Okay ja ich werde noch mehr grünes einfügen trotzdem danke
Beiträge von Kingmo
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Guten Mittag alle zusammen,
wie es schon heißt möchte ich hier mein Fahrschul Base präsentieren.Fakten:
Objecte: 78
Fahrzeuge: 22
Dauer: 30 MinutenScreens:
Von Außen:
Vom Leader Haus: (gegenüber 3 Member Häuser)
Ich hoffe euch gefallt sie
Mit freundlichen Grüßen
Kingmo(Unnötige Antoworten könnt ihr euch bitte sparen)
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https://code.google.com/p/samp…mer-plugin/downloads/list
*hust* [16:52:20] Loading plugin: streamer.so
okay danke alles klappt wieder !!
danke -
Update deinen Streamer
kannst du mir den download link geben ?! -
Downloaden und als Plugin einfügen: http://forum.sa-mp.com/showthread.php?t=249226
Danach den Server starten und den Serverlog zeigen.
okay habe gemacht
hier:PHP
Alles anzeigen---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3x, (C)2005-2013 SA-MP Team [16:52:20] [16:52:20] Server Plugins [16:52:20] -------------- [16:52:20] Loading plugin: streamer.so [16:52:20] *** Streamer Plugin v2.5.2 by Incognito loaded *** [16:52:20] Loaded. [16:52:20] Loading plugin: nativechecker.so [16:52:20] Loaded. [16:52:20] Loaded 2 plugins. [16:52:20] [16:52:20] Filterscripts [16:52:20] --------------- [16:52:20] Loading filterscript 'S4A.amx'... [16:52:20] ----------------------------------------------------------------- [16:52:20] Sponsoring4all Servermonitor [16:52:20] Port: 2389 [16:52:20] System Aktiv und darf nicht beendet werden! [16:52:20] � Sponsoring4all.eu - by Beavis [16:52:20] ----------------------------------------------------------------- [16:52:20] Loaded 1 filterscripts. [16:52:20] Error: Function not registered: 'Streamer_CallbackHook' [16:52:20] Script[gamemodes/LoM.amx]: Run time error 19: "File or function is not found" [16:52:20] Number of vehicle models: 0
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Guten nachmittag,
wenn ich mein server starte / restarte dann kommt immer bei Mode: Unknown aber ich habe alle sachen hochgeladen und auch die plugins eingetragen
hier dei Server Log falls es wichtig ist:PHP
Alles anzeigen---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3x, (C)2005-2013 SA-MP Team [16:46:03] [16:46:03] Server Plugins [16:46:03] -------------- [16:46:03] Loading plugin: streamer.so [16:46:03] *** Streamer Plugin v2.5.2 by Incognito loaded *** [16:46:03] Loaded. [16:46:03] Loaded 1 plugins. [16:46:03] [16:46:03] Filterscripts [16:46:03] --------------- [16:46:03] Loading filterscript 'S4A.amx'... [16:46:03] ----------------------------------------------------------------- [16:46:03] Sponsoring4all Servermonitor [16:46:03] Port: 2389 [16:46:03] System Aktiv und darf nicht beendet werden! [16:46:03] � Sponsoring4all.eu - by Beavis [16:46:03] ----------------------------------------------------------------- [16:46:03] Loaded 1 filterscripts. [16:46:03] Script[gamemodes/LoM.amx]: Run time error 19: "File or function is not found" [16:46:03] Number of vehicle models: 0
bitte um hilfe
MfG Kingmo -
hm okay dann lass ich eben die spalte aus
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garnix eintragen ?
âber dann kann man doch garnicht mehr raus oder wie ?!
Weil das muss ja da sein damit man mit /exit raus kommt -
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Entschuldigung das ich hier noch rein schreibe, aber da steht ja bei dem generator man soll die x,y,z daten eintragen bei dem /exit aber ich habe ja kein interior wie soll ich das dann machen?
Bitte helft mir
MfG Kingmo -
Guten Mittag alle zusammen,
wenn man ein ganz normales Script auf ein Server hochläd und dann drauf gehen dann sieht man ja bei einigen Häusern das grüne Haussymbol und das man es eben kaufen kann und /edit usw.
Jetzt wollte ich fragen wie man das jetzt machen kann also bei anderen Häusern die wo man noch nicht kaufen kann
Es wäre nett wenn jemand mir helfen könnte
MfG Kingmo -
vielleicht ja noch das Public "AdminNachricht" ? (nicht Böse gemeint ;D )
hä was meinst du ?
Ich glaube, er meint den befehl code?
Pls einmal den befehl schicken.den /report befehl ??
könnte mir da einer über teamviewer helfen ??
wäre besser -
Das könnten wir bestimmt, allerdings nicht ohne einen Code.
Zeig am besten mal den Abschnitt, wo auch die Meldung "Deine Support Anfrage wurde abgespeichert und wurde an die Administratoren weitergeleitet!" kommt.
okay ja sonst würde ich teamviewer daten geben aber okayPHP
Alles anzeigenif(dialogid == DIALOG_BESCHWERDE) { if(response == 1) { new string[128]; SendClientMessage(playerid,orange,"Dein Beschwerde wurde abgespeichert und wurde an die Administratoren weitergeleitet!"); format(string,sizeof(string),"[REPORT-SYSTEM]: %s hat eine Beschwerde eingesendet: [ %s ]",Name(playerid),inputtext); AdminNachricht(rot,string); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_ABBRECHEN,DIALOG_STYLE_MSGBOX,"Report System - Abbrechen","Du verlässt nun das Report System!","Bestätigen","Zurück"); } } if(dialogid == DIALOG_SUPPORT) { if(response == 1) { new string[128]; SendClientMessage(playerid,orange,"Deine Support Anfrage wurde abgespeichert und wurde an die Administratoren weitergeleitet!"); format(string,sizeof(string),"[REPORT-SYSTEM]: %s hat eine Support Anfrage eingesendet: [ %s ]",Name(playerid),inputtext); AdminNachricht(rot,string); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_ABBRECHEN,DIALOG_STYLE_MSGBOX,"Report System - Abbrechen","Du verlässt nun das Report System!","Bestätigen","Zurück"); } } if(dialogid == DIALOG_BUG) { if(response == 1) { new string[128]; SendClientMessage(playerid,orange,"Deine Bug Meldung wurde abgespeichert und wurde an die Administratoren weitergeleitet!"); format(string,sizeof(string),"[REPORT-SYSTEM]: %s hat eine Bug Meldung eingesendet: [ %s ]",Name(playerid),inputtext); AdminNachricht(rot,string); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_ABBRECHEN,DIALOG_STYLE_MSGBOX,"Report System - Abbrechen","Du verlässt nun das Report System!","Bestätigen","Zurück"); } }
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Guten Nachmittag,
ich habe ein reportsystem filterscript und wenn man inGame /report mach dann wählt man support aus und dann schreibt man eben seine frage rein und dann sendet man es ab und dann kommt:: "Deine Support Anfrage wurde abgespeichert und wurde an die Administratoren weitergeleitet!" Aber man bekommt nichts als supporter oder admin rang 2000.
Könnte mir da einer helfen ?
oder das fs mal anschauen über teamviewer?
Wäre sehr sehr nett
MfG Kingbro -
Das heist, das dass return 1; dort sinnlos ist.
Versuchs mal 1 höher
so ?? -
Hey Leute, ich habe den Error wo oben genannt wurde einmal in meinem Script weis aber nicht wie ich das beheben/fixxen kann
Bitte um HilfePHP
Alles anzeigennew rand; new house = PlayerInfo[playerid][pPhousekey]; if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 999); GivePlayerWeapon(playerid, 24, 999); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; } if(KnastTime[playerid] > 0) { SetPlayerToKnast(playerid,Knast[playerid]); SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!"); SetPlayerInterior(playerid,3); return 1; } if(PlayerInfo[playerid][pJailed] == 1) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,197.8290,161.8141,1003.0300); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!"); return 1; } if(PlayerInfo[playerid][pJailed] == 2) { SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!"); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 1); SetPlayerPos(playerid,-2228.7432,1792.6576,5.0996); return 1; } if(PlayerInfo[playerid][pGangJailed] == 1) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!"); return 1; } if(PlayerInfo[playerid][pwJailed] == 1) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im Wheelmen Jail!"); return 1; } if(house != 255) { if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else { GivePlayerWeapons(playerid); SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,HouseInfo[house][hInt]); SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player PlayerInfo[playerid][pLocal] = house; PlayerInfo[playerid][pInt] = HouseInfo[house][hInt]; SetPlayerVirtualWorld(playerid,house); return 1; } } if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,219.8950,171.1973,1003.0234); rand = random(sizeof(gCopPlayerSpawns)); SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid,random(360)); SetPlayerInterior(playerid,3); return 1; } if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)// LS Feuerwher { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); rand = random(sizeof(gCopPlayerSpawns)); SetPlayerPos(playerid,2123.8357,-2149.7549,17.7194); // fwspawn SetPlayerFacingAngle(playerid,random(360)); SetPlayerInterior(playerid,0); return 1; } if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI spawn { SetPlayerToTeamColor(playerid); //SetPlayerInterior(playerid,6); GivePlayerWeapons(playerid); SetPlayerPos(playerid,865.7305,-1634.4155,14.9297); SetPlayerFacingAngle(playerid,273.0); SetPlayerArmour(playerid, 100); return 1; } if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1346.3320,491.4813,11.2027); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1144.0367,-1326.6868,13.5995); SetPlayerFacingAngle(playerid,88.8873); PlayerInfo[playerid][pInt] = 0; SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); return 1; } if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid,1); SetPlayerHealth(playerid,100); SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321); SetPlayerFacingAngle(playerid,273.2191); return 1; } if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza { SetPlayerToTeamColor(playerid);// fraktions farbe GivePlayerWeapons(playerid);// spawn waffen SetPlayerVirtualWorld(playerid,0);// virtuelle welt SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten SetPlayerFacingAngle(playerid,42.8977); SetPlayerInterior(playerid,10); return 1; } if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, 1962.8567,973.3038,994.4688); SetPlayerFacingAngle(playerid, 42.8977); SetPlayerInterior(playerid, 10); if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, 122); } else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, 123); } else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, 294); } else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, 186); } else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, 228); } else if(PlayerInfo[playerid][pSex] == 2) { SetPlayerSkin(playerid, 169); } return 1; } if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, 4); return 1; } if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, 4); return 1; } if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703); SetPlayerFacingAngle(playerid,272.1251); SetPlayerInterior(playerid,8); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid,3); GivePlayerWeapons(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,1764.9241,-1123.9824,24.0859); SetPlayerFacingAngle(playerid, 179.7355); //SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid, 1924.7902,664.3599,10.8203); SetPlayerFacingAngle(playerid,243.8503); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Triaden { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666); SetPlayerFacingAngle(playerid,51.4238); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; return 1; } if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703); SetPlayerInterior(playerid,8); SetPlayerHealth(playerid,100); PlayerInfo[playerid][pInt] = 8; SetPlayerVirtualWorld(playerid,4); return 1; } if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //BALLAS GANG { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703); SetPlayerFacingAngle(playerid,281.6475); SetPlayerInterior(playerid,8); PlayerInfo[playerid][pInt] = 8; SetPlayerVirtualWorld(playerid,6); return 1; } if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Sf Biker Club { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,-2032.5929,161.4476,29.046); SetPlayerFacingAngle(playerid,263.0450); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid,0); return 1; } if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703); SetPlayerVirtualWorld(playerid,8); SetPlayerFacingAngle(playerid,88.9785); SetPlayerInterior(playerid,8); PlayerInfo[playerid][pInt] = 8; if(PlayerInfo[playerid][pRank] >= 0 && PlayerInfo[playerid][pRank] <= 2) { SetPlayerSkin(playerid, 110); } else if(PlayerInfo[playerid][pRank] >= 3 && PlayerInfo[playerid][pRank] <= 5) { SetPlayerSkin(playerid, 108); } else if(PlayerInfo[playerid][pLeader] == 16) { SetPlayerSkin(playerid, 109); } return 1; } if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Aztecas { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703); SetPlayerFacingAngle(playerid,134.9023); SetPlayerInterior(playerid,8); PlayerInfo[playerid][pInt] = 8; SetPlayerVirtualWorld(playerid,9); return 1; } if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,2178.2009,-2255.4534,14.7700); SetPlayerHealth(playerid,100); SetPlayerFacingAngle(playerid,223.2888); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN { SetPlayerToTeamColor(playerid); GivePlayerWeapons(playerid); SetPlayerPos(playerid,234.1262,1081.6293,1084.2415); SetPlayerFacingAngle(playerid,179.4645); SetPlayerInterior(playerid,6); SetPlayerVirtualWorld(playerid,5); return 1; } if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703); SetPlayerFacingAngle(playerid,179.9684); SetPlayerInterior(playerid,8); SetPlayerVirtualWorld(playerid,12); GivePlayerWeapons(playerid); return 1; } if(IsPlayerInFrac(playerid, 21)) { SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672); SetPlayerInterior(playerid,2); SetPlayerVirtualWorld(playerid,0); GivePlayerWeapons(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //RM spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,1728.3701,-1667.5378,22.6094); SetPlayerFacingAngle(playerid,39.2599); SetPlayerInterior(playerid,18); PlayerInfo[playerid][pInt] = 0; GivePlayerWeapons(playerid); return 1; } if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,323.3881,308.5240,999.1484); SetPlayerInterior(playerid,5); PlayerInfo[playerid][pInt] = 5; GivePlayerWeapons(playerid); return 1; } if(IsAnInstructor(playerid)) //Fahrschule spawn { if(SchoolSpawn[playerid] == 0) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406); SetPlayerFacingAngle(playerid,4.7173); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerHealth(playerid, 100); GivePlayerWeapons(playerid); } else if(SchoolSpawn[playerid] == 1) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406); SetPlayerFacingAngle(playerid,4.7173); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerHealth(playerid, 100); GivePlayerWeapons(playerid); } return 1; } if ((gTeam[playerid]) == 1) { SetPlayerToTeamColor(playerid); rand = random(sizeof(gMedPlayerSpawns)); SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } else { SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3) { SetPlayerPos(playerid,1687.2124,-1342.8118,17.4282); SetPlayerFacingAngle(playerid,358.8067); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } else { rand = random(sizeof(gRandomPlayerSpawns)); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 180.0); //normal 270.0 SetPlayerInterior(playerid,3); //normal 15 PlayerInfo[playerid][pInt] = 3; //normal 15 } return 1; } } return 1; // Hier ist der Error !! }
MfG Kingmo
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Ja
Schick mir mal deine Teamviewer Daten pern PN.
Dann schaue ich mal nach .Mfg
PullDown
//edit zusatz : Ich habe da nichts gefunden im Script.konnte auch net weiterschauen da er die Verbindung getrennt hat...... naja
Ja ich weis auch nicht wo man das im script machen kann
Und sry meine mom war gerade im zimmer und hat gesagt ich soll aus machen -
OnPlayerDeath
PHP
Alles anzeigenFunction OnPlayerDeath(playerid, killerid, reason) { M_OnPlayerDeath(playerid,killerid,reason); new name[MAX_PLAYER_NAME]; new string[256]; PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; PlayerInfo[playerid][pInvWeapon2] = 0; PlayerInfo[playerid][pInvAmmo2] = 0; FrakMatsHolding[playerid] = 0; new playercash; new victimteam; new killerteam; if(PlayerInfo[playerid][pLevel] > 2 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pwJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0) { PlayerInfo[playerid][pTot] = 1; } if(gPlayerUsingLoopingAnim[playerid]) { gPlayerUsingLoopingAnim[playerid] = 0; TextDrawHideForPlayer(playerid,txtAnimHelper); } if(PlayerOnFire[playerid]) { SendClientMessage(playerid, 0xff000000, "Du bist verbrannt!"); StopPlayerBurning(playerid); } if(BlindFold[playerid] == 1) { BlindFold[playerid] = 0; } if(PlayerInfo[playerid][pMauled] == 1) { PlayerInfo[playerid][pMauled] = 0; } InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0; if(FirstSpawn[playerid] == 1) { FirstSpawn[playerid] = 0; } if(TakeOverTime[playerid] > 0) { for(new idd; idd<GangZone_Index;idd++) { if(idd == TakeOver[playerid]) { GangZoneStopFlashForAll(GangZone[idd][gzID]); } } new job, job2; if(PlayerInfo[playerid][pMember] >0) { job = PlayerInfo[playerid][pMember]; } else if(PlayerInfo[playerid][pLeader] >0) { job = PlayerInfo[playerid][pLeader]; } format(ALLSTRING, sizeof(ALLSTRING), "Der Angreifer ist gestorben, Angriff fehlgeschlagen."); for(new i; i<MAX_PLAYERS; i++) { if(PlayerInfo[i][pMember] >0) { job2 = PlayerInfo[i][pMember]; } else if(PlayerInfo[i][pLeader] >0) { job2 = PlayerInfo[i][pLeader]; } if(job2 == job) { SendClientMessage(i, COLOR_RED, string); } } format(string, sizeof(string), "Dieses Gebiet bleibt in eurem Besitz, der Angreifer ist gestorben!"); for(new i; i<MAX_PLAYERS; i++) { if(PlayerInfo[i][pMember] >0) { job2 = PlayerInfo[i][pMember]; } else if(PlayerInfo[i][pLeader] >0) { job2 = PlayerInfo[i][pLeader]; } if(GangZone[TakeOver[playerid]][owner] == job2) { SendClientMessage(i, COLOR_GREEN, string); } } TakeOver[playerid] = 255; TakeOverTime[playerid] = 0; } //======================= victimteam = gTeam[playerid]; killerteam = gTeam[killerid]; gPlayerSpawned[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 255; if(killerid != 255) if(reason == 38) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname); ABroadCast(COLOR_YELLOW,string,1); printf("%s", kstring); } } if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(PlayerPaintballing[playerid] != 0) { PlayerPaintballKills[killerid] ++; if(PlayerPaintballKills[killerid] > PaintballWinnerKills) { new killer[MAX_PLAYER_NAME]; PaintballWinner = killerid; PaintballWinnerKills = PlayerPaintballKills[killerid]; GetPlayerName(killerid, killer, sizeof(killer)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills); SendClientMessage(i, COLOR_WHITE, string); } } } } return 1; } if(GettingCK[playerid] < 999 || OnCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(GettingCK[killerid] < 999 || OnCK[playerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier); CKLog(string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if(PlayerInfo[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(PlayerInfo[killerid][pMember] == 8 || PlayerInfo[killerid][pLeader] == 8) { if(GoChase[killerid] == playerid) { ConsumingMoney[killerid] = 1; new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); new fkasse = PlayerInfo[playerid][pHeadValue]/2; FraktionsKasse[7] += fkasse; GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]/2); format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und bekommt: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]/2); SendFamilyMessage(8, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } if(victimteam >= 4) { if(IsPlayerConnected(killerid)) { new slice = 100; //$100 playercash = GetPlayerMoney(playerid); if(gTeam[killerid] != 2 && PlayerInfo[killerid][pMember] != 7) { WantedPoints[killerid] += 2; } //+ 2 wanted points if(SafeTime[playerid] <= 0) { if(gTeam[killerid] != gTeam[playerid]) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1; } else { PlayerInfo[killerid][pKills]++; } PlayerInfo[playerid][pDeaths]++; } } if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4)) { slice = 0; } if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill { slice = 0; } if (playercash > 0) { GivePlayerMoney(playerid, -slice); } else { slice = slice+500; } GivePlayerMoney(killerid, slice); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); if (((gTeam[killerid]) == 3) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IsPlayerInArea(killerid, 560.538, -724.0283, 875.8406, -362.0141)) { SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Fahrerflucht"); } } } else if (victimteam == 2) { if(IsPlayerConnected(killerid)) { // Cop kill PlayerInfo[playerid][pKills]--; if (gTeam[killerid] == 2)//cops kill cop { PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } if (gTeam[killerid] >= 3) { WantedPoints[killerid] += 2; //+ 2 wanted points if(reason != 49) { SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord"); } else if (reason == 49) { SetPlayerCriminal(killerid,255, "Fahrerflucht"); } } if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2; } else { PlayerInfo[killerid][pKills]++; } WantedPoints[killerid]+=2; } } } else if (victimteam == 3) { if(IsPlayerConnected(killerid)) { // Civ kill if ((gTeam[killerid]) == 2 || PlayerInfo[killerid][pMember] == 7)//cops kill civ { if(WantedLevel[playerid] < 1) { PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } } else { WantedPoints[killerid] += 2; } if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49) { SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord"); } else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49) { SetPlayerCriminal(killerid,255, "Fahrerflucht"); } } } else if (victimteam == 1) { if(IsPlayerConnected(killerid)) { // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else if ((gTeam[killerid]) == 1)//med kill civ { PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } if (((gTeam[killerid]) == 4) && reason != 49) { SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Fahrerflucht"); } } } if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2) { SetPlayerFree(playerid,killerid, "Gekillt"); } if(IsPlayerInArea(playerid, 560.538, -724.0283, 875.8406, -362.0141)) { GameTextForPlayer(playerid, "~r~Gangfightdeath", 5000, 3); PlayerInfo[playerid][pGDeaths]++; GameTextForPlayer(killerid, "~g~Gangfightkill", 5000, 3); PlayerInfo[killerid][pGKills]++; GivePlayerMoney(killerid, 1500); GivePlayerMoney(playerid, -1500); } killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); return 1; }
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Mann kann dir so nicht helfen wir wissen nicht was für ein skript du benutzt aber soviel mag gesagt sein du kannst die Zeit des timers verändern oder den wert abändern , welcher mit einer variabel verglichen wird die sich in einem timer befindet und wahrscheinlich jede sekunde hochgezählt wird.
also die.pwn und .amx datei heißen: Release
ich muss das doch irgendwo bei settimer änder oder ?
aber ich finde da nichts mit krankenhauszeit oder so :(( -
guten abend,
ich möchte die Krankenhauszeit verkürzen und wollte fragen wo ich das im script machen kann ??
ebenso möchte ich die kanstzeit bei den einzelnen wanteds verkürzen /verlängern.
Wie oder Wo kann ich das im Script machen?!!Danke im Vorraus
MfG Kingmo