Beiträge von datgame
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Hi!
Ich habe heute meinen Server bei Nafu-Sponsoring bekommen und ihn gestartet. Mir nen Kontakt auf Skype geschnappt und bin mit ihm auf den Server gegangen.
Dann habe(n) ich(wir) feststellen müssen, dass es extremst rum buggt.Bei dem jeweils anderen stehen wir immer AFK rum und wenn wir uns anschießen verlieren wir auch keine HP.
Woran kann das liegen?
Danke im Vorraus,
CrashGamesDE -
Mach den mal komplett am Anfang des OnGameModeInit() Callbacks.
Spoiler anzeigen
public OnGameModeInit()
{
UsePlayerPedAnims();Spoiler anzeigen SetWeather(47);Spoiler anzeigen ManualVehicleEngineAndLights();// Auto geht nicht automatisch an
DisableInteriorEnterExits(); // Eigene Ein / Ausgänge
// Don't use these lines if it's a filterscript
SetGameModeText("CrashGamesDE Server");
for (new i=0; i< MAX_VEHICLES; i++)
{
GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
Motor[i] = false;
}
// Objekte
CreateObject(968, 1544.8, -1630.9, 13.3, 0, 0, 272); // Schrankee
lspdtor = CreateObject(975, 1588.5, -1638, 14.1, 0, 0, 180); // Tor
CreateObject(12839, 1599.9, -1637.3, 16.4, 0, 0, 270); // Treppe
CreateObject(12839, 1578.4, -1666.6, 22.6, 0, 0, 178); // Treppe
umkleideraum = CreateObject(2634, 248.10001, 75.9, 1003.8, 0, 0, 90); // Umkleiden
CreateObject(14883, 266.39999, 84.6, 1002, 0, 0, 0); // Knast
CreateObject(2634, 266.29999, 83.3, 1001.2, 0, 0, 270); // Knast
CreateObject(2634, 266.29999, 87.4, 1001.2, 0, 0, 270); // Knast
buero = CreateObject(2634, 244.7, 75.9, 1004.1, 0, 0, 270); // Büro Tür
CreateObject(2948, 228.2, 150.2, 1002, 0, 0, 180);
CreateObject(2948, 228.2, 152.2, 1002, 0, 0, 0);
CreateObject(2948, 228.2, 160.2, 1002, 0, 0, 179.995);
CreateObject(2948, 228.2, 162.2, 1002, 0, 0, 0);
CreateObject(2195, 234, 162.3, 1003.6, 0, 0, 0);
CreateObject(2195, 234.10001, 163.8, 1003.6, 0, 0, 0);
CreateObject(2948, 230.5, 169.89999, 1002, 0, 0, 89.995);
CreateObject(2948, 232.5, 169.89999, 1002, 0, 0, 270);
CreateObject(2948, 276.60001, 189.39999, 1006.2, 0, 0, 270);
CreateObject(2948, 297.60001, 189.39999, 1006.2, 0, 0, 270);
CreateObject(2948, 274.60001, 189.39999, 1006.2, 0, 0, 89.995);
CreateObject(2948, 295.70001, 189.39999, 1006.2, 0, 0, 89.995);
CreateObject(974, 238.89999, 183.32001, 1004.8, 0, 0, 358.5);
lvpd_haupteingang = CreateObject(969, 2237.5, 2457.8, 9.7, 0, 0, 270);
lvpd_garage_1 = CreateObject(971, 2293.8, 2497.7, 6.5, 0, 0, 270);
lvpd_garage_2 = CreateObject(971, 2334.6001, 2443.7, 8.3, 0, 0, 60);
//PickupsSpoiler anzeigen // ### LSPD ###Spoiler anzeigen LSPD_Rein = CreatePickup(1318, 2, 1555.4827,-1675.5950,16.1953, -1);
LSPD_Raus = CreatePickup(1318, 2, 246.8005,62.5802,1003.6406, -1);
LSPD_Uniform = CreatePickup(1242, 1,255.3841,77.1049,1003.6406, -1);
LSPD_Munni = CreatePickup(1247, 1, 227.4215,81.3636,1005.0391, -1);
//// #### LVPD ####
LVPD_Dach_Rauf = CreatePickup(1318, 2, 2297.1084,2451.5430,10.8203, -1);
LVPD_Dach_Runter = CreatePickup(1318, 2, 2258.7717,2442.4595,38.6837, -1);
LVPD_Garage_Hoch = CreatePickup(1318, 2, 2267.9065,2449.2878,3.5313, -1);
LVPD_Garage_Runter = CreatePickup(1318, 2, 201.3219,162.1742,1003.0234, -1);
LVPD_Uniform = CreatePickup(1242, 1, 212.2694,182.6608,1003.0313, -1);
LVPD_Munni = CreatePickup(1247, 1, 198.3351,167.6602,1003.0234, -1);Spoiler anzeigen
//Bots
// 3D Texte
LSPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 255.3841, 77.1049, 1003.6406, 40.0, 0, 1);
LSPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 227.4215,81.3636,1005.0391, 40, 0, 1);
LVPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 198.3351,167.6602,1003.0234, 40, 0, 1);
LVPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 212.2694,182.6608,1003.0313, 40, 0, 1);
LimitGlobalChatRadius(0);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////7777777777
// Autos
// ### LSPD ###
AddStaticVehicle(462,1012.3747,-1116.2277,23.4990,206.4340,1,2); // Spawn Mofa 1
AddStaticVehicle(462,1010.3589,-1116.5540,23.4994,209.6006,1,3); // Spawn Mofa 2
AddStaticVehicle(462,1008.4908,-1116.5521,23.4989,209.2167,1,2); // Spawn Mofa 3
AddStaticVehicle(462,1006.4607,-1116.4871,23.4993,204.7344,1,3); // Spawn Mofa 4
lspdcars[0] = AddStaticVehicle(596,1602.2756,-1683.8683,5.6109,89.5004,0,1); // LSPD Car 1
SetVehicleNumberPlate(lspdcars[0],">> ADMIN <<");
lspdcars[1] = AddStaticVehicle(596,1601.6694,-1687.9027,5.6128,89.6279,0,1); // LSPD Car 2
lspdcars[2] = AddStaticVehicle(596,1602.1924,-1691.9919,5.6120,90.5504,0,1); // LSPD Car 3
lspdcars[3] = AddStaticVehicle(596,1602.1058,-1696.1147,5.6125,93.2973,0,1); // LSPD Car 4
lspdcars[4] = AddStaticVehicle(596,1602.1277,-1700.0557,5.6119,89.8685,0,1); // LSPD Car 5
lspdcars[5] = AddStaticVehicle(596,1602.4858,-1704.0632,5.6127,89.0587,0,1); // LSPD Car 6
lspdcars[6] = AddStaticVehicle(596,1595.5222,-1711.2043,5.6109,359.7416,0,1); // LSPD Car 7
lspdcars[7] = AddStaticVehicle(596,1591.5250,-1711.5265,5.6120,0.3486,0,1); // LSPD Car 8
lspdcars[8] = AddStaticVehicle(596,1587.4171,-1710.9983,5.6118,359.1991,0,1); // LSPD Car 9
lspdcars[9] = AddStaticVehicle(596,1583.4586,-1710.9270,5.6123,358.6964,0,1); // LSPD Car 10
lspdcars[10] = AddStaticVehicle(541,1546.4777,-1684.4218,5.5156,89.4721,0,0); // LSPD UC Car 1
lspdcars[11] = AddStaticVehicle(451,1546.0315,-1680.3389,5.5977,89.2009,0,0); // LSPD UC Car 2
lspdcars[12] = AddStaticVehicle(415,1546.4047,-1676.3129,5.6622,89.7762,0,0); // LSPD UC Car 3
lspdcars[13] = AddStaticVehicle(411,1546.4122,-1672.1812,5.6177,88.9865,0,0); // LSPD UC Car 4
lspdcars[14] = AddStaticVehicle(560,1546.5494,-1667.7411,5.5957,89.4947,0,0); // LSPD UC Car 5
lspdcars[15] = AddStaticVehicle(601,1526.7428,-1644.0216,5.6494,179.2126,1,1); // LSPD WaWe
lspdcars[16] = AddStaticVehicle(427,1530.4794,-1644.7791,6.0228,180.1678,0,1); // LSPD Enforcer 1
lspdcars[17] = AddStaticVehicle(427,1534.4702,-1644.6163,6.0225,178.3650,0,1); // LSPD Enforcer 2
lspdcars[18] = AddStaticVehicle(523,1583.5271,-1666.5341,5.4641,266.7739,0,0); // LSPD HPV 1
lspdcars[19] = AddStaticVehicle(523,1583.4637,-1667.6984,5.4651,269.2312,0,0); // LSPD HPV 2
lspdcars[20] = AddStaticVehicle(523,1583.5245,-1669.0985,5.4605,269.1323,0,0); // LSPD HPV 3
lspdcars[21] = AddStaticVehicle(523,1583.7172,-1670.4918,5.4643,270.0390,0,0); // LSPD HPV 4
lspdcars[22] = AddStaticVehicle(523,1583.6940,-1671.6549,5.4624,271.2120,0,0); // LSPD HPV 5
lspdcars[23] = AddStaticVehicle(523,1583.5591,-1673.0099,5.4656,268.6125,0,0); // LSPD HPV 6
lspdcars[24] = AddStaticVehicle(497,1552.9476,-1609.5504,13.5605,88.8495,0,1); // LSPD Heli
lspdcars[25] = AddStaticVehicle(447,1577.4738,-1611.7527,13.3962,88.5860,75,2); // LSPD Seasparrow
// ### SFPD ###
sfpdcars[0] = AddStaticVehicle(497,-1679.0691,701.2458,30.7786,89.9370,0,1); // SFPD Heli 1
sfpdcars[1] = AddStaticVehicle(497,-1676.3234,710.2209,30.7772,88.9910,0,1); // SFPD Heli 2
sfpdcars[2] = AddStaticVehicle(597,-1572.6504,730.7513,-5.4738,90.1907,0,1); // SFPD Car 1
sfpdcars[3] = AddStaticVehicle(597,-1572.7418,734.8873,-5.4731,91.0521,0,1); // SFPD Car 2
sfpdcars[4] = AddStaticVehicle(597,-1572.8153,738.6423,-5.4735,89.1472,0,1); // SFPD Car 3
sfpdcars[5] = AddStaticVehicle(597,-1572.7417,742.7391,-5.4731,90.3047,0,1); // SFPD Car 4
sfpdcars[6] = AddStaticVehicle(597,-1579.9391,749.5265,-5.4727,181.8255,0,1); // SFPD Car 5
sfpdcars[7] = AddStaticVehicle(597,-1583.9630,749.4735,-5.4744,180.0860,0,1); // SFPD Car 6
sfpdcars[8] = AddStaticVehicle(597,-1587.9653,749.5159,-5.4740,180.1999,0,1); // SFPD Car 7
sfpdcars[9] = AddStaticVehicle(597,-1592.2996,749.5643,-5.4732,179.8793,0,1); // SFPD Car 8
sfpdcars[10] = AddStaticVehicle(597,-1596.2345,749.5557,-5.4737,180.0162,0,1); // SFPD Car 9
sfpdcars[11] = AddStaticVehicle(597,-1600.3632,749.5182,-5.4733,178.7411,0,1); // SFPD Car 10
sfpdcars[12] = AddStaticVehicle(597,-1604.5746,749.5794,-5.4735,180.6884,0,1); // SFPD Car 11
sfpdcars[13] = AddStaticVehicle(597,-1608.6488,749.5759,-5.4742,180.4678,0,1); // SFPD Car 12
sfpdcars[14] = AddStaticVehicle(597,-1612.5012,749.5903,-5.4732,179.8267,0,1); // SFPD Car 13
sfpdcars[15] = AddStaticVehicle(597,-1616.6794,749.6233,-5.4731,178.6638,0,1); // SFPD Car 14
sfpdcars[16] = AddStaticVehicle(523,-1617.7898,730.3739,-5.6707,359.2870,0,0); // SFPD HPV 1
sfpdcars[17] = AddStaticVehicle(523,-1616.1416,730.3624,-5.6717,359.0703,0,0); // SFPD HPV 2
sfpdcars[18] = AddStaticVehicle(523,-1613.4961,730.3749,-5.6715,359.5328,0,0); // SFPD HPV 3
sfpdcars[19] = AddStaticVehicle(523,-1611.6820,730.4355,-5.6728,359.3197,0,0); // SFPD HPV 4
sfpdcars[20] = AddStaticVehicle(470,-1600.2916,694.2013,-5.2491,179.8159,0,0); // SFPD UC 1
sfpdcars[21] = AddStaticVehicle(429,-1604.3639,694.4284,-5.5625,181.7343,0,0); // SFPD UC 2
sfpdcars[22] = AddStaticVehicle(415,-1608.3342,694.3867,-5.4706,179.0418,0,0); // SFPD UC 3
sfpdcars[23] = AddStaticVehicle(411,-1612.3837,694.4066,-5.5151,180.0304,0,0); // SFPD UC 4
sfpdcars[24] = AddStaticVehicle(402,-1616.7813,693.9189,-5.4106,179.2425,0,0); // SFPD UC 5
sfpdcars[25] = AddStaticVehicle(601,-1622.4005,649.7158,-5.4840,89.5626,1,1); // SFPD WaWe
sfpdcars[26] = AddStaticVehicle(427,-1639.2013,649.6100,-5.1100,268.9421,0,1); // SFPD Enforcer 1
sfpdcars[27] = AddStaticVehicle(427,-1639.4443,653.6503,-5.1091,270.7590,0,1); // SFPD Enforcer 2
// ### GSF ####
gsfcars[0] = AddStaticVehicle(600,2473.3345,-1692.6395,13.2293,1.0729,128,128); // GSF Car 1
gsfcars[1] = AddStaticVehicle(576,2517.5283,-1664.5031,13.6539,92.4742,128,128); // GSF Car 2
gsfcars[2] = AddStaticVehicle(576,2517.0662,-1668.1808,13.6425,94.5033,128,128); // GSF Car 3
gsfcars[3] = AddStaticVehicle(567,2516.5168,-1682.0516,13.3067,44.5736,128,128); // GSF Car 4
gsfcars[4] = AddStaticVehicle(567,2480.3967,-1653.4512,13.2631,92.2791,128,128); // GSF Car 5
gsfcars[5] = AddStaticVehicle(560,2506.8208,-1695.0044,13.2599,359.3451,128,128); // GSF Car 6
gsfcars[6] = AddStaticVehicle(560,2482.2256,-1692.5165,13.2248,353.1717,128,128); // GSF Car 7
gsfcars[7] = AddStaticVehicle(536,2505.1475,-1680.2245,13.1984,315.1429,128,128); // GSF Car 8
gsfcars[8] = AddStaticVehicle(468,2493.6328,-1687.7274,13.1851,1.3609,128,128); // GSF Car 9
gsfcars[9] = AddStaticVehicle(468,2491.1895,-1688.0950,13.1860,359.4692,128,128); // GSF Car 10
// ### LVPD ####
lvpdcars[0] = AddStaticVehicle(598,2251.8330,2442.2844,10.5669,359.7865,0,1); // LVPD Car 1
lvpdcars[1] = AddStaticVehicle(598,2256.2124,2442.2402,10.5662,359.4998,0,1); // LVPD Car 2
lvpdcars[2] = AddStaticVehicle(598,2260.4927,2442.1470,10.5655,358.9461,0,1); // LVPD Car 3
lvpdcars[3] = AddStaticVehicle(598,2269.1580,2442.0066,10.5671,359.3091,0,1); // LVPD Car 4
lvpdcars[4] = AddStaticVehicle(598,2273.6589,2441.6162,10.5641,359.7486,0,1); // LVPD Car 5
lvpdcars[5] = AddStaticVehicle(598,2277.9353,2441.5637,10.5648,359.7273,0,1); // LVPD Car 6
lvpdcars[6] = AddStaticVehicle(598,2282.2268,2441.5435,10.5652,0.1194,0,1); // LVPD Car 7
lvpdcars[7] = AddStaticVehicle(598,2251.8662,2478.7700,10.5645,181.7468,0,1); // LVPD Car 8
lvpdcars[8] = AddStaticVehicle(598,2256.0435,2478.6763,10.5695,180.5374,0,1); // LVPD Car 9
lvpdcars[9] = AddStaticVehicle(598,2260.5229,2478.7485,10.5643,179.6844,0,1); // LVPD Car 10
lvpdcars[10] = AddStaticVehicle(598,2268.9783,2478.0317,10.5650,180.3522,0,1); // LVPD Car 11
lvpdcars[11] = AddStaticVehicle(598,2273.4512,2478.5891,10.5682,180.3985,0,1); // LVPD Car 12
lvpdcars[12] = AddStaticVehicle(598,2278.0837,2478.7112,10.5632,178.8650,0,1); // LVPD Car 13
lvpdcars[13] = AddStaticVehicle(598,2282.3738,2478.7454,10.5671,179.3634,0,1); // LVPD Car 14
lvpdcars[14] = AddStaticVehicle(523,2282.2478,2460.1243,10.3918,182.6845,0,0); // LVPD HPV 1
lvpdcars[15] = AddStaticVehicle(523,2278.0107,2460.1504,10.3916,178.2257,0,0); // LVPD HPV 2
lvpdcars[16] = AddStaticVehicle(523,2273.6536,2460.0452,10.3917,180.3598,0,0); // LVPD HPV 3
lvpdcars[17] = AddStaticVehicle(523,2268.9221,2460.1045,10.3899,180.0112,0,0); // LVPD HPV 4
lvpdcars[18] = AddStaticVehicle(523,2260.5288,2460.1094,10.3909,180.0569,0,0); // LVPD HPV 5
lvpdcars[19] = AddStaticVehicle(523,2256.5098,2460.2119,10.3898,179.0694,0,0); // LVPD HPV 6
lvpdcars[20] = AddStaticVehicle(523,2252.0544,2460.2742,10.3911,181.3237,0,0); // LVPD HPV 7
lvpdcars[21] = AddStaticVehicle(411,2285.5735,2472.7246,3.0005,358.9577,0,0); // LVPD Infernus 1
lvpdcars[22] = AddStaticVehicle(411,2281.5237,2472.8655,3.0005,1.0902,0,0); // LVPD Infernus 2
lvpdcars[23] = AddStaticVehicle(411,2276.8191,2472.7961,3.0005,358.2734,0,0); // LVPD Infernus 3
lvpdcars[24] = AddStaticVehicle(411,2272.4866,2472.9231,3.0005,359.7260,0,0); // LVPD Infernus 4
lvpdcars[25] = AddStaticVehicle(411,2267.9727,2472.7004,3.0007,358.8069,0,0); // LVPD Infernus 5
lvpdcars[26] = AddStaticVehicle(411,2263.7744,2472.9917,3.0005,359.8727,0,0); // LVPD Infernus 6
lvpdcars[27] = AddStaticVehicle(415,2238.7615,2437.3538,3.0452,271.0197,0,0); // LVPD Cheetah 1
lvpdcars[28] = AddStaticVehicle(415,2238.8198,2442.1284,3.0445,269.6147,0,0); // LVPD Cheetah 2
lvpdcars[29] = AddStaticVehicle(415,2238.5229,2447.0662,3.0440,268.4031,0,0); // LVPD Cheetah 3
lvpdcars[30] = AddStaticVehicle(415,2238.8330,2451.7603,3.0449,269.8962,0,0); // LVPD Cheetah 4
lvpdcars[31] = AddStaticVehicle(415,2238.9536,2456.7815,3.0445,268.3377,0,0); // LVPD Cheetah 5
lvpdcars[32] = AddStaticVehicle(415,2238.7173,2461.4580,3.0441,269.4460,0,0); // LVPD Cheetah 6
lvpdcars[33] = AddStaticVehicle(415,2239.0168,2466.1628,3.0451,269.2847,0,0); // LVPD Cheetah 7
lvpdcars[34] = AddStaticVehicle(415,2238.8088,2470.9700,3.0452,269.3702,0,0); // LVPD Cheetah 8
lvpdcars[35] = AddStaticVehicle(415,2238.5886,2475.8401,3.0438,269.1823,0,0); // LVPD Cheetah 9
lvpdcars[36] = AddStaticVehicle(451,2296.3899,2464.2849,2.9800,271.0831,0,0); // LVPD Turismo 1
lvpdcars[37] = AddStaticVehicle(451,2296.3513,2460.0796,2.9805,269.1188,0,0); // LVPD Turismo 2
lvpdcars[38] = AddStaticVehicle(451,2296.3137,2455.8257,2.9797,271.9124,0,0); // LVPD Turismo 3
lvpdcars[39] = AddStaticVehicle(451,2296.4063,2451.5376,2.9797,269.4931,0,0); // LVPD Turismo 4
lvpdcars[40] = AddStaticVehicle(490,2307.6912,2429.3237,3.4015,357.3235,0,0); // LVPD FBI Rancher 1
lvpdcars[41] = AddStaticVehicle(490,2303.7070,2429.3298,3.4016,359.0206,0,0); // LVPD FBi Rancher 2
lvpdcars[42] = AddStaticVehicle(490,2298.8289,2429.3274,3.4013,358.9577,0,0); // LVPD FBi Rancher 3
lvpdcars[43] = AddStaticVehicle(490,2290.3457,2429.2351,3.4019,358.1822,0,0); // LVPD FBi Rancher 4
lvpdcars[44] = AddStaticVehicle(490,2286.0437,2429.1753,3.4009,0.6863,0,0); // LVPD FBi Rancher 5
lvpdcars[45] = AddStaticVehicle(521,2276.9807,2431.2544,2.8454,1.4145,0,0); // LVPD BF-400 1
lvpdcars[46] = AddStaticVehicle(521,2272.5205,2431.2600,2.8378,357.4972,0,0); // LVPD BF-400 2
lvpdcars[47] = AddStaticVehicle(521,2268.5271,2431.3723,2.8439,353.8526,0,0); // LVPD BF-400 3
lvpdcars[48] = AddStaticVehicle(521,2264.0146,2431.2410,2.8429,356.2775,0,0); // LVPD BF-400 4
lvpdcars[49] = AddStaticVehicle(521,2259.3225,2430.9561,2.8439,355.2354,0,0); // LVPD BF-400 5
lvpdcars[50] = AddStaticVehicle(521,2255.2153,2430.9988,2.8433,359.9341,0,0); // LVPD BF-400 6
lvpdcars[51] = AddStaticVehicle(521,2250.5093,2430.7830,2.8454,1.7494,0,0); // LVPD BF-400 7
lvpdcars[52] = AddStaticVehicle(521,2246.2861,2430.7195,2.8441,357.4387,0,0); // LVPD BF-400 8
lvpdcars[53] = AddStaticVehicle(560,2314.6313,2500.4917,2.9780,88.7702,0,0); // LVPD Sultan 1
lvpdcars[54] = AddStaticVehicle(560,2314.7095,2495.3069,2.9784,88.6313,0,0); // LVPD Sultan 2
lvpdcars[55] = AddStaticVehicle(560,2314.6787,2490.1816,2.9788,88.8724,0,0); // LVPD Sultan 3
lvpdcars[56] = AddStaticVehicle(560,2314.5999,2485.1248,2.9787,89.7541,0,0); // LVPD Sultan 4
lvpdcars[57] = AddStaticVehicle(560,2314.6255,2480.1902,2.9784,88.3289,0,0); // LVPD Sultan 5
lvpdcars[58] = AddStaticVehicle(560,2314.4236,2475.0874,2.9787,88.8199,0,0); // LVPD Sultan 6
lvpdcars[59] = AddStaticVehicle(560,2314.4065,2470.1379,2.9784,90.5023,0,0); // LVPD Sultan 7
lvpdcars[60] = AddStaticVehicle(560,2314.3860,2465.4263,2.9785,89.4986,0,0); // LVPD Sultan 8
lvpdcars[61] = AddStaticVehicle(560,2314.2637,2460.2964,2.9784,91.3650,0,0); // LVPD Sultan 9
lvpdcars[62] = AddStaticVehicle(560,2314.1409,2455.2937,2.9785,88.9470,0,0); // LVPD Sultan 10
lvpdcars[63] = AddStaticVehicle(497,2343.9502,2478.8474,38.8604,357.9343,0,1); // LVPD Heli 1
lvpdcars[64] = AddStaticVehicle(497,2271.1587,2472.5259,38.8610,355.2183,0,1); // LVPD Heli 2
lvpdcars[65] = AddStaticVehicle(447,2295.7290,2478.8560,38.6994,356.4973,0,0); // LVPD SeaSparrowSpoiler anzeigen // ### Dillimore ###
lspdcars[26] = AddStaticVehicle(599,613.8032,-601.6367,17.4171,271.0291,128,1); // Dillimore Rancher 1
lspdcars[27] = AddStaticVehicle(599,612.7357,-597.1964,17.4190,271.1074,128,1); // Dillimore Rancher 2
lspdcars[28] = AddStaticVehicle(596,623.1211,-609.1287,16.8034,295.0281,128,1); // Dillimore Car 1
lspdcars[29] = AddStaticVehicle(596,621.8602,-605.1498,16.8736,296.0243,128,1); // Dillimore Car 2Spoiler anzeigen return 1;
}
So hab ich das jetzt
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Beam: Hab Wette id 47 genommen.
@Mr.Reese: hab ich jz schon mit sscanf gelöst. Aber ich bekomm den normalen Laufstyle iwi nicht hin

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Alles anzeigen
Zum Driveby: SetPlayerArmedWeapon
#e
Damit sollten eigentlich alle deine Fragen geklärt sein
public OnPlayerUpdate(playerid) //BEISPIEL AUS DEM WIKI @ALL FLAMERS
{
SetPlayerArmedWeapon(playerid,0); // disables weapons
return 1;
}Kann der Spieler nicht dann nie eine Waffe in der Hand haben?
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Es gibt auch sonnige Wetter ID's, die das Leuchten zulassen.//E: UsePlayerPedAnims() ist aber die korrekte Funktion. Wo hast Du diese eingebaut? Unter OnGameModeInit()?
public OnGameModeInit()
{
SetWeather(22);UsePlayerPedAnims();
Da hab ich es
//edit:
Wie bekomm ich arsu, ob ein Textfeld leer abgeschickt wurde? (Google spuckt nix aus)
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Naja nicht ganz richtig. Es liegt lediglich am Wetter.
Stell ein anderes Wetter ein.Also muss ich das Wetter z.B. die ganze Zeit auf "bewökt" stellen, oder ab wann fängt es an zu leuchten?
//edit
Zitat von Pablo_Lopez
UsePlayerPedAnims();
iwie so
geht nicht

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Ok, danke
//edit:
Und wie mach ich den langsamen Laufstyle rein?
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Das mit dem Rennen ging mit UsePlayerPedAnims()
Jz brauch ich noch den langsamen Laufstyle

@sgt.TannerHD:
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Die M4 war nur ein Beispiel. Der Spieler soll mit "Schweren Waffen" nicht sprinten können
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Hi!
Ich möchte gerne wissen, wie man einstellen kann, dass der Spieler z.B. nicht mit der M4(...) laufen kann und damit auch keine Driveby machen kann.
Kann mir da jemand weiterhelfen?
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Hab auch das Problem und auch keinen Klammer Fehler

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Wie kann man die Vehicle DL hoch stellen?
public OnVehicleSpawn(vehicleid)
{
if(vehicleid == 21) {
SetVehicleHealth(vehicleid, 5000.0);
}
if(vehicleid == 22) {
SetVehicleHealth(vehicleid, 5000.0);
}
return 1;
}funktioniert nicht

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// Enumsenum SpielerDaten {
AdminLevel,
Level,
Fraktion,
Team
};new sSpieler[MAX_PLAYERS][SpielerDaten];
PermanenT:
@Justin4TheWin: -
Die 4 Zeilen mit dem sSpieler[playerid] // usw.
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Hallo!
mein Script buggt iwi rum

Das ist die Fehlermeldung:
CodeC:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(572) : error 006: must be assigned to an array C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(573) : error 006: must be assigned to an array C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(574) : error 006: must be assigned to an array C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(575) : error 006: must be assigned to an array Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors.und das ist die Funkton dazu:
stock SpielerLaden(playerid) {new Spieler[64];
new sName[MAX_PLAYER_NAME];
GetPlayerName(playerid, sName, sizeof(sName));
format(Spieler, sizeof(Spieler), "Accounts/%s.txt", sName);if(dini_Exists(Spieler)) {
sSpieler[playerid][AdminLevel] = dini_Get(Spieler, "AdminLevel");
sSpieler[playerid][Level] = dini_Get(Spieler, "Level");
sSpieler[playerid][Fraktion] = dini_Get(Spieler, "Fraktion");
sSpieler[playerid][Team] = dini_Get(Spieler, "Team");
SetPlayerScore(playerid, sSpieler[playerid][Level]);
}return 1;
}kannjemand helfen??
