Beiträge von Vitalik19

    15:46:45] [chat] [xxOwNeRxx]: also vor dem server restart hatte ich 2 mottor�der gekauft und 1 comet
    [15:46:49] [chat] [xxOwNeRxx]: f�r die frak
    [15:46:52] [chat] [DarkFlam3]: ja
    [15:47:02] [chat] [xxOwNeRxx]: und jetzt sind die autos weg und das geld auch
    [15:47:14] [chat] [DarkFlam3]: sind die autos nicht am gang autohaus?
    [15:47:24] [chat] [xxOwNeRxx]: mom
    [15:47:30] [chat] [Phil]: d
    [15:47:31] [chat] [DarkFlam3]: die m�ssten dort sein
    [15:47:53] [chat] [xxOwNeRxx]: nein
    [15:47:54] Incoming connection: 87.160.102.170:62339
    [15:47:54] [join] Bellic has joined the server (7:87.160.102.170)
    [15:47:57] [chat] [xxOwNeRxx]: sind sie nicht
    [15:47:59] Bellic has logged in.
    [15:48:07] [chat] [DarkFlam3]: hast du fpark gemacht?
    [15:48:11] [chat] [xxOwNeRxx]: ja
    [15:48:15] [chat] [DarkFlam3]: naja warte kurz
    [15:48:46] AdmCmd: DarkFlam3 hat /goto benutzt.
    [15:48:55] Destroyer_x3 Schreit: Dies ist ein �berfall!! !!
    [15:48:55] Destroyer_x3 Schreit: Auf den Boden Legen und H�nde an den Kopf!!!!
    [15:49:03] [chat] [DarkFlam3]: warte
    [15:49:06] [chat] [xxOwNeRxx]: ok
    [15:49:23] [chat] [DarkFlam3]: world muss sich aufbauen ..
    [15:49:33] [chat] [xxOwNeRxx]: ich kucke
    [15:49:36] [chat] [Destroyer_x3]: du darfst net schie�en jetzt
    [15:49:40] [chat] [Rockstar]: schie�e ich ?
    [15:49:45] [chat] [xxOwNeRxx]: ich warte mal einfach
    [15:50:31] [chat] [Destroyer_x3]: d
    [15:50:34] [chat] [Bellic]: im pd ist das tor zu geparkt
    [15:50:39] [chat] [Phil]: ok warte
    [15:50:40] [chat] [DarkFlam3]: komme glei wieder
    [15:50:42] [chat] [Destroyer_x3]: d
    [15:51:01] [chat] [Bellic]: darf ich auch kurtz ein script tipp geben?
    [15:51:04] [chat] [xxOwNeRxx]: respawn mich mal bitte
    [15:51:06] [chat] [Phil]: ja`?
    [15:51:15] [chat] [Destroyer_x3]: xD hi
    [15:51:17] [chat] [Rockstar]: kenne nichtmal den wantedkatloge
    [15:51:18] [chat] [Rockstar]: :D
    [15:51:28] [chat] [Bellic]: �ber wanteds in der userliste doppelklick und man kan ausw�hlen kenste das?
    [15:51:40] AdmCmd: DarkFlam3 hat /goto benutzt.
    [15:51:44] [chat] [xxOwNeRxx]: sind immernoch nicht respawnt
    [15:51:45] Incoming connection: 217.87.48.107:53237
    [15:51:45] [join] LongChicken has joined the server (8:217.87.48.107)
    [15:51:51] [chat] [xxOwNeRxx]: die autos
    [15:51:53] LongChicken has logged in.
    [15:51:55] [chat] [Bellic]: einfach auf user klicken und da den wanted nehmen der dazu geh�rt
    [15:52:01] [chat] [DarkFlam3]: ohh wie ich das hasse mit der world ^^
    [15:52:08] [chat] [xxOwNeRxx]: ^^
    [15:52:12] [chat] [Destroyer_x3]: hi
    [15:52:20] [chat] [Bellic]: ich wurde get�tet und dan darf man keine wanteds geben und so lange schreiben
    [15:52:39] [chat] [Bellic]: da wird man nur umgebracht
    [15:52:57] [chat] [Phil]: d
    [15:53:00] [chat] [xxOwNeRxx]: das waren insgesamt 170k die 3 gang autos die ich gekauft hatte
    [15:53:05] [chat] [xxOwNeRxx]: vorm server restart
    [15:53:26] [chat] [DarkFlam3]: die werden dir r�ckerstattet
    [15:53:32] [chat] [xxOwNeRxx]: okay
    [15:53:32] [chat] [Destroyer_x3]: Phil
    [15:53:36] [chat] [Destroyer_x3]: kann ich was testen
    [15:53:45] [chat] [Phil]: ne grade net
    [15:53:46] [chat] [Destroyer_x3]: mit unsrem GJ
    [15:53:54] ** 2.Hand LongChicken: wo biste. )) **
    [15:54:08] [chat] [Phil]: d
    [15:54:20] [chat] [Bellic]: und die atos stehen noch da^^
    [15:54:26] [part] LongChicken has left the server (8:1)
    [15:54:43] [chat] [Phil]: ja warte
    [15:54:48] Incoming connection: 217.87.48.107:61001
    [15:54:49] [join] LongChicken has joined the server (8:217.87.48.107)
    [15:54:49] AdmCmd: Phil hat /goto benutzt.
    [15:54:50] [chat] [Phil]: d
    [15:54:53] [chat] [Phil]: d
    [15:54:55] [chat] [Phil]: d
    [15:55:00] LongChicken has logged in.
    [15:55:31] [chat] [Bellic]: wei�te was ich meine mit den wanteds?
    [15:55:39] [chat] [Phil]: ne
    [15:55:41] [chat] [Phil]: wie den?
    [15:55:59] [chat] [Bellic]: warte das k�nnte dauern
    [15:56:04] [chat] [Phil]: ok
    [15:56:42] [chat] [Bellic]: auf die userliste (tab) und dan auf die person doppel klicken und dan kan man
    [15:56:55] Incoming connection: 188.100.61.75:50631
    [15:56:56] [chat] [Bellic]: ausw�hlen was er getan hat
    [15:57:03] [chat] [Phil]: d
    [15:57:16] [chat] [Bellic]: hab aber auch im forum geschrieben
    [15:57:17] >>> Nach dem Autoerstellen!
    [15:57:20] [chat] [Phil]: ok
    [15:57:37] AdmCmd: Phil hat /sethp benutzt.
    [15:57:53] [chat] [xxOwNeRxx]: phil
    [15:58:07] [chat] [xxOwNeRxx]: krieg ich mein geld nun zur�ck erstatten?
    [15:58:08] [chat] [Destroyer_x3]: phil
    [15:58:10] [chat] [Phil]: ?
    [15:58:14] [chat] [Destroyer_x3]: macht ihr /kidnp rien
    [15:58:17] [chat] [Phil]: Ja
    [15:58:23] [chat] [Phil]: das ist immer nicht so einfach
    [15:58:23] [chat] [Destroyer_x3]: beim n�chsten restart
    [15:58:27] [chat] [Phil]: mal sehen
    [15:58:29] [chat] [Destroyer_x3]: ja ich weiss
    [15:58:32] [chat] [Destroyer_x3]: danke
    [15:58:36] [chat] [Phil]: bitte
    [15:58:37] [chat] [xxOwNeRxx]: meine frakautos sind wieder weg 3 st�ck das waren 170k
    [15:58:40] [chat] [Destroyer_x3]: und k�nnen wir irgendwann ml die BAse changen
    [15:58:45] [chat] [Phil]: NEIn
    [15:58:48] [chat] [Phil]: das ersmal nicht
    [15:58:49] [chat] [Destroyer_x3]: aso
    [15:59:04] [chat] [Destroyer_x3]: phil
    [15:59:10] [chat] [Phil]: ?
    [15:59:21] [chat] [Destroyer_x3]: phil
    [15:59:24] [chat] [Phil]: was?
    [15:59:31] [chat] [Destroyer_x3]: ich meine ja auch irgendwann
    [15:59:48] [chat] [Phil]: Ne Die vagos bleibt da ersmal so wie sie ist
    [15:59:56] [chat] [Destroyer_x3]: was meinste mit erstmal
    [16:00:06] [chat] [Phil]: d
    [16:00:06] [chat] [Dwarog]: ./carlock
    [16:00:08] [chat] [xxOwNeRxx]: krieg ich mein geld nun zur�ck erstatten?
    [16:00:09] [chat] [xxOwNeRxx]: meine frakautos sind wieder weg 3 st�ck das waren 170k
    [16:00:16] [chat] [Phil]: d
    [16:00:18] [chat] [Phil]: d
    [16:00:19] [chat] [Destroyer_x3]: d?
    [16:00:39] [chat] [LongChicken]: owner komm mal mit
    [16:00:46] [chat] [LongChicken]: seig ein
    [16:00:53] [chat] [xxOwNeRxx]: ne lieber nich
    [16:00:57] [chat] [LongChicken]: komm
    [16:01:01] [chat] [Destroyer_x3]: lass fallschirm springen
    [16:01:04] [chat] [LongChicken]: machen schon ncihts
    [16:01:08] [chat] [Destroyer_x3]: kannst mit mottorad nach fahrne
    [16:01:15] [chat] [xxOwNeRxx]: muss frakautos kaufen
    [16:01:18] [chat] [Destroyer_x3]: wenn du uns net vertraust
    [16:01:19] [chat] [LongChicken]: ok
    [16:01:20] [chat] [Destroyer_x3]: ok
    [16:01:22] [chat] [Destroyer_x3]: lowi
    [16:01:24] [chat] [Destroyer_x3]: hihihihihi
    [16:02:02] [chat] [Phil]: f
    [16:03:00] [part] Phil has left the server (2:1)
    [16:03:39] [part] Destroyer_x3 has left the server (6:2)
    [16:03:51] [chat] [Dwarog]: ./carsell
    [16:03:54] [chat] [Dwarog]: ./carsell
    [16:03:55] Incoming connection: 46.142.36.212:53584
    [16:03:56] [join] Phil has joined the server (2:46.142.36.212)
    [16:04:04] Phil has logged in.
    [16:04:08] [part] Phil has left the server (2:1)
    [16:04:14] [chat] [Dwarog]: ./carsell
    [16:04:47] [part] LongChicken has left the server (8:1)
    [16:05:13] Incoming connection: 79.194.236.76:59777
    [16:05:13] [join] Destroyer_x3 has joined the server (2:79.194.236.76)
    [16:05:14] Incoming connection: 217.87.48.107:63901
    [16:05:15] [join] LongChicken has joined the server (6:217.87.48.107)
    [16:05:21] Destroyer_x3 has logged in.
    [16:05:22] LongChicken has logged in.
    [16:05:54] [chat] [Dwarog]: t
    [16:06:23] [death] LongChicken died 255
    hier ;)

    hallo Community


    Mein Server stürzt nach einer Zeit einfach ab warum? Ich habe eig nur geändert das man nicht mehr aus dem Himmel Spawnt und emm hab halt aus SpawnPlayer(playerid); SetPlayerSpawn(playerid); gemacht aber ich weiß nicht why Server nach eienr Zeit abstürzt?


    Könnt ihr mir helfen serverlOg spuckt nix aus why der Abstürzt ;(



    Danke ;)

    Hallo Community,


    Als ich mein Script mit den neuen 0.3D Includes compilen wollte kam da Pawno Compiler funktoniert nicht mehr compile ich esmit den 0.3c Includes funktoniert alles mache ich die 0.3d Includes rein geht es nicht Woran kann das liegen ich habe auch schon an einen Klammerfehler gedacht, aber das kann doch nicht sein wenn es mit dem 0.3c Includes klappt? Komisch kann mir jemand helfen?!

    das gibtsbei mir schon nur heißt das bei mir SetPlayerspawn Schau so :D :


    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    //----------------
    SetPlayerPos(playerid,-1834.8555,18.3044,1061.1436);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,14);
    PlayerInfo[playerid][pInt] = 14;
    SetPlayerCameraPos(playerid, -1833.3828,17.7951,1061.3993);
    SetPlayerCameraLookAt(playerid,-1834.5859,21.0157,1062.1665);
    /* if(PlayerInfo[playerid][pAdmin] > 1337 && !RichtigerAdmin(playerid)) //autoban
    {
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    new string2[128];
    format(string2,sizeof(string2)," %s hat versucht, sich mit dem Admin Level %d einzuloggen und wurde von ]BDC[bl00dy_rAiN's schlauem Anti-Hack System Autogebannt !",playername2, PlayerInfo[playerid][pAdmin]);
    ABroadCast(COLOR_LIGHTRED,string2,1);
    SendClientMessage(playerid,COLOR_LIGHTGREEN," Du verdammter Hurensohn verpiss dich von unserem Server mit deinen scheiß Hacks, mach das bei [LoH] !!!!!!!!!!");
    BanEx(playerid, "Scheiß Hacker Hurensohn Level ueber dem höchsten !");
    return 1;
    }*/
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Polizist:Zurück in die Zelle es wird nicht ausgebrochen! ");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SetPlayerInterior(playerid,18);
    SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 3)// bewirkt dass man nach relog wieder im fbi knast ist
    {
    SetPlayerInterior(playerid, 10);
    SetPlayerPos(playerid,223.9077,111.2334,999.0156);
    //SendClientMessage(playerid, COLOR_LIGHTRED, "FBI AGENT: SOFORT ZURÜCK IN IHRE ZELLE!!!");
    return 1;
    }
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    MedicBill[playerid] = 0;
    MedicTime[playerid] = 0;
    NeedMedicTime[playerid] = 0;
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 25.0);
    }
    if(house != 255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    rand = random(sizeof(gCopPlayerSpawns));
    SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid,random(360));
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,6);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerArmour(playerid, 100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,137.2991,1882.7709,17.8790);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1144.0367,-1326.6868,13.5995);
    SetPlayerFacingAngle(playerid,88.8873);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerHealth(playerid,100);
    SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321);
    SetPlayerFacingAngle(playerid,273.2191);
    return 1;
    }
    if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
    {
    SetPlayerToTeamColor(playerid);// fraktions farbe
    GivePlayerWeapons(playerid);// spawn waffen
    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
    SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten
    SetPlayerFacingAngle(playerid,42.8977);
    SetPlayerInterior(playerid,10);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
    {
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 1962.8567,973.3038,994.4688);
    SetPlayerFacingAngle(playerid, 42.8977);
    SetPlayerInterior(playerid, 10);
    if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 122);
    }
    else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 123);
    }
    else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 294);
    }
    else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 186);
    }
    else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 228);
    }
    else if(PlayerInfo[playerid][pSex] == 2)
    {
    SetPlayerSkin(playerid, 169);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703);
    SetPlayerFacingAngle(playerid,272.1251);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,3);
    GivePlayerWeapons(playerid);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2050.8962,460.0262,35.1719);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
    SetPlayerFacingAngle(playerid,243.8503);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Triaden
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
    SetPlayerFacingAngle(playerid,51.4238);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerInterior(playerid,8);
    SetPlayerHealth(playerid,100);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,4);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Bloods GANG
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,281.6475);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,6);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Fast and Furious
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2819.3574,-1535.4772,11.0938);
    SetPlayerFacingAngle(playerid,238.9020);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2178.4114,-996.4097,62.9266);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Crips
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,134.9023);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,9);
    SetPlayerHealth(playerid,100);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //San Fierro Rifa
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,271.0359);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,10);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //Triaden
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,686.9864,-1274.7976,13.5574);
    SetPlayerFacingAngle(playerid,180);
    SetPlayerInterior(playerid, 0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-290.3859,1778.1981,42.4126);
    SetPlayerFacingAngle(playerid,179.9684);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 21) //FBI Agenten spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2446.3562,500.5129,30.0866);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
    SetPlayerInterior(playerid,6);
    PlayerInfo[playerid][pInt] = 6;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //Feuerwehr spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1491.6892,1306.2329,1093.2964);
    SetPlayerFacingAngle(playerid,270.7357);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Russenmafia spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,958.7915,2097.2166,1011.0226);
    SetPlayerFacingAngle(playerid,358.0643);
    SetPlayerInterior(playerid,1);
    PlayerInfo[playerid][pInt] = 1;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,918.4708,-1252.2200,16.2109);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if(IsAnInstructor(playerid)) //Fahrschule spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2032.4591,-99.6813,35.1641);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,0);
    GivePlayerWeapons(playerid);
    PlayerInfo[playerid][pInt] = 0;
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 414.4144,2531.9580,19.1565);
    SetPlayerFacingAngle(playerid, 4.6505);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    }
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if(PlayerInfo[playerid][pFMember] != 255)
    {
    new family = PlayerInfo[playerid][pFMember];
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
    {
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Busbot", true))
    {
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    }
    return 1;
    }
    SetPlayerPos(playerid,1655.1772,-1655.6736,22.5156); //Noobspawn
    SetPlayerFacingAngle(playerid,184.0090);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    }
    return 1;
    }
    }
    return 1;
    }


    nur ihr checkt nicht was ich meine bei mir spawnt jeder aus dem himmel wenn er sich einloggt dann stirbt er wenn er aufen Boden fällt dann wird er wieder richtig gespawnt d.H wieder in richtigen interrior blablabla :D Why?!

    Hallo Leute,


    falle nach demLogin durch den Himmel sterbe ich Spawn ich normal ? Mach ich als Admin /Spawn Playerid spawnt er normal aber immer anch dem Login spawnt der Player Im Himmel dann fällt er ganz runter ist tot und spawnt NOrmal An was kann das liegen? nun weiß ich nicht welche Zeilen ihr braucht also einfach schreiben ;)

    if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist nicht im Dienst!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /su [Spieler ID/ Name] [Anzahl] [Verbrechen]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /su [Spieler ID] [Anzahl] [Verbrechen]");
    return 1;
    }
    new WantedAnzahl;
    WantedAnzahl = strval(tmp);
    if (IsACop(playerid) && OnDuty[playerid] == 1 || PlayerInfo[playerid][pMember] == 1 && FWDuty[playerid] == 1 || PlayerInfo[playerid][pLeader] == 1 && FWDuty[playerid] == 1 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if(PlayerInfo[giveplayerid][pJailed] > 0)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Der Spieler ist im Gefängnis!");
    return 1;
    }
    if (gTeam[giveplayerid] != 2 && !IsACop(giveplayerid))
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /su [Spieler ID / Name] [Anzahl] [Verbrechen]");
    return 1;
    }
    WantedLevel[giveplayerid] += WantedAnzahl;
    format(string, sizeof(string), "Du hast ein Verbrechen begangen ( %s ). Zeuge: %s.",result,sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "Vergebene Wanteds: %d. Neues Wantedlevel: %d", WantedAnzahl, WantedLevel[giveplayerid]);
    SendClientMessage(giveplayerid, COLOR_YELLOW, string);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsACop(i))
    {
    format(string, sizeof(string), "HQ: Alle Einheiten: Reporter: %s, Vergebene Wanteds: %d",sendername, WantedAnzahl);
    SendClientMessage(i, TEAM_BLUE_COLOR, string);
    format(string, sizeof(string), "HQ: Verbrechen: %s, Gesuchter: %s, Aktuelle Wanteds: %d",result,giveplayer, WantedLevel[giveplayerid]);
    SendClientMessage(i, TEAM_BLUE_COLOR, string);
    }
    }
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du kannst keinen Polizisten anklagen!");
    }
    }
    }
    else
    {
    format(string, sizeof(string), "%d ist kein aktiver Spieler.", giveplayerid);
    SendClientMessage(playerid, COLOR_GRAD1, string);
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist kein Polizist!");
    }
    }
    return 1;
    }


    Viel Spaß!

    Immernoch Errors da steht es sit schon definiert aber ich fidne es nirgendwo hier die Errors -.-


    wenn ich es mit dem Trooper Compiler compoliere Klappts der ist aber von 0.3c da veschieben sich die tore scheif will aber 0.3d kommen aber noch diese Errors:


    C:\Users\Vitali\Desktop\IRP.pwn(423) : error 021: symbol already defined: "MoneySpam"
    C:\Users\Vitali\Desktop\IRP.pwn(16063) : error 021: symbol already defined: "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(16078) : error 047: array sizes do not match, or destination array is too small
    C:\Users\Vitali\Desktop\IRP.pwn(17309) : warning 203: symbol is never used: "specvehicleid"
    C:\Users\Vitali\Desktop\IRP.pwn(17309) : warning 203: symbol is never used: "specplayerid"
    C:\Users\Vitali\Desktop\IRP.pwn(17307) : warning 204: symbol is assigned a value that is never used: "idcar"
    C:\Users\Vitali\Desktop\IRP.pwn(45442) : error 017: undefined symbol "right"
    C:\Users\Vitali\Desktop\IRP.pwn(45462) : error 017: undefined symbol "right"
    C:\Users\Vitali\Desktop\IRP.pwn(45482) : error 017: undefined symbol "right"
    C:\Users\Vitali\Desktop\IRP.pwn(45502) : error 017: undefined symbol "right"
    C:\Users\Vitali\Desktop\IRP.pwn(45522) : error 017: undefined symbol "right"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    8 Errors.

    strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }


    Wie kann man Right definieren?!


    if(strcmp(x_nr,"1",true) == 0)
    {
    if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Es wurde bereits eine Nachricht platziert! Sie muss zuerst gelöscht werden!"); return 0; }
    if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Du musst Rank 3 sein um Nachrichten an den News Channel zu schreiben!"); return 0; }
    if(News[hTaken1] == 0)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text zu kurz !"); return 0; }
    format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd1], string, 0, strlen(string), 255);
    format(string, sizeof(string), "%s",sendername); strmid(News[hContact1], string, 0, strlen(string), 255);
    News[hTaken1] = 1; PlacedNews[playerid] = 1;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Du hast eine Nachricht in den News Channel der Hitman Agentur platziert.");
    return 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spot 1 ist bereits vergeben!");
    return 0;
    }
    }


    pls Help

    Hallo habe hier ein problenm undzwar ist es der hier :


    C:\Users\Vitali\Desktop\IRP.pwn(16660) : error 017: undefined symbol "Time"
    C:\Users\Vitali\Desktop\IRP.pwn(16662) : error 017: undefined symbol "Time"
    C:\Users\Vitali\Desktop\IRP.pwn(17291) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17291) : error 033: array must be indexed (variable "cmd")
    C:\Users\Vitali\Desktop\IRP.pwn(17495) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17495) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(17529) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17529) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(17782) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17782) : error 033: array must be indexed (variable "x_nr")
    C:\Users\Vitali\Desktop\IRP.pwn(17792) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17792) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(17822) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17822) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(17866) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17866) : error 033: array must be indexed (variable "x_nr")
    C:\Users\Vitali\Desktop\IRP.pwn(17876) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17876) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(17906) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(17906) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(18046) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(18046) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(18054) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(18054) : error 033: array must be indexed (variable "tmp")
    C:\Users\Vitali\Desktop\IRP.pwn(18079) : error 017: undefined symbol "strtok"
    C:\Users\Vitali\Desktop\IRP.pwn(18079) : error 033: array must be indexed (variable "tmp")


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.

    FAil -.-


    Hier Zeile:
    cmd = strtok(cmdtext, idx);


    was ist daran Falsch Compile ich es mit einem o.3c COmpiler geht es?!
    will es aber auf 0.3d ;(