Soll ich die Ganzen Code etwa schicken also meint ihr soo?
public LoadFactionCars(){
	if(!fexist(FACTION_CAR_FILE)){
    	new File:tfFile=fopen(FACTION_CAR_FILE,io_write);
		fclose(tfFile);
	}
	new File:fFile=fopen(FACTION_CAR_FILE,io_read),Content[1024],fc;
 	while(fread(fFile,Content) && fc<sizeof(FactionCars)){
    	StripNewLine(Content);
        sscanf(Content,"dffffdddddddddddddddddddddd",
		FactionCars[fc][fVehid],
		FactionCars[fc][fPos][0],
		FactionCars[fc][fPos][1],
		FactionCars[fc][fPos][2],
		FactionCars[fc][fPos][3],
		FactionCars[fc][fCol][0],
		FactionCars[fc][fCol][1],
		FactionCars[fc][fFaction][0],
		FactionCars[fc][fFaction][1],
		FactionCars[fc][fFaction][2],
		FactionCars[fc][fFaction][3],
		FactionCars[fc][fFaction][4],
		FactionCars[fc][fTuning][0],
		FactionCars[fc][fTuning][1],
		FactionCars[fc][fTuning][2],
		FactionCars[fc][fTuning][3],
		FactionCars[fc][fTuning][4],
		FactionCars[fc][fTuning][5],
		FactionCars[fc][fTuning][6],
		FactionCars[fc][fTuning][7],
		FactionCars[fc][fTuning][8],
		FactionCars[fc][fTuning][9],
		FactionCars[fc][fTuning][10],
		FactionCars[fc][fTuning][11],
		FactionCars[fc][fTuning][12],
		FactionCars[fc][fTuning][13],
		FactionCars[fc][fPrice]);
        if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
        	FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
			#if defined FACTION_CARS_LOCKABLE
			fLockCar(FactionCars[fc][fCarid]);
			FactionCars[fc][fLock] = true;
			#endif
			#if defined FACTION_CARS_TUNEABLE
			if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0])){
			    if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
			    if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
			    if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
			    if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
			    if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
			    if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
			    if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
			    if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
			    if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
			    if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
			    if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
			    if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
			    if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
			    if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
			}
			#endif
			fc++;
		}
   	}fclose(fFile);
 	return printf("  '%d' Fraktionsfahrzeuge wurden geladen & erstellt.",fc);
}
//EDIT: Das bringt wirklich nicht wenn ich das hier alles auflisten würde, dieses while steht bei mir im script mehr als über 60-70 mal
 
		 
		
		
	

