AddPlayerClass(285,2430.3245,-1619.9718,13.4556,280.2272,0,0,0,0,0,0); // GSZoneA
AddPlayerClass(285,2555.5129,-1727.5975,13.3828,269.3453,0,0,0,0,0,0); // GSZoneB
AddPlayerClass(285,2103.2356,-1109.4653,25.0492,76.8399,0,0,0,0,0,0); // BallasZoneA
AddPlayerClass(285,1969.7220,-1256.4589,23.8203,357.9645,0,0,0,0,0,0); // BallasZoneB
AddPlayerClass(285,2444.3840,-1096.3551,42.5738,266.9677,0,0,0,0,0,0); // VagosZoneA
AddPlayerClass(285,2594.6399,-986.1255,80.6273,1.4600,0,0,0,0,0,0); // VagosZoneB
AddPlayerClass(285,1816.8763,-2159.8135,13.3828,107.3267,0,0,0,0,0,0); // AztecasZoneA
AddPlayerClass(285,1645.6150,-2077.6086,20.8432,0.1338,0,0,0,0,0,0); // AztecasZoneB
AddPlayerClass(285,-2629.6584,-214.1694,4.1797,94.0899,0,0,0,0,0,0); // YakuzaZoneA
AddPlayerClass(285,-2816.3723,-415.2003,7.1875,276.8485,0,0,0,0,0,0); // YakuzaZoneB
AddPlayerClass(285,-2444.9812,-586.1469,130.8843,5.5364,0,0,0,0,0,0); // RSZoneA
AddPlayerClass(285,-2544.2476,-721.2864,136.8960,110.0949,0,0,0,0,0,0); // RSZoneB
AddPlayerClass(285,-2719.1914,1463.5369,7.1875,266.6684,0,0,0,0,0,0); // TriadenZoneA
AddPlayerClass(285,-2562.3469,1374.6714,7.1875,306.0139,0,0,0,0,0,0); // TriadenZoneB
AddPlayerClass(285,390.2454,-1419.0001,34.0691,307.9849,0,0,0,0,0,0); // CripzZoneA
AddPlayerClass(285,248.9102,-1565.1736,33.0469,74.0271,0,0,0,0,0,0); // CripzZoneB
AddPlayerClass(285,1097.9176,1368.2908,10.8203,176.8862,0,0,0,0,0,0); // RMZoneA
AddPlayerClass(285,1013.1156,1199.4674,10.6719,86.3950,0,0,0,0,0,0); // RMZoneB
AddPlayerClass(285,1410.4714,2724.5815,10.8203,167.5077,0,0,0,0,0,0); // LCNZoneA
AddPlayerClass(285,1550.8469,2885.3916,10.7950,188.6931,0,0,0,0,0,0); // LCNZoneB
AddPlayerClass(285,-402.2267,1695.6671,39.1921,340.5777,0,0,0,0,0,0); // TerrorZoneA
AddPlayerClass(285,-277.6816,1285.9152,36.5834,263.0417,0,0,0,0,0,0); // TerrorZoneB
AddPlayerClass(285,1043.0660,-1578.0433,13.3828,73.3540,0,0,0,0,0,0); // GangFightZoneLS1A
AddPlayerClass(285,1144.6038,-1667.3330,13.9454,178.1533,0,0,0,0,0,0); // GangFightZoneLS1B
AddPlayerClass(285,2374.8625,-2466.3684,13.6299,194.6503,0,0,0,0,0,0); // GangFightZoneLS2A
AddPlayerClass(285,2525.2268,-2695.0623,13.6385,188.8034,0,0,0,0,0,0); // GangFightZoneLS2B
AddPlayerClass(285,925.8375,-1581.3282,13.5469,1.2833,0,0,0,0,0,0); // GangFightZoneLS3A
AddPlayerClass(285,1028.6044,-1785.1646,13.7931,271.5782,0,0,0,0,0,0); // GangFightZoneLS3B
AddPlayerClass(285,2028.0192,-1844.0703,3.9844,89.2903,0,0,0,0,0,0); // GangFightZoneLS4A
AddPlayerClass(285,1892.0100,-1835.5641,3.9844,167.7398,0,0,0,0,0,0); // GangFightZoneLS4B
AddPlayerClass(285,-1928.2968,-720.9028,31.9765,177.3772,0,0,0,0,0,0); // GangFightZoneSF1A
AddPlayerClass(285,-2153.4749,-998.5490,31.9765,350.2694,0,0,0,0,0,0); // GangFightZoneSF1B
AddPlayerClass(285,-2148.1277,117.0566,35.1719,86.2597,0,0,0,0,0,0); // GangFightZoneSF2A
AddPlayerClass(285,-2013.5671,314.2286,35.0156,16.1013,0,0,0,0,0,0); // GangFightZoneSF2B
AddPlayerClass(285,-2852.6777,509.1550,4.9141,88.1757,0,0,0,0,0,0); // GangFightZoneSF3A
AddPlayerClass(285,-2998.5610,420.5452,-0.9326,358.0461,0,0,0,0,0,0); // GangFightZoneSF3B
AddPlayerClass(285,-2701.0811,34.4757,4.2893,80.9840,0,0,0,0,0,0); // GangFightZoneSF4A
AddPlayerClass(285,-2613.2813,-60.6114,4.3435,236.4923,0,0,0,0,0,0); // GangFightZoneSF4B
AddPlayerClass(285,1067.2451,1962.5822,10.8203,352.9081,0,0,0,0,0,0); // GangFightZoneLV1A
AddPlayerClass(285,1047.7484,2042.5941,10.8203,80.1410,0,0,0,0,0,0); // GangFightZoneLV1B
AddPlayerClass(285,2238.1353,2822.3604,10.8203,3.7311,0,0,0,0,0,0); // GangFightZoneLV2A
AddPlayerClass(285,2352.8965,2724.0667,10.8203,182.5811,0,0,0,0,0,0); // GangFightZoneLV2B