new Float:DMSpawn[][4] ={
// Positions, (X, Y, Z and Facing Angle)
{-975.2109,1095.1698,1344.9774,174.2150}, //1
{-974.0221,1023.6111,1345.0463,273.4699}, //2
{-1132.2356,1094.4373,1345.7931,85.1781}, //3
{-1131.6973,1024.1503,1345.7217,273.5656}, //4
{-1130.9458,1057.7362,1346.4141,270.4323}, //5
{-1055.7218,1026.7610,1343.2985,346.5497}, // 6
{-1050.5242,1096.4252,1343.2000,168.9114} //7
};
new rand = random(sizeof(DMSpawn));SetPlayerPos(playerid,DMSpawn[rand][0],DMSpawn[rand][1],DMSpawn[rand][2]);SetPlayerFacingAngle(playerid,DMSpawn[rand][3]);
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