also das ganze passt ja soweit, die schleife soll aber dafür sorgen das die momentanen copcars bei dennen
der Motor läuft abschalten. Mehr soll auch nicht passieren.
Beiträge von Entire-Reallife
-
-
Code
new VID = GetPlayerVehicleID(playerid); for(new i = 0; i < MAX_VEHICLES; i++) { if(IsACopCar(VID)) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(VID, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(VID, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); } }
Ich versteh nicht warum das so nicht funktioniert ?
-
Guten Abend,
Es geht um folgendes ich hacke die cars und möchte beim hacken das die Cars die gerade fahren also der Motor an sind
ebenfalls abgeschalten werden. Schaut euch mal die Schleife LSPDCars an.Code
Alles anzeigenif(strcmp("/hackcars", cmd, true) == 0) { if(IsPlayerConnected(playerid)) { if(IsPlayerInRangeOfPoint(playerid,3.0,1604.9648,-1641.4231,13.7188)) { if(LapTob[playerid] == 1 && UniversalKabel[playerid] == 1 && PlayerInfo[playerid][pDienstmarke] == 1) { if(PoliceCarStatus == 0) { SetTimerEx("HackPoliceCars",285000,0,"i",playerid); SendClientMessageToAll(COLOR_YELLOW,"Achtung: Die Freiheitskämpfer haben gerade den Polizeifuhrpark still gelegt"); SetPlayerCriminal(playerid, 255, "Einbruch in das SAPD System"); PlayerInfo[giveplayerid][pWantedLevel] += 2; PoliceCarStatus = 1; new VID = GetPlayerVehicleID(playerid); for(new i = 0; i < MAX_VEHICLES; i++) { if(IsACopCar(VID)) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(VID, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(VID, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective); } } } else { SendClientMessage(playerid,COLOR_ERRORTEXT,"Die Polizei Fahrzeuge sind derzeit schon still gelegt."); return 1; } } else { SendClientMessage(playerid,COLOR_ERRORTEXT,"Du hast nicht die dafür gebrauchten Utensilien"); return 1; } } else { SendClientMessage(playerid,COLOR_ERRORTEXT,"Du bist nicht am Verteilerkasten des SAPD´s."); return 1; } } return 1; }
-
Vielen Dank funktioniert nun
-
Naja funkt doch nicht ganz, ich kann bei jeden pickup /takedienstmarke machen und bekomme sie dann auch.
es soll aber nur bei spielern gehen die cop sind.Code
Alles anzeigenBefehl if(strcmp("/takedienstmarke", cmd, true) == 0) { if(PlayerInfo[playerid][pLeader] != 21 && PlayerInfo[playerid][pMember] != 21) return SendClientMessage(playerid,COLOR_ERRORTEXT,"Du bist kein Mitglied der Freiheitskämpfer und kannst diesen Befehl nicht nutzen."); if(PlayerInfo[playerid][pDienstmarke] != 0) return SendClientMessage(playerid,-1,"Du trägst bereits eine Dienstmarke"); for(new i = 0; i < sizeof(TodPickup); i++) { if(TodPickup[i][TodErstellt] == 0) continue; if(!IsPlayerInRangeOfPoint(playerid,3.0,TodPickup[i][TodPickupX],TodPickup[i][TodPickupY],TodPickup[i][TodPickupZ])) continue; SendClientMessage(playerid,COLOR_YELLOW,"Du hast die Dienstmarke eines Officers erfolgreich aufgehoben"); PlayerInfo[playerid][pDienstmarke] = 1; return 1; } return 1; } USer stock TAddPickup(playerid, World, pzeit, ersteller[]) { new string[126],Float:x, Float:y, Float:z; GetPlayerPos(playerid,x,y,z); for(new i = 0; i < sizeof(TodPickup); i++) { if(TodPickup[i][TodErstellt] == 0) { format(string, sizeof(string), "†\n%s", ersteller); TodLabelID[i] = Create3DTextLabel(string, 0xB4B5B7BB, x, y, z, 20, World); TodPickup[i][TodPickupX] = x; TodPickup[i][TodPickupY] = y; TodPickup[i][TodPickupZ] = z; TodPickup[i][TodErstellt] = 1; strmid(TodPickup[i][TodName], ersteller, 0, strlen(ersteller), 255); TodPickup[i][TodPickupID] = CreatePickup(1254, 1, x, y, z, World); TodPickup[i][TodZeit] = pzeit; break; } } } Cops stock TAddPickupCop(playerid, World, pzeit, ersteller[]) { new string[126],Float:x, Float:y, Float:z; GetPlayerPos(playerid,x,y,z); for(new i = 0; i < sizeof(TodPickup); i++) { if(TodPickup[i][TodErstellt] == 0) { format(string, sizeof(string), "†\n%s\n/takedienstmarke", ersteller); TodLabelID[i] = Create3DTextLabel(string, 0xB4B5B7BB, x, y, z, 20, World); TodPickup[i][TodPickupX] = x; TodPickup[i][TodPickupY] = y; TodPickup[i][TodPickupZ] = z; TodPickup[i][TodErstellt] = 1; strmid(TodPickup[i][TodName], ersteller, 0, strlen(ersteller), 255); TodPickup[i][TodPickupID] = CreatePickup(1254, 1, x, y, z, World); TodPickup[i][TodZeit] = pzeit; TodPickup[i][TodCop] = 1; break; } } } OnPlayerDeath if(PlayerInfo[playerid][pTeam] != 8 || !IsACop(playerid)) { TAddPickup(playerid, GetPlayerVirtualWorld(playerid), 30, sendername); } if(IsACop(playerid)) { TAddPickupCop(playerid, GetPlayerVirtualWorld(playerid), 30, sendername); }
-
-
Guten Abend,
ich steh grad irgendwie auf dem Schlauch und weiß nicht weiter.
Kurz um was es geht: Copstirbt dann wird ein Pickup mit label erstelltC
Alles anzeigenstock TAddPickupCop(playerid, World, pzeit, ersteller[]) { new string[126],Float:x, Float:y, Float:z; GetPlayerPos(playerid,x,y,z); for(new i = 0; i < sizeof(TodPickup); i++) { if(TodPickup[i][TodErstellt] == 0) { format(string, sizeof(string), "†\n%s\n/takedienstmarke", ersteller); TodLabelID[i] = Create3DTextLabel(string, 0xB4B5B7BB, x, y, z, 20, World); TodPickup[i][TodPickupX] = x; TodPickup[i][TodPickupY] = y; TodPickup[i][TodPickupZ] = z; TodPickup[i][TodErstellt] = 1; strmid(TodPickup[i][TodName], ersteller, 0, strlen(ersteller), 255); TodPickup[i][TodPickupID] = CreatePickup(1254, 1, x, y, z, World); TodPickup[i][TodZeit] = pzeit; TodPickup[i][TodCop] = 1; break; } } }
so meine Frage ist nun wie muss ich die Positon von dem Pickup Abfragen und kann gleichzeitig auch wissen ob der jenige Cop ist.C
Alles anzeigenif(strcmp("/takedienstmarke", cmd, true) == 0) { if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21) { if(PlayerInfo[playerid][pDienstmarke] == 0) { if(IsPlayerInRangeOfPoint(playerid,3.0,TodPickup[?][TodPickupX],TodPickup[?][TodPickupY],TodPickup[?][TodPickupZ])) { SendClientMessage(playerid,COLOR_YELLOW,"Du hast die Dienstmarke eines Officers erfolgreich aufgehoben"); PlayerInfo[playerid][pDienstmarke] = 1; return 1; } } } else { SendClientMessage(playerid,COLOR_ERRORTEXT,"Du bist kein Mitglied der Freiheitskämpfer und kannst diesen Befehl nicht nutzen."); return 1; } return 1; }
-
Guten Tag miteinander,
Jeder hat zu unserem Projekt seine eigene Meinung, natürlich kann man einiges besser machen.
Ich bin der Meinung das man mit der Zeit alles schaffen kann niemand ist von Grund auf Perfekt.
Jedoch ohne auf den Server zu connecten sollte man nicht gleich kritisieren das alles kopiert wird.
Weil RGN vieles gleich hat wie wir heißt das nicht das wir sie nach machen wollen wir sind einfach
diese Art von Gamemode gewohnt und spielen diese gerne.Gern können sich Grafikdesigner bei mir melden damit man über ein WBB 4 Forum Design sprechen kann.
Mit freundlichen Grüßen
Revolution - Roleplay ( JasoN.DINO ) -
C
Alles anzeigen[22:36:04] [join] BlaBla has joined the server (IP) [22:36:14] Im Login vor PlayerCarConnect [22:36:14] Im Login nach PlayerCarConnect [22:36:14] Nach SpawnPlayer [22:36:14] BlaBla hat sich eingeloggt. [ID: 7] [22:36:15] Starte PlayerCarConnect für 7 (MySQL = 1) [22:36:15] h: 0 [22:36:15] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0' [22:36:15] rows: 1 [22:36:15] Starte Laden der Daten... [22:36:15] Laden der Daten beendet. [22:36:15] Result frei. [22:36:15] Fahrzeug Information: Beginnen zu Spawnen. [22:36:15] CreateTunedCar: Typ: 10 [22:36:15] CreateTunedCar: Kaufliste0: 500 [22:36:15] CreateTunedCar: Kaufliste10: 542 [22:36:15] Connected: 0 [22:36:15] Fahrzeugspeicherung: End Spawn (-1). [22:36:15] Durch. [22:36:15] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion. [22:36:15] [debug] Run time error 7: "Stack underflow" [22:36:15] [debug] Stack pointer (STK) is 0x93347C, stack top (STP) is 0x933450 [22:36:15] [debug] AMX backtrace: [22:36:15] [debug] #0 00000000 in public PlayerCarConnect () from revolution.amx
@Jeffry
schau mal Connected gibt den Wert : 0 aus. Aber ich connecte doch mit ID 7 -
C
Alles anzeigen[21:41:48] [join] Blabla has joined the server () [21:42:00] Im Login vor PlayerCarConnect [21:42:00] Im Login nach PlayerCarConnect [21:42:00] Nach SpawnPlayer [21:42:00] Blabla hat sich eingeloggt. [ID: 7] [21:42:01] Starte PlayerCarConnect für 7 (MySQL = 1) [21:42:01] h: 0 [21:42:01] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0' [21:42:01] rows: 1 [21:42:01] Starte Laden der Daten... [21:42:01] Laden der Daten beendet. [21:42:01] Result frei. [21:42:01] Fahrzeug Information: Beginnen zu Spawnen. [21:42:01] CreateTunedCar: Typ: 10 [21:42:01] CreateTunedCar: Kaufliste0: 500 [21:42:01] CreateTunedCar: Kaufliste10: 542 [21:42:01] Fahrzeugspeicherung: End Spawn (-1). [21:42:01] Durch. [21:42:01] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion. [21:42:01] [debug] Run time error 7: "Stack underflow" [21:42:01] [debug] Stack pointer (STK) is 0x933444, stack top (STP) is 0x933418 [21:42:01] [debug] AMX backtrace: [21:42:01] [debug] #0 00000000 in public PlayerCarConnect () from revolution.amx
Da stehen nun alle prints drin nun ist zusätzlich ein debug error aufgetreten
@Jeffry -
@Jeffry
Ich habe die prints mit eingefügt und das kamm bei rauß:C
Alles anzeigen[19:55:34] Starte PlayerCarConnect für 7 (MySQL = 1) [19:55:34] h: 0 [19:55:34] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0' [19:55:34] rows: 0 [19:55:34] Result frei. [19:55:34] Durch. [19:55:34] h: 1 [19:55:34] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR1' [19:55:34] rows: 0 [19:55:34] Result frei. [19:55:34] Durch. [19:55:34] h: 2 [19:55:34] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR2' [19:55:34] rows: 0 [19:55:34] Result frei. [19:55:34] Durch. [19:55:34] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion. [19:56:01] CreateTunedCar: Typ: 10 [19:56:01] CreateTunedCar: Kaufliste0: 500 [19:56:01] CreateTunedCar: Kaufliste10: 542 [19:56:01] Model: 542
Problem 1: Kaufliste0: zeigt die Vehicleid 500 an. (Ich habe mir jedoch ein Clover gekauft mit der id 542.)
Problem 2: Er sucht erst nach 111AutoNR0 danach 111AutoNr1 und dann 111AutoNR2. In der MySQL Datenbank ist mein Auto mit 111AutoNR0 beschrieben
also kann das auch nicht stimmen. -
So mal ganz kurz ich habe nun bisschen ausprobiert,
Ich habe nun statt SetTimerEx("PlayerCarConnect", 100, false, "d", playerid);PlayerCarConnect(playerid);
So nun schaltet der Server 1. nicht ab und 2. kann ich mich einloggen und ich Spawne.
Nun ladet das Auto jedoch nicht steht aber in der MySQL Datenbank. -
Ja da funktioniert alles ohne Probleme
-
Führt nichts davon zur Problembehebung, Ich spawn zwar weil wir ja den public über ein Timer aufrufen aber laden tut mein Auto nicht.
Hier nochmal paar publics:C
Alles anzeigenif(strcmp("/buycar", cmd, true) == 0) { if(Spectating[playerid] != -1) { if(Carlist[playerid][CarKey[playerid]][Typ] == -1) { new preis = Kaufliste[Spectating[playerid]][Preis]; new autohaus = Kaufliste[Spectating[playerid]][Autohaus]; if(PlayerInfo[playerid][pKreditkarte] == 1 && PlayerInfo[playerid][pKreditkartebenutzen] == 1) { if(PlayerInfo[playerid][pBank] >= preis) { PlayerInfo[playerid][pBank] -= preis; SendClientMessage(playerid,COLOR_YELLOW,"Du hast erfolgreich mit deiner Kreditkarte bezahlt, der Betrag wurde von deinem Konto abgebucht."); } else { SendClientMessage(playerid,COLOR_ERRORTEXT,"Du hast nicht genug Geld auf deinem Konto."); return 1; } } else { if(preis <= PlayerInfo[playerid][pCash]) { GivePlayerMoneys(playerid, - preis); } else { SendClientMessage(playerid,COLOR_ERRORTEXT,"Du hast nicht genug Geld auf der Hand!"); return 1; } } Carlist[playerid][CarKey[playerid]][Typ] = Spectating[playerid]; Carlist[playerid][CarKey[playerid]][pos_x] = Autospawns[autohaus][pos_x]; Carlist[playerid][CarKey[playerid]][pos_y] = Autospawns[autohaus][pos_y]; Carlist[playerid][CarKey[playerid]][pos_z] = Autospawns[autohaus][pos_z]; Carlist[playerid][CarKey[playerid]][z_angle] = Autospawns[autohaus][z_angle]; Carlist[playerid][CarKey[playerid]][SpawnSaveX] = Autospawns[autohaus][pos_x]; Carlist[playerid][CarKey[playerid]][SpawnSaveY] = Autospawns[autohaus][pos_y]; Carlist[playerid][CarKey[playerid]][SpawnSaveZ] = Autospawns[autohaus][pos_z]; Carlist[playerid][CarKey[playerid]][SpawnSaveRot] = Autospawns[autohaus][z_angle]; Carlist[playerid][CarKey[playerid]][Status] = 0; Carlist[playerid][CarKey[playerid]][Lock] = 0; Carlist[playerid][CarKey[playerid]][TankVolumen] = 100; Carlist[playerid][CarKey[playerid]][Carid] = CreateTunedCar(playerid, CarKey[playerid]); Carlist[playerid][CarKey[playerid]][Meter] = 0; Gas[Carlist[playerid][CarKey[playerid]][Carid]] = Carlist[playerid][CarKey[playerid]][TankVolumen]; createcarupdate(playerid,CarKey[playerid],PlayerInfo[playerid][pSQLID]); SetPlayerCheckpoint(playerid,Carlist[playerid][CarKey[playerid]][pos_x],Carlist[playerid][CarKey[playerid]][pos_y],Carlist[playerid][CarKey[playerid]][pos_z],10.0); ForAllPlayers(i){ if(IsPlayerConnected(i)){ SetVehicleParamsForPlayer(Kaufliste[Spectating[playerid]][Carid], i, 0, 0); }} TogglePlayerControllable(playerid,1); RemovePlayerFromVehicle(playerid); format(string, sizeof(string), "Du hast dir erfolgreich für %s$ ein/einen %s gekauft!",GetPoint(preis),Kaufliste[Carlist[playerid][CarKey[playerid]][Typ]][Name]); SendClientMessage(playerid, COLOR_RED, string); SendClientMessage(playerid, COLOR_GREEN, "Wenn du dein Fahrzeug zerstörst, gib /fixcar ein."); SendClientMessage(playerid, COLOR_GREEN, "Mit /carlock kannst du dein Fahrzeug für andere Leute freigeben oder abschließen."); SendClientMessage(playerid, COLOR_GREEN, "Mehr Befehle kannst du unter /carhelp sehen."); SendClientMessage(playerid, COLOR_YELLOW, "Dein Auto steht am Ausgabepunkt(Roter Marker) bereit! Viel Spaß beim Fahren!"); if(Kaufliste[Spectating[playerid]][Autohaus] == 2) { BizInfo[14][bTill] += (preis/100)*19; } Spectating[playerid] = -1; } else { SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besitzt bereits ein Auto auf dem ausgewählten Schlüssel!"); } } else { SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besichtigst kein Auto !"); } return 1; } public PlayerCarConnect(playerid) { printf("Starte PlayerCarConnect für %d (MySQL = %d)", playerid, SaveServerMySQL); if(IsPlayerNPC(playerid)) { printf("NPC"); return 1; } new string[128], playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); for(new h = 0; h < MaxVeh[playerid]; h++) { printf("h: %d", h); if(SaveServerMySQL==0) { format(string, sizeof(string), "cars/%dAutoNR%d.ini", PlayerInfo[playerid][pSQLID], h); if(fexist(string)) { new data[256]; data = dini_Get(string,"AH_Typ"); Carlist[playerid][h][Typ] = strval( data ); data = dini_Get(string,"AH_X"); Carlist[playerid][h][pos_x] = floatstr( data ); data = dini_Get(string,"AH_Y"); Carlist[playerid][h][pos_y] = floatstr( data ); data = dini_Get(string,"AH_Z"); Carlist[playerid][h][pos_z] = floatstr( data ); data = dini_Get(string,"AH_Rot"); Carlist[playerid][h][z_angle] = floatstr( data ); data = dini_Get(string,"AH_Status"); Carlist[playerid][h][Status] = strval( data ); data = dini_Get(string,"AH_Lock"); Carlist[playerid][h][Lock] = strval( data ); data = dini_Get(string,"AH_Paintjob"); Carlist[playerid][h][Paintjob] = strval( data ); data = dini_Get(string,"AH_Farbe1"); Carlist[playerid][h][Farbe1] = strval( data ); data = dini_Get(string,"AH_Farbe2"); Carlist[playerid][h][Farbe2] = strval( data ); data = dini_Get(string,"AH_mod1"); Carlist[playerid][h][mod1] = strval( data ); data = dini_Get(string,"AH_mod2"); Carlist[playerid][h][mod2] = strval( data ); data = dini_Get(string,"AH_mod3"); Carlist[playerid][h][mod3] = strval( data ); data = dini_Get(string,"AH_mod4"); Carlist[playerid][h][mod4] = strval( data ); data = dini_Get(string,"AH_mod5"); Carlist[playerid][h][mod5] = strval( data ); data = dini_Get(string,"AH_mod6"); Carlist[playerid][h][mod6] = strval( data ); data = dini_Get(string,"AH_mod7"); Carlist[playerid][h][mod7] = strval( data ); data = dini_Get(string,"AH_mod8"); Carlist[playerid][h][mod8] = strval( data ); data = dini_Get(string,"AH_mod9"); Carlist[playerid][h][mod9] = strval( data ); data = dini_Get(string,"AH_mod10"); Carlist[playerid][h][mod10] = strval( data ); data = dini_Get(string,"AH_mod11"); Carlist[playerid][h][mod11] = strval( data ); data = dini_Get(string,"AH_mod12"); Carlist[playerid][h][mod12] = strval( data ); data = dini_Get(string,"AH_mod13"); Carlist[playerid][h][mod13] = strval( data ); data = dini_Get(string,"AH_mod14"); Carlist[playerid][h][mod14] = strval( data ); data = dini_Get(string,"AH_mod15"); Carlist[playerid][h][mod15] = strval( data ); data = dini_Get(string,"AH_mod16"); Carlist[playerid][h][mod16] = strval( data ); data = dini_Get(string,"AH_mod17"); Carlist[playerid][h][mod17] = strval( data ); data = dini_Get(string,"AH_SpawnSaveX"); Carlist[playerid][h][SpawnSaveX] = floatstr( data ); data = dini_Get(string,"AH_SpawnSaveY"); Carlist[playerid][h][SpawnSaveY] = floatstr( data ); data = dini_Get(string,"AH_SpawnSaveZ"); Carlist[playerid][h][SpawnSaveZ] = floatstr( data ); data = dini_Get(string,"AH_SpawnSaveRot"); Carlist[playerid][h][SpawnSaveRot] = floatstr( data ); data = dini_Get(string,"AH_TankVolumen"); Carlist[playerid][h][TankVolumen] = strval( data ); data = dini_Get(string,"AH_RepairTime"); Carlist[playerid][h][RepairTime] = strval(data); data = dini_Get(string,"AH_Versicherung"); Carlist[playerid][h][Versicherung] = strval(data); data = dini_Get(string,"AH_StandTime"); Carlist[playerid][h][StandTime] = strval(data); data = dini_Get(string,"AH_Meter"); Carlist[playerid][h][Meter] = strval(data); } } else { format(string, sizeof(string),"SELECT * FROM `usercars` WHERE `Name` = '%dAutoNR%d'",PlayerInfo[playerid][pSQLID], h); printf("string = %s", string); self_mysql_queryEx(string); mysql_store_result(MySQLConnection); printf("rows: %d", mysql_num_rows(MySQLConnection)); if(mysql_num_rows(MySQLConnection) != 0) { printf("Starte Laden der Daten..."); mysql_fetch_row_format(string); new val[ 256 ]; self_mysql_get_field("AH_Typ", val); Carlist[playerid][h][Typ] = strval( val ); self_mysql_get_field("AH_X", val); Carlist[playerid][h][pos_x] = floatstr( val ); self_mysql_get_field("AH_Y", val); Carlist[playerid][h][pos_y] = floatstr( val ); self_mysql_get_field("AH_Z", val); Carlist[playerid][h][pos_z] = floatstr( val ); self_mysql_get_field("AH_Rot", val); Carlist[playerid][h][z_angle] = floatstr( val ); self_mysql_get_field("AH_Status", val); Carlist[playerid][h][Status] = strval( val ); self_mysql_get_field("AH_Lock", val); Carlist[playerid][h][Lock] = strval( val ); self_mysql_get_field("AH_Paintjob", val); Carlist[playerid][h][Paintjob] = strval( val ); self_mysql_get_field("AH_Farbe1", val); Carlist[playerid][h][Farbe1] = strval( val ); self_mysql_get_field("AH_Farbe2", val); Carlist[playerid][h][Farbe2] = strval( val ); self_mysql_get_field("AH_mod1", val); Carlist[playerid][h][mod1] = strval( val ); self_mysql_get_field("AH_mod2", val); Carlist[playerid][h][mod2] = strval( val ); self_mysql_get_field("AH_mod3", val); Carlist[playerid][h][mod3] = strval( val ); self_mysql_get_field("AH_mod4", val); Carlist[playerid][h][mod4] = strval( val ); self_mysql_get_field("AH_mod5", val); Carlist[playerid][h][mod5] = strval( val ); self_mysql_get_field("AH_mod6", val); Carlist[playerid][h][mod6] = strval( val ); self_mysql_get_field("AH_mod7", val); Carlist[playerid][h][mod7] = strval( val ); self_mysql_get_field("AH_mod8", val); Carlist[playerid][h][mod8] = strval( val ); self_mysql_get_field("AH_mod9", val); Carlist[playerid][h][mod9] = strval( val ); self_mysql_get_field("AH_mod10", val); Carlist[playerid][h][mod10] = strval( val ); self_mysql_get_field("AH_mod11", val); Carlist[playerid][h][mod11] = strval( val ); self_mysql_get_field("AH_mod12", val); Carlist[playerid][h][mod12] = strval( val ); self_mysql_get_field("AH_mod13", val); Carlist[playerid][h][mod13] = strval( val ); self_mysql_get_field("AH_mod14", val); Carlist[playerid][h][mod14] = strval( val ); self_mysql_get_field("AH_mod15", val); Carlist[playerid][h][mod15] = strval( val ); self_mysql_get_field("AH_mod16", val); Carlist[playerid][h][mod16] = strval( val ); self_mysql_get_field("AH_mod17", val); Carlist[playerid][h][mod17] = strval( val ); self_mysql_get_field("AH_SpawnSaveX", val); Carlist[playerid][h][SpawnSaveX] = floatstr( val ); self_mysql_get_field("AH_SpawnSaveY", val); Carlist[playerid][h][SpawnSaveY] = floatstr( val ); self_mysql_get_field("AH_SpawnSaveZ", val); Carlist[playerid][h][SpawnSaveZ] = floatstr( val ); self_mysql_get_field("AH_SpawnSaveRot", val); Carlist[playerid][h][SpawnSaveRot] = floatstr( val ); self_mysql_get_field("AH_TankVolumen", val); Carlist[playerid][h][TankVolumen] = strval( val ); self_mysql_get_field("AH_RepairTime", val); Carlist[playerid][h][RepairTime] = strval( val ); self_mysql_get_field("AH_Versicherung", val); Carlist[playerid][h][Versicherung] = strval( val ); self_mysql_get_field("AH_StandTime", val); Carlist[playerid][h][StandTime] = strval( val ); self_mysql_get_field("AH_Meter", val); Carlist[playerid][h][Meter] = strval( val ); printf("Laden der Daten beendet."); } mysql_free_result(MySQLConnection); printf("Result frei."); } if(Carlist[playerid][h][Typ] != -1 && Carlist[playerid][h][Status] == 0) { printf("Fahrzeugspeicherung: Beginning Spawn."); Carlist[playerid][h][Carid] = CreateTunedCar(playerid, h); printf("Fahrzeugspeicherung: End Spawn (%d).", Carlist[playerid][h][Carid]); } printf("Durch."); } printf("Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion."); return 1; } forward createcarupdate(playerid,chid,psqqlid); public createcarupdate(playerid,chid,psqqlid) { new var[2000],formi[50],formi2[200],formi3[200],formi4[200],formi5[200]; format(formi2,200,"`AH_SpawnSaveX`, `AH_SpawnSaveY`, `AH_SpawnSaveZ`, `AH_SpawnSaveRot`, `AH_TankVolumen`, `AH_RepairTime`, `AH_Versicherung`, `AH_StandTime`, `AH_Meter`"); format(formi3,200,"`AH_mod5`, `AH_mod6`, `AH_mod7`, `AH_mod8`, `AH_mod9`, `AH_mod10`, `AH_mod11`, `AH_mod12`, `AH_mod13`, `AH_mod14`, `AH_mod15`, `AH_mod16`, `AH_mod17`"); format(formi4,200,"'%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d'", Carlist[playerid][chid][mod5],Carlist[playerid][chid][mod6],Carlist[playerid][chid][mod7],Carlist[playerid][chid][mod8],Carlist[playerid][chid][mod9],Carlist[playerid][chid][mod10],Carlist[playerid][chid][mod11],Carlist[playerid][chid][mod12],Carlist[playerid][chid][mod13], Carlist[playerid][chid][mod14],Carlist[playerid][chid][mod15],Carlist[playerid][chid][mod16],Carlist[playerid][chid][mod17]); format(formi5,200,"'%.1f', '%.1f', '%.1f', '%.1f', '%d', '%d', '%d', '%d', '%d'", Carlist[playerid][chid][SpawnSaveX],Carlist[playerid][chid][SpawnSaveY],Carlist[playerid][chid][SpawnSaveZ],Carlist[playerid][chid][SpawnSaveRot], Carlist[playerid][chid][TankVolumen],Carlist[playerid][chid][RepairTime],Carlist[playerid][chid][Versicherung],Carlist[playerid][chid][StandTime],Carlist[playerid][chid][Meter]); format(formi,50,"%iAutoNR%i",psqqlid,chid); format(var, sizeof(var), "INSERT INTO `usercars` (`Name`, `AH_Typ`, `AH_X`, `AH_Y`, `AH_Z`, `AH_Rot`, `AH_Status`, `AH_Lock`, `AH_Paintjob`, `AH_Farbe1`, `AH_Farbe2`, `AH_mod1`, `AH_mod2`, `AH_mod3`, `AH_mod4`, %s, %s) VALUES ('%s', '%d', '%.1f', '%.1f', '%.1f', '%.1f', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', %s, %s)", formi3,formi2,formi,Carlist[playerid][chid][Typ],Carlist[playerid][chid][pos_x],Carlist[playerid][chid][pos_y],Carlist[playerid][chid][pos_z],Carlist[playerid][chid][z_angle],Carlist[playerid][chid][Status],Carlist[playerid][chid][Lock],Carlist[playerid][chid][Paintjob], Carlist[playerid][chid][Farbe1],Carlist[playerid][chid][Farbe2],Carlist[playerid][chid][mod1],Carlist[playerid][chid][mod2],Carlist[playerid][chid][mod3],Carlist[playerid][chid][mod4],formi4,formi5); self_mysql_queryEx(var); } public PlayerCarUpdate(playerid) { if(IsPlayerNPC(playerid)) { return 1; } new string[256], playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); for(new h = 0; h < MaxVeh[playerid]; h++) { if(SaveServerMySQL==0) { format(string, sizeof(string), "cars/%dAutoNR%d.ini", PlayerInfo[playerid][pSQLID], h); new File: CarFile = fopen(string, io_write); if (CarFile) { new var[256]; format(var, 256, "AH_Typ=%d\n", Carlist[playerid][h][Typ]); fwrite(CarFile, var); format(var, 256, "AH_X=%.1f\n", Carlist[playerid][h][pos_x]); fwrite(CarFile, var); format(var, 256, "AH_Y=%.1f\n", Carlist[playerid][h][pos_y]); fwrite(CarFile, var); format(var, 256, "AH_Z=%.1f\n", Carlist[playerid][h][pos_z]); fwrite(CarFile, var); format(var, 256, "AH_Rot=%.1f\n", Carlist[playerid][h][z_angle]); fwrite(CarFile, var); format(var, 256, "AH_Status=%d\n", Carlist[playerid][h][Status]); fwrite(CarFile, var); format(var, 256, "AH_Lock=%d\n", Carlist[playerid][h][Lock]); fwrite(CarFile, var); format(var, 256, "AH_Paintjob=%d\n", Carlist[playerid][h][Paintjob]); fwrite(CarFile, var); format(var, 256, "AH_Farbe1=%d\n", Carlist[playerid][h][Farbe1]); fwrite(CarFile, var); format(var, 256, "AH_Farbe2=%d\n", Carlist[playerid][h][Farbe2]); fwrite(CarFile, var); format(var, 256, "AH_mod1=%d\n", Carlist[playerid][h][mod1]); fwrite(CarFile, var); format(var, 256, "AH_mod2=%d\n", Carlist[playerid][h][mod2]); fwrite(CarFile, var); format(var, 256, "AH_mod3=%d\n", Carlist[playerid][h][mod3]); fwrite(CarFile, var); format(var, 256, "AH_mod4=%d\n", Carlist[playerid][h][mod4]); fwrite(CarFile, var); format(var, 256, "AH_mod5=%d\n", Carlist[playerid][h][mod5]); fwrite(CarFile, var); format(var, 256, "AH_mod6=%d\n", Carlist[playerid][h][mod6]); fwrite(CarFile, var); format(var, 256, "AH_mod7=%d\n", Carlist[playerid][h][mod7]); fwrite(CarFile, var); format(var, 256, "AH_mod8=%d\n", Carlist[playerid][h][mod8]); fwrite(CarFile, var); format(var, 256, "AH_mod9=%d\n", Carlist[playerid][h][mod9]); fwrite(CarFile, var); format(var, 256, "AH_mod10=%d\n", Carlist[playerid][h][mod10]); fwrite(CarFile, var); format(var, 256, "AH_mod11=%d\n", Carlist[playerid][h][mod11]); fwrite(CarFile, var); format(var, 256, "AH_mod12=%d\n", Carlist[playerid][h][mod12]); fwrite(CarFile, var); format(var, 256, "AH_mod13=%d\n", Carlist[playerid][h][mod13]); fwrite(CarFile, var); format(var, 256, "AH_mod14=%d\n", Carlist[playerid][h][mod14]); fwrite(CarFile, var); format(var, 256, "AH_mod15=%d\n", Carlist[playerid][h][mod15]); fwrite(CarFile, var); format(var, 256, "AH_mod16=%d\n", Carlist[playerid][h][mod16]); fwrite(CarFile, var); format(var, 256, "AH_mod17=%d\n", Carlist[playerid][h][mod17]); fwrite(CarFile, var); format(var, 256, "AH_SpawnSaveX=%.1f\n", Carlist[playerid][h][SpawnSaveX]); fwrite(CarFile, var); format(var, 256, "AH_SpawnSaveY=%.1f\n", Carlist[playerid][h][SpawnSaveY]); fwrite(CarFile, var); format(var, 256, "AH_SpawnSaveZ=%.1f\n", Carlist[playerid][h][SpawnSaveZ]); fwrite(CarFile, var); format(var, 256, "AH_SpawnSaveRot=%.1f\n", Carlist[playerid][h][SpawnSaveRot]); fwrite(CarFile, var); format(var, 256, "AH_TankVolumen=%d\n", Carlist[playerid][h][TankVolumen]); fwrite(CarFile, var); format(var, 256, "AH_RepairTime=%d\n", Carlist[playerid][h][RepairTime]); fwrite(CarFile, var); format(var, 256, "AH_Versicherung=%d\n", Carlist[playerid][h][Versicherung]); fwrite(CarFile, var); format(var, 256, "AH_StandTime=%d\n", Carlist[playerid][h][StandTime]); fwrite(CarFile, var); format(var, 256, "AH_Meter=%d\n", Carlist[playerid][h][Meter]); fwrite(CarFile, var); fclose(CarFile); } } else { if(Carlist[playerid][h][Typ]>=1) { new var[1000]; format(var, sizeof(var), "UPDATE `usercars` SET `AH_Typ`='%d', `AH_X`='%.1f', `AH_Y`='%.1f', `AH_Z`='%.1f', `AH_Rot`='%.1f', `AH_Status`='%d', `AH_Lock`='%d', `AH_Paintjob`='%d', `AH_Farbe1`='%d', `AH_Farbe2`='%d', `AH_mod1`='%d', `AH_mod2`='%d', `AH_mod3`='%d', `AH_mod4`='%d' WHERE `Name`='%dAutoNR%d'", Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob], Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],PlayerInfo[playerid][pSQLID],h); self_mysql_queryEx(var); format(var, sizeof(var), "UPDATE `usercars` SET `AH_mod5`='%d', AH_mod6`='%d', AH_mod7`='%d', `AH_mod8`='%d', `AH_mod9`='%d', `AH_mod10`='%d', `AH_mod11`='%d', `AH_mod12`='%d', `AH_mod13`='%d', `AH_mod14`='%d', `AH_mod15`='%d', `AH_mod16`='%d', `AH_mod17`='%d' WHERE `Name`='%dAutoNR%d'", Carlist[playerid][h][mod5],Carlist[playerid][h][mod6], Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13], Carlist[playerid][h][mod14],Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],PlayerInfo[playerid][pSQLID],h); self_mysql_queryEx(var); format(var, sizeof(var), "UPDATE `usercars` SET `AH_SpawnSaveX`='%.1f', `AH_SpawnSaveY`='%.1f', `AH_SpawnSaveZ`='%.1f', `AH_SpawnSaveRot`='%.1f', `AH_TankVolumen`='%d', `AH_RepairTime`='%d', `AH_Versicherung`='%d', `AH_StandTime`='%d', `AH_Meter`='%d' WHERE `Name`='%dAutoNR%d'", Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],Carlist[playerid][h][SpawnSaveRot], Carlist[playerid][h][TankVolumen],Carlist[playerid][h][RepairTime],Carlist[playerid][h][Versicherung],Carlist[playerid][h][StandTime],Carlist[playerid][h][Meter],PlayerInfo[playerid][pSQLID], h); self_mysql_queryEx(var); } } } return 1; }
-
C
Alles anzeigenenum ahModell { Name[128], Autohaus, Modelid, Carid, Preis, Reparatur, Float:pos_x, Float:pos_y, Float:pos_z, Float:z_angle, }; new Kaufliste[76][ahModell] = { {"Mesa",0,500,-1,400000,16000,783.0,-1335.0,13.2,121.1}, {"Feltzer",0,533,-1,300000,6000,783.0,-1340.0,13.2,121.1}, {"Windsor",0,555,-1,150000,10000,783.0,-1345.0,13.2,121.1}, {"Blade",0,536,-1,290000,5000,783.0,-1350.0,13.2,121.1}, {"Remington",0,534,-1,350000,19000,783.0,-1355.0,13.2,121.1}, {"Savanna",0,567,-1,400000,19000,783.0,-1360.0,13.2,121.1}, {"Slamvan",0,535,-1,250000,5000,783.0,-1365.0,13.2,121.1}, {"Voodoo",0,412,-1,350000,9000,783.0,-1370.0,13.2,121.1}, {"Huntley",0,579,-1,750000,15000,783.0,-1375.0,13.2,121.1}, {"Stratum",0,561,-1,920000,20000,783.0,-1380.0,13.2,121.1}, {"Clover",0,542,-1,25000,13000,765.0,-1360.0,13.4,301.1}, {"Glendale",0,466,-1,15000,2000,765.0,-1365.0,13.4,301.1},//HIER NET {"Elegy",0,562,-1,900000,17000,765.0,-1370.0,13.4,301.1}, {"Patriot",0,470,-1,5000000,30000,765.0,-1375.0,13.4,301.1}, {"Glendale",0,604,-1,27000,5000,2136.3101,-1133.5740,25.4356,28.0000}, {"Fortune",0,526,-1,500200,15000,765.0,-1380.0,13.4,301.1}, {"Sultan",0,560,-1,15000000,30000,766.0,-1333.0,13.3,211.1}, {"Vincent",0,540,-1,50000,1000,756.0,-1333.0, 13.3,211.1}, {"Sunrise",0,550,-1,600000,10000,761.0,-1333.0,13.3,211.1}, {"Alpha",0,602,-1,900000,20000,751.0,-1333.0,13.3,211.1}, {"Banshee",0,429,-1,3000000,25000,746.0,-1333.0,13.3,211.1}, {"Blista Compact",1,496,-1,2000500,25000,-1668.6447,1207.0372,7.0249,309.5959}, {"Buffalo",1,402,-1,4500000,30000,-1663.6709,1215.2883,7.0234,274.9868}, {"Bullet",1,541,-1,12000000,45000,-1651.3892,1210.3469,7.0208,281.3321}, {"Cheetah",1,415,-1,11000000,48000,-1671.5294,1206.1067,13.4442,259.1177}, {"Club",1,589,-1,6000000,44000,-1665.7789,1222.4406,13.4485,279.6459}, {"Euros",1,587,-1,6000000,39000,-1660.7256,1217.6407,13.4444,283.1553}, {"Infernus",1,411,-1,19500000,55000,-1653.2462,1210.7842,13.4460,266.7211}, {"Jester",1,559,-1,3500000,20000,-1676.0128,1207.1641,20.9248,261.5029}, {"Phoenix",1,603,-1,2500000,30000,-1664.4386,1206.8241,20.9289,332.5978}, {"FCR-900",1,521,-1,18500000,50000,-1649.5254,1206.8276,20.7056,42.7044}, {"Turismo",1,451,-1,18000000,41000,-1665.1248,1222.7113,20.9265,267.4103}, {"Premier",1,426,-1,2500000,30000,-1661.1943,1217.9629,20.9268,286.1662}, {"ZR-350",1,477,-1,14500000,56000,-1657.4020,1213.2380,20.9102,287.2069}, {"Sanchez",0,468,-1,50000,15000,750.7272,-1358.0,13.1,270.0}, {"PCJ-600",0,461,-1,1500000,28000,755.6765,-1358.0,13.1,270.0}, {"Freeway",0,463,-1,250000,18000,744.2816,-1358.0,13.1,270.0}, {"Mower",2,572,-1,100000000,100000,2145.7375,1399.1079,10.3926,180.1}, {"Quad",2,471,-1,15000000,100000,2139.0044,1398.7233,10.2785,180.1}, {"Kart",2,571,-1,10000000,100000,2132.9026,1398.6613,10.1022,180.1}, {"Caddy",2,457,-1,45000000,100000,2126.3518,1398.6478,10.4298,180.1}, {"Camper",2,483,-1,20000000,100000,2151.6248,1398.0774,10.8088,180.1}, {"Hotknife",2,434,-1,21000000,100000,2126.3159,1407.8312,10.7936,0.1}, {"BF Injection",2,424,-1,15000000,100000,2120.1184,1408.3947,10.5944,0.1}, {"Bandito",2,568,-1,26000,2050,219.8989,1399.2928,10.6762,180.1}, {"Mountain Bike",2,510,-1,1000000,100000,2132.8442,1408.3944,11.2474,0.1}, {"Vortex",2,539,-1,60000000,100000,2139.0022,1408.6088,10.8161,0.1}, {"Hotring A",2,502,-1,50000000,100000,2145.6438,1409.0603,10.7136,0.1}, {"Sandking",2,495,-1,20000000,100000,2151.8958,1407.6707,11.1689,0.1}, {"Perenniel",3,404,-1,190000,6000,1767.8556,-1690.9355,13.1595,208.9280}, {"Manana",3,410,-1,260000,8000,1771.8871,-1690.4110,13.0797,208.9280}, {"Bobcat",3,422,-1,200000,13000,1776.1863,-1690.1582,13.4179,208.9280}, {"Sabre",3,475,-1,180000,5000,1780.3630,-1690.1617,13.2405,208.9280}, {"Majestic",3,517,-1,300000,10000,1784.6860,-1690.9323,13.3005,208.9280}, {"Tampa",3,549,-1,5000,2000,1788.7902,-1690.3807,13.1542,208.9280}, {"Wayfarer",3,586,-1,400000,10000,1792.3208,-1690.6400,12.9948,208.9280}, {"Regina",3,479,-1,350000,13000,1794.9778,-1690.9299,13.0686,208.9280}, {"Comet",3,480,-1,750000,18500,1798.2477,-1690.0856,13.2728,208.9280}, {"Flash",0,565,-1,1000000,21000,771.0,-1333.0,13.3,211.1}, {"Pony",4,413,-1,21000,3460,-2492.2500,1214.0000,37.5366,142.0000}, {"Hermes",4,474,-1,29000,2104,-2495.2500,1216.5000,37.1260,142.0000}, {"Virgo",4,491,-1,17000,2161,-2498.0000,1219.0000,37.1073,142.0000}, {"Tahoma",4,566,-1,23000,2180,-2502.0000,1222.0000,37.2277,142.0000}, {"Yosemite",4,554,-1,21000,3154,-2512.0000,1209.2500,37.4300,270.0000}, {"Hermes",4,474,-1,21000,1153,-2512.0000,1205.2500,37.1608,270.0000}, {"Emperor",4,585,-1,26000,3150,-2517.0000,1229.0000,36.9389,211.0000}, {"Solair",4,458,-1,25000,2182,-2521.0000,1229.0000,37.3360,211.0000}, {"Rancher",4,489,-1,30000,2122,-2526.0000,1229.0000,37.5171,211.0000}, {"Greenwood",4,492,-1,24000,1102,-2530.0000,1229.0000,37.1436,211.0000}, {"Benson",4,499,-1,100000,2000,741.8998,-1334.9238,13.5294,212.4395}, {"Fortune",4,526,-1,44000,3400,-2538.5000,1229.0000,37.1314,211.0000}, {"Maverick",5,487,-1,30000000,100000,2103.1494,1437.4559,10.8203,211.0000}, {"Stallion",6,439,-1,30000,3000,2136.0498,-1139.7673,25.2635,28.0000}, {"Buccaneer",7,518,-1,20000,2000,2134.9370,-1145.3979,24.5874,28.0000}, {"Limousine",5,409,-1,45000000,100000,2117.7676,1399.5448,10.6163,90.2126}, {"NRG-500",2,522,-1,20000000, 100000,2113.5930,1407.9160,10.3899,0.2636} };
-
So jetzt wird es interessant:
C
Alles anzeigen[18:35:49] Im Login vor PlayerCarConnect [18:35:49] Starte PlayerCarConnect für 7 (MySQL = 1) [18:35:49] h: 0 [18:35:49] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0' [18:35:49] rows: 1 [18:35:49] Starte Laden der Daten... [18:35:49] Laden der Daten beendet. [18:35:49] Result frei. [18:35:49] Fahrzeugspeicherung: Beginning Spawn. [18:35:49] CreateTunedCar: Typ: 10 [18:35:49] Fahrzeugspeicherung: End Spawn (1). [18:35:49] Durch. [18:35:49] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion. [18:35:49] [debug] Run time error 5: "Invalid memory access" [18:35:49] [debug] AMX backtrace: [18:35:49] [debug] #0 00000074 in public OnDialogResponse () from revolution.amx
Mode: %d fehlt.
Die ausgegebene Typ ID stimmt. -
So wenn ich das return entferne dannn bekomm ich ein warning erstensmal und zweitens funktioniert es trotzdem nicht.
Ich habe hier mal den CreateTunedCar public für euch.Code
Alles anzeigenpublic CreateTunedCar(playerid, CarKey1) { if(IsPlayerConnected(playerid) && Carlist[playerid][CarKey1][Typ] != -1) { // new carid = CreateVehicle(Kaufliste[Carlist[playerid][CarKey1][Typ]][Modelid],Carlist[playerid][CarKey1][SpawnSaveX],Carlist[playerid][CarKey1][SpawnSaveY],Carlist[playerid][CarKey1][SpawnSaveZ],Carlist[playerid][CarKey1][SpawnSaveRot],-1,-1,-1); new carid = CreateVehicle(Kaufliste[Carlist[playerid][CarKey1][Typ]][Modelid],Carlist[playerid][CarKey1][pos_x],Carlist[playerid][CarKey1][pos_y],Carlist[playerid][CarKey1][pos_z],Carlist[playerid][CarKey1][z_angle],-1,-1,-1); new string[50]; format(string, sizeof(string), "{FFFF00}RR-{21DD00}%d", carid); SetVehicleNumberPlate(carid,string); Gas[carid] = Carlist[playerid][CarKey1][TankVolumen]; Locked[carid] = Carlist[playerid][CarKey1][Lock]; if(Carlist[playerid][CarKey1][Lock] == 1){ ForAllPlayers(i){ SetVehicleParamsForPlayer(carid,i,0,1); } } if(Carlist[playerid][CarKey1][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod1]); } if(Carlist[playerid][CarKey1][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod2]); } if(Carlist[playerid][CarKey1][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod3]); } if(Carlist[playerid][CarKey1][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod4]); } if(Carlist[playerid][CarKey1][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod5]); } if(Carlist[playerid][CarKey1][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod6]); } if(Carlist[playerid][CarKey1][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod7]); } if(Carlist[playerid][CarKey1][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod8]); } if(Carlist[playerid][CarKey1][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod9]); } if(Carlist[playerid][CarKey1][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod10]); } if(Carlist[playerid][CarKey1][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod11]); } if(Carlist[playerid][CarKey1][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod12]); } if(Carlist[playerid][CarKey1][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod13]); } if(Carlist[playerid][CarKey1][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod14]); } if(Carlist[playerid][CarKey1][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod15]); } if(Carlist[playerid][CarKey1][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod16]); } if(Carlist[playerid][CarKey1][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod17]); } if(Carlist[playerid][CarKey1][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][CarKey1][Paintjob]); } if(Carlist[playerid][CarKey1][Farbe1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][CarKey1][Farbe1],Carlist[playerid][CarKey1][Farbe2]); } return carid; } return -1; }
wenn ich return -1 auf return 1 setze geht es auch nicht.
mido: sqlid ist richtig. -
Ich spawne jetzt zwar nun jedoch lädt das Auto nicht:
Schau mal was die Log ausgibt: (Im Login vor PlayerCarConnect
[00:36:13] Im Login nach PlayerCarConnect
[00:36:13] Nach SpawnPlayer
[00:36:13] BlabLa hat sich eingeloggt. [ID: 7]
[00:36:13] Starte PlayerCarConnect für 7 (MySQL = 1)
[00:36:13] h: 0
[00:36:13] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0'
[00:36:13] rows: 1
[00:36:13] Starte Laden der Daten...
[00:36:13] Laden der Daten beendet.
[00:36:13] Result frei.
[00:36:13] Fahrzeugspeicherung: Beginning Spawn.
[00:36:13] Fahrzeugspeicherung: End Spawn (-1).
[00:36:13] Durch.
[00:36:13] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion.
[00:36:13] [debug] Run time error 7: "Stack underflow"
[00:36:13] [debug] Stack pointer (STK) is 0x57A22C, stack top (STP) is 0x57A200
[00:36:13] [debug] AMX backtrace:
[00:36:13] [debug] #0 00000000 in public PlayerCarConnect () from revolution.amx -
Daran sieht man das nach OnPlayerConnectCar nichts mehr passiert.
C
Alles anzeigen[22:17:22] Im Login vor PlayerCarConnect [22:17:22] Starte PlayerCarConnect für 8 (MySQL = 1) [22:17:22] h: 0 [22:17:22] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0' [22:17:22] rows: 1 [22:17:22] Starte Laden der Daten... [22:17:22] Laden der Daten beendet. [22:17:22] Result frei. [22:17:22] Fahrzeugspeicherung: Beginning Spawn. [22:17:22] Fahrzeugspeicherung: End Spawn (-1). [22:17:22] Durch. [22:17:22] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion. [22:17:22] [debug] Run time error 5: "Invalid memory access" [22:17:22] [debug] AMX backtrace: [22:17:22] [debug] #0 00000074 in public OnDialogResponse () from revolution.amx
-
Das spuckt die Log aus:
[19:26:48] [join] JasoN.DINO has joined the server (7:87.158.226.232)
[19:27:00] Starte PlayerCarConnect für 7 (MySQL = 1)
[19:27:00] h: 0
[19:27:00] string = SELECT * FROM `usercars` WHERE `Name` = '111AutoNR0'
[19:27:00] rows: 1
[19:27:00] Starte Laden der Daten...
[19:27:00] Laden der Daten beendet.
[19:27:00] Result frei.
[19:27:00] Fahrzeugspeicherung: Beginning Spawn.
[19:27:00] Fahrzeugspeicherung: End Spawn (-1).
[19:27:00] Durch.
[19:27:00] Alle Fahrzeuge wurden erfolgreich geladen. Beende Funktion.
[19:27:00] [debug] Run time error 5: "Invalid memory access"
[19:27:00] [debug] AMX backtrace:
[19:27:00] [debug] #0 00000074 in public OnDialogResponse () from revolution.amx