dcmd_munition(playerid,params[])
{
#pragma unused params
if(PlayerInfo[playerid][InDM] == 1) //DM1
{
GivePlayerWeapon(playerid, 26, 80); //Sawnoff
GivePlayerWeapon(playerid, 30, 100); //AK47
GivePlayerWeapon(playerid, 32, 140); //Tec9
GivePlayerMoney(playerid,-100);
}
if(PlayerInfo[playerid][InDM] == 2) //DM2
{
SendClientMessage(playerid, COLOR_RED, "Das bringt hier nichts!");
}
if(PlayerInfo[playerid][InDM] == 3) //DM3
{
GivePlayerWeapon(playerid, 29, 150); //MP5
GivePlayerWeapon(playerid, 27, 25); //Combat
GivePlayerWeapon(playerid, 30, 200); //AK47
GivePlayerMoney(playerid,-100);
}
if(PlayerInfo[playerid][InDM] == 4) //DM4
{
GivePlayerWeapon(playerid, 25, 20); //Shotgun
GivePlayerWeapon(playerid, 29, 200); //MP5
GivePlayerWeapon(playerid, 33, 200); //Country Gewehr
GivePlayerMoney(playerid,-100);
}
if(PlayerInfo[playerid][InDM] == 5) //DM5
{
SendClientMessage(playerid, COLOR_RED, "Das bringt hier nichts!");
}
if(PlayerInfo[playerid][InDM] == 6) //DM6
{
SendClientMessage(playerid, COLOR_RED, "Das bringt hier nichts!");
}
if(PlayerInfo[playerid][InDM] == 7) //DM7
{
SendClientMessage(playerid, COLOR_RED, "Das darfst du in diesem Deathmatch nicht!");
return 1;
}
if(PlayerInfo[playerid][InDM] == 100) //War
{
GivePlayerWeapon(playerid, 30, 150); //AK47
GivePlayerWeapon(playerid, 21, 120); //Schallgedämpfe
GivePlayerWeapon(playerid, 28, 120); //Country Gewehr
GivePlayerMoney(playerid,-100);
}
else SendClientMessage(playerid, COLOR_RED, "Das darfst du nur im Deathmatch!");
return 1;
}