Vehicle Synchronization
This include contains some bug fixes and new vehicle related functions.
https://github.com/RIDE-2DAY/v…aster/README.md#bug-fixesBug Fixes
- No more desynchronized vehicle colors when using -1 for the color parameters.
- Players won't collide anymore if they enter at once inside a mod shop.
- OnVehicleRespray isn't called anymore when you exit a mod shop if the colors didn't change.
- OnVehicleRespray isn't called anymore when a component is previewed inside a mod shop.
- Now the Firetruck (ladder variant) has the addsiren parameter set to true by default.
- Vehicles won't change their color to white anymore when a paintjob is removed.
- Bullbar components won't use anymore the same slots as front/rear bumpers (GetVehicleComponentInSlot).
- Now GetVehicleComponentInSlot works correctly when checking the CARMODTYPE_STEREO slot.
- Players won't crash anymore if someone tries to add an invalid component to a vehicle.
https://github.com/RIDE-2DAY/v…master/README.md#featuresFeatures
- Now Pay 'n' Spray shops apply random colors and call OnVehicleRespray.
- Now ChangeVehicleColor applies random colors when using -1 for the color parameters.
- When using random colors, vehicles get their own colors, those used single player.
- Two new vehicle component slots: CARMODTYPE_FRONT_BULLBAR, CARMODTYPE_REAR_BULLBAR. Check "Modified Functions" in the documentation.
- Neon lights related functions (with offsets for all vehicles and Streamer support).
- New functions and callbacks (check the documentation).