Soll ich die Ganzen Code etwa schicken also meint ihr soo?
public LoadFactionCars(){
if(!fexist(FACTION_CAR_FILE)){
new File:tfFile=fopen(FACTION_CAR_FILE,io_write);
fclose(tfFile);
}
new File:fFile=fopen(FACTION_CAR_FILE,io_read),Content[1024],fc;
while(fread(fFile,Content) && fc<sizeof(FactionCars)){
StripNewLine(Content);
sscanf(Content,"dffffdddddddddddddddddddddd",
FactionCars[fc][fVehid],
FactionCars[fc][fPos][0],
FactionCars[fc][fPos][1],
FactionCars[fc][fPos][2],
FactionCars[fc][fPos][3],
FactionCars[fc][fCol][0],
FactionCars[fc][fCol][1],
FactionCars[fc][fFaction][0],
FactionCars[fc][fFaction][1],
FactionCars[fc][fFaction][2],
FactionCars[fc][fFaction][3],
FactionCars[fc][fFaction][4],
FactionCars[fc][fTuning][0],
FactionCars[fc][fTuning][1],
FactionCars[fc][fTuning][2],
FactionCars[fc][fTuning][3],
FactionCars[fc][fTuning][4],
FactionCars[fc][fTuning][5],
FactionCars[fc][fTuning][6],
FactionCars[fc][fTuning][7],
FactionCars[fc][fTuning][8],
FactionCars[fc][fTuning][9],
FactionCars[fc][fTuning][10],
FactionCars[fc][fTuning][11],
FactionCars[fc][fTuning][12],
FactionCars[fc][fTuning][13],
FactionCars[fc][fPrice]);
if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
#if defined FACTION_CARS_LOCKABLE
fLockCar(FactionCars[fc][fCarid]);
FactionCars[fc][fLock] = true;
#endif
#if defined FACTION_CARS_TUNEABLE
if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0])){
if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
}
#endif
fc++;
}
}fclose(fFile);
return printf(" '%d' Fraktionsfahrzeuge wurden geladen & erstellt.",fc);
}
//EDIT: Das bringt wirklich nicht wenn ich das hier alles auflisten würde, dieses while steht bei mir im script mehr als über 60-70 mal