Vor jedem Objekt?
Oder so:
{
StreamObject_OnGameModeInit();
CreateObject(18450, -1145.0064697266, 349.01531982422, 34.064277648926, 0, 320.29998779297, 43.670013427734)
return 1;
CreateObject(18450, -1145.0064697266, 349.01531982422, 34.064277648926, 0, 320.29998779297, 43.670013427734)
return 1;
}
Ich hab das jetzt so, muss dann unter JEDES Obejekt "return 1;}"?
public OnGameModeInit()
{
StreamObject_OnGameModeInit();
CreateObject(18450, -1145.0064697266, 349.01531982422, 34.064277648926, 0, 320.29998779297, 43.670013427734);
StreamObject_OnGameModeInit();
CreateObject(18450, -1104.7680664063, 387.47210693359, 80.314277648926, 0, 320.29541015625, 43.665161132813);
StreamObject_OnGameModeInit();
CreateObject(18450, -1064.2507324219, 425.98287963867, 126.81427001953, 0, 320.29541015625, 43.665161132813);
StreamObject_OnGameModeInit();
CreateObject(18450, -1023.9417114258, 464.47650146484, 173.06427001953, 0, 320.29541015625, 43.665161132813);
StreamObject_OnGameModeInit();
CreateObject(18450, -986.14715576172, 500.46444702148, 216.56427001953, 0, 320.29541015625, 43.665161132813);
StreamObject_OnGameModeInit();
CreateObject(18450, -944.67858886719, 540.51177978516, 264.56427001953, 0, 320.29541015625, 43.665161132813);
StreamObject_OnGameModeInit();
CreateObject(18450, -901.50659179688, 581.57690429688, 314.06427001953, 0, 320.29541015625, 43.665161132813);
StreamObject_OnGameModeInit();