Scrollrad oder STRG+ Pfeiltasten
STRG+SHIFT+Pfeiltasten schneller drehen
STRG+ALT+Pfeiltasten langsamer drehen
Scrollrad oder STRG+ Pfeiltasten
STRG+SHIFT+Pfeiltasten schneller drehen
STRG+ALT+Pfeiltasten langsamer drehen
Hallo Community,
Ich habe einen IsPlayerInRangeOfPoint in einem Interior (Ammunation LS) erstellt doch wenn ich dort enter/f drücke passiert nichts.
else if(newkeys == (KEY_SECONDARY_ATTACK))
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, 285.43426513672, -40.965038299561, 1001.0140991211))
{
SetPlayerPos(playerid,1367.8791503906, -1279.7302246094, 13.045351028442);
SetPlayerInterior(playerid, 0);
}
}
else if(newkeys == (KEY_SECONDARY_ATTACK))
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, 295.89212036133, -38.330986022949, 1001.0140991211))
{
return 1;
}
}
Pls helft mir wie geht das auch in einem Interior ?
MFG Chry
Hallo,
Hab das mal eigefügt bekomme aber ein Error.
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newkeys == (KEY_SECONDARY_ATTACK))
{
if(PlayerToPoint(1, playerid, 1368.2097,-1279.6730,13.1177))
{
}
}
return 1;
}
C:\Dokumente und Einstellungen\Chry_yrhC\Desktop\test.pwn(119) : error 017: undefined symbol "newkeys"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
'
EDIT: Erledigt im falschem public.... Sachen gibts!
static gTeam[MAX_PLAYERS];
#define TEAM_COP 0
new CopCar[1];//So viel CopCars man hat
CopCar[0] = AddStaticVehicle(modelid, cord_X, cord_Y, cord_Z, Angle, Farbe1, Farbe2);
for(new j = 0;j<sizeof CopCar;j++)
{
if(vehicleid == CopCar[j])
{
if(gTeam[playerid] != TEAM_COP )
{
SendClientMessage(playerid,COLOR_GREY,"Du besitzt keinen Schlüssel für dieses Auto!");
TogglePlayerControllable(playerid,true);
return 1;
}
}
}
Hallo Community,
Ich denke mal jeder von euch kennt Doodle Jump wenn nicht ----> Hier Klicken .
Währe es nicht lustig sowas ähnliches für gta als FS oder so zu scripten?
Mit Serverübergreifender Highscoreliste. Geht sowas überhaupt?
Was denkt ihr? Braucht man sowas? Kann sowas machen?
Mfg Chry
Wer hat den Thread wieder ausgegraben.
Thx @all
Edit: Kann mir vll jemand die MTA Racemap in eine MTA 1.0.4 map converten?
Hallo Leute,
Wie bekomme ich mtarace maps auf 1.0.4 zum laufen?
Kann mir wer vll helfen ?
HELP!
Mfg Chry
Ja glaub scho habs vor 2min gefunden
Tach,
Ich hab gerade im Fernsehn Simfydas gesehen.
Was haltet ihr davon?
Ich find ist ja ganz praktisch Youtube macht zwar fast das gleiche aber naja...
Mfg Chry
Hallo,
Kann man Waffenskill in einer .ini speichern?
Es gibt ja kein GetPlayerSkillLevel.
Mfg Chry
Aber hierbitte
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
CreateObject(970, -2093.7927246094, -80.309875488281, 34.7155418396, 0, 0, 0);
CreateObject(970, -2089.6535644531, -80.308059692383, 34.7155418396, 0, 0, 0);
CreateObject(970, -2085.5317382813, -80.301498413086, 34.7155418396, 0, 0, 0);
CreateObject(970, -2081.4204101563, -80.290512084961, 34.7155418396, 0, 0, 0);
CreateObject(970, -2077.3051757813, -80.28125, 34.7155418396, 0, 0, 0);
CreateObject(970, -2073.1721191406, -80.286643981934, 34.7155418396, 0, 0, 0);
CreateObject(970, -2069.0478515625, -80.29434967041, 34.7155418396, 0, 0, 0);
CreateObject(970, -2064.9343261719, -80.295364379883, 34.7155418396, 0, 0, 0);
CreateObject(970, -2062.1789550781, -84.022361755371, 34.7155418396, 0, 0, 270.67565917969);
CreateObject(870, -2023.8558349609, -84.138008117676, 34.757747650146, 0, 0, 0);
CreateObject(870, -2025.537109375, -82.827003479004, 34.757747650146, 0, 0, 0);
CreateObject(870, -2025.7945556641, -85.275291442871, 34.757747650146, 0, 0, 0);
CreateObject(870, -2028.01171875, -85.047004699707, 34.757747650146, 0, 0, 0);
CreateObject(870, -2027.4780273438, -82.875946044922, 34.757747650146, 0, 0, 0);
CreateObject(870, -2029.3208007813, -82.563850402832, 34.757747650146, 0, 0, 0);
CreateObject(870, -2029.6990966797, -84.863136291504, 34.757747650146, 0, 0, 0);
CreateObject(870, -2030.8374023438, -82.639823913574, 34.757747650146, 0, 0, 352.06005859375);
CreateObject(870, -2030.9854736328, -84.804321289063, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2032.3332519531, -82.427124023438, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2032.2828369141, -84.342277526855, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2023.5871582031, -82.792121887207, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2023.6458740234, -85.478805541992, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2033.2314453125, -82.464706420898, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2033.1408691406, -84.729248046875, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2031.8779296875, -85.63988494873, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2030.6497802734, -86.051651000977, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2028.8182373047, -86.111534118652, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(870, -2026.7045898438, -86.017707824707, 34.757747650146, 0, 0, 352.05688476563);
CreateObject(673, -2020.4045410156, -83.995994567871, 34.515625, 0, 0, 0);
CreateObject(673, -2035.4716796875, -84.058380126953, 34.515625, 0, 0, 0);
CreateObject(637, -2016.8924560547, -101.15337371826, 34.543071746826, 0, 0, 0);
CreateObject(637, -2016.8978271484, -98.473823547363, 34.542755126953, 0, 0, 0);
CreateObject(637, -2016.8953857422, -95.80224609375, 34.540328979492, 0, 0, 0);
CreateObject(637, -2016.8991699219, -93.12574005127, 34.543792724609, 0, 0, 0);
CreateObject(637, -2016.8985595703, -90.455718994141, 34.538639068604, 0, 0, 0);
CreateObject(637, -2016.8980712891, -88.58088684082, 34.538665771484, 0, 0, 0);
CreateObject(638, -2016.8911132813, -101.14888763428, 35.443908691406, 0, 0, 0);
CreateObject(638, -2016.8835449219, -98.467796325684, 35.443592071533, 0, 0, 0);
CreateObject(638, -2016.8885498047, -95.787963867188, 35.441165924072, 0, 0, 0);
CreateObject(638, -2016.8902587891, -93.12166595459, 35.444629669189, 0, 0, 0);
CreateObject(638, -2016.8941650391, -90.521896362305, 35.439476013184, 0, 0, 0);
CreateObject(638, -2016.89453125, -88.571342468262, 35.439502716064, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Tach,
Ich hab kp wie das gehen soll man wählt sie Munitionanzahl,dann wenn man nicht genug Geld hat soll da dann Du hast nicht genug Geld stehen.
case Ammunation:
{
if(response)
{
if(listitem == 0) // Pistole
{
ShowPlayerDialog(playerid, Munition, DIALOG_STYLE_INPUT, "Munition", "Wieviel Munition willst du haben?", "Absenden", "Abbrechen");
waffe[playerid] = 0;//0 für Pistole
}
if(listitem == 1) // Deagle
{
ShowPlayerDialog(playerid, Munition, DIALOG_STYLE_INPUT, "Munition", "Wieviel Munition willst du haben?", "Absenden", "Abbrechen");
waffe[playerid] = 1;//1 für Deagle
}
if(listitem == 2) // SMG
{
ShowPlayerDialog(playerid, Munition, DIALOG_STYLE_INPUT, "Munition", "Wieviel Munition willst du haben?", "Absenden", "Abbrechen");
waffe[playerid] = 2;//1 für Deagle
}
//usw...usw...
}
return 1;
}
case Munition:
{
if(response)
{
if(waffe[playerid] == 0) GivePlayerWeapon(playerid, 22, strval(inputtext));
{
GivePlayerMoney(playerid, -strval(inputtext)*10);
}
if(waffe[playerid] == 1) GivePlayerWeapon(playerid, 24, strval(inputtext));
{
GivePlayerMoney(playerid, -strval(inputtext)*20);
}
if(waffe[playerid] == 2) GivePlayerWeapon(playerid, 29, strval(inputtext));
{
GivePlayerMoney(playerid, -strval(inputtext)*25);
}
}
return 1;
}
}
return 1;
Pls helft mir
EDIT: Code vergessen
MFG Chry
Mh geht leider nicht kannn immer noch ins minus kaufen.
Muss ich das dann für jede Waffe einzeln machen?
Ich blick nich was du meinst!
Erklär mal pls was new preise[] = {10,100,1000,2000,4000}; bedeutet.
Wie baue ich hier eine if abfrage für "Du hast nicht genug Geld " ein?
Wenn man soviel Munition wählt das es über das Geld geht das man hat soll irgendeine Meldung kommen.
case Ammunation:
{
if(response)
{
if(listitem == 0) // Pistole
{
ShowPlayerDialog(playerid, Munition, DIALOG_STYLE_INPUT, "Munition", "Wieviel Munition willst du haben?", "Absenden", "Abbrechen");
waffe[playerid] = 0;//0 für Pistole
}
if(listitem == 1) // Deagle
{
ShowPlayerDialog(playerid, Munition, DIALOG_STYLE_INPUT, "Munition", "Wieviel Munition willst du haben?", "Absenden", "Abbrechen");
waffe[playerid] = 1;
}
}
return 1;
}
case Munition:
{
if(response)
{
if(waffe[playerid] == 0) GivePlayerWeapon(playerid, 22, strval(inputtext));
{
GivePlayerMoney(playerid, -strval(inputtext)*10);
}
l
if(waffe[playerid] == 1) GivePlayerWeapon(playerid, 24, strval(inputtext));
{
GivePlayerMoney(playerid, -strval(inputtext)*20);
}
waffe[playerid] = 0;
}
return 1;
}
}
return 1;
}
Kann mir wer helfen?
MFG Chry
Es gibt genug spasten die Türken als auch Deutsche,...sind Aber auch nette...
Kommt eigentlich auf den Menschen an !
Ich suchte das von ŲľţįMąțė_ŜpęęďFŗēąĶ
Thx ŲľţįMąțė_ŜpęęďFŗēąĶ