Akuell nein kann ich aber besorgen das ist kein ding.
Beiträge von Dr. Frauenarzt
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Code
Alles anzeigen---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3.7-R2, (C)2005-2015 SA-MP Team [22:54:02] [22:54:02] Server Plugins [22:54:02] -------------- [22:54:02] Loading plugin: crashdetect [22:54:02] CrashDetect plugin 4.19.4 [22:54:02] Loaded. [22:54:02] Loading plugin: streamer [22:54:02] *** Streamer Plugin v2.9.4 by Incognito loaded *** [22:54:02] Loaded. [22:54:02] Loading plugin: mysql [22:54:02] >> plugin.mysql: R41-4 successfully loaded. [22:54:02] Loaded. [22:54:02] Loading plugin: SyncHTTP [22:54:02] SyncHTTP got loaded. [22:54:02] Loaded. [22:54:02] Loading plugin: MapAndreas [22:54:02] Loaded. [22:54:02] Loaded 5 plugins. [22:54:02] [22:54:02] Filterscripts [22:54:02] --------------- [22:54:02] Loading filterscript 'JunkBuster.amx'... [22:54:02] [junkbuster] Loading JunkBuster... [22:54:02] [22:54:02] [junkbuster] Current JunkBuster configuration: [22:54:02] [junkbuster] - WeaponHack = 1 [22:54:02] [junkbuster] - MoneyHack = 1 [22:54:02] [junkbuster] - Jetpack = 1 [22:54:02] [junkbuster] - HealthHack = 1 [22:54:02] [junkbuster] - ArmourHack = 1 [22:54:02] [junkbuster] - DriveBy = 2 [22:54:02] [junkbuster] - Spam = 1 [22:54:02] [junkbuster] - CommandSpam = 1 [22:54:02] [junkbuster] - BadWords = 1 [22:54:02] [junkbuster] - CarJackHack = 1 [22:54:02] [junkbuster] - TeleportHack = 1 [22:54:02] [junkbuster] - MaxPing = 500 [22:54:02] [junkbuster] - SpectateHack = 1 [22:54:02] [junkbuster] - Blacklist = 1 [22:54:02] [junkbuster] - IpBans = 1 [22:54:02] [junkbuster] - TempBans = 1 [22:54:02] [junkbuster] - SpawnKill = 3 [22:54:02] [junkbuster] - CapsLock = 1 [22:54:02] [junkbuster] - 3DSpeed = 0 [22:54:02] [junkbuster] - MaxSpeed = 230 [22:54:02] [junkbuster] - AdminImmunity = 1 [22:54:02] [junkbuster] - Advertisement = 0 [22:54:02] [junkbuster] - FreezeUpdate = 0 [22:54:02] [junkbuster] - SpawnTime = 10 [22:54:02] [junkbuster] - CheckpointTeleport = 1 [22:54:02] [junkbuster] - Airbrake = 150 [22:54:02] [junkbuster] - TankMode = 1 [22:54:02] [junkbuster] - WarnPlayers = 0 [22:54:02] [junkbuster] - SingleplayerCheats = 1 [22:54:02] [junkbuster] - MinFPS = 13 [22:54:02] [junkbuster] - DisableBadWeapons = 1 [22:54:02] [junkbuster] - CBug = 16 [22:54:02] [junkbuster] - AntiBugKill = 1 [22:54:02] [junkbuster] - NoReload = 20 [22:54:02] [junkbuster] - NoReloadForSawnOff = 4 [22:54:02] [junkbuster] - ActiveGMC = 2 [22:54:02] [junkbuster] - GMCBan = 0 [22:54:02] [junkbuster] - ServerSideHealth = 1 [22:54:02] [junkbuster] - CheckVMPos = 0 [22:54:02] [junkbuster] - QuickTurn = 1 [22:54:02] [junkbuster] - VehicleTeleport = 1 [22:54:02] [junkbuster] - Wallride = 170 [22:54:02] [junkbuster] - DisplayTextDraw = 1 [22:54:02] [junkbuster] - AFK = 5 [22:54:02] [junkbuster] - PickupTeleport = 1 [22:54:02] [junkbuster] - FlyHack = 40 [22:54:02] [junkbuster] - JunkBusterChrome = 1 [22:54:02] [junkbuster] - CheckWalkAnims = 1 [22:54:02] [junkbuster] - ReportMoneyHack = 1 [22:54:02] [junkbuster] - SpeedhackAdvanced = 20 [22:54:02] [junkbuster] - Joypad = 0 [22:54:02] [junkbuster] - ArmedVehicles = 0 [22:54:02] [junkbuster] - VehicleRepair = 2 [22:54:02] [junkbuster] - TuningHack = 1 [22:54:02] [junkbuster] - PayForGuns = 0 [22:54:02] [junkbuster] - SpawnVehicles = 2 [22:54:02] [junkbuster] - MaxTotalWarnings = 15 [22:54:02] [junkbuster] - TooManyWarningsAction = 1 [22:54:02] [junkbuster] - AirbrakeDetection = 1 [22:54:02] [junkbuster] - SpeedhackDetection = 0 [22:54:02] [22:54:02] [junkbuster] 0 IP-bans have been loaded. [22:54:02] [junkbuster] 1 temporary bans have been loaded. [22:54:02] [junkbuster] 5 whitelist entries have been loaded. [22:54:02] [junkbuster] 4 blacklist entries have been loaded. [22:54:02] [junkbuster] 41 bad words have been loaded. [22:54:02] [junkbuster] 4 forbidden weapons have been loaded. [22:54:02] [junkbuster] JunkBuster has been configurated. [22:54:02] [junkbuster] JunkBuster (v11) has successfully been loaded. [22:54:02] Loading filterscript 'attachitger.amx'... [22:54:02] Loaded 2 filterscripts. [22:54:19] [22:54:19] |--------------------------------------------------- [22:54:19] |--- LS BeachSide Filterscript [22:54:19] |-- Script v1.03 [22:54:19] |-- 19th April 2015 [22:54:19] |--------------------------------------------------- [22:54:19] |-- LS BeachSide Building Elevator created [22:54:19] |--------------------------------------------------- [22:54:19] |-- LS Apartments 1 Building object created [22:54:19] |-- LS Apartments 1 Car Park object created [22:54:19] |-- LS Apartments 1 Elevator created [22:54:19] |--------------------------------------------------- [22:54:19] [MySQL] Verbindungsaufbau... [22:54:19] [MySQL] Die Verbindung zur Datenbank wurde erfolgreich hergestellt! mysqlcon: 1 [22:54:20] 1 [22:54:20] 2 [22:54:21] 3 [22:54:21] Rangnamen geladen! [22:54:21] 4 [22:54:24] 5 - Rausgenommen [22:54:24] 6 - Rausgenommen [22:54:24] 7 - Rausgenommen [22:54:24] 8 - Rausgenommen [22:54:24] 9 [22:54:24] 10 [22:54:24] 11 [22:54:24] 12 [22:54:24] 13 [22:54:24] 14 [22:54:24] 15
Hey,
Habe soweit alles zusammen und versuche den Server zu starten es ladet alles keine fehler aber er geht nicht weiter? iwie ladet er nicht und wen ich den server in SAMP suche ist er nicht online..
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Würde der den Passen in den Sharkoon TG4 Gehäuse?
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- AMD Ryzen 5 3600X - Prozessor
- MSI B450 TOMAHAWK MAX - Mainbord
- 16GB G.SKILL Aegis 3000 DIMM
- 700W Netzteil Thermaltake
- TG4 Sharkoon - Gehäuse
Mahlzeit,
Derzeit ist in mein PC wie oben beschrieben derzeit das verbaut.
Nun suche ich ein Anständigen CPU Kühler der Maximal 50€ Kosten soll genauso wie ein Headset habe bisher nur dreck gefunden.
vielleicht habt eventuell ihr eine Idee ich danke.
Mit Freundlichen Grüßen
Frauenarzt
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Code
Alles anzeigen[Command("pos")] public void HandlePos(Client c) { /*if (!PermissionAPI.API.HasPermission(c, 1)) return;*/ Vector3 pos = c.Position; Vector3 rot = c.Rotation; Console.WriteLine("Diese Positionsdaten wurden von " + c.Name + " angefordert:"); Console.WriteLine("Position"); Console.WriteLine("Pos: " + pos.X + "| " + pos.Y + "| " + pos.Z); Console.WriteLine("Rotation"); Console.WriteLine("Z: " + rot.Z); Console.WriteLine("---------------"); c.SendChatMessage("---------------"); c.SendChatMessage("Position"); c.SendChatMessage("Pos: " + pos.X + "| " + pos.Y + "| " + pos.Z); c.SendChatMessage("Rotation"); c.SendChatMessage("Z: " + rot.Z); }
Kurze frage wen ich den befehl ausführe passiert garnichts habe ich etwas falsch gemacht?
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RageMp, Scriptsprache habe ich bisher noch keine ausgesucht denke ich werde mehrere brauchen?
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Hey,
Ich habe mal eine Kurze frage,
Ich möchte gerne wissen wie man die Positionen herrausfindet.
Bin komplett neu in diesen Thema habe ein Script schon was komplett Nackt ist
Möchte damit anfang ein spawnpunkt zu setzen usw wie fange ich den am besten an oder kennt ihr jemand der Tutorial macht?
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Dann würde ich dies vermerken das man das Verhandeln kann. Als Kleiner Tipp.
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Guten Tag,
Dürfte man erfahren weswegen die Domain so teuer ist?
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Das habe ich ja gefunden aber der Stürzt bei mir ab der Updater umsonst frage ich nicht^^
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Okay danke, weiß jemand wo man die Serverfiles zum beginnen zum scripten für RageMP her bekommt?
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Guten Abend,
Habe mir https://github.com/AGraber/pawn4rage/ mal gedownloaded jetzt stell ich mir die frage wie kann man den da Scripten? Gibt es dafür eine exe? oder kann man die von SAMP nutzen?
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Code
Alles anzeigenmp.events.add("VehicleInteraction", (isinvehicle, isinrepair) => { if (mp.gui.cursor.visible) return; if (isopen == 1) return; isopen = 1; let NativeUI = require("nativeui"); imenu = new NativeUI.Menu("Interaktion`s Menü", "", new NativeUI.Point(50, 50)); mp.gui.chat.show(false); imenu.AddItem(new NativeUI.UIMenuItem("~r~Verlassen", "~r~Menü Schließen!")); imenu.AddItem(new NativeUI.UIMenuItem("Fahrzeug abschließen")); if (isinvehicle == 1) { imenu.AddItem(new NativeUI.UIMenuItem("Motor An/Aus")); imenu.AddItem(new NativeUI.UIMenuItem("Fahrzeug parken")); } if (isinrepair == 1) { imenu.AddItem(new NativeUI.UIMenuItem("Fahrzeug reparieren", "Repariere dein Fahrzeug für ~g~100$")); } imenu.ItemSelect.on((item, index) => { switch(index) { case 1: mp.events.callRemote("LockOrUnlockVeh"); break; case 2: mp.events.callRemote("toggleEngine"); break; case 3: mp.events.callRemote("ParkVehicle"); break; case 4: mp.events.callRemote("RepairVehicle"); break; }; isopen = 0; imenu.Close(); delete imenu; mp.gui.chat.show(true); }); });
Nabend,
Kurze Frage wie kann ich das ganze Freundlicher gestalten?
Ist der Motor aus = Motor Starten
Ist der Motor an = Motor Ausschalten
Genauso wie beim Fahrzeug auf und zu Schließen?
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Moin,
Kurze frage wie kann ich auslesen wo sich das car befindet? z.b Commerce oder in San Fierro?
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Na habe den fehler jetzt gefunden seid ich das gemacht habe:
Code
Alles anzeigenstock CreateVehicleEx(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, bool:reset=false, siren) { new vehicleid; if(vehicletype < 400 || vehicletype > 611)return 0; vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, siren); if(Vehicle[vehicleid][vehMotor])KillTimer(Vehicle[vehicleid][VehicleTimer]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon1]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon2]); DestroyObject(Vehicle[vehicleid][vehUCL]); DestroyObject(SireneObject[vehicleid][0]); DestroyObject(SireneObject[vehicleid][1]); DestroyObject(SireneObject[vehicleid][2]); Vehicle[vehicleid][vehNeon1] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehNeon2] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehMotor] = false; Vehicle[vehicleid][vehLicht] = false; Vehicle[vehicleid][vehHaube] = false; Vehicle[vehicleid][vehKRaum] = false; Vehicle[vehicleid][vehPosX2] = x; Vehicle[vehicleid][vehPosY2] = y; Vehicle[vehicleid][vehPosZ2] = z; Vehicle[vehicleid][vehSiren] = siren; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; Vehicle[vehicleid][vehMaterialien] = 0; Vehicle[vehicleid][vehDrogen] = 0; Vehicle[vehicleid][vehAKRounds] = 0; Vehicle[vehicleid][vehM4Rounds] = 0; Vehicle[vehicleid][vehSniperRounds] = 0; Vehicle[vehicleid][vehDeagleRounds] = 0; Vehicle[vehicleid][vehMP5Rounds] = 0; Vehicle[vehicleid][vehShotgunRounds] = 0; Vehicle[vehicleid][vehFahrgestell] = 0; Vehicle[vehicleid][vehText] = CreateDynamic3DTextLabel(" ", COLOR_WHITE, 50.0, 60.0, 110.0, 20.0, INVALID_PLAYER_ID, vehicleid, 0, -1, -1, -1, 100.0); Vehicle[vehicleid][vehAbgeschleppt] = 0; strdel(Vehicle[vehicleid][vehAbgeschlepptVon], 0, MAX_PLAYER_NAME); Vehicle[vehicleid][vehKaution] = 0; if(reset == true) { Vehicle[vehicleid][vehTankKM] = 0; Vehicle[vehicleid][vehKMStandCount] = 0; Vehicle[vehicleid][vehKMStand] = 0; Vehicle[vehicleid][vehFuel] = VehicleData[vehicletype-400][vehMaxTank]; Vehicle[vehicleid][vehNeonID] = 0; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; } return vehicleid; }
Ersetzt zu da ich Züge drinn habe:
Code
Alles anzeigenstock CreateVehicleEx(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, bool:train=false, siren) { new vehicleid; if(vehicletype < 400 || vehicletype > 611)return 0; if(!train) vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay); else vehicleid = AddStaticVehicle(vehicletype, x, y, z, rotation, color1, color2); if(Vehicle[vehicleid][vehMotor])KillTimer(Vehicle[vehicleid][VehicleTimer]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon1]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon2]); DestroyDynamicObject(Vehicle[vehicleid][vehUCL]); DestroyDynamicObject(SireneObject[vehicleid][0]); DestroyDynamicObject(SireneObject[vehicleid][1]); DestroyDynamicObject(SireneObject[vehicleid][2]); Vehicle[vehicleid][vehNeon1] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehNeon2] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehMotor] = false; Vehicle[vehicleid][vehLicht] = false; Vehicle[vehicleid][vehHaube] = false; Vehicle[vehicleid][vehKRaum] = false; Vehicle[vehicleid][vehPosX2] = x; Vehicle[vehicleid][vehPosY2] = y; Vehicle[vehicleid][vehPosZ2] = z; Vehicle[vehicleid][vehSiren] = siren; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; Vehicle[vehicleid][vehMaterialien] = 0; Vehicle[vehicleid][vehDrogen] = 0; Vehicle[vehicleid][vehAKRounds] = 0; Vehicle[vehicleid][vehM4Rounds] = 0; Vehicle[vehicleid][vehSniperRounds] = 0; Vehicle[vehicleid][vehDeagleRounds] = 0; Vehicle[vehicleid][vehMP5Rounds] = 0; Vehicle[vehicleid][vehShotgunRounds] = 0; Vehicle[vehicleid][vehFahrgestell] = 0; Vehicle[vehicleid][vehText] = CreateDynamic3DTextLabel(" ", COLOR_WHITE, 50.0, 60.0, 110.0, 20.0, INVALID_PLAYER_ID, vehicleid, 0, -1, -1, -1, 100.0); Vehicle[vehicleid][vehAbgeschleppt] = 0; strdel(Vehicle[vehicleid][vehAbgeschlepptVon], 0, MAX_PLAYER_NAME); Vehicle[vehicleid][vehKaution] = 0; if(train == true) { Vehicle[vehicleid][vehTankKM] = 0; Vehicle[vehicleid][vehKMStandCount] = 0; Vehicle[vehicleid][vehKMStand] = 0; Vehicle[vehicleid][vehFuel] = VehicleData[vehicletype-400][vehMaxTank]; Vehicle[vehicleid][vehNeonID] = 0; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; } return vehicleid; }
Jemand eine Lösung? Beim ersten Code funktionierten die Sirenen noch. Beim Zweiten Code nicht mehr verstehe ich nicht so ganz..
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Na habe den fehler jetzt gefunden seid ich das gemacht habe:
Code
Alles anzeigenstock CreateVehicleEx(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, bool:reset=false, siren) { new vehicleid; if(vehicletype < 400 || vehicletype > 611)return 0; vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, siren); if(Vehicle[vehicleid][vehMotor])KillTimer(Vehicle[vehicleid][VehicleTimer]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon1]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon2]); DestroyObject(Vehicle[vehicleid][vehUCL]); DestroyObject(SireneObject[vehicleid][0]); DestroyObject(SireneObject[vehicleid][1]); DestroyObject(SireneObject[vehicleid][2]); Vehicle[vehicleid][vehNeon1] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehNeon2] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehMotor] = false; Vehicle[vehicleid][vehLicht] = false; Vehicle[vehicleid][vehHaube] = false; Vehicle[vehicleid][vehKRaum] = false; Vehicle[vehicleid][vehPosX2] = x; Vehicle[vehicleid][vehPosY2] = y; Vehicle[vehicleid][vehPosZ2] = z; Vehicle[vehicleid][vehSiren] = siren; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; Vehicle[vehicleid][vehMaterialien] = 0; Vehicle[vehicleid][vehDrogen] = 0; Vehicle[vehicleid][vehAKRounds] = 0; Vehicle[vehicleid][vehM4Rounds] = 0; Vehicle[vehicleid][vehSniperRounds] = 0; Vehicle[vehicleid][vehDeagleRounds] = 0; Vehicle[vehicleid][vehMP5Rounds] = 0; Vehicle[vehicleid][vehShotgunRounds] = 0; Vehicle[vehicleid][vehFahrgestell] = 0; Vehicle[vehicleid][vehText] = CreateDynamic3DTextLabel(" ", COLOR_WHITE, 50.0, 60.0, 110.0, 20.0, INVALID_PLAYER_ID, vehicleid, 0, -1, -1, -1, 100.0); Vehicle[vehicleid][vehAbgeschleppt] = 0; strdel(Vehicle[vehicleid][vehAbgeschlepptVon], 0, MAX_PLAYER_NAME); Vehicle[vehicleid][vehKaution] = 0; if(reset == true) { Vehicle[vehicleid][vehTankKM] = 0; Vehicle[vehicleid][vehKMStandCount] = 0; Vehicle[vehicleid][vehKMStand] = 0; Vehicle[vehicleid][vehFuel] = VehicleData[vehicletype-400][vehMaxTank]; Vehicle[vehicleid][vehNeonID] = 0; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; } return vehicleid; }
Ersetzt zu da ich Züge drinn habe:
Code
Alles anzeigenstock CreateVehicleEx(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, bool:train=false, siren) { new vehicleid; if(vehicletype < 400 || vehicletype > 611)return 0; if(!train) vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay); else vehicleid = AddStaticVehicle(vehicletype, x, y, z, rotation, color1, color2); if(Vehicle[vehicleid][vehMotor])KillTimer(Vehicle[vehicleid][VehicleTimer]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon1]); DestroyDynamicObject(Vehicle[vehicleid][vehNeon2]); DestroyDynamicObject(Vehicle[vehicleid][vehUCL]); DestroyDynamicObject(SireneObject[vehicleid][0]); DestroyDynamicObject(SireneObject[vehicleid][1]); DestroyDynamicObject(SireneObject[vehicleid][2]); Vehicle[vehicleid][vehNeon1] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehNeon2] = INVALID_OBJECT_ID; Vehicle[vehicleid][vehMotor] = false; Vehicle[vehicleid][vehLicht] = false; Vehicle[vehicleid][vehHaube] = false; Vehicle[vehicleid][vehKRaum] = false; Vehicle[vehicleid][vehPosX2] = x; Vehicle[vehicleid][vehPosY2] = y; Vehicle[vehicleid][vehPosZ2] = z; Vehicle[vehicleid][vehSiren] = siren; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; Vehicle[vehicleid][vehMaterialien] = 0; Vehicle[vehicleid][vehDrogen] = 0; Vehicle[vehicleid][vehAKRounds] = 0; Vehicle[vehicleid][vehM4Rounds] = 0; Vehicle[vehicleid][vehSniperRounds] = 0; Vehicle[vehicleid][vehDeagleRounds] = 0; Vehicle[vehicleid][vehMP5Rounds] = 0; Vehicle[vehicleid][vehShotgunRounds] = 0; Vehicle[vehicleid][vehFahrgestell] = 0; Vehicle[vehicleid][vehText] = CreateDynamic3DTextLabel(" ", COLOR_WHITE, 50.0, 60.0, 110.0, 20.0, INVALID_PLAYER_ID, vehicleid, 0, -1, -1, -1, 100.0); Vehicle[vehicleid][vehAbgeschleppt] = 0; strdel(Vehicle[vehicleid][vehAbgeschlepptVon], 0, MAX_PLAYER_NAME); Vehicle[vehicleid][vehKaution] = 0; if(train == true) { Vehicle[vehicleid][vehTankKM] = 0; Vehicle[vehicleid][vehKMStandCount] = 0; Vehicle[vehicleid][vehKMStand] = 0; Vehicle[vehicleid][vehFuel] = VehicleData[vehicletype-400][vehMaxTank]; Vehicle[vehicleid][vehNeonID] = 0; Vehicle[vehicleid][vehProds] = 0; Vehicle[GetVehicleTrailer(vehicleid)][vehProds] = 0; Vehicle[vehicleid][vehGeladen][0] = 0; Vehicle[vehicleid][vehGeladen][1] = 0; Vehicle[vehicleid][vehGeladen][2] = 0; Vehicle[vehicleid][vehGeladen][3] = 0; Vehicle[vehicleid][vehGeladen][4] = 0; Vehicle[vehicleid][vehGeladen][5] = 0; } return vehicleid; }
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Guten Morgen,
Vielen Lieben Dank für das Gewinnspiel! Einwandfrei hat alles geklappt der Code hat auch funktioniert!