if(dialogid==DIALOG_DIENST)
{
if(response)
{
switch(listitem)
{
case 0://normal1
{
SetPlayerSkin(playerid,280);
GivePlayerWeapon(playerid,24,50);
GivePlayerWeapon(playerid,29,500);
GivePlayerWeapon(playerid,23,1);
SetPlayerColor(playerid,BLAU);
}
case 1://normal2
{
SetPlayerSkin(playerid,282);
GivePlayerWeapon(playerid,24,50);
GivePlayerWeapon(playerid,29,500);
GivePlayerWeapon(playerid,23,1);
SetPlayerColor(playerid,BLAU);
}
case 2://normal3
{
SetPlayerSkin(playerid,283);
GivePlayerWeapon(playerid,24,50);
GivePlayerWeapon(playerid,29,500);
GivePlayerWeapon(playerid,23,1);
SetPlayerColor(playerid,BLAU);
}
case 3: //swat
{
SetPlayerSkin(playerid,285);
GivePlayerWeapon(playerid,24,50);
GivePlayerWeapon(playerid,31,650);
GivePlayerWeapon(playerid,3,1);
SetPlayerColor(playerid,BLAU);
}
case 4://motorad
{
SetPlayerSkin(playerid,284);
GivePlayerWeapon(playerid,24,50);
GivePlayerWeapon(playerid,3,1);
GivePlayerWeapon(playerid,29,500);
SetPlayerColor(playerid,BLAU);
}
case 5://snipe
{
SetPlayerSkin(playerid,165);
GivePlayerWeapon(playerid,34,40);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,BLAU);
}
case 6://undercover
{
SetPlayerSkin(playerid,250);
GivePlayerWeapon(playerid,24,50);
SetPlayerColor(playerid,BLAU);
}
}
}
}