Beiträge von Tobiii

    Sorry bin (noch) ein Noob in sachen Scripten :(
    ich will gerne (wenn möglich) das der jenige im nächst gelegenen Krankenhaus gespawnt wird.


    Edit
    Danekschööööööön :)


    Spawnt der auch in das nächst gelegenen Krankenhaus oder nur hier hin SetPlayerPos(playerid,1175.451782,-1335.053955,-21.485806); <--- DER SPAWN, XYZ


    allso wie eine Zentrale ?

    Hallo Community,


    wie kann ich das machen das wenn man stirbt jemand vor dem Krankenhaus gespawnt wird ?
    Habe in der SuFu ein Tutorial gefunden aber das habe ich nicht verstanden bzw habe Errors bekommen :(:(


    Weiß jemand wie man ganz Simpel ein Code einfügt womit man einfach vor dem Krankenhaus gespawnt wird ?


    Danke im Voraus :)

    Hallo Community,


    habe versucht einen pickup zu erstellen.



    new Pickup2;

    Pickup2 = CreatePickup(1313,23,1367.6245,-1279.9236,13.5469);


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid == pickup1)
    {
    GameTextForPlayer(playerid, "~w~Als Polizist kannst du hier mit ~y~/duty~w~ deinen Arbeitstag beginnen",10000,1);
    }
    return 1;
    }
    return 1;
    }
    if(pickupid == Pickup2)
    {
    GetPlayerArmour(playerid,100);
    }
    return 1;
    }








    funzt leider nicht bekomme 3 errors :(


    gf.pwn(3743) : error 010: invalid function or declaration
    gf.pwn(3746) : error 021: symbol already defined: "GetPlayerArmour"
    gf.pwn(3748) : error 010: invalid function or declaration



    Kann mir jemand helfen ?


    Danek im Voraus

    Hallo Community,


    habe mit virtualworld 2 häuser erstellt hat auch wunderbar funktioniert.
    aber wenn ich das haus kaufe und /lock mache steht da das,dass Haus zu ist aber man kann trotzdem rein.
    Habe gehört das die /lock funktion verbuggt ... habe ein GF ...


    Kann mir da jemand helfen oder einen ausschnitt geben wie es funktionieren tut.


    Danke im Voraus

    Hallo Community,


    habe probleme mit der Funktion /buygun


    Wenn ich eine waffe kaufe werden die Kosten für die Waffe nicht abgezogen.
    Allso mein Kontostand ist auf 0 obwohl da steht das ich eine waffe gekauft habe für xxx $


    if (strcmp(cmd, "/buygun", true) == 0){ if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1){ SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld dabei !"); return 1;}new gun;new gunid[16];new gunstring1[256];new gunstring2[256];new gunstring3[256];new gunstring4[256];new gunstring5[256];new infostring[256];new guncharge;new ammocharge;new location = PlayerInfo[playerid][pLocal];if(location == 99 || location == 100 || location == 102){ if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);return 1; }new mod = 100;tmp = strtok(cmdtext, idx);if(!strlen(tmp)){format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");SendClientMessage(playerid, COLOR_GRAD2,string);format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring1);format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring2);format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring3);format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring4);format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);SendClientMessage(playerid, COLOR_GRAD3, gunstring5);SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");return 1;}strmid(gunid, tmp, 0, strlen(cmdtext), 255);tmp = strtok(cmdtext, idx);if(!strlen(tmp)){format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");return 1;}new ammo = strval(tmp);if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo betrag nicht niedriger als 1 oder höher als 999 !"); return 1; }if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0){gun = 46;guncharge = GunPrice[0][0]/100*mod;ammocharge = 0;}else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0){gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0){gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0){gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0){gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0){gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0){gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0){gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0){gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0){gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0){gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0){gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0){gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;}else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0){gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;}else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0){gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;}else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0){gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;}else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0){gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;}else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0){gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;}else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0){gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;}else{SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: Ich habe noch nie von der Waffe gehört.");return 1;}if((guncharge+ammocharge) > GetPlayerMoney(playerid)){format(infostring, 256, " Du hast nicht $%d !",guncharge+ammocharge);SendClientMessage(playerid, COLOR_GRAD3, infostring);return 1;}if(GetPlayerMoney(playerid) < (guncharge+ammocharge)){ SendClientMessage(playerid, COLOR_GREY, " Kann es mir nicht leisten !"); return 1;}new payout = guncharge + ammocharge;format(infostring, 256, "Du hast gekauft %s mit %d ammo für $%d",gunid,ammo,payout);SendClientMessage(playerid, COLOR_GRAD3, infostring);if(location == 102 && IsACop(playerid)) { }else { GivePlayerMoney(playerid, - payout); }BizzInfo[location-99][bTill] += payout;ExtortionBiz(location-99, payout);BizzInfo[location-99][bProducts]--;PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);GivePlayerWeapon(playerid, gun, ammo);GetPlayerName(playerid, sendername, sizeof(sendername));format(string, sizeof(string), "%s kaufte Waffen für $%d at biz %d", sendername, payout, location-99);printf("%s", string);PayLog(string);}else{ SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einem 24/7.");return 1;}}return 1;}



    Weiß jemand woran das liegt ?


    Danke im Voraus