Z.b
AddPlayerClass(32, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //Skin 1
AddPlayerClass(100, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 2
AddPlayerClass(123, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 3
AddPlayerClass(192, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 4
AddPlayerClass(283, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 5
AddPlayerClass(285, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 6
AddPlayerClass(286, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 7
AddPlayerClass(233, 1958.3783,1343.1572,1100.3746,269.1425, 0, 0, 0, 0, 0, 0); //SKin 8
Dann Unter onplayerrquestClass
switch (classid)
{
case 0: // = Skin 1
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~DeinSkinName", 500, 3); //Hier Farbe Rot ~r~
}
case 1: // = Skin 2
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~DeinSkinName", 500, 3); //Hier Farbe Rot ~r~
}
case 2: // = Skin 3
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~DeinSkinName", 500, 3); //Hier Farbe Rot ~r~
}
case 3: // = Skin 4
{
GameTextForPlayer(playerid, "~n~~n~~n~~r~DeinSkinName", 500, 3); //Hier Farbe Rot ~r~
}
case 4: // = Skin 5
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~DeinSkinName", 500, 3); //Hier Farbe Blau~b~
}
case 5: // = Skin 6
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~DeinSkinName", 500, 3); //Hier Farbe Blau~b~
}
case 6:// = Skin 7
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~DeinSkinName", 500, 3); //Hier Farbe Blau~b~
}
case 7:// = Skin 8
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~DeinSkinName", 500, 3); //Hier Farbe Blau~b~
}
case 8:// = Skin 9
{
GameTextForPlayer(playerid, "~n~~n~~n~~b~DeinSkinName", 500, 3); //Hier Farbe Blau~b~
}
Mfg