Beiträge von [NRL] zSkiLL.exe

    Leute regelt es über die PN Funktion und
    @[pRP]Steven ich muss m4a_X zustimmen die Scripter brauchen Informationen über euch sowie über das Projekt, damit die sich ein Bild machen können um was sich es hier eigentlich handelt damit ist gemeint ob ihr ein Reallife Server besitzt oder doch ein Freeroam Server habt nicht jeder weiß was für ein Script ihr aufn Server habt deswegen wurde es schon von m4a_X gesagt das wir Informationen brauchen


    Mit freundlichen Grüßen
    RynKilleR aka. zSkiLL.exe

    So ich gebe mein Senf auch mal dazu :P also ich finde diese Map sehr interessant, schön und sauber gemappt und mir fällt nichts ein was ich sagen könnte... einfach nur Top! Ich werde mal deinen Server auch besuchen kommen, obwohl ich selber ein Projekt am laufen hab und viel zutun habe. Ich werde mir mal Zeit nehmen :)


    Punkte: 10
    Insgesamt gibt es 10 Punkte (Diese Mal hat die volle Punktzahl erreicht).


    Mit freundlichen Grüßen
    Euer SuPreMee_RynKilleR

    Der respawn_delay findest du wo der Zug erstellt wird. Ich hab dir mal den Syntax rein gepostet als hilfe!



    CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay *, addsiren=0);


    * Die Zeit allerdings in sekunden


    Mit freundlichen Grüßen
    Euer RynKilleR

    Guten Tag,
    ich werde dieses Projekt nicht bewerten, da ich und nen Kumpel vom Server, Ts3 als auch von Forum gebannt worden sind. Der Grund war benutzen von Sobeit (ein Mod wo man sich Ingame Vorteile verschaffen kann) ist auf unseren Server verboten, aber der wirklich wahre Grund war das der Projektleiter von LoH namens LukasSanchez uns nicht mochte obwohl wir nichts gemacht haben, aber es ist bei ihn Standard, da wir ihn schon eine ganze Weile kennen. In meinen Augen ist er ein 12 Jähriges kiddy.
    Ich wünsche aber euch trotzdem noch Viel Erfolg mit eurem Projekt ;).


    Mit freundlichen Grüßen
    SuPreMee_RynKilleR

    hab 2 Warnings in der Include JunkBuster.



    C:\Users\Nico\Desktop\SAMP ServeR\pawno\include\JunkBuster.inc(159) : warning 204: symbol is assigned a value that is never used: "addsiren"
    C:\Users\Nico\Desktop\SAMP ServeR\pawno\include\JunkBuster.inc(161) : warning 204: symbol is assigned a value that is never used: "addsiren"



    -> EXTERN:CreateVehicle <iffffiiii>(vehicletype, Float:x, Float: y, Float: z, Float: rotation, color1, color2, respawn_delay, addsiren=0);
    EXTERN:AddStaticVehicle <iffffii>(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2);
    -> EXTERN:AddStaticVehicleEx <iffffiiii>(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2, respawn_delay, addsiren=0);

    Guten Tag liebe Community
    Ich hab mal den ganzen Code von der Include JunkBuster hier im Thread reingepostet.


    /*
    +---------------------------------------------------------------------------+
    ¦ JunkBuster Anti-Cheat ¦
    ¦ by ¦
    ¦ Double-O-Seven ¦
    ¦ ¦
    ¦ This is the JunkBuster Client include. Use it in all of your scripts! ¦
    ¦ IMPORTANT: ¦
    ¦ JunkBuster filterscripts must get loaded before all other scripts! ¦
    ¦ Be careful: You must run the JunkBuster filterscript or none of the ¦
    ¦ functions below will work! ¦
    +---------------------------------------------------------------------------+
    */


    #if defined _JB_included
    #endinput
    #endif
    #define _JB_included


    #include <a_samp>


    //==============================================================================


    // For better compatibility for example with LuxAdmin.


    #if !defined USE_NEW_JB_FUNCTIONS
    #define USE_NEW_JB_FUNCTIONS true // Set to false if you don't want to use them or if you are using LuxAdmin
    #endif


    //==============================================================================


    #define PUBLIC:%0(%1) forward %0(%1); \
    public %0(%1)

    // Doesn't work for functions with arrays as arguments or no arguments, also doesn't work for functions with default arguments.
    // But it make some things easier.
    #define EXTERN:%0<%1>(%2) \
    stock JBC_%0 (%2) \
    return CallRemoteFunction ("JB_"#%0, #%1, %2)

    // Make the whole sh*t consistent.
    #define EXTERN2:%0(%1) \
    stock JBC_%0(%1)


    #if !defined isnull
    #define isnull(%1) \
    ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
    #endif


    /*
    native GetPlayerFPS(playerid);
    native GetPlayerSpeed(playerid,get3d=false);
    native AntiBugKill(playerid);
    native CheckText(playerid,text[]);
    native GodModeCheck(playerid);
    native AllowWeaponForPlayer(playerid,weaponid);
    native ForbidWeaponForPlayer(playerid,weaponid,antibugkill);
    native ResetForbiddenWeaponsForPlayer(playerid,antibugkill);
    native IsForbiddenWeapon(weaponid);
    native IsForbiddenWeaponForPlayer(playerid,weaponid);
    native AddWeaponPickup(Float:x,Float:y,Float:z,weaponid,ammo,worldid);
    native PlayerReportPlayer(playerid,reporterid,report[]);
    native SetPlayerSpawnKillProtected(playerid,set);
    native JunkBusterChrome(playerid,comment[]="No comment");
    native SetPlayerMoney(playerid,money);
    native IpBanCheck(playerid);
    native BanIp(ipstring[]);
    native UnbanIp(ipstring[]);
    native AddNameToBlacklist(name[]);
    native RemoveNameFromBlacklist(name[]);
    native AddPlayerToBlacklist(playerid);
    native IsPlayerOnBlacklist(playerid);
    native AddNameToWhitelist(name[]);
    native RemoveNameFromWhitelist(name[]);
    native AddPlayerToWhitelist(playerid);
    native IsPlayerOnWhitelist(playerid);
    native TempBanCheck(playerid);
    native TempBan(playerid,days,reason[]);
    native DeleteTempBan(name[]);
    native SetJBVar(var[],value);
    native GetJBVar(var[]);
    */


    //==============================================================================


    /*
    You have to add these callbacks yourself and you can do with what you want:
    BUT: You don't have to use these callbacks at all... I just thought they can be helpful for whatever, I don't know.
    */


    forward OnJunkBusterBan (playerid, reason []);
    forward OnJunkBusterKick (playerid, reason []);
    forward OnJunkBusterReport (playerid, reason [], details []);


    //You SHOULD add this function to your adminscript etc. to guarantee admin immunity and correct working reports!
    forward IsPlayerAdminCall (playerid);


    /*
    Put for example this into your gamemode (example for Godfather):


    public IsPlayerAdminCall (playerid)
    return (PlayerInfo [playerid] [pAdmin] >= 1);


    AGAIN: This is an example and may only work for the Godfather script.


    You have to create a function which fits to your OWN gamemode!
    */


    //==============================================================================


    //Don't let noobs crash your server by abusing the % symbol in inputtext.
    public OnDialogResponse (playerid, dialogid, response, listitem, inputtext [])
    {
    new len = strlen (inputtext);
    for (new i = 0; i < len; ++i)
    if (inputtext [i] == '%')
    inputtext [i] = '#';


    if (!len)
    return CallLocalFunction ("JBC_OnDialogResponse", "iiiis", playerid, dialogid, response, listitem, "\1");
    return CallLocalFunction ("JBC_OnDialogResponse", "iiiis", playerid, dialogid, response, listitem, inputtext);
    }


    //OnDialogResponse
    #if defined _ALS_OnDialogResponse
    #undef OnDialogResponse
    #else
    #define _ALS_OnDialogResponse
    #endif
    #define OnDialogResponse JBC_OnDialogResponse
    forward JBC_OnDialogResponse (playerid, dialogid, response, listitem, inputtext []);


    //==============================================================================


    // EXISTING functions which JunkBuster MUST overwrite!


    EXTERN:PutPlayerInVehicle <iii>(playerid, vehicleid, seatid);
    EXTERN:GivePlayerMoney <ii>(playerid, amount);
    EXTERN:ResetPlayerMoney <i>(playerid);
    EXTERN:GetPlayerMoney <i>(playerid);
    EXTERN:SetPlayerPos <ifff>(playerid, Float: x, Float: y, Float: z);
    EXTERN:SetPlayerPosFindZ <ifff>(playerid, Float: x, Float: y, Float: z);
    EXTERN:SetVehiclePos <ifff>(vehicleid, Float: x, Float: y, Float: z);
    EXTERN:SetVehicleVelocity <ifff>(vehicleid, Float: x, Float: y, Float: z);
    EXTERN:GivePlayerWeapon <iii>(playerid, weaponid, ammo);
    EXTERN:ResetPlayerWeapons <i>(playerid);
    EXTERN:SetPlayerHealth <df>(playerid, Float: health);
    EXTERN:SetPlayerArmour <df>(playerid, Float: armour);
    EXTERN:SetVehicleHealth <df>(vehicleid, Float: health);
    EXTERN:TogglePlayerControllable <ii>(playerid, toggle);
    EXTERN:TogglePlayerSpectating <ii>(playerid, toggle);
    EXTERN:SetPlayerSpecialAction <ii>(playerid, actionid);
    EXTERN:SetPlayerRaceCheckpoint <iifffffff>(playerid, type, Float: x, Float: y, Float: z, Float: nextx, Float: nexty, Float: nextz, Float: size);
    EXTERN:AddPlayerClass <iffffiiiiii>(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
    EXTERN:AddPlayerClassEx <iiffffiiiiii>(teamid, modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
    EXTERN:SetSpawnInfo <iiiffffiiiiii>(playerid, team, skin, Float: x, Float: y, Float: z, Float: rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
    EXTERN:DestroyPickup <i>(pickupid);
    EXTERN:RepairVehicle <i>(vehicleid);
    EXTERN:CreateVehicle <iffffiii>(vehicletype, Float:x, Float: y, Float: z, Float: rotation, color1, color2, respawn_delay);
    EXTERN:AddStaticVehicle <iffffii>(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2);
    EXTERN:AddStaticVehicleEx <iffffiii>(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2, respawn_delay);
    EXTERN:AddVehicleComponent <ii>(vehicleid, componentid);
    EXTERN:RemoveVehicleComponent <ii>(vehicleid, componentid);


    EXTERN2:AddStaticPickup (model, type, Float: x, Float: y, Float: z, virtualworld = 0)
    return CallRemoteFunction ("JB_AddStaticPickup", "iifffi", model, type, x, y, z, virtualworld);

    EXTERN2:CreatePickup (model, type, Float: x, Float: y, Float: z, virtualworld = 0)
    return CallRemoteFunction ("JB_CreatePickup", "iifffi", model, type, x, y, z, virtualworld);


    EXTERN2:UsePlayerPedAnims ()
    {
    CallRemoteFunction ("OnUsePlayerPedAnims", "");
    return UsePlayerPedAnims ();
    }


    EXTERN2:SetPlayerName (playerid, name [])
    {
    if (SetPlayerName (playerid, name))
    {
    CallRemoteFunction ("OnSetPlayerName", "is", playerid, name);
    return 1;
    }
    return 0;
    }


    //NEW functions given to you by JunkBuster!


    #if USE_NEW_JB_FUNCTIONS == true


    EXTERN:GetPlayerFPS <i>(playerid);
    EXTERN:AntiBugKill <i>(playerid);//This basically respawns the player.
    EXTERN:GodModeCheck <i>(playerid);
    EXTERN:AllowWeaponForPlayer <ii>(playerid, weaponid);
    EXTERN:ForbidWeaponForPlayer <iii>(playerid, weaponid, antibugkill);
    EXTERN:IsForbiddenWeapon <i>(weaponid);
    EXTERN:IsForbiddenWeaponForPlayer <ii>(playerid, weaponid);
    EXTERN:SetPlayerSpawnKillProtected <ii>(playerid, set);
    EXTERN:SetPlayerMoney <ii>(playerid, money);


    EXTERN2:GetPlayerSpeed (playerid, get3d = false)
    return CallRemoteFunction ("JB_GetPlayerSpeed", "ii", playerid, get3d);


    EXTERN2:CheckText (playerid, text [])//return 1: something forbidden found, return 0: everything OK!
    return (!isnull (text) ? CallRemoteFunction ("CheckText", "is", playerid, text) : 0);


    EXTERN2:ResetFWeaponsForPlayer (playerid, antibugkill)
    return CallRemoteFunction ("ResetForbiddenWeaponsForPlayer", "ii", playerid, antibugkill);


    EXTERN2:AddWeaponPickup (Float: x, Float: y, Float: z, weaponid, ammo, worldid = 0)
    return CallRemoteFunction ("AddWeaponPickup", "fffiii", x, y, z, weaponid, ammo, worldid);


    EXTERN2:JunkBusterChrome (playerid, comment [] = "No comment")
    return CallRemoteFunction ("JunkBusterChrome", "is", playerid, isnull (comment) ? ("No comment") : comment);


    EXTERN2:SetJBVar (var [], value)
    return (!isnull (var) ? CallRemoteFunction ("SetJBVar", "si", var, value) : 0);


    EXTERN2:GetJBVar (var [])
    return (!isnull (var) ? CallRemoteFunction ("GetJBVar", "s", var) : -1);


    EXTERN2:IpBanCheck (playerid)
    return CallRemoteFunction ("IpBanCheck", "i", playerid);


    EXTERN2:BanIp (ipstring [])
    return (!isnull (ipstring) ? CallRemoteFunction ("BanIp", "s", ipstring) : 0);


    EXTERN2:UnbanIp (ipstring [])
    return (!isnull (ipstring) ? CallRemoteFunction ("UnbanIp", "s", ipstring) : 0);


    EXTERN2:AddNameToBlacklist (name [])
    return (!isnull (name) ? CallRemoteFunction ("AddNameToBlacklist", "s", name) : 0);


    EXTERN2:RemoveNameFromBlacklist (name [])
    return (!isnull (name) ? CallRemoteFunction ("RemoveNameFromBlacklist", "s", name) : 0);


    EXTERN2:AddPlayerToBlacklist (playerid)
    return CallRemoteFunction ("AddPlayerToBlacklist", "i", playerid);


    EXTERN2:IsPlayerOnBlacklist (playerid)
    return CallRemoteFunction ("IsPlayerOnBlacklist", "i", playerid);


    EXTERN2:AddNameToWhitelist (name [])
    return (!isnull (name) ? CallRemoteFunction ("AddNameToWhitelist", "s", name) : 0);


    EXTERN2:RemoveNameFromWhitelist (name [])
    return (!isnull (name) ? CallRemoteFunction ("RemoveNameFromWhitelist", "s", name) : 0);


    EXTERN2:AddPlayerToWhitelist (playerid)
    return CallRemoteFunction ("AddPlayerToWhitelist", "i", playerid);


    EXTERN2:IsPlayerOnWhitelist (playerid)
    return CallRemoteFunction ("IsPlayerOnWhitelist", "i", playerid);


    EXTERN2:TempBanCheck (playerid)
    return CallRemoteFunction ("TempBanCheck", "i", playerid);


    EXTERN2:TempBan (playerid, days, reason [])
    return CallRemoteFunction ("TempBan", "iis", playerid, days, isnull (reason) ? ("No reason") : reason);


    EXTERN2:DeleteTempBan (name [])
    return (!isnull (name) ? CallRemoteFunction ("DeleteTempBan", "s", name) : 0);


    /*
    Use PlayerReportPlayer (playerid, reporterid, report []) to let JunkBuster know
    that a player has reported another player.


    DESCRIPTION:
    - 'playerid' is the ID of the player who has been reported. Maybe a cheater? Let it JunkBuster know!
    - 'reporterid' is the ID of the player who has reported the other player.
    - 'report' is the report. If it contains 'god' or 'mod' JunkBuster will check the 'playerid' for godmode.


    IMPORTANT:
    JunkBuster searches for keywords "god" and "health". And if found the reported player will get checked for godmode.
    However JunkBuster will not react on every report. A player can't get spammed with GodModeCheck.
    Spamming GodModeCheck on a player can end up with a kick/ban even when the player is innoncent. (Tested)
    */


    stock PlayerReportPlayer (playerid, reporterid, report [])
    {
    if (IsPlayerConnected (playerid) && IsPlayerConnected (reporterid) && !isnull (report))
    return CallRemoteFunction ("OnPlayerReport", "iis", playerid, reporterid, report);
    return 0;
    }

    #endif


    //==============================================================================

    #if defined _ALS_PutPlayerInVehicle
    #undef PutPlayerInVehicle
    #else
    #define _ALS_PutPlayerInVehicle
    #endif
    #define PutPlayerInVehicle JBC_PutPlayerInVehicle


    #if defined _ALS_GivePlayerMoney
    #undef GivePlayerMoney
    #else
    #define _ALS_GivePlayerMoney
    #endif
    #define GivePlayerMoney JBC_GivePlayerMoney


    #if defined _ALS_ResetPlayerMoney
    #undef ResetPlayerMoney
    #else
    #define _ALS_ResetPlayerMoney
    #endif
    #define ResetPlayerMoney JBC_ResetPlayerMoney


    #if defined _ALS_GetPlayerMoney
    #undef GetPlayerMoney
    #else
    #define _ALS_GetPlayerMoney
    #endif
    #define GetPlayerMoney JBC_GetPlayerMoney


    #if defined _ALS_SetPlayerPos
    #undef SetPlayerPos
    #else
    #define _ALS_SetPlayerPos
    #endif
    #define SetPlayerPos JBC_SetPlayerPos


    #if defined _ALS_SetPlayerPosFindZ
    #undef SetPlayerPosFindZ
    #else
    #define _ALS_SetPlayerPosFindZ
    #endif
    #define SetPlayerPosFindZ JBC_SetPlayerPosFindZ


    #if defined _ALS_SetVehiclePos
    #undef SetVehiclePos
    #else
    #define _ALS_SetVehiclePos
    #endif
    #define SetVehiclePos JBC_SetVehiclePos


    #if defined _ALS_GivePlayerWeapon
    #undef GivePlayerWeapon
    #else
    #define _ALS_GivePlayerWeapon
    #endif
    #define GivePlayerWeapon JBC_GivePlayerWeapon


    #if defined _ALS_ResetPlayerWeapons
    #undef ResetPlayerWeapons
    #else
    #define _ALS_ResetPlayerWeapons
    #endif
    #define ResetPlayerWeapons JBC_ResetPlayerWeapons


    #if defined _ALS_SetPlayerHealth
    #undef SetPlayerHealth
    #else
    #define _ALS_SetPlayerHealth
    #endif
    #define SetPlayerHealth JBC_SetPlayerHealth


    #if defined _ALS_SetPlayerArmour
    #undef SetPlayerArmour
    #else
    #define _ALS_SetPlayerArmour
    #endif
    #define SetPlayerArmour JBC_SetPlayerArmour


    #if defined _ALS_SetVehicleHealth
    #undef SetVehicleHealth
    #else
    #define _ALS_SetVehicleHealth
    #endif
    #define SetVehicleHealth JBC_SetVehicleHealth


    #if defined _ALS_TogglePlayerControllable
    #undef TogglePlayerControllable
    #else
    #define _ALS_TogglePlayerControllable
    #endif
    #define TogglePlayerControllable JBC_TogglePlayerControllable


    #if defined _ALS_TogglePlayerSpectating
    #undef TogglePlayerSpectating
    #else
    #define _ALS_TogglePlayerSpectating
    #endif
    #define TogglePlayerSpectating JBC_TogglePlayerSpectating


    #if defined _ALS_SetVehicleVelocity
    #undef SetVehicleVelocity
    #else
    #define _ALS_SetVehicleVelocity
    #endif
    #define SetVehicleVelocity JBC_SetVehicleVelocity


    #if defined _ALS_SetPlayerSpecialAction
    #undef SetPlayerSpecialAction
    #else
    #define _ALS_SetPlayerSpecialAction
    #endif
    #define SetPlayerSpecialAction JBC_SetPlayerSpecialAction


    #if defined _ALS_SetPlayerRaceCheckpoint
    #undef SetPlayerRaceCheckpoint
    #else
    #define _ALS_SetPlayerRaceCheckpoint
    #endif
    #define SetPlayerRaceCheckpoint JBC_SetPlayerRaceCheckpoint


    #if defined _ALS_AddStaticPickup
    #undef AddStaticPickup
    #else
    #define _ALS_AddStaticPickup
    #endif
    #define AddStaticPickup JBC_AddStaticPickup


    #if defined _ALS_CreatePickup
    #undef CreatePickup
    #else
    #define _ALS_CreatePickup
    #endif
    #define CreatePickup JBC_CreatePickup


    #if defined _ALS_DestroyPickup
    #undef DestroyPickup
    #else
    #define _ALS_DestroyPickup
    #endif
    #define DestroyPickup JBC_DestroyPickup


    #if defined _ALS_AddPlayerClass
    #undef AddPlayerClass
    #else
    #define _ALS_AddPlayerClass
    #endif
    #define AddPlayerClass JBC_AddPlayerClass


    #if defined _ALS_AddPlayerClassEx
    #undef AddPlayerClassEx
    #else
    #define _ALS_AddPlayerClassEx
    #endif
    #define AddPlayerClassEx JBC_AddPlayerClassEx


    #if defined _ALS_SetSpawnInfo
    #undef SetSpawnInfo
    #else
    #define _ALS_SetSpawnInfo
    #endif
    #define SetSpawnInfo JBC_SetSpawnInfo


    #if defined _ALS_UsePlayerPedAnims
    #undef UsePlayerPedAnims
    #else
    #define _ALS_UsePlayerPedAnims
    #endif
    #define UsePlayerPedAnims JBC_UsePlayerPedAnims


    #if defined _ALS_SetPlayerName
    #undef SetPlayerName
    #else
    #define _ALS_SetPlayerName
    #endif
    #define SetPlayerName JBC_SetPlayerName


    #if defined _ALS_RepairVehicle
    #undef RepairVehicle
    #else
    #define _ALS_RepairVehicle
    #endif
    #define RepairVehicle JBC_RepairVehicle


    #if defined _ALS_CreateVehicle
    #undef CreateVehicle
    #else
    #define _ALS_CreateVehicle
    #endif
    #define CreateVehicle JBC_CreateVehicle


    #if defined _ALS_AddStaticVehicle
    #undef AddStaticVehicle
    #else
    #define _ALS_AddStaticVehicle
    #endif
    #define AddStaticVehicle JBC_AddStaticVehicle


    #if defined _ALS_AddStaticVehicleEx
    #undef AddStaticVehicleEx
    #else
    #define _ALS_AddStaticVehicleEx
    #endif
    #define AddStaticVehicleEx JBC_AddStaticVehicleEx


    #if defined _ALS_AddVehicleComponent
    #undef AddVehicleComponent
    #else
    #define _ALS_AddVehicleComponent
    #endif
    #define AddVehicleComponent JBC_AddVehicleComponent


    #if defined _ALS_RemoveVehicleComponent
    #undef RemoveVehicleComponent
    #else
    #define _ALS_RemoveVehicleComponent
    #endif
    #define RemoveVehicleComponent JBC_RemoveVehicleComponent


    #if USE_NEW_JB_FUNCTIONS == true


    #define GetPlayerFPS JBC_GetPlayerFPS
    #define GetPlayerSpeed JBC_GetPlayerSpeed
    #define AntiBugKill JBC_AntiBugKill
    #define CheckText JBC_CheckText
    #define GodModeCheck JBC_GodModeCheck
    #define AllowWeaponForPlayer JBC_AllowWeaponForPlayer
    #define ForbidWeaponForPlayer JBC_ForbidWeaponForPlayer
    #define ResetForbiddenWeaponsForPlayer JBC_ResetFWeaponsForPlayer
    #define IsForbiddenWeapon JBC_IsForbiddenWeapon
    #define IsForbiddenWeaponForPlayer JBC_IsForbiddenWeaponForPlayer
    #define AddWeaponPickup JBC_AddWeaponPickup
    #define SetPlayerSpawnKillProtected JBC_SetPlayerSpawnKillProtected
    #define JunkBusterChrome JBC_Chrome
    #define SetJBVar JBC_SetJBVar
    #define GetJBVar JBC_GetJBVar
    #define SetPlayerMoney JBC_SetPlayerMoney
    #define IpBanCheck JBC_IpBanCheck
    #define BanIp JBC_BanIp
    #define UnbanIp JBC_UnbanIp
    #define AddNameToBlacklist JBC_AddNameToBlacklist
    #define RemoveNameFromBlacklist JBC_RemoteNameFromBlacklist
    #define AddPlayerToBlacklist JBC_AddNameToBlacklist
    #define IsPlayerOnBlacklist JBC_IsPlayerOnBlacklist
    #define AddNameToWhitelist JBC_AddNameToWhitelist
    #define RemoveNameFromWhitelist JBC_RemoteNameFromWhitelist
    #define AddPlayerToWhitelist JBC_AddNameToWhitelist
    #define IsPlayerOnWhitelist JBC_IsPlayerOnWhitelist
    #define TempBanCheck JBC_TempBanCheck
    #define TempBan JBC_TempBan
    #define DeleteTempBan JBC_DeleteTempBan

    #endif


    Mit freundlichen Grüßen
    SuPreMee_RynKilleR

    Guten Abend liebe Community
    Ich habe ein Problem mit der neuen SA:MP Version 0.3.7 und zwar wenn ich die neuen Sirenen benutzen möchte
    kommt folgender Fehler:
    C:\Program Files (x86)\Rockstar Games\GTA Server\gamemodes\FlashPoint-Reallife.pwn(16778) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 15180 bytes
    Code size: 2842472 bytes
    Data size: 31967064 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements:34857484 bytes


    1 Warning.


    Hier ist der Code:
    PolizeiVehs[0] = AddStaticVehicleEx(596,1600.94360352,-1687.92541504,5.71062469,90.00000000,79,1,respawntimecop, 0); //Police Car (LSPD)


    Ps. Ich habe den Server schon geupdatet mit den ganzen Include's.


    Mit freundlichen Grüßen
    Euer SuPreMee_RynKilleR

    Hey Liebe Community
    Ich habe ein kleines Problem. Der Plan war es eine Blowjobanimation zweier Spieler zu erstellen. Dabei müssen die Spieler Blickkontakt haben um in diese Animationen versetzt zu werden.
    Soweit funktioniert es auch nur das Problem sind die aus zu führenden Animationen.
    Sie werden nur einseitig angezeigt (Jeder Spieler sieht seine eigene Anim aber nicht die vom gegenüber) und die Spieler rutschen auf dem Boden immer weiter vor.
    Ich hatte es schon mit forcesync versucht und dies hat garnichts gebracht.


    Zu unserem Server: Unser Server läuft Momentan auf der Version 0.3z R1 und ich nutze für den Command das ocmd Include


    ocmd:blow(playerid, params[])
    {
    if(IsPlayerConnected(playerid))
    {
    new giveplayerid, sendername[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME];
    new Float:Blickplayer, Float:Blickgiveplayer;
    if(sscanf(params, "u", giveplayerid)){return SendClientMessage(playerid, -1, "{0000FF}Benutze:{FFFFFF} /blow [PlayerID]");}
    if(IsPlayerInAnyVehicle(playerid) || IsPlayerInAnyVehicle(giveplayerid)) return SendClientMessage(playerid, COLOR_LIGHTRED, "Keiner von euch darf im Auto sein!");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerFacingAngle(playerid, Blickplayer);
    Blickplayer = 360 - Blickplayer;
    GetPlayerFacingAngle(giveplayerid, Blickgiveplayer);
    Blickgiveplayer = 360 - Blickgiveplayer;
    if(IsPlayerConnected(giveplayerid))
    {
    if(GetDistanceBetweenPlayers(playerid, giveplayerid) < 4)
    {
    if((Blickplayer - Blickgiveplayer > 160 && Blickplayer - Blickgiveplayer < 200) || (Blickplayer - Blickgiveplayer > -160 && Blickplayer - Blickgiveplayer < -200))
    {
    ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.0, 1, 1, 1, 1, 0);
    //LoopingAnim(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.0,1,1,1,1,0);
    ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.0, 1, 1, 1, 1, 0);
    //LoopingAnim(giveplayerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.0,1,1,1,1,0);
    }
    else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ihr müsst schon Augenkontakt haben ;)");
    }
    else return SendClientMessage(playerid, COLOR_LIGHTRED, "Spieler ist zu weit weg!");
    }
    else return SendClientMessage(playerid, COLOR_LIGHTRED, "Spieler ist nicht eingeloggt!");
    }
    return 1;
    }


    Ich hoffe ihr könnt mir helfen


    Danke im Vorraus
    Mit freundlichen Grüßen
    Die Serverleitung von NeX