Das kannst du dir sparen, true = 1 und false = 0, somit ist das nicht nötig
C
or(new i=0; i<MAX_FRAC_VEHICLES; i++)
{
if(fracVehicle[i][e_vID] == 0)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
fracVehicle[i][e_modelID] = model;
fracVehicle[i][e_x] = x;
fracVehicle[i][e_y] = y;
fracVehicle[i][e_z] = z;
fracVehicle[i][e_a] = a;
fracVehicle[i][e_color1] = color1;
fracVehicle[i][e_color2] = color2;
fracVehicle[i][e_fracID] = fID;
fracVehicle[i][e_rank] = rID;
fracVehicle[i][e_horn] = horn;
Alles anzeigen