Beiträge von KingClem

    Benutze MySQL oder D_Ini und speicher die variablen der autos darin (X,Y,Z,Angel,ID,COL1,COL2).
    LAde diese dann immer bei GameModeInit und fertig :D

    Ersteinmal behebst du diesen warn hier:
    number of arguments does not match definition
    Heißt die anzahl der parameter in der gebrauchten funktion stimmt nicht.


    array sizes do not match, or destination array is too small
    warscheinlich hast du die größe des arrays zu klein eingestellt (Die zahl in den eckigen klammern [1] )


    //EDIT:
    zeig mal wie du "BusinessInfo" deklarierst.

    Versuche mal:
    gettime (In der SAMP Wiki)


    Und dann :
    SetWorldTime


    Beispiel für eine Abfrage:
    new hour,minute,secound;
    gettime(hour,minute,secound);
    if(hour >=3 || hour <=7){
    SetWorldTime(03);
    }elseif(....){
    ...
    }

    Du musst das im enum eintragen (PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;) und dem spieler die waffen geben über GiveGun.


    Unknown Command kommt weil du nicht immer einen return hast.

    Credits: SA-MP

    //
    // Keeps the in game time synced to the server's time and
    // draws the current time on the player's hud using a textdraw/
    // (1 minute = 1 minute real world time)
    //
    // (c) 2009-2012 SA-MP Team


    #include <a_samp>
    #pragma tabsize 0


    //--------------------------------------------------


    new Text:txtTimeDisp;
    new hour, minute;
    new timestr[32];


    forward UpdateTimeAndWeather();


    //--------------------------------------------------


    new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};
    new foggy_weather_ids[] = {9,19,20,31,32};
    new wet_weather_ids[] = {8};


    stock UpdateWorldWeather()
    {
    new next_weather_prob = random(100);
    if(next_weather_prob < 70) SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);
    else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);
    else SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);
    }


    //--------------------------------------------------


    //new last_weather_update=0;


    public UpdateTimeAndWeather()
    {
    // Update time
    gettime(hour, minute);
    format(timestr,32,"%02d:%02d",hour,minute);
    TextDrawSetString(txtTimeDisp,timestr);
    SetWorldTime(hour);

    new x=0;
    while(x!=MAX_PLAYERS) {
    if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
    SetPlayerTime(x,hour,minute);
    }
    x++;
    }


    /* Update weather every hour
    if(last_weather_update == 0) {
    UpdateWorldWeather();
    }
    last_weather_update++;
    if(last_weather_update == 60) {
    last_weather_update = 0;
    }*/
    }


    //--------------------------------------------------


    public OnGameModeInit()
    {
    // Init our text display
    txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
    TextDrawUseBox(txtTimeDisp, 0);
    TextDrawFont(txtTimeDisp, 3);
    TextDrawSetShadow(txtTimeDisp,0); // no shadow
    TextDrawSetOutline(txtTimeDisp,2); // thickness 1
    TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
    TextDrawColor(txtTimeDisp,0xFFFFFFFF);
    TextDrawAlignment(txtTimeDisp,3);
    TextDrawLetterSize(txtTimeDisp,0.5,1.5);

    UpdateTimeAndWeather();
    SetTimer("UpdateTimeAndWeather",1000 * 60,1);


    return 1;
    }


    //--------------------------------------------------


    public OnPlayerSpawn(playerid)
    {
    TextDrawShowForPlayer(playerid,txtTimeDisp);

    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);

    return 1;
    }


    //--------------------------------------------------


    public OnPlayerDeath(playerid, killerid, reason)
    {
    TextDrawHideForPlayer(playerid,txtTimeDisp);
    return 1;
    }


    //--------------------------------------------------


    public OnPlayerConnect(playerid)
    {
    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
    return 1;
    }


    //--------------------------------------------------