Ich hätte noch eine Frage also... ich habe mir ein Textdraw erstellt: das so aussieht ich weiß ist nicht das schönste:
new PlayerText:TDEditor_PTD[MAX_PLAYERS][7];
TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 505.999389, 334.667022, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 12.400006);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 649.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 75);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 514.470825, 344.583374, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 11.976483);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 638.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 512.529357, 372.000152, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 150.000000, 6.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 512.529357, 408.166809, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 154.000000, 6.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 512.588134, 344.583435, "Km/h:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.341176, 2.667503);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 512.588256, 384.250122, "Tank:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.400000, 1.600000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 511.646972, 422.750152, "Fahrzeug:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.339294, 1.588333);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 1);
Auf jedenfall muss man da irgendwas "viel" anders machen? oder ist das nicht viel/schwer? @Kaliber