das hier wirst du brauchen:
stock const aWeaponNames[][]= //Credits: Simon's Debug FS
{
{"Unarmed (Fist)"}, // 0
{"Brass Knuckles"}, // 1
{"Golf Club"}, // 2
{"Night Stick"}, // 3
{"Knife"}, // 4
{"Baseball Bat"}, // 5
{"Shovel"}, // 6
{"Pool Cue"}, // 7
{"Katana"}, // 8
{"Chainsaw"}, // 9
{"Purple Dildo"}, // 10
{"Big White Vibrator"}, // 11
{"Medium White Vibrator"}, // 12
{"Small White Vibrator"}, // 13
{"Flowers"}, // 14
{"Cane"}, // 15
{"Grenade"}, // 16
{"Teargas"}, // 17
{"Molotov"}, // 18
{"-"}, // 19
{"-"}, // 20
{"-"}, // 21
{"Colt 45"}, // 22
{"Colt 45 (Silenced)"}, // 23
{"Desert Eagle"}, // 24
{"Normal Shotgun"}, // 25
{"Sawnoff Shotgun"}, // 26
{"Combat Shotgun"}, // 27
{"Micro Uzi (Mac 10)"}, // 28
{"MP5"}, // 29
{"AK47"}, // 30
{"M4"}, // 31
{"Tec9"}, // 32
{"Country Rifle"}, // 33
{"Sniper Rifle"}, // 34
{"Rocket Launcher"}, // 35
{"Heat-Seeking Rocket Launcher"}, // 36
{"Flamethrower"}, // 37
{"Minigun"}, // 38
{"Satchel Charge"}, // 39
{"Detonator"}, // 40
{"Spray Can"}, // 41
{"Fire Extinguisher"}, // 42
{"Camera"}, // 43
{"Night Vision Goggles"}, // 44
{"Infrared Vision Goggles"}, // 45
{"Parachute"}, // 46
{"Fake Pistol"} // 47
};
und dann beim command:
//"giveweapon"
new
string[50],
pname[MAX_PLAYER_NAME];
//
GivePlayerWeapon(pID, weapoind, ammo); //pID ist hier logischerweise die ID des Empfängers
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s hat dir die Waffe \"%s\" (%d) gegeben!", pname, aWeaponNames[weaponid], weaponid);
SendClientMessage(pID, COLOR, string);
return 1;