else if(trucker_checkpoint[playerid]==2 && truckerroute[playerid] == 1)
{
new truck = GetPlayerVehicleID(playerid);
if(IsTrailerAttachedToVehicle(truck))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,157.7238,-22.2353,1.5781,4.0);
trucker_checkpoint[playerid]=3;
SendClientMessage(playerid,GELB,"Laufe in die Halle und lade die Pakete in deinen LKW");
}
}
else if(trucker_checkpoint[playerid]==3 && truckerroute[playerid] == 1)
{
new truck = GetPlayerVehicleID(playerid);
GetVehiclePos(truck,vehx[playerid],vehy[playerid],vehz[playerid]);
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,vehx[playerid],vehy[playerid],vehz[playerid],9.0);
trucker_checkpoint[playerid]=4;
SendClientMessage(playerid,GELB,"Lade das Paket in deinen LKW.");
}
else if(trucker_checkpoint[playerid]==4 && truckerroute[playerid] == 1)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,vehx[playerid],vehy[playerid],vehz[playerid]))
{
DisablePlayerCheckpoint(playerid);
trucker_checkpoint[playerid]=5;
SendClientMessage(playerid,WEISS,"Du hast das Paket in deinen LKW geladen.");
}
}
Jetzt ist der Checkpoint am 0.0,0.0,0.0 Punkt Pulli ![]()