Beiträge von Jordy10

    Das war bei mir auch so...


    Musst im Script eig nur:
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)//CNN
    {
    GivePlayerWeapon(playerid,5,1);
    GivePlayerWeapon(playerid,41,600);
    SetPlayerArmour(playerid, 100);
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapon(playerid,43,500);
    return 1;
    }
    zu
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)//CNN
    {
    // GivePlayerWeapon(playerid,5,1);
    // GivePlayerWeapon(playerid,41,600);
    // SetPlayerArmour(playerid, 100);
    SetPlayerHealth(playerid, 100);
    // GivePlayerWeapon(playerid,43,500);
    return 1;
    }


    Machen..
    Lg

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    SA-MP Dedicated Server
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    v0.3x-R2, (C)2005-2013 SA-MP Team


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    [17:31:34] Server Plugins
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    [17:31:34] (c) 2009 Alex "Y_Less" Cole


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    [17:31:34] Ban list
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    [17:31:34] Loaded: samp.ban
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    [17:31:34] Filterscripts
    [17:31:34] ---------------
    [17:31:34] Loading filterscript 'DT_DynamicCar.amx'...
    [17:31:34]


    [17:31:34] -------- www.dark-trigardon.de --------
    [17:31:34] [FS]DT_DynamicCar by [DT]Sniper
    [17:31:34] ---------------------------------------


    [17:31:34] 0
    [17:31:34] Loading filterscript 't_Zone.amx'...
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    [17:31:34] t_Zone geladen (c) by !TheO
    [17:31:34] --------------------------------------


    [17:31:34] Loading filterscript 'adminspec.amx'...
    [17:31:34] Loading filterscript 'Bizz-System.amx'...
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    [17:31:34] Bizz-System by Myname1997


    [17:31:34] Bizzes Geladen...
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    [17:31:34] Loaded 4 filterscripts.


    [17:31:34] Filterscript 'DT_DynamicCar.amx' unloaded.
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    [17:31:34] -------- www.dark-trigardon.de --------
    [17:31:34] [FS]DT_DynamicCar by [DT]Sniper
    [17:31:34] ---------------------------------------


    [17:31:34] 0
    [17:31:34] Filterscript 'DT_DynamicCar.amx' loaded.
    [17:31:34] '250' Fraktionsfahrzeuge wurden geladen & erstellt.
    [17:31:34] Pickups Max = 2048, Current Pickups = 518
    [17:31:34]
    [17:31:34] =======================================
    [17:31:34] | |
    [17:31:34] | YSI version 1.03.0011 |
    [17:31:34] | By Alex "Y_Less" Cole |
    [17:31:34] | |
    [17:31:34] | Checking the latest YSI version.. |
    [17:31:34] | |
    [17:31:34] =======================================
    [17:31:34]
    [17:31:34] _______________________________________
    [17:31:34] Underground-Life wurde erfolgreich geladen!
    [17:31:34] Das Script wurde von Godfather editiert!
    [17:31:34] _______________________________________
    [17:31:34]
    [17:31:34] Number of vehicle models: 74
    [17:31:34]
    [17:31:34] ==========================================
    [17:31:34] | |
    [17:31:34] | A new version (v3.09.0684) of YSI is |
    [17:31:34] | available from: |
    [17:31:34] | |
    [17:31:34] | www.y-less.com/YSI/YSI_1.0.zip |
    [17:31:34] | |
    [17:31:34] | Changelog: |
    [17:31:34] | |
    [17:31:34] | 1.04.0000: |
    [17:31:34] | |
    [17:31:34] | RC 1 for YSI 3.0. Available from: |
    [17:31:34] | http://www.y-less.com/YSI/YSI_3.0.rar |
    [17:31:34] | - includes MANY new libraries and |
    [17:31:34] | fixes, see |
    [17:31:34] | http://forum.sa-mp.com/showthread.php? |
    [17:31:34] | p=1425938 for more information, with |
    [17:31:34] | more topics and updates due over the |
    [17:31:34] | next few weeks. In brief: Added |
    [17:31:34] | "y_inline", "y_text", "y_users", |
    [17:31:34] | "y_uvar", "y_svar", "y_remote"; |
    [17:31:34] | updated "y_timers", "y_iter"; MANY |
    [17:31:34] | MANY fixes and tweaks in almost every |
    [17:31:34] | other library. |
    [17:31:34] | |
    [17:31:34] | 3.00.0000: |
    [17:31:34] | |
    [17:31:34] | YSI 3.0 released! Now includes the |
    [17:31:34] | "y_text" library for better messages, |
    [17:31:34] | and a reworked "y_classes" library. |
    [17:31:34] | Largely documented here |
    [17:31:34] | "http://forum.sa-mp.com/showthread.php |
    [17:31:34] | ?t=321092". |
    [17:31:34] | |
    [17:31:34] | 3.01.0002: |
    [17:31:34] | |
    [17:31:34] | Small fixes to "y_text" and |
    [17:31:34] | "y_classes". |
    [17:31:34] | |
    [17:31:34] | 3.09.0684: |
    [17:31:34] | |
    [17:31:34] | Reverted to old download location. |
    [17:31:34] | Improved (and fixed) version checks; |
    [17:31:34] | added y_bitmap, y_areas, y_races, |
    [17:31:34] | y_zonenames, better documentation; |
    [17:31:34] | MANY other bug fixes - see the github |
    [17:31:34] | repository for more details: |
    [17:31:34] | |
    [17:31:34] ==========================================
    [17:31:34]
    [17:32:27] Incoming connection: 31.17.142.118:53069
    [17:32:29] [join] Luiy has joined the server (0:31.17.142.118)


    Hallo,
    ich habe opark sowie ounpark auf mein script bekomme aber Errors die ich nicht beheben kann vielleicht kann mir ja jemand dabei helfen oder mir einen anderen befehl geben?


    Was ich für denn fix bzw. neuen befehl biete: 5-10 Euro !


    Mein befehl:
    if(strcmp("/unopark", cmd, true, 10) == 0)
    {
    if(PlayerInfo[playerid][pMember] == 24||PlayerInfo[playerid][pLeader] == 24)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new trailercar2 = GetPlayerVehicleID(playerid);
    new carowner = GetDtCarOwner(trailercar2);
    new slot = GetDtCarOwnerSlot(carowner,trailercar2);
    if(PlayerCar[carowner][slot][CarArrest] == 1 && PlayerInfo[carowner][pRest] == 1)
    {
    PlayerCar[carowner][slot][CarPos_x] = -1469.7018;
    PlayerCar[carowner][slot][CarPos_y] = 828.0703;
    PlayerCar[carowner][slot][CarPos_z] = 6.8930;
    PlayerCar[carowner][slot][CarArrest] = 0;
    PlayerCar[carowner][slot][CarRotate] = 270;
    if(carowner != 555)
    {
    OnPlayerCarUpdate(carowner);
    SendClientMessage(carowner, COLOR_WHITE, "Ihr Auto wurde von einen Ordnungsbeamten freigegeben, sie können es nun am Roten Marker abholen!");
    PlayerInfo[carowner][pRest] = 0;
    SetPlayerCheckpoint(carowner,-1469.7018,828.0703,6.8930, 8.0);
    SetVehicleToRespawn(trailercar2);
    SetVehiclePos(trailercar2,-1469.7018,828.0703,6.8930);
    SetVehicleVirtualWorld(trailercar2, 0);
    SetTimerEx("PlayerCarSpawn",1000,0,"i",carowner);
    }
    }
    }
    }
    return 1;
    }
    if (strcmp("/opark", cmd, true, 10) == 0)
    {
    if(IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid)) == 525 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    if(PlayerInfo[playerid][pMember] == 24||PlayerInfo[playerid][pLeader] == 24)
    {
    if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))
    {
    SendClientMessage(playerid, COLOR_GREY, " An deinem Abschleppwagen ist kein Auto angehängt!");
    return 1;
    }
    new trailercar = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    if(!IsADtCar(trailercar)) {
    SendClientMessage(playerid, COLOR_GREY, "Du kannst keine Fraktions Cars etc abschleppen!");
    return 1;
    }
    //new trailercar = GetVehicleTrailer(GetPlayerVehicleID(playerid));
    new Float:X,Float:Y,Float:Z;
    new Float:z_rot;
    GetVehiclePos(trailercar, X,Y,Z);
    GetVehicleZAngle(trailercar, z_rot);
    new carowner = GetDtCarOwner(trailercar);
    new slot = GetDtCarOwnerSlot(carowner,trailercar);
    PlayerCar[carowner][slot][CarPos_x] = X;
    PlayerCar[carowner][slot][CarPos_y] = Y;
    PlayerCar[carowner][slot][CarPos_z] = Z;
    PlayerCar[carowner][slot][CarArrest] = 1;
    PlayerCar[carowner][slot][CarRotate] = z_rot;
    new fkasse = 2000 + random(2999);
    FraktionsKasse[23] += fkasse;
    if(carowner != 555)
    {
    OnPlayerCarUpdate(carowner);
    SendClientMessage(carowner, COLOR_WHITE, " Ihr Fahrzeug wurde abgeschleppt setzen sie sich mit dem Ordnungsamt mit "/service ordnungsamt" in verbindung!");
    PlayerInfo[carowner][pRest] = 1;
    SetTimerEx("PlayerCarSpawn",1000,0,"i",carowner);
    }
    DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
    SendClientMessage(playerid, COLOR_YELLOW, " Du hast das Fahrzeug erfolgreich abgeschleppt!");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Mitglied des Ordnungsamtes!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du musst einen Abschleppwagen fahren!");
    }
    return 1;
    }


    errors:


    (30479) : error 029: invalid expression, assumed zero
    (30479) : warning 215: expression has no effect
    (30479) : error 001: expected token: ";", but found "]"
    (30479) : error 029: invalid expression, assumed zero
    (30479) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
    4 Errors.


    Zeile:
    if(PlayerCar[carowner][slot][CarArrest] == 1 && PlayerInfo[carowner][pRest] == 1)



    Danke im Voraus.


    MfG

    Hallo, da ich letztes mal Goto mit Gethere vertauscht habe wollt ich fragen
    wie man einstellen kann bei "Gethere" das man keinen Admin zu sich Porten kann, und das dann die Nachricht kommt mit "Du kannst keinen Admin zu dir Porten, frage ihn ob er zu dir kommt"


    Normaler Code:
    ocmd:gethere(playerid,params[]) {
    new pID,string[128];
    new Float:PosX, Float:PosY, Float:PosZ, vehicle;
    if(!isPlayerAnAdmin(playerid,1)) return ShowInfoDialog(playerid,"Zugriff Verweigert","Du bist kein Admin, oder hast nicht\ndas Recht dazu, jemand zu teleportieren!");
    if(sscanf(params,"u",pID)) return SendClientMessage(playerid,COLOR_GRAD1,"Benutzung: /gethere [playerid]");
    if(!IsPlayerConnected(pID)) return ShowInfoDialog(playerid,"Teleport Info","Der angegebene Spieler wurde nicht gefunden!");
    GetPlayerPos(playerid, PosX, PosY, PosZ);
    SetPlayerPos(pID,PosX ,PosY+2, PosZ);
    vehicle = GetPlayerVehicleID(pID);
    if (GetPlayerState(pID) == 2) {
    SetVehiclePos(vehicle, PosX, PosY+2, PosZ);
    PutPlayerInVehicle(pID,vehicle,0);
    }
    new playerInt = GetPlayerInterior(playerid);
    SetPlayerInterior(pID,playerInt);
    new virtualworld = GetPlayerVirtualWorld(playerid);
    SetPlayerVirtualWorld(pID, virtualworld);
    format(string, sizeof(string), "%s hat %s zu sich geportet.", SpielerName(playerid),SpielerName(pID));
    SendAdminMessage(COLOR_LIGHTRED,string);
    return 1;
    }


    PWN Code:
    ocmd:gethere(playerid,params[]) {
    new pID,string[128];
    new Float:PosX, Float:PosY, Float:PosZ, vehicle;
    if(!isPlayerAnAdmin(playerid,1)) return ShowInfoDialog(playerid,"Zugriff Verweigert","Du bist kein Admin, oder hast nicht\ndas Recht dazu, jemand zu teleportieren!");
    if(sscanf(params,"u",pID)) return SendClientMessage(playerid,COLOR_GRAD1,"Benutzung: /gethere [playerid]");
    if(!IsPlayerConnected(pID)) return ShowInfoDialog(playerid,"Teleport Info","Der angegebene Spieler wurde nicht gefunden!");
    GetPlayerPos(playerid, PosX, PosY, PosZ);
    SetPlayerPos(pID,PosX ,PosY+2, PosZ);
    vehicle = GetPlayerVehicleID(pID);
    if (GetPlayerState(pID) == 2) {
    SetVehiclePos(vehicle, PosX, PosY+2, PosZ);
    PutPlayerInVehicle(pID,vehicle,0);
    }
    new playerInt = GetPlayerInterior(playerid);
    SetPlayerInterior(pID,playerInt);
    new virtualworld = GetPlayerVirtualWorld(playerid);
    SetPlayerVirtualWorld(pID, virtualworld);
    format(string, sizeof(string), "%s hat %s zu sich geportet.", SpielerName(playerid),SpielerName(pID));
    SendAdminMessage(COLOR_LIGHTRED,string);
    return 1;
    }


    MfG


    Danke im Voraus.

    Hallo,
    ich habe das DT_DynamicCar System auf DINI und benutze es derzeit für meinen Server. Nur das merkwürdige ist wenn ich mir ein Fahrzeug kaufe und Relogge ist das Geld wieder da... Natürlich ist eine Abfrage erstellt wurden.


    ( Ps. Leider kein Code zur verfügung)



    Eventuell hat jemand das Selber Problem und kann mir vllt dabei helfen?


    Lg

    Bei denn iphone so sagte man mir " Währe der zeit aufwand viel zu groß es aufzuschrauben, zu Reperieren ( Bzw Fehler erstmal finden ) und wieder zu zu schließen. "


    Aber glaube eher da war zu viel los :D da ich ja lange warten musste trotz Termin