Beiträge von Mister.Anonym


    Vielen dank es geht jetzt danke :D

    Hallo ich möchte bei meinen /arrest befehl mehr zellen hinzufügen wie geht das am besten ich habe alle Kordinaten für die LVP zellen habe eine drin weiß Leider noch nicht wie ich mehr einfüge bitte un hilfe :D und wen das geht bitte so zeigen wie im Script also das ich es verstehe weil bin noch kein Profi und möchte das Scripten langsam erlernen!


    dcmd_arrest(playerid,params[])
    {
    new pID;
    if(sscanf(params,"u",pID))return SendClientMessage(playerid,COLOR_RED,"Befehl: /arrest [playerid]");
    if(IsACop(playerid))
    {
    if(SInfo[pID][pWantedpunkte] > 0)
    {
    if(SInfo[pID][pKnast] == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,10.0,613.2817,-608.3835,17.2266) || IsPlayerInRangeOfPoint(playerid,15.0,198.0614,158.9322,1003.0234))
    {
    if (ProxDetectorS(8.0, playerid, pID))
    {
    GetPlayerName(playerid,pname,sizeof(pname));
    format(str,sizeof(str),"Du hast Spieler %s für %d Minuten eingesperrt!",pname,2*SInfo[pID][pWantedpunkte]);
    SendClientMessage(playerid,Blau,str);
    new sname[MAX_PLAYER_NAME];
    GetPlayerName(pID,sname,sizeof(sname));
    format(str,sizeof(str),"<< Officer %s hat %s für %d Minuten eingesperrt! >>",pname,sname,2*SInfo[pID][pWantedpunkte]);
    SendClientMessageToAll(Blau,str);

    SInfo[pID][pKnastzeit] = 2*SInfo[pID][pWantedpunkte];
    SInfo[pID][pKnast] = 1;
    SInfo[pID][pGefesselt] = 0;
    TogglePlayerControllable(pID,1);
    GivePlayerMoney(pID,-350*SInfo[pID][pWantedpunkte]);
    GivePlayerMoney(playerid,350*SInfo[pID][pWantedpunkte]);
    SetPlayerPos(pID,1459.2109,-1013.4951,26.8438); // knast Zelle

    SetPlayerSpecialAction(pID,SPECIAL_ACTION_NONE);
    SpawnPlayer(pID);
    SetPlayerInterior(pID,1);
    ResetPlayerWeapons(pID);

    SInfo[pID][pWantedpunkte] = 0;
    SetPlayerWantedLevel(playerid,0);
    SetPlayerWantedLevel(pID,SInfo[pID][pWantedpunkte]);
    SetPlayerColor(pID, 0xAAAAAA00);
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Der Spieler ist zuweit weg von dir!");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Hier kannst du keinen einsperren!");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Der Spieler ist schon im Gefängnis!");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Dieser Spieler hat keine Wanteds!");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Das darfst du nicht!");
    }
    return 1;
    }


    Ok vielen dank :D

    Hallo ich habe hier ein UCP auf DINI gekauft und habe ein Problem beim verbinden mit meine Scripts und zwar kann mir bitte jemand sagen was das FTP ist oder wofür das ist ich habe zwar eine vermutung aber bin mir nicht sicher!

    Was steht denn alles bei dir unter OnPlayerCommandText




    public OnPlayerCommandText(playerid,cmdtext[])
    {
    if(Mundtape[playerid] == 0)
    {
    dcmd(haussuchen,10,cmdtext);
    dcmd(sex,3,cmdtext);
    dcmd(gotocar,7,cmdtext);
    dcmd(getcar,6,cmdtext);
    dcmd(ca,2,cmdtext);
    dcmd(an,2,cmdtext);
    dcmd(paintball,9,cmdtext);
    dcmd(lotto,5,cmdtext);
    dcmd(beute,5,cmdtext);
    dcmd(rauchen,7,cmdtext);
    dcmd(jailtime,8,cmdtext);
    dcmd(rubbeldd,8,cmdtext);
    dcmd(sapdspawn,9,cmdtext);
    dcmd(setwp,5,cmdtext);
    dcmd(repv,4,cmdtext);
    dcmd(frang,5,cmdtext);
    dcmd(slot,4,cmdtext);
    dcmd(durchsuchen,11,cmdtext);
    dcmd(mullweg,7,cmdtext);
    dcmd(aufzug,6,cmdtext);
    dcmd(mullab,6,cmdtext);
    dcmd(gmbh,4,cmdtext);
    dcmd(bizkasse,8,cmdtext);
    dcmd(setskin,7,cmdtext);
    dcmd(sit,3,cmdtext);
    dcmd(wave,4,cmdtext);
    dcmd(drunk,5,cmdtext);
    dcmd(usedrugs,8,cmdtext);
    dcmd(dance,5,cmdtext);
    dcmd(crack,5,cmdtext);
    dcmd(handsup,7,cmdtext);
    dcmd(ator1,5,cmdtext);
    dcmd(ator1,5,cmdtext);
    dcmd(ator2,5,cmdtext);
    dcmd(sm,2,cmdtext);
    dcmd(nooc,4,cmdtext);
    dcmd(augenbinde,10,cmdtext);
    dcmd(haus,4,cmdtext);
    dcmd(xdd,3,cmdtext);
    dcmd(hausmove,8,cmdtext);
    dcmd(gar,3,cmdtext);
    dcmd(hausmove2,9,cmdtext);
    dcmd(hausmove3,9,cmdtext);
    dcmd(hausmove4,9,cmdtext);
    dcmd(hausxd,6,cmdtext);
    dcmd(garaxd,6,cmdtext);
    dcmd(hausto,6,cmdtext);
    dcmd(garato,6,cmdtext);
    dcmd(skin,4,cmdtext);
    dcmd(steuerkasse,11,cmdtext);
    dcmd(setsteuern,10,cmdtext);
    dcmd(rangname,8,cmdtext);
    dcmd(automatloschen,14,cmdtext);
    dcmd(cautomat,8,cmdtext);
    dcmd(setpreisp,9,cmdtext);
    dcmd(setpreisl,9,cmdtext);
    dcmd(tankeloschen,12,cmdtext);
    dcmd(knasti,6,cmdtext);
    dcmd(mitglieder,10,cmdtext);
    dcmd(admins,6,cmdtext);
    dcmd(refill,6,cmdtext);
    dcmd(repair,6,cmdtext);
    dcmd(nein,4,cmdtext);
    dcmd(carverkaufenan,14,cmdtext);
    dcmd(service,7,cmdtext);
    dcmd(pliefern,8,cmdtext);
    dcmd(aw,2,cmdtext);
    dcmd(fastcp,6,cmdtext);
    dcmd(binco,5,cmdtext);
    dcmd(fatf,4,cmdtext);
    dcmd(fastgo,6,cmdtext);
    dcmd(fastgw,6,cmdtext);
    dcmd(fastan,6,cmdtext);
    dcmd(fastmm,6,cmdtext);
    dcmd(sms,3,cmdtext);
    dcmd(mdienst,7,cmdtext);
    dcmd(mheal,5,cmdtext);
    dcmd(otor,4,cmdtext);
    dcmd(peilsender,10,cmdtext);
    dcmd(ps,2,cmdtext);
    dcmd(pso,3,cmdtext);
    dcmd(freeze,6,cmdtext);
    dcmd(fahrstunde,10,cmdtext);
    dcmd(unfreeze,8,cmdtext);
    dcmd(slap,4,cmdtext);
    dcmd(stvo,4,cmdtext);
    dcmd(selbstmord,10,cmdtext);
    dcmd(gebepunkte,10,cmdtext);
    dcmd(ticket,6,cmdtext);
    dcmd(ja,2,cmdtext);
    dcmd(hvkan,5,cmdtext);
    dcmd(showlicpreise,13,cmdtext);
    dcmd(nb,2,cmdtext);
    dcmd(nbw,3,cmdtext);
    dcmd(nbwa,4,cmdtext);
    dcmd(kampfstyles,11,cmdtext);
    dcmd(menu,4,cmdtext);
    dcmd(tutorial,8,cmdtext);
    dcmd(gotols,6,cmdtext);
    dcmd(gotosf,6,cmdtext);
    dcmd(gotolv,6,cmdtext);
    dcmd(bizkaufen,9,cmdtext);
    dcmd(bizverkaufen,12,cmdtext);
    dcmd(bkaufen,7,cmdtext);
    dcmd(bizloschen,10,cmdtext);
    dcmd(braum,5,cmdtext);
    dcmd(ausruesten,10,cmdtext);
    dcmd(ausrusten,9,cmdtext);
    dcmd(pdd,3,cmdtext);
    dcmd(gov,3,cmdtext);
    dcmd(fbiuniform,10,cmdtext);
    dcmd(givedonator,11,cmdtext);
    dcmd(cbiz,4,cmdtext);
    dcmd(ctanke,6,cmdtext);
    //dcmd(aond,4,cmdtext);
    //dcmd(aoffd,5,cmdtext);
    dcmd(sethp,5,cmdtext);
    dcmd(setarmor,8,cmdtext);
    dcmd(tv,2,cmdtext);
    dcmd(amedic,6,cmdtext);
    dcmd(heal,4,cmdtext);
    dcmd(wiederbeleben,13,cmdtext);
    dcmd(tvoff,5,cmdtext);
    dcmd(f,1,cmdtext);
    dcmd(swat,4,cmdtext);
    dcmd(swata,5,cmdtext);
    dcmd(m,1,cmdtext);
    dcmd(orten,5,cmdtext);
    dcmd(frisk,5,cmdtext);
    dcmd(ernten,6,cmdtext);
    dcmd(startflug,9,cmdtext);
    //dcmd(aufzug,6,cmdtext);
    dcmd(buygun,6,cmdtext);
    dcmd(stats,5,cmdtext);
    dcmd(check,5,cmdtext);
    dcmd(spawnchange,11,cmdtext);
    dcmd(dc,2,cmdtext);
    dcmd(gmbhtor,7,cmdtext);
    dcmd(serverinfo,10,cmdtext);
    dcmd(gps,3,cmdtext);
    dcmd(carcp,5,cmdtext);
    dcmd(gurt,4,cmdtext);
    dcmd(radio,5,cmdtext);
    dcmd(acp,3,cmdtext);
    dcmd(gwd,3,cmdtext);
    dcmd(sstarten,8,cmdtext);
    dcmd(pd1,3,cmdtext);
    dcmd(sellgun,7,cmdtext);
    dcmd(pd2,3,cmdtext);
    dcmd(pd3,3,cmdtext);
    dcmd(event,5,cmdtext);
    dcmd(eevent,6,cmdtext);
    dcmd(devent,6,cmdtext);
    dcmd(clear,5,cmdtext);
    dcmd(kredit,6,cmdtext);
    dcmd(roller,6,cmdtext);
    dcmd(rlock,5,cmdtext);
    dcmd(werbung,7,cmdtext);
    dcmd(report,6,cmdtext);
    dcmd(maut,4,cmdtext);
    dcmd(piss,4,cmdtext);
    dcmd(garage,6,cmdtext);
    dcmd(lenter,6,cmdtext);
    dcmd(lexit,5,cmdtext);
    dcmd(renter,6,cmdtext);
    dcmd(rexit,5,cmdtext);
    dcmd(rienter,7,cmdtext);
    dcmd(riexit,6,cmdtext);
    dcmd(yenter,6,cmdtext);
    dcmd(yexit,5,cmdtext);
    dcmd(ftor2,5,cmdtext);
    dcmd(yakuza1,7,cmdtext);
    dcmd(yakuza2,7,cmdtext);
    dcmd(lcn1,4,cmdtext);
    dcmd(lcn2,4,cmdtext);
    dcmd(terror1,7,cmdtext);
    dcmd(terror2,7,cmdtext);
    dcmd(rm1,3,cmdtext);
    dcmd(rm2,3,cmdtext);
    dcmd(copyright,9,cmdtext);
    dcmd(hilfe,5,cmdtext);
    dcmd(makeleader,10,cmdtext);
    dcmd(makeadmin,9,cmdtext);
    dcmd(pban,4,cmdtext);
    dcmd(ban,3,cmdtext);
    dcmd(kick,4,cmdtext);
    dcmd(spawn,5,cmdtext);
    dcmd(veh,3,cmdtext);
    dcmd(cveh,4,cmdtext);
    dcmd(bank,4,cmdtext);
    dcmd(job,3,cmdtext);
    dcmd(showperso,9,cmdtext);
    dcmd(personalausweis,15,cmdtext);
    dcmd(kofferraum,10,cmdtext);
    dcmd(motorh,6,cmdtext);
    dcmd(licht,5,cmdtext);
    dcmd(motor,5,cmdtext);
    dcmd(kanister,8,cmdtext);
    dcmd(tanken,6,cmdtext);
    dcmd(allescheine,11,cmdtext);
    dcmd(d,1,cmdtext);
    dcmd(ranggeben,9,cmdtext);
    dcmd(setlohn,7,cmdtext);
    dcmd(gebeschein,10,cmdtext);
    dcmd(fbank,5,cmdtext);
    dcmd(take,4,cmdtext);
    dcmd(rauswerfen,10,cmdtext);
    dcmd(starten,7,cmdtext);
    dcmd(fahrpreis,9,cmdtext);
    dcmd(hstart,6,cmdtext);
    dcmd(tankstart,9,cmdtext);
    dcmd(tankaufladen,12,cmdtext);
    dcmd(tankabladen,11,cmdtext);
    dcmd(goto,4,cmdtext);
    dcmd(gethere,7,cmdtext);
    dcmd(ptor,4,cmdtext);
    dcmd(su,2,cmdtext);
    dcmd(arrest,6,cmdtext);
    dcmd(tazer,5,cmdtext);
    dcmd(cuff,4,cmdtext);
    dcmd(uncuff,6,cmdtext);
    dcmd(startstunde,11,cmdtext);
    dcmd(stopstunde,10,cmdtext);
    dcmd(kidnap,6,cmdtext);
    dcmd(fesseln,7,cmdtext);
    dcmd(fesselnweg,10,cmdtext);
    dcmd(gangjail,8,cmdtext);
    dcmd(ungangjail,10,cmdtext);
    dcmd(benter,6,cmdtext);
    dcmd(bexit,5,cmdtext);
    dcmd(genter,6,cmdtext);
    dcmd(gexit,5,cmdtext);
    dcmd(vaenter,7,cmdtext);
    dcmd(vaexit,6,cmdtext);
    dcmd(hauskaufen,10,cmdtext);
    dcmd(hausverkaufen,13,cmdtext);
    dcmd(hauserstellen,13,cmdtext);
    dcmd(hausloschen,11,cmdtext);
    dcmd(mieten,6,cmdtext);
    dcmd(ausmieten,9,cmdtext);
    dcmd(mietbar,7,cmdtext);
    dcmd(mietpreis,9,cmdtext);
    dcmd(hauskasse,9,cmdtext);
    dcmd(iraum,5,cmdtext);
    dcmd(abschliesen,11,cmdtext);
    dcmd(kaufen,6,cmdtext);
    dcmd(enter,5,cmdtext);
    dcmd(exit,4,cmdtext);
    dcmd(givemoney,9,cmdtext);
    dcmd(setlevel,8,cmdtext);
    dcmd(levelkaufen,11,cmdtext);
    dcmd(aufbohren,9,cmdtext);
    dcmd(aufbrechen,10,cmdtext);
    dcmd(fautokauf,9,cmdtext);
    dcmd(fpark,5,cmdtext);
    dcmd(fraksrangs,10,cmdtext);
    dcmd(fcarsell,8,cmdtext);
    dcmd(fixveh,6,cmdtext);
    dcmd(warn,4,cmdtext);
    dcmd(uniform,7,cmdtext);
    dcmd(waffen,6,cmdtext);
    dcmd(dienst,6,cmdtext);
    dcmd(frakid,6,cmdtext);
    dcmd(a,1,cmdtext);
    dcmd(o,1,cmdtext);
    dcmd(gesucht,7,cmdtext);
    dcmd(versicherung,12,cmdtext);
    dcmd(versicherung2,13,cmdtext);
    dcmd(stadthalle,10,cmdtext);
    dcmd(nummer,6,cmdtext);
    dcmd(anrufen,7,cmdtext);
    dcmd(abheben,7,cmdtext);
    dcmd(auflegen,8,cmdtext);
    dcmd(handy,5,cmdtext);
    dcmd(handy3,6,cmdtext);
    dcmd(handymenu,9,cmdtext);
    dcmd(drivein,7,cmdtext);
    dcmd(givegun,7,cmdtext);
    dcmd(ftor,4,cmdtext);
    dcmd(armyuniform,11,cmdtext);
    dcmd(wank,4,cmdtext);
    dcmd(rcs,3,cmdtext);
    dcmd(me,2,cmdtext);
    dcmd(s,1,cmdtext);
    dcmd(auftrag,7,cmdtext);
    dcmd(auftrage,8,cmdtext);
    dcmd(accept,6,cmdtext);
    dcmd(bombelegen,10,cmdtext);
    dcmd(defuse,6,cmdtext);
    dcmd(armytor1,8,cmdtext);
    dcmd(armytor2,8,cmdtext);
    dcmd(armytor3,8,cmdtext);
    dcmd(armytor4,8,cmdtext);
    dcmd(einladen,8,cmdtext);
    dcmd(annehmen,8,cmdtext);
    dcmd(blitzer,7,cmdtext);
    dcmd(cblitzer,8,cmdtext);
    dcmd(cablitzer,9,cmdtext);
    dcmd(pay,3,cmdtext);
    dcmd(anfangsskin,11,cmdtext);
    dcmd(opark,5,cmdtext);
    dcmd(selldrogen,10,cmdtext);
    dcmd(drogen,6,cmdtext);
    dcmd(mats,4,cmdtext);
    dcmd(showlicenses,12,cmdtext);
    dcmd(mundtape,8,cmdtext);
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Mit einem Mundtape kannst du keine Befehle eingeben!");
    }


    new idx, cmd[40];
    cmd = strtok(cmdtext, idx);
    if(strcmp(cmdtext, "/open", true)==0)
    {
    if(IsACop(playerid))
    {
    SetTimer("FBIDOORTimer", 3000, 0);
    MoveObject (FBIDOOR,1294.15979004,554.91510010,1066.67248535,3);
    }
    return 1;
    }
    if(strcmp(cmd, "/blaulichtaus",true) == 0)
    {
    if(IsACop(playerid))
    {
    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    }
    return 1;
    }
    if(strcmp(cmd, "/blaulichtan",true) == 0)
    {
    if(IsACop(playerid))
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    new tmpcar = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(tmpcar) == 560)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 544)
    {
    //sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    //sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    //sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    //AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,3,1.5,0,0,0);//Dach sirene
    //AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    //AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 415)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 451)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 541)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 470)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 421)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 405)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 426)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 517)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 598)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 597)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 596)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 411)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.6,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 561)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach Beifahrer
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach Fahrer
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    }
    }
    return 1;
    }



    if(strcmp(cmdtext,"/schwingdich",true)==0)
    {
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
    print("Bot schwingt sich hahaha :D");
    return 1;
    }


    //Afksystem
    if(strcmp(cmd, "/afk", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[26];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAU, "FEHLER: /AFK [Grund]");
    return 1;
    }
    if(SpielerIstAFK[playerid] == false)
    {
    SpielerIstAFK[playerid] = true;
    TogglePlayerControllable(playerid, 0);
    AFK3DTextLabel[playerid] = Create3DTextLabel("Spieler ist AFK\nSekunden: 0", AFK_3DTextLabel, 30.0, 40.0, 50.0, 40.0, 0);
    Attach3DTextLabelToPlayer(AFK3DTextLabel[playerid], playerid, 0.0, 0.0, 0.7);
    format(astring,sizeof(astring),"~y~AFK Status~w~: ~w~Aktiviert~n~~y~Sekunden~w~: 0");
    TextDrawSetString(Textdraw0[playerid], astring);
    TextDrawShowForPlayer(playerid,Textdraw0[playerid]);
    TextDrawUpdate[playerid] = SetTimerEx("AFKTextDraw", 1000, 1, "i", playerid);
    SendClientMessage(playerid,COLOR_GRAU,"Du hast dich in den AFK-Modus begeben!");
    format(str, sizeof(str), "** %s ist nun abwesend. [Grund: %s] **", SpielerName(playerid), (result));
    SendClientMessageToAll(COLOR_WHITE, str);
    }
    else
    {
    SendClientMessage(playerid,COLOR_GRAU,"Du befindest dich schon im AFK-Modus!");
    return 1;
    }
    }
    return 1;
    }


    if(!strcmp(cmdtext, "/back", true))
    {
    if(IsPlayerConnected(playerid))
    {
    if(SpielerIstAFK[playerid] == true)
    {
    new str6[MAX_PLAYER_NAME+25];
    SpielerIstAFK[playerid] = false;
    AFKTimer[playerid] = 0;
    TogglePlayerControllable(playerid,1);
    TextDrawHideForPlayer(playerid,Textdraw0[playerid]);
    KillTimer(TextDrawUpdate[playerid]);
    Delete3DTextLabel(AFK3DTextLabel[playerid]);
    SendClientMessage(playerid,COLOR_GRAU,"Du bist aus dem AFK-Modus zurückgekehrt!");
    format(str6, sizeof(str6), "** %s ist nun wieder anwesend. **", SpielerName(playerid));
    SendClientMessageToAll(COLOR_WHITE, str6);
    }
    else
    {
    SendClientMessage(playerid,COLOR_GRAU,"Du befindest dich nicht im AFK-Modus!");
    return 1;
    }
    }
    return 1;
    }


    if(!strcmp(cmdtext, "/afklist", true))
    {
    new count = 0, stri[1024];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(GetPlayerName(i, pname,sizeof(pname)))
    {
    if(SpielerIstAFK[i] == true)
    {
    format(stri, sizeof(stri), "%s[%d]{99EE22}%s\n", stri, i, pname);
    count++;
    }
    }
    if(count == 0)
    {
    SendClientMessage(playerid, COLOR_GRAU, "Niemand befindet sich im AFK-Modus!");
    }else ShowPlayerDialog(playerid,DIALOG_AFKLIST,DIALOG_STYLE_LIST,"Folgende Spieler befinden sich im AFK-Modus:",stri,"Schließen","");
    return 1;
    }
    }
    if(!strcmp(cmdtext, "/maufträge", true))
    {
    new count = 0, stri[1024];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(GetPlayerName(i, pname,sizeof(pname)))
    {
    if(Auftragm[i] == 1)
    {
    format(stri, sizeof(stri), "%s[%d]{99EE22}%s\n", stri, i, pname);
    count++;
    }
    }
    if(count == 0)
    {
    SendClientMessage(playerid, COLOR_GRAU, "Es sind keine Aufträge verfügbar!");
    }else ShowPlayerDialog(playerid,DIALOG_AFKLIST,DIALOG_STYLE_LIST,"Folgende Spieler liegen auf dem Boden:",stri,"Schließen","");
    return 1;
    }
    }
    //Gangwar in STRCMO
    if(strcmp(cmdtext, "/angriff",true)==0)
    {
    new PlayerGangZone = IstspielerinderGangzone(playerid);
    new PlayerFraction;
    if(IsPlayerInFrac(playerid,4) || IsPlayerInFrac(playerid,5) || IsPlayerInFrac(playerid,6)
    || IsPlayerInFrac(playerid,7) || IsPlayerInFrac(playerid,10) || IsPlayerInFrac(playerid,12) || IsPlayerInFrac(playerid,13)
    || IsPlayerInFrac(playerid,15))
    {
    if(PlayerGangZone >= 0 && PlayerGangZone < 13)
    {
    if(GangZone[PlayerGangZone][gzOwner] != SInfo[playerid][pMember] && GangZone[PlayerGangZone][gzOwner] != SInfo[playerid][pLeader])
    {
    if(GangZone[PlayerGangZone][gzLock] == 0)
    {
    for(new i=4; i<25; i++)
    {
    if(IsPlayerInFrac(playerid,i))
    {
    PlayerFraction = i;
    }
    }
    GangZone[PlayerGangZone][gzAttacker] = PlayerFraction;
    printf("%d",PlayerFraction);
    GangZone[PlayerGangZone][gzAttacked] = 1;
    GangZone[PlayerGangZone][gzLock] = 22;
    GangZone[PlayerGangZone][gzAttackerdeaths] = 0;
    GangZone[PlayerGangZone][gzOwnerdeaths] = 0;
    new getsAttackedstring[128];
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(GangZone[PlayerGangZone][gzOwner] == SInfo[i][pMember] || GangZone[PlayerGangZone][gzOwner] == SInfo[i][pLeader]
    ||GangZone[PlayerGangZone][gzAttacker] == SInfo[i][pMember] || GangZone[PlayerGangZone][gzAttacker] == SInfo[i][pLeader])
    {
    format(getsAttackedstring, sizeof(getsAttackedstring), "GZ: Die GangZone %d wird angegriffen begib dich schnell zur Blinkenden Zone!",GangZone[PlayerGangZone][gzID]);
    SendClientMessage(i, COLOR_RED, getsAttackedstring);
    SendClientMessage(i, COLOR_RED, "Du solltest im Gangwar nicht sterben, anonsten bekommen die Gegner einen Punkt!");
    GangZoneFlashForPlayer(i,GangZone[PlayerGangZone][gzID],Gangzonenfarbe(playerid));
    }
    }


    new rand = random(sizeof(GangZoneAttackZeiten));
    SetTimerEx("GangZoneAttacked",GangZoneAttackZeiten[rand], false,"d",PlayerGangZone);
    }
    else
    {
    new Lockstring[128];
    format(Lockstring, sizeof(Lockstring), "GZ: Die GangZone ist noch etwa %d Minuten geschützt",GangZone[PlayerGangZone][gzLock]);
    SendClientMessage(playerid, COLOR_RED, Lockstring);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "GZ: Diese GangZone gehört dir schon.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "GZ: Du bist in keiner Gangzone");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "GZ: Dafür musst du in einer Gang/Mafia sein.");
    }
    return 1;
    }


    if(strcmp(cmdtext, "/cleargangzones",true)==0)
    {
    if(SInfo[playerid][pAdmin] >= 4)
    {
    for(new i; i<sizeof(GangZone); i++)
    {
    SetGangZoneOwner(i, 255);
    SendClientMessage(playerid, COLOR_RED, "GZ: Alle Gangzones resettet.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "GZ: Du bist kein 4 Admin !");
    }
    return 1;
    }



    Das hier und noch viel mehr ^^



    danke aber dann kommt der error hier symbol already defined: "ocmdOnPlayerCommandText"

    Hallo dieser Befehl geht immer noch nicht da kommt der warning das es nicht benutzt wird also der hier symbol is never used: "dcmd_aduty"


    new IsOnDuty[MAX_PLAYERS];



    dcmd_aduty(playerid,params[])
    {
    #pragma unused params
    new aname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, aname, sizeof(aname));
    if(SInfo[playerid][pAdmin] >= 1)
    {
    new string[128];
    if(IsOnDuty[playerid] == 0)
    {
    format(string,sizeof(string)," %s ist nun als Supporter angemeldet!",aname);
    SendClientMessageToAll(0xFF002DFF,string);
    SetPlayerColor(playerid,0xFF002DFF);
    Spielerlabel[playerid] = Create3DTextLabel("Supporter OnDuty", 0xFF002DFF, 0, 0, 1.0, 20.0,-1,0);
    Attach3DTextLabelToPlayer(Spielerlabel[playerid], playerid, 0.0, 0.0, 0.7);
    IsOnDuty[playerid] = 0;
    }
    else
    {
    format(string,sizeof(string)," %s ist nun als Supporter abgemeldet!",aname);
    SendClientMessageToAll(0xFF002DFF,string);
    SetPlayerColor(playerid, 0xAAAAAA00);
    Delete3DTextLabel(Spielerlabel[playerid]);
    IsOnDuty[playerid] = 1;
    }
    }
    return 1;
    }



    Vielen dank jetzt versteh ich es danke :D aber es kommt ein warning das es nicht genutzt wird also der hier symbol is never used: "dcmd_duty"

    Es kommen keine warnings oder errors aber es ist Ingame nicht da bitte um hilfe?


    new Text: Script1;
    new Text: Script2;


    Script1 = TextDrawCreate(53.000000, 324.000000, "German-Reallife");
    TextDrawBackgroundColor(Script1, 255);
    TextDrawFont(Script1, 0);
    TextDrawLetterSize(Script1, 0.629999, 2.199999);
    TextDrawColor(Script1, 16711935);
    TextDrawSetOutline(Script1, 0);
    TextDrawSetProportional(Script1, 1);
    TextDrawSetShadow(Script1, 1);
    Script2 = TextDrawCreate(126.000000, 345.000000, "Version 1.0");
    TextDrawBackgroundColor(Script2, 255);
    TextDrawFont(Script2, 1);
    TextDrawLetterSize(Script2, 0.200000, 1.000000);
    TextDrawColor(Script2, -1);
    TextDrawSetOutline(Script2, 0);
    TextDrawSetProportional(Script2, 1);
    TextDrawSetShadow(Script2, 1);

    Kann mir bitte jemand helfen den befehl so zumachen das wen man /aduty macht on duty und off duty gehen kann?



    dcmd_aoffd(playerid,params[])
    {
    #pragma unused params
    new aname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, aname, sizeof(aname));
    if(SInfo[playerid][pAdmin] >= 1)
    {
    new string[128];
    format(string,sizeof(string),"Administrator %s ist nun außer Dienst!",aname);
    SendClientMessageToAll(0xFF6E00FF,string);
    SetPlayerColor(playerid, 0xAAAAAA00);
    Delete3DTextLabel(Spielerlabel[playerid]);
    }
    return 1;
    }
    dcmd_aond(playerid,params[])
    {
    #pragma unused params
    new aname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, aname, sizeof(aname));
    if(SInfo[playerid][pAdmin] >= 1)
    {
    new string[128];
    format(string,sizeof(string),"Administrator %s ist nun im Dienst!",aname);
    SendClientMessageToAll(0xFF00E1FF,string);
    SetPlayerColor(playerid,0xFF00E1FF);
    Spielerlabel[playerid] = Create3DTextLabel("Supporter OnDuty", 0xEB0000FF, 0, 0, 1.0, 20.0,-1,0);
    Attach3DTextLabelToPlayer(Spielerlabel[playerid], playerid, 0.0, 0.0, 0.7);
    }
    return 1;
    }


    Vielen dank aber kriege den warn noch public function lacks forward declaration (symbol "prison")


    EDIT ist gelöst vielen dank :D

    Bitteschön da hast n Tutorial.
    [ SCRIPTING ] Dateiensystem dini - Dateien erstellen, löschen, speichern, laden
    Allerdings würde ich es bei dir mit dem Timer über SetTimerEx für den Spieler lösen oder einen Globalen Timer.



    Danke aber kann mir bitte jemand helfen bei den Prison befehl haben den in einen Tutorial gefunden für Mysql aber brauche Dini und Ich suchen wen bitte ein Prison Tutorial mit Dini speicherung dann ist das besser für mich.