Code
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == D_EVENTCFG)
{
if(!response)return 1; // ggf. entfernen - ich weiß ja nicht wie der code wirklich aussieht.
switch(listitem)
{
case 0: ShowPlayerDialog(playerid, D_HEALTHCFG, DIALOG_STYLE_INPUT, "Event Health", "Please set the Event Health.", "OK", "");
case 1: ShowPlayerDialog(playerid, D_ARMOURCFG, DIALOG_STYLE_INPUT, "Event Armour", "Please set the Event Armour.", "OK", "");
case 2: ShowPlayerDialog(playerid, D_SKINCFG, DIALOG_STYLE_INPUT, "Event Skin", "Please set the Event Skin.", "OK", "");
case 3: ShowPlayerDialog(playerid, D_EVENTHPREGAIN, DIALOG_STYLE_INPUT, "Event HP Regain", "Set an amount of Health the player receive if he kill someone.", "OK", "");
case 4: ShowPlayerDialog(playerid, D_EVENTVEHICLES, DIALOG_STYLE_LIST, "Event Vehicles", "{80FF00}Enable Vehicles\n{FF0000}Disable Vehicles\n\t", "OK", "");
case 5: ShowPlayerDialog(playerid, D_EVENTSTATUS, DIALOG_STYLE_LIST, "Event Status", "{80FF00}Start Event\n{FF0000}Stop Event\n\t", "OK", "");
}
return 1;
}
}
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