Ja, Meister, was hast du für ein Autosystem? D:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!IsPlayerInFrac(playerid,24))
{
new newcar=GetPlayerVehicle(playerid);
for(new pv = 0; pv < sizeof(oAmtVehs); pv++)
{
if(newcar == oAmtVehs[pv])
{
SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel!");
CreateBox(playerid,"INFO","Du besitzt keine Schlüssel!");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z);
}
}
}
return 1;
}
oder
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(!IsPlayerInFrac(playerid,24))
{
new newcar=GetPlayerVehicle(playerid);
for(new pv = 0; pv < sizeof(oAmtVehs); pv++)
{
if(newcar == oAmtVehs[pv])
{
SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel!");
CreateBox(playerid,"INFO","Du besitzt keine Schlüssel!");
RemovePlayerFromVehicle(playerid);
}
}
}
}
return 1;
}