Beiträge von datgame

    Hi!


    Ich habe heute meinen Server bei Nafu-Sponsoring bekommen und ihn gestartet. Mir nen Kontakt auf Skype geschnappt und bin mit ihm auf den Server gegangen.
    Dann habe(n) ich(wir) feststellen müssen, dass es extremst rum buggt.


    Bei dem jeweils anderen stehen wir immer AFK rum und wenn wir uns anschießen verlieren wir auch keine HP.


    Woran kann das liegen?


    Danke im Vorraus,
    CrashGamesDE


    Mach den mal komplett am Anfang des OnGameModeInit() Callbacks.


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    public OnGameModeInit()
    {
    UsePlayerPedAnims();

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    SetWeather(47);

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    ManualVehicleEngineAndLights();// Auto geht nicht automatisch an
    DisableInteriorEnterExits(); // Eigene Ein / Ausgänge
    // Don't use these lines if it's a filterscript
    SetGameModeText("CrashGamesDE Server");

    for (new i=0; i< MAX_VEHICLES; i++)
    {
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[i] = false;
    }

    // Objekte

    CreateObject(968, 1544.8, -1630.9, 13.3, 0, 0, 272); // Schrankee
    lspdtor = CreateObject(975, 1588.5, -1638, 14.1, 0, 0, 180); // Tor
    CreateObject(12839, 1599.9, -1637.3, 16.4, 0, 0, 270); // Treppe
    CreateObject(12839, 1578.4, -1666.6, 22.6, 0, 0, 178); // Treppe
    umkleideraum = CreateObject(2634, 248.10001, 75.9, 1003.8, 0, 0, 90); // Umkleiden
    CreateObject(14883, 266.39999, 84.6, 1002, 0, 0, 0); // Knast
    CreateObject(2634, 266.29999, 83.3, 1001.2, 0, 0, 270); // Knast
    CreateObject(2634, 266.29999, 87.4, 1001.2, 0, 0, 270); // Knast
    buero = CreateObject(2634, 244.7, 75.9, 1004.1, 0, 0, 270); // Büro Tür

    CreateObject(2948, 228.2, 150.2, 1002, 0, 0, 180);
    CreateObject(2948, 228.2, 152.2, 1002, 0, 0, 0);
    CreateObject(2948, 228.2, 160.2, 1002, 0, 0, 179.995);
    CreateObject(2948, 228.2, 162.2, 1002, 0, 0, 0);
    CreateObject(2195, 234, 162.3, 1003.6, 0, 0, 0);
    CreateObject(2195, 234.10001, 163.8, 1003.6, 0, 0, 0);
    CreateObject(2948, 230.5, 169.89999, 1002, 0, 0, 89.995);
    CreateObject(2948, 232.5, 169.89999, 1002, 0, 0, 270);
    CreateObject(2948, 276.60001, 189.39999, 1006.2, 0, 0, 270);
    CreateObject(2948, 297.60001, 189.39999, 1006.2, 0, 0, 270);
    CreateObject(2948, 274.60001, 189.39999, 1006.2, 0, 0, 89.995);
    CreateObject(2948, 295.70001, 189.39999, 1006.2, 0, 0, 89.995);
    CreateObject(974, 238.89999, 183.32001, 1004.8, 0, 0, 358.5);

    lvpd_haupteingang = CreateObject(969, 2237.5, 2457.8, 9.7, 0, 0, 270);
    lvpd_garage_1 = CreateObject(971, 2293.8, 2497.7, 6.5, 0, 0, 270);
    lvpd_garage_2 = CreateObject(971, 2334.6001, 2443.7, 8.3, 0, 0, 60);

    //Pickups

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    // ### LSPD ###

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    LSPD_Rein = CreatePickup(1318, 2, 1555.4827,-1675.5950,16.1953, -1);
    LSPD_Raus = CreatePickup(1318, 2, 246.8005,62.5802,1003.6406, -1);
    LSPD_Uniform = CreatePickup(1242, 1,255.3841,77.1049,1003.6406, -1);
    LSPD_Munni = CreatePickup(1247, 1, 227.4215,81.3636,1005.0391, -1);

    //// #### LVPD ####

    LVPD_Dach_Rauf = CreatePickup(1318, 2, 2297.1084,2451.5430,10.8203, -1);
    LVPD_Dach_Runter = CreatePickup(1318, 2, 2258.7717,2442.4595,38.6837, -1);
    LVPD_Garage_Hoch = CreatePickup(1318, 2, 2267.9065,2449.2878,3.5313, -1);
    LVPD_Garage_Runter = CreatePickup(1318, 2, 201.3219,162.1742,1003.0234, -1);
    LVPD_Uniform = CreatePickup(1242, 1, 212.2694,182.6608,1003.0313, -1);
    LVPD_Munni = CreatePickup(1247, 1, 198.3351,167.6602,1003.0234, -1);

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    //Bots



    // 3D Texte

    LSPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 255.3841, 77.1049, 1003.6406, 40.0, 0, 1);
    LSPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 227.4215,81.3636,1005.0391, 40, 0, 1);

    LVPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 198.3351,167.6602,1003.0234, 40, 0, 1);
    LVPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 212.2694,182.6608,1003.0313, 40, 0, 1);

    LimitGlobalChatRadius(0);
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////7777777777

    // Autos

    // ### LSPD ###

    AddStaticVehicle(462,1012.3747,-1116.2277,23.4990,206.4340,1,2); // Spawn Mofa 1
    AddStaticVehicle(462,1010.3589,-1116.5540,23.4994,209.6006,1,3); // Spawn Mofa 2
    AddStaticVehicle(462,1008.4908,-1116.5521,23.4989,209.2167,1,2); // Spawn Mofa 3
    AddStaticVehicle(462,1006.4607,-1116.4871,23.4993,204.7344,1,3); // Spawn Mofa 4
    lspdcars[0] = AddStaticVehicle(596,1602.2756,-1683.8683,5.6109,89.5004,0,1); // LSPD Car 1
    SetVehicleNumberPlate(lspdcars[0],">> ADMIN <<");
    lspdcars[1] = AddStaticVehicle(596,1601.6694,-1687.9027,5.6128,89.6279,0,1); // LSPD Car 2
    lspdcars[2] = AddStaticVehicle(596,1602.1924,-1691.9919,5.6120,90.5504,0,1); // LSPD Car 3
    lspdcars[3] = AddStaticVehicle(596,1602.1058,-1696.1147,5.6125,93.2973,0,1); // LSPD Car 4
    lspdcars[4] = AddStaticVehicle(596,1602.1277,-1700.0557,5.6119,89.8685,0,1); // LSPD Car 5
    lspdcars[5] = AddStaticVehicle(596,1602.4858,-1704.0632,5.6127,89.0587,0,1); // LSPD Car 6
    lspdcars[6] = AddStaticVehicle(596,1595.5222,-1711.2043,5.6109,359.7416,0,1); // LSPD Car 7
    lspdcars[7] = AddStaticVehicle(596,1591.5250,-1711.5265,5.6120,0.3486,0,1); // LSPD Car 8
    lspdcars[8] = AddStaticVehicle(596,1587.4171,-1710.9983,5.6118,359.1991,0,1); // LSPD Car 9
    lspdcars[9] = AddStaticVehicle(596,1583.4586,-1710.9270,5.6123,358.6964,0,1); // LSPD Car 10
    lspdcars[10] = AddStaticVehicle(541,1546.4777,-1684.4218,5.5156,89.4721,0,0); // LSPD UC Car 1
    lspdcars[11] = AddStaticVehicle(451,1546.0315,-1680.3389,5.5977,89.2009,0,0); // LSPD UC Car 2
    lspdcars[12] = AddStaticVehicle(415,1546.4047,-1676.3129,5.6622,89.7762,0,0); // LSPD UC Car 3
    lspdcars[13] = AddStaticVehicle(411,1546.4122,-1672.1812,5.6177,88.9865,0,0); // LSPD UC Car 4
    lspdcars[14] = AddStaticVehicle(560,1546.5494,-1667.7411,5.5957,89.4947,0,0); // LSPD UC Car 5
    lspdcars[15] = AddStaticVehicle(601,1526.7428,-1644.0216,5.6494,179.2126,1,1); // LSPD WaWe
    lspdcars[16] = AddStaticVehicle(427,1530.4794,-1644.7791,6.0228,180.1678,0,1); // LSPD Enforcer 1
    lspdcars[17] = AddStaticVehicle(427,1534.4702,-1644.6163,6.0225,178.3650,0,1); // LSPD Enforcer 2
    lspdcars[18] = AddStaticVehicle(523,1583.5271,-1666.5341,5.4641,266.7739,0,0); // LSPD HPV 1
    lspdcars[19] = AddStaticVehicle(523,1583.4637,-1667.6984,5.4651,269.2312,0,0); // LSPD HPV 2
    lspdcars[20] = AddStaticVehicle(523,1583.5245,-1669.0985,5.4605,269.1323,0,0); // LSPD HPV 3
    lspdcars[21] = AddStaticVehicle(523,1583.7172,-1670.4918,5.4643,270.0390,0,0); // LSPD HPV 4
    lspdcars[22] = AddStaticVehicle(523,1583.6940,-1671.6549,5.4624,271.2120,0,0); // LSPD HPV 5
    lspdcars[23] = AddStaticVehicle(523,1583.5591,-1673.0099,5.4656,268.6125,0,0); // LSPD HPV 6
    lspdcars[24] = AddStaticVehicle(497,1552.9476,-1609.5504,13.5605,88.8495,0,1); // LSPD Heli
    lspdcars[25] = AddStaticVehicle(447,1577.4738,-1611.7527,13.3962,88.5860,75,2); // LSPD Seasparrow

    // ### SFPD ###

    sfpdcars[0] = AddStaticVehicle(497,-1679.0691,701.2458,30.7786,89.9370,0,1); // SFPD Heli 1
    sfpdcars[1] = AddStaticVehicle(497,-1676.3234,710.2209,30.7772,88.9910,0,1); // SFPD Heli 2
    sfpdcars[2] = AddStaticVehicle(597,-1572.6504,730.7513,-5.4738,90.1907,0,1); // SFPD Car 1
    sfpdcars[3] = AddStaticVehicle(597,-1572.7418,734.8873,-5.4731,91.0521,0,1); // SFPD Car 2
    sfpdcars[4] = AddStaticVehicle(597,-1572.8153,738.6423,-5.4735,89.1472,0,1); // SFPD Car 3
    sfpdcars[5] = AddStaticVehicle(597,-1572.7417,742.7391,-5.4731,90.3047,0,1); // SFPD Car 4
    sfpdcars[6] = AddStaticVehicle(597,-1579.9391,749.5265,-5.4727,181.8255,0,1); // SFPD Car 5
    sfpdcars[7] = AddStaticVehicle(597,-1583.9630,749.4735,-5.4744,180.0860,0,1); // SFPD Car 6
    sfpdcars[8] = AddStaticVehicle(597,-1587.9653,749.5159,-5.4740,180.1999,0,1); // SFPD Car 7
    sfpdcars[9] = AddStaticVehicle(597,-1592.2996,749.5643,-5.4732,179.8793,0,1); // SFPD Car 8
    sfpdcars[10] = AddStaticVehicle(597,-1596.2345,749.5557,-5.4737,180.0162,0,1); // SFPD Car 9
    sfpdcars[11] = AddStaticVehicle(597,-1600.3632,749.5182,-5.4733,178.7411,0,1); // SFPD Car 10
    sfpdcars[12] = AddStaticVehicle(597,-1604.5746,749.5794,-5.4735,180.6884,0,1); // SFPD Car 11
    sfpdcars[13] = AddStaticVehicle(597,-1608.6488,749.5759,-5.4742,180.4678,0,1); // SFPD Car 12
    sfpdcars[14] = AddStaticVehicle(597,-1612.5012,749.5903,-5.4732,179.8267,0,1); // SFPD Car 13
    sfpdcars[15] = AddStaticVehicle(597,-1616.6794,749.6233,-5.4731,178.6638,0,1); // SFPD Car 14
    sfpdcars[16] = AddStaticVehicle(523,-1617.7898,730.3739,-5.6707,359.2870,0,0); // SFPD HPV 1
    sfpdcars[17] = AddStaticVehicle(523,-1616.1416,730.3624,-5.6717,359.0703,0,0); // SFPD HPV 2
    sfpdcars[18] = AddStaticVehicle(523,-1613.4961,730.3749,-5.6715,359.5328,0,0); // SFPD HPV 3
    sfpdcars[19] = AddStaticVehicle(523,-1611.6820,730.4355,-5.6728,359.3197,0,0); // SFPD HPV 4
    sfpdcars[20] = AddStaticVehicle(470,-1600.2916,694.2013,-5.2491,179.8159,0,0); // SFPD UC 1
    sfpdcars[21] = AddStaticVehicle(429,-1604.3639,694.4284,-5.5625,181.7343,0,0); // SFPD UC 2
    sfpdcars[22] = AddStaticVehicle(415,-1608.3342,694.3867,-5.4706,179.0418,0,0); // SFPD UC 3
    sfpdcars[23] = AddStaticVehicle(411,-1612.3837,694.4066,-5.5151,180.0304,0,0); // SFPD UC 4
    sfpdcars[24] = AddStaticVehicle(402,-1616.7813,693.9189,-5.4106,179.2425,0,0); // SFPD UC 5
    sfpdcars[25] = AddStaticVehicle(601,-1622.4005,649.7158,-5.4840,89.5626,1,1); // SFPD WaWe
    sfpdcars[26] = AddStaticVehicle(427,-1639.2013,649.6100,-5.1100,268.9421,0,1); // SFPD Enforcer 1
    sfpdcars[27] = AddStaticVehicle(427,-1639.4443,653.6503,-5.1091,270.7590,0,1); // SFPD Enforcer 2

    // ### GSF ####

    gsfcars[0] = AddStaticVehicle(600,2473.3345,-1692.6395,13.2293,1.0729,128,128); // GSF Car 1
    gsfcars[1] = AddStaticVehicle(576,2517.5283,-1664.5031,13.6539,92.4742,128,128); // GSF Car 2
    gsfcars[2] = AddStaticVehicle(576,2517.0662,-1668.1808,13.6425,94.5033,128,128); // GSF Car 3
    gsfcars[3] = AddStaticVehicle(567,2516.5168,-1682.0516,13.3067,44.5736,128,128); // GSF Car 4
    gsfcars[4] = AddStaticVehicle(567,2480.3967,-1653.4512,13.2631,92.2791,128,128); // GSF Car 5
    gsfcars[5] = AddStaticVehicle(560,2506.8208,-1695.0044,13.2599,359.3451,128,128); // GSF Car 6
    gsfcars[6] = AddStaticVehicle(560,2482.2256,-1692.5165,13.2248,353.1717,128,128); // GSF Car 7
    gsfcars[7] = AddStaticVehicle(536,2505.1475,-1680.2245,13.1984,315.1429,128,128); // GSF Car 8
    gsfcars[8] = AddStaticVehicle(468,2493.6328,-1687.7274,13.1851,1.3609,128,128); // GSF Car 9
    gsfcars[9] = AddStaticVehicle(468,2491.1895,-1688.0950,13.1860,359.4692,128,128); // GSF Car 10

    // ### LVPD ####

    lvpdcars[0] = AddStaticVehicle(598,2251.8330,2442.2844,10.5669,359.7865,0,1); // LVPD Car 1
    lvpdcars[1] = AddStaticVehicle(598,2256.2124,2442.2402,10.5662,359.4998,0,1); // LVPD Car 2
    lvpdcars[2] = AddStaticVehicle(598,2260.4927,2442.1470,10.5655,358.9461,0,1); // LVPD Car 3
    lvpdcars[3] = AddStaticVehicle(598,2269.1580,2442.0066,10.5671,359.3091,0,1); // LVPD Car 4
    lvpdcars[4] = AddStaticVehicle(598,2273.6589,2441.6162,10.5641,359.7486,0,1); // LVPD Car 5
    lvpdcars[5] = AddStaticVehicle(598,2277.9353,2441.5637,10.5648,359.7273,0,1); // LVPD Car 6
    lvpdcars[6] = AddStaticVehicle(598,2282.2268,2441.5435,10.5652,0.1194,0,1); // LVPD Car 7
    lvpdcars[7] = AddStaticVehicle(598,2251.8662,2478.7700,10.5645,181.7468,0,1); // LVPD Car 8
    lvpdcars[8] = AddStaticVehicle(598,2256.0435,2478.6763,10.5695,180.5374,0,1); // LVPD Car 9
    lvpdcars[9] = AddStaticVehicle(598,2260.5229,2478.7485,10.5643,179.6844,0,1); // LVPD Car 10
    lvpdcars[10] = AddStaticVehicle(598,2268.9783,2478.0317,10.5650,180.3522,0,1); // LVPD Car 11
    lvpdcars[11] = AddStaticVehicle(598,2273.4512,2478.5891,10.5682,180.3985,0,1); // LVPD Car 12
    lvpdcars[12] = AddStaticVehicle(598,2278.0837,2478.7112,10.5632,178.8650,0,1); // LVPD Car 13
    lvpdcars[13] = AddStaticVehicle(598,2282.3738,2478.7454,10.5671,179.3634,0,1); // LVPD Car 14
    lvpdcars[14] = AddStaticVehicle(523,2282.2478,2460.1243,10.3918,182.6845,0,0); // LVPD HPV 1
    lvpdcars[15] = AddStaticVehicle(523,2278.0107,2460.1504,10.3916,178.2257,0,0); // LVPD HPV 2
    lvpdcars[16] = AddStaticVehicle(523,2273.6536,2460.0452,10.3917,180.3598,0,0); // LVPD HPV 3
    lvpdcars[17] = AddStaticVehicle(523,2268.9221,2460.1045,10.3899,180.0112,0,0); // LVPD HPV 4
    lvpdcars[18] = AddStaticVehicle(523,2260.5288,2460.1094,10.3909,180.0569,0,0); // LVPD HPV 5
    lvpdcars[19] = AddStaticVehicle(523,2256.5098,2460.2119,10.3898,179.0694,0,0); // LVPD HPV 6
    lvpdcars[20] = AddStaticVehicle(523,2252.0544,2460.2742,10.3911,181.3237,0,0); // LVPD HPV 7
    lvpdcars[21] = AddStaticVehicle(411,2285.5735,2472.7246,3.0005,358.9577,0,0); // LVPD Infernus 1
    lvpdcars[22] = AddStaticVehicle(411,2281.5237,2472.8655,3.0005,1.0902,0,0); // LVPD Infernus 2
    lvpdcars[23] = AddStaticVehicle(411,2276.8191,2472.7961,3.0005,358.2734,0,0); // LVPD Infernus 3
    lvpdcars[24] = AddStaticVehicle(411,2272.4866,2472.9231,3.0005,359.7260,0,0); // LVPD Infernus 4
    lvpdcars[25] = AddStaticVehicle(411,2267.9727,2472.7004,3.0007,358.8069,0,0); // LVPD Infernus 5
    lvpdcars[26] = AddStaticVehicle(411,2263.7744,2472.9917,3.0005,359.8727,0,0); // LVPD Infernus 6
    lvpdcars[27] = AddStaticVehicle(415,2238.7615,2437.3538,3.0452,271.0197,0,0); // LVPD Cheetah 1
    lvpdcars[28] = AddStaticVehicle(415,2238.8198,2442.1284,3.0445,269.6147,0,0); // LVPD Cheetah 2
    lvpdcars[29] = AddStaticVehicle(415,2238.5229,2447.0662,3.0440,268.4031,0,0); // LVPD Cheetah 3
    lvpdcars[30] = AddStaticVehicle(415,2238.8330,2451.7603,3.0449,269.8962,0,0); // LVPD Cheetah 4
    lvpdcars[31] = AddStaticVehicle(415,2238.9536,2456.7815,3.0445,268.3377,0,0); // LVPD Cheetah 5
    lvpdcars[32] = AddStaticVehicle(415,2238.7173,2461.4580,3.0441,269.4460,0,0); // LVPD Cheetah 6
    lvpdcars[33] = AddStaticVehicle(415,2239.0168,2466.1628,3.0451,269.2847,0,0); // LVPD Cheetah 7
    lvpdcars[34] = AddStaticVehicle(415,2238.8088,2470.9700,3.0452,269.3702,0,0); // LVPD Cheetah 8
    lvpdcars[35] = AddStaticVehicle(415,2238.5886,2475.8401,3.0438,269.1823,0,0); // LVPD Cheetah 9
    lvpdcars[36] = AddStaticVehicle(451,2296.3899,2464.2849,2.9800,271.0831,0,0); // LVPD Turismo 1
    lvpdcars[37] = AddStaticVehicle(451,2296.3513,2460.0796,2.9805,269.1188,0,0); // LVPD Turismo 2
    lvpdcars[38] = AddStaticVehicle(451,2296.3137,2455.8257,2.9797,271.9124,0,0); // LVPD Turismo 3
    lvpdcars[39] = AddStaticVehicle(451,2296.4063,2451.5376,2.9797,269.4931,0,0); // LVPD Turismo 4
    lvpdcars[40] = AddStaticVehicle(490,2307.6912,2429.3237,3.4015,357.3235,0,0); // LVPD FBI Rancher 1
    lvpdcars[41] = AddStaticVehicle(490,2303.7070,2429.3298,3.4016,359.0206,0,0); // LVPD FBi Rancher 2
    lvpdcars[42] = AddStaticVehicle(490,2298.8289,2429.3274,3.4013,358.9577,0,0); // LVPD FBi Rancher 3
    lvpdcars[43] = AddStaticVehicle(490,2290.3457,2429.2351,3.4019,358.1822,0,0); // LVPD FBi Rancher 4
    lvpdcars[44] = AddStaticVehicle(490,2286.0437,2429.1753,3.4009,0.6863,0,0); // LVPD FBi Rancher 5
    lvpdcars[45] = AddStaticVehicle(521,2276.9807,2431.2544,2.8454,1.4145,0,0); // LVPD BF-400 1
    lvpdcars[46] = AddStaticVehicle(521,2272.5205,2431.2600,2.8378,357.4972,0,0); // LVPD BF-400 2
    lvpdcars[47] = AddStaticVehicle(521,2268.5271,2431.3723,2.8439,353.8526,0,0); // LVPD BF-400 3
    lvpdcars[48] = AddStaticVehicle(521,2264.0146,2431.2410,2.8429,356.2775,0,0); // LVPD BF-400 4
    lvpdcars[49] = AddStaticVehicle(521,2259.3225,2430.9561,2.8439,355.2354,0,0); // LVPD BF-400 5
    lvpdcars[50] = AddStaticVehicle(521,2255.2153,2430.9988,2.8433,359.9341,0,0); // LVPD BF-400 6
    lvpdcars[51] = AddStaticVehicle(521,2250.5093,2430.7830,2.8454,1.7494,0,0); // LVPD BF-400 7
    lvpdcars[52] = AddStaticVehicle(521,2246.2861,2430.7195,2.8441,357.4387,0,0); // LVPD BF-400 8
    lvpdcars[53] = AddStaticVehicle(560,2314.6313,2500.4917,2.9780,88.7702,0,0); // LVPD Sultan 1
    lvpdcars[54] = AddStaticVehicle(560,2314.7095,2495.3069,2.9784,88.6313,0,0); // LVPD Sultan 2
    lvpdcars[55] = AddStaticVehicle(560,2314.6787,2490.1816,2.9788,88.8724,0,0); // LVPD Sultan 3
    lvpdcars[56] = AddStaticVehicle(560,2314.5999,2485.1248,2.9787,89.7541,0,0); // LVPD Sultan 4
    lvpdcars[57] = AddStaticVehicle(560,2314.6255,2480.1902,2.9784,88.3289,0,0); // LVPD Sultan 5
    lvpdcars[58] = AddStaticVehicle(560,2314.4236,2475.0874,2.9787,88.8199,0,0); // LVPD Sultan 6
    lvpdcars[59] = AddStaticVehicle(560,2314.4065,2470.1379,2.9784,90.5023,0,0); // LVPD Sultan 7
    lvpdcars[60] = AddStaticVehicle(560,2314.3860,2465.4263,2.9785,89.4986,0,0); // LVPD Sultan 8
    lvpdcars[61] = AddStaticVehicle(560,2314.2637,2460.2964,2.9784,91.3650,0,0); // LVPD Sultan 9
    lvpdcars[62] = AddStaticVehicle(560,2314.1409,2455.2937,2.9785,88.9470,0,0); // LVPD Sultan 10
    lvpdcars[63] = AddStaticVehicle(497,2343.9502,2478.8474,38.8604,357.9343,0,1); // LVPD Heli 1
    lvpdcars[64] = AddStaticVehicle(497,2271.1587,2472.5259,38.8610,355.2183,0,1); // LVPD Heli 2
    lvpdcars[65] = AddStaticVehicle(447,2295.7290,2478.8560,38.6994,356.4973,0,0); // LVPD SeaSparrow

    Spoiler anzeigen
    // ### Dillimore ###

    lspdcars[26] = AddStaticVehicle(599,613.8032,-601.6367,17.4171,271.0291,128,1); // Dillimore Rancher 1
    lspdcars[27] = AddStaticVehicle(599,612.7357,-597.1964,17.4190,271.1074,128,1); // Dillimore Rancher 2
    lspdcars[28] = AddStaticVehicle(596,623.1211,-609.1287,16.8034,295.0281,128,1); // Dillimore Car 1
    lspdcars[29] = AddStaticVehicle(596,621.8602,-605.1498,16.8736,296.0243,128,1); // Dillimore Car 2

    Spoiler anzeigen
    return 1;
    }


    So hab ich das jetzt


    Es gibt auch sonnige Wetter ID's, die das Leuchten zulassen.


    //E: UsePlayerPedAnims() ist aber die korrekte Funktion. Wo hast Du diese eingebaut? Unter OnGameModeInit()?



    public OnGameModeInit()
    {
    SetWeather(22);


    UsePlayerPedAnims();


    Da hab ich es


    //edit:


    Wie bekomm ich arsu, ob ein Textfeld leer abgeschickt wurde? (Google spuckt nix aus)

    Wie kann man die Vehicle DL hoch stellen?



    public OnVehicleSpawn(vehicleid)
    {
    if(vehicleid == 21) {
    SetVehicleHealth(vehicleid, 5000.0);
    }
    if(vehicleid == 22) {
    SetVehicleHealth(vehicleid, 5000.0);
    }
    return 1;
    }


    funktioniert nicht ;(

    Hallo!


    mein Script buggt iwi rum ;(


    Das ist die Fehlermeldung:


    Code
    C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(572) : error 006: must be assigned to an array
    C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(573) : error 006: must be assigned to an array
    C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(574) : error 006: must be assigned to an array
    C:\Users\...\Desktop\SAMP Server\gamemodes\GameMode.pwn(575) : error 006: must be assigned to an array
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    4 Errors.


    und das ist die Funkton dazu:



    stock SpielerLaden(playerid) {


    new Spieler[64];
    new sName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sName, sizeof(sName));
    format(Spieler, sizeof(Spieler), "Accounts/%s.txt", sName);


    if(dini_Exists(Spieler)) {
    sSpieler[playerid][AdminLevel] = dini_Get(Spieler, "AdminLevel");
    sSpieler[playerid][Level] = dini_Get(Spieler, "Level");
    sSpieler[playerid][Fraktion] = dini_Get(Spieler, "Fraktion");
    sSpieler[playerid][Team] = dini_Get(Spieler, "Team");
    SetPlayerScore(playerid, sSpieler[playerid][Level]);
    }


    return 1;
    }



    kannjemand helfen?? ;(