Unter
public OnPlayerRequestClass(playerid, classid)
if(classid == 0)// hier Anpassen
{
GameTextForPlayer(playerid,"~r~Ballas",1000,5);// hier Namen anpassen
}
else if(classid == 1)// hier Anpassen
{
GameTextForPlayer(playerid,"~b~Zivi",1000,5);// hier Namen anpassen
}// Erweitern
Musst du halt anpassen, welcher skin nun Zivi ist oder Ballas. Es fängt bei 0 an.
Also
AddPlayerClass(273,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); // --------> classid == 0
AddPlayerClass(274,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 1
AddPlayerClass(275,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 2
AddPlayerClass(276,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 3
AddPlayerClass(277,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 4
AddPlayerClass(278,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 5
AddPlayerClass(279,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 6
AddPlayerClass(280,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 7
AddPlayerClass(281,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 8
AddPlayerClass(282,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 9
AddPlayerClass(283,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 10
AddPlayerClass(284,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 11
AddPlayerClass(285,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(286,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(287,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(288,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(289,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(290,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(291,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(292,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(293,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(294,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(295,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(296,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(297,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //