[SAMMELTHREAD] Kleine Scripting Fragen

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  • Hallo Leute


    Kann man eig auch anders fragen ob der Cop der Killer ist. Weil mein Gang System also nur die Gangs haben ein eigenes OnPlayerDeath. Es heißt Gw_OnPlayerDeath voll die kacke irgendwie.
    Das Problem ist dass bei OnPlayerDeath überlist es die Gang/Mafia Mitglieder und die landen nicht im Knast. Können wir es irgendwo anders einfügen z.B bei OnPlayerStatChange?? aber da ist das Wort Killerid ein Fehler.


    Ich freue mich auf eure Hilfe

    if (WantedLevel[playerid] >= 1)
    {
    new price = WantedLevel[playerid] * 150;
    //new count;
    if (IsACop(killerid))
    {
    // COP
    format(string, sizeof(string), "COPKILL", price);
    GameTextForPlayer(killerid, string, 2000, 1);
    ConsumingMoney[killerid] = 1;
    FraktionsKasse[0] += price/2;
    FraktionsKasse[1] += price/2;
    FraktionsKasse[2] += price/2;
    PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
    // VERBRECHER
    GivePlayerMoney(playerid, -price);
    PlayerInfo[playerid][pWantedDeaths] += 1;
    PlayerInfo[playerid][pJailed] = 1;
    SpawnPlayer(playerid);
    PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 120);
    format(string, sizeof(string), "Du musst für %d Sekunden ins Gefängnis-[Strafe: $%d]", PlayerInfo[playerid][pJailTime], price);
    GameTextForPlayer(playerid, "~r~BUSTED", 2300,5);
    SendClientMessage(playerid, rot, string);
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    }
    }



    Mit freundlichen Grüßen

  • Füg mal das "GW_OnPlayerDeath" nach der if(isCop) abfrage ein und teste es erneut
    #'EDIT
    Meine nach der "if (WantedLevel[playerid] >= 1)" abfrage

    Mit freundlichen Grüßen,


    Fabi.StaR :love::saint:


    Einmal editiert, zuletzt von Fabi.StaR ()

  • OnPlayerDeath überlist es die Gang/Mafia Mitglieder

    2 Möglichkeiten:


    • Du packst die Abfrage ob das Gang/Mafia Mitglied getötet wurde von einem Cop in deren Abfrage (quick&dirty).
    • Besser wäre es zu schaun, wieso OnPlayerDeath nach dem Hook nicht mehr getriggert wird. Vermutlich weil falsch bzw so gehookt wurde, dass das danach eben nicht mehr aufgerufen wird. Wenn du uns zeigt wie das GW_OnPlayerDeath aussieht, können wir dir evtl besser helfen :) oder du entscheidest dich für Option 1 :D

    ast2ufdyxkb1.png


    Leute, lernt scripten und versucht mal lieber etwas selber zu schreiben, als es aus einem GF zu kopieren. :S

  • Die Gang Anfrage ist die



    if(IsAGang(playerid)


    Wie füge ich das richtig ein?? @Kaliber



    if (WantedLevel[playerid] >= 1)
    {
    new price = WantedLevel[playerid] * 150;
    //new count;
    if (IsACop(killerid))
    {
    // COP
    format(string, sizeof(string), "COPKILL", price);
    GameTextForPlayer(killerid, string, 2000, 1);
    ConsumingMoney[killerid] = 1;
    FraktionsKasse[0] += price/2;
    FraktionsKasse[1] += price/2;
    FraktionsKasse[2] += price/2;
    PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
    // VERBRECHER
    if(IsAGang(playerid)) //Ist das richtig??
    {


    GivePlayerMoney(playerid, -price);
    PlayerInfo[playerid][pWantedDeaths] += 1;
    PlayerInfo[playerid][pJailed] = 1;
    SpawnPlayer(playerid);
    PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 120);
    format(string, sizeof(string), "Du musst für %d Sekunden ins Gefängnis-[Strafe: $%d]", PlayerInfo[playerid][pJailTime], price);
    GameTextForPlayer(playerid, "~r~BUSTED", 2300,5);
    SendClientMessage(playerid, rot, string);
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    }
    }
    }

    Einmal editiert, zuletzt von HandsUper ()

  • Das kommt darauf an, was du vor hast.


    Google mal nach Taxi System, da kommen ganz viele schon.


    Daran kannst du dich orientieren und tutorials zu NPCs gibts auch massig.


    Vor 6 Jahren hatte ich da mal ein System zu geschrieben sogar hahaha :D


    Wie die Zeit vergeht :)


    [Bot] Taxi System V. 1x

    ast2ufdyxkb1.png


    Leute, lernt scripten und versucht mal lieber etwas selber zu schreiben, als es aus einem GF zu kopieren. :S

  • Hallo Leute


    Ich habe leider ein großes Problem. Wie ich vorhin geschrieben habe gibt es ein Problem beim BUSTED System.
    Die Zivis und Staatsfraktionen landen im Knast nachdem sie mit Wanteds von einem Cop gekillt wurden. Was aber bei den Gang/Mafien Mitgliedern nicht der Fall ist.
    Die Fightfactions also die Gang/Mafien landen nur im Knast wenn Sie in einem Gangfight Gebiet gekillt wurden. Aber außerhalb landen Sie ganz normal in der Base.
    Wie kann ich abfragen ob ein Gang/Mafia Mitglied umgebracht wurde damit die Fightfactions auch im Knast landen. Die Gang Mafien Mitglieder landen nie im Krankenhaus
    nach dem Tod. Sie landen im Krankenhaus nachdem Tod nur wenn sie im Gebiet getötet wurden. Der Normale OnPlayerDeath funkzuniert bei den Gang/Mafien Mitgliedern nur wenn sie im Gebiet sterben.


    Ich brauche dringend Hilfe :/ Ich kann sonst leider nicht weiter machen.



    Function IsAGang(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    new leader = PlayerInfo[playerid][pLeader];
    new member = PlayerInfo[playerid][pMember];
    if(member==5 || member==6 || member==12 || member==13 || member==14 || member==16 || member==17 || member==18 || member == 19 || member==21 || member==23 || member==25)
    {
    return 1;
    }
    else if(leader==5 || leader==6 || leader==12 || leader==13 || leader==14 || leader==16 || leader==17 || leader==18 || leader == 19 || leader==21 || leader==23 || leader==25)
    {
    return 1;
    }
    }
    return 0;
    }



    stock IsAFightFaction(Faction){
    if(Faction == 5 || Faction == 6 || Faction == 13 || Faction == 14 || Faction == 16 || Faction == 17 || Faction == 23 || Faction == 25 || Faction == 12)
    return 1;
    return 0;
    }



    if (WantedLevel[playerid] >= 1)
    {
    new price = WantedLevel[playerid] * 150;
    //new count;
    if (IsACop(killerid))
    {
    // COP
    format(string, sizeof(string), "COPKILL", price);
    GameTextForPlayer(killerid, string, 2000, 1);
    ConsumingMoney[killerid] = 1;
    FraktionsKasse[0] += price/2;
    FraktionsKasse[1] += price/2;
    FraktionsKasse[2] += price/2;
    PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
    // VERBRECHER
    {


    GivePlayerMoney(playerid, -price);
    PlayerInfo[playerid][pWantedDeaths] += 1;
    PlayerInfo[playerid][pJailed] = 1;
    SpawnPlayer(playerid);
    PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 120);
    format(string, sizeof(string), "Du musst für %d Sekunden ins Gefängnis-[Strafe: $%d]", PlayerInfo[playerid][pJailTime], price);
    GameTextForPlayer(playerid, "~r~BUSTED", 2300,5);
    SendClientMessage(playerid, rot, string);
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    }
    }
    }




    Mit freundlichen Grüßen

  • Hallo @Douq




    public OnPlayerDeath(playerid, killerid, reason)
    {
    M_OnPlayerDeath(playerid,killerid,reason);
    GW_OnPlayerDeath(playerid, killerid, reason); // Das hier ist der Gangfight SysteM Kill
    SendDeathMessage(killerid, playerid, reason);
    if(PlayerInfo[playerid][pBankrob] == 1)
    {
    if(PlayerInfo[playerid][pbarena] == 1)
    {
    GivePlayerMoney(killerid,25);
    GivePlayerMoney(playerid,-25);
    GameTextForPlayer(killerid, "~g~KILL+!", 1000,5);
    }
    if(GetPlayerScore(killerid) == 1)
    {
    new name[MAX_PLAYER_NAME], string[70];
    GetPlayerName(killerid, name, sizeof(name));format(string, sizeof(string), "[Anti-DM]: Spieler %s wurde vom Server gekickt + Warn. [Grund]: DM als Neuling.",name);
    SendClientMessageToAll(rot, string);
    Kick(killerid);
    }


    new name[MAX_PLAYER_NAME];
    new string[256];
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    PlayerInfo[playerid][pInvWeapon2] = 0;
    PlayerInfo[playerid][pInvAmmo2] = 0;
    FrakMatsHolding[playerid] = 0;
    new playercash;
    new victimteam;
    // new killerteam;
    if(PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][sparena] == 0 && PlayerInfo[playerid][pbarena] == 0 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pwJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    PlayerInfo[playerid][pTot] = 1;
    }
    if(gPlayerUsingLoopingAnim[playerid])
    {
    gPlayerUsingLoopingAnim[playerid] = 0;
    }
    if(PlayerOnFire[playerid])
    {
    SendClientMessage(playerid, 0xff000000, "Du bist verbrannt!"); StopPlayerBurning(playerid);
    }
    if(BlindFold[playerid] == 1)
    {
    BlindFold[playerid] = 0;
    }
    if(PlayerInfo[playerid][pMauled] == 1)
    {
    PlayerInfo[playerid][pMauled] = 0;
    }
    if(IsBlacklist[playerid]==1)
    {
    ClearBlack(playerid);
    IsBlacklist[playerid]=0;
    }
    InCargo[playerid] = 0; InShamal[playerid] = 0;
    if(FirstSpawn[playerid] == 1)
    {
    FirstSpawn[playerid] = 0;
    }


    if (WantedLevel[playerid] >= 1)
    {
    new price = WantedLevel[playerid] * 150;
    //new count;
    if (IsACop(killerid))
    {
    // COP
    format(string, sizeof(string), "COPKILL", price);
    GameTextForPlayer(killerid, string, 2000, 1);
    ConsumingMoney[killerid] = 1;
    FraktionsKasse[0] += price/2;
    FraktionsKasse[1] += price/2;
    FraktionsKasse[2] += price/2;
    PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
    // VERBRECHER
    GivePlayerMoney(playerid, -price);
    PlayerInfo[playerid][pWantedDeaths] += 1;
    PlayerInfo[playerid][pJailed] = 1;
    SpawnPlayer(playerid);
    PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 120);
    format(string, sizeof(string), "Du musst für %d Sekunden ins Gefängnis-[Strafe: $%d]", PlayerInfo[playerid][pJailTime], price);
    GameTextForPlayer(playerid, "~r~BUSTED", 2300,5);
    SendClientMessage(playerid, rot, string);
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    }
    }


    gPlayerSpawned[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    PlayerInfo[playerid][pLocal] = 255;
    if(killerid != 255)
    if(reason == 38)
    {
    new kstring[128];
    new kickname[MAX_PLAYER_NAME];
    if(IsPlayerConnected(killerid))
    {
    GetPlayerName(killerid, kickname, sizeof(kickname));
    format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname);
    ABroadCast(COLOR_YELLOW,string,1);
    printf("%s", kstring);
    }
    }
    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
    DisablePlayerCheckpoint(playerid);
    gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
    if(caller < 255)
    {
    SendClientMessage(caller, rot, "Die Verbindung wurde unterbrochen....");
    CellTime[caller] = 0;
    CellTime[playerid] = 0;
    Mobile[caller] = 255;
    }
    Mobile[playerid] = 255;
    CellTime[playerid] = 0;
    }
    ClearCrime(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
    PlayerPaintballKills[killerid] ++;
    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
    {
    new killer[MAX_PLAYER_NAME];
    PaintballWinner = killerid;
    SetPlayerInterior(playerid, 10);
    PaintballWinnerKills = PlayerPaintballKills[killerid];
    GetPlayerName(killerid, killer, sizeof(killer));
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerPaintballing[i] != 0)
    {
    format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
    SendClientMessage(i, COLOR_WHITE, string);
    }
    }
    }
    }
    return 1;
    }
    if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
    {
    if(IsPlayerConnected(killerid))
    {
    if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
    {
    new killer[MAX_PLAYER_NAME];
    new dier[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dier, sizeof(dier));
    GetPlayerName(killerid, killer, sizeof(killer));
    format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
    CKLog(string);
    PlayerInfo[playerid][pCK] = 1;
    if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
    else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
    if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
    else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
    KickPlayer[playerid] = 1;
    }
    }
    }
    if(PlayerInfo[playerid][pHeadValue] > 0)
    {
    if(IsPlayerConnected(killerid))
    {
    if(PlayerInfo[killerid][pMember] == 8 || PlayerInfo[killerid][pLeader] == 8)
    {
    if(GoChase[killerid] == playerid)
    {
    ConsumingMoney[killerid] = 1;
    new killer[MAX_PLAYER_NAME];
    GetPlayerName(killerid, killer, sizeof(killer));
    new fkasse = PlayerInfo[playerid][pHeadValue]/2;
    FraktionsKasse[7] += fkasse;
    GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]/2);
    format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und bekommt: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]/2);
    SendFamilyMessage(8, COLOR_YELLOW, string);
    SendClientMessage(playerid, COLOR_YELLOW, "Du wurdest von einem Hitman getötet, da auf dich ein Contract gesetz war.");
    PlayerInfo[playerid][pHeadValue] = 0;
    GotHit[playerid] = 0;
    GetChased[playerid] = 999;
    GoChase[killerid] = 999;
    }
    }
    }
    }


    if(victimteam >= 4)
    {
    if(IsPlayerConnected(killerid))
    {
    new slice = 100; //$100
    playercash = GetPlayerMoney(playerid);
    if(gTeam[killerid] != 2 && PlayerInfo[killerid][pMember] != 7) { WantedPoints[killerid] += 2; } //+ 2 wanted points
    if(SafeTime[playerid] <= 0)
    {
    if(gTeam[killerid] != gTeam[playerid])
    {
    if(GetPlayerState(killerid) == 1)
    {
    PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
    }
    else
    {
    PlayerInfo[killerid][pKills]++;
    }
    PlayerInfo[playerid][pDeaths]++;
    }
    }
    if (playercash > 0)
    {
    GivePlayerMoney(playerid, -slice);
    }
    else
    {
    slice = slice+500;
    }
    GivePlayerMoney(killerid, slice);
    PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
    if (((gTeam[killerid]) == 3) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IsPlayerInArea(killerid, 560.538, -724.0283, 875.8406, -362.0141))
    {
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }
    else if (((gTeam[killerid]) == 3) && reason == 49)
    {
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }
    }
    }
    else if (victimteam == 2)
    {
    if(IsPlayerConnected(killerid))
    {
    // Cop kill
    PlayerInfo[playerid][pKills]--;
    if (gTeam[killerid] == 2)//cops kill cop
    {
    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
    GivePlayerMoney(killerid, -suecost);
    GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    if (gTeam[killerid] >= 3)
    {
    WantedPoints[killerid] += 2; //+ 2 wanted points
    if(reason != 49)
    {
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }
    else if (reason == 49)
    {
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }
    }
    if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
    {
    if(GetPlayerState(killerid) == 1)
    {
    PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
    }
    else
    {
    PlayerInfo[killerid][pKills]++;
    }
    WantedPoints[killerid]+=2;
    }
    }
    }
    else if (victimteam == 3)
    {
    if(IsPlayerConnected(killerid))
    {
    // Civ kill
    if ((gTeam[killerid]) == 2 || PlayerInfo[killerid][pMember] == 7)//cops kill civ
    {
    if(WantedLevel[playerid] < 1)
    {
    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
    GivePlayerMoney(killerid, -suecost);
    GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    }
    else
    {
    WantedPoints[killerid] += 2;
    }
    if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
    {
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }
    else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
    {
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }
    }
    }
    else if (victimteam == 1)
    {
    if(IsPlayerConnected(killerid))
    {
    // Civ kill
    if ((gTeam[killerid]) == 2)//cops kill civ
    {
    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
    GivePlayerMoney(killerid, -suecost);
    GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else if ((gTeam[killerid]) == 1)//med kill civ
    {
    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
    GivePlayerMoney(killerid, -suecost);
    GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    if (((gTeam[killerid]) == 4) && reason != 49)
    {
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }
    else if (((gTeam[killerid]) == 3) && reason == 49)
    {
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }
    }
    }
    return 1;
    }


    MFG

  • Was sofort auffällt: Du überprüfst nirgends, ob killerid = INVALID_PLAYER_ID ist. Das ist immer dann der Fall, wenn der Spieler ohne Einwirkungen eines anderen Spielers stirbt. Näheres hier: http://wiki.sa-mp.com/wiki/OnPlayerDeath


    Daran sollte aber zumindestens die Problematik, dass die Gangs bei ihrer Base spawnen nicht liegen. Kannst du uns nochmal dein OnPlayerSpawn() inkl. Funktionen, die aufgerufen werden zeigen (möglicherweise SetPlayerSpawn() o.ä. (typische GF Funktion).)

  • Hallo @Douq



    Function OnPlayerSpawn(playerid)
    {



    Spawned[playerid] = 1;
    SetPlayerHealth(playerid,100);
    TextDrawShowForPlayer(playerid, spawnschutz);
    SetTimerEx("EndAntiSpawnKill", 10000, false, "i", playerid);
    if (PlayerInfo[playerid][pAdmin] > 0)
    {
    TextDrawShowForPlayer(playerid,OTickets[playerid]);
    }
    M_OnPlayerSpawn(playerid);
    GW_OnPlayerSpawn(playerid);
    StopAudioStreamForPlayer(playerid);
    TextDrawShowForPlayer(playerid,Copyright);




    if(PlayerInfo[playerid][pTot] == 1) //Wenn man stirbt.
    {
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_WHITE, " ");
    SendClientMessage(playerid, COLOR_GREEN, "Los Santos Krankenhaus ");
    SendClientMessage(playerid, COLOR_WHITE, "Du bist nun im Krankenhaus");
    SendClientMessage(playerid, COLOR_WHITE, "Die Ärzte werden dir helfen");
    SendClientMessage(playerid, COLOR_WHITE, "Du wirst in 60 Sekunden geheilt");
    SetPlayerHealth(playerid, 100);
    SetPlayerSkin(playerid,2);
    SetPlayerPos(playerid,1167.3525, -1320.1394, 24.2600);
    SetPlayerCameraPos(playerid,1218.57, -1321.66, 26.01);
    SetPlayerCameraLookAt(playerid,1215.94, -1321.66, 26.01);
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    FreezePlayer(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);


    if(IsPlayerInFrac(playerid, 1))
    {
    SetPlayerColor(playerid,NAMECOLOR_LSCOP);
    }
    else if(IsPlayerInFrac(playerid, 4))
    {
    SetPlayerColor(playerid, NAMECOLOR_MEDIC);
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    }
    ResetPlayerWeapons(playerid);
    return 1;
    }
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Um spielen zu können, musst du dir einen Account erstellen oder dich einloggen!");
    Kick(playerid);
    return 1;
    }
    if(AtClothes[playerid] == 1)
    {
    PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
    PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
    AtClothes[playerid] = 0;


    }
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_GREEN, "Du hast dein Skin erfolgreich geändert.");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); // NACH SKIN WECHSEL
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);



    }
    if(gTeam[playerid] == 5)
    {
    if(PlayerInfo[playerid][pMember] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_ORANGE, "Du hast dein Skin erfolgreich geändert.");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 10)
    {
    if(PlayerInfo[playerid][pMember] != 8)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 2 && !IsACop(playerid))
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    {
    MedicBill[playerid] = 0;
    new model = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Triaden
    else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
    else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Bloodz
    else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
    else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Cripz
    else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
    else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 21, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 25) { SetSpawnInfo(playerid, 25, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// CarliCartell
    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Triaden
    else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
    else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Bloodz
    else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
    else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Cripz
    else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
    else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
    else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Wheelman
    else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
    else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Feuerwehr
    else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
    else if(PlayerInfo[playerid][pLeader] == 25) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Cali Cartell
    //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    SpawnPlayer(playerid);



    }
    }
    if(!gPlayerAnimLibsPreloaded[playerid])
    {
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    gPlayerAnimLibsPreloaded[playerid] = 1;
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    //SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);



    if(MapIconsShown[playerid] != 1)
    {


    MapIconsShown[playerid] = 1;
    /* SetPlayerMapIcon(playerid, 59, 2001.7866,-1128.8413,25.4584, 59, COLOR_YELLOW); //Bloodz Map Icon
    SetPlayerMapIcon(playerid, 62, 2487.4963,-1669.9874,13.3359, 62, COLOR_YELLOW); //Crips Map Icon
    SetPlayerMapIcon(playerid, 60, -2188.5515,988.2034,80.0000, 60, COLOR_YELLOW); //Bloodz Map Icon
    SetPlayerMapIcon(playerid, 52, -2651.4575,376.0330,5.6843, 52, COLOR_YELLOW); // /Bank SF Icon
    SetPlayerMapIcon(playerid, 23, -793.5161,1548.3273,27.1172, 21, COLOR_YELLOW); //BSN Map Icon
    SetPlayerMapIcon(playerid, 23, -1483.2383,2633.9021,58.7813, 23, COLOR_YELLOW); //Waffenladen Map Icon*/
    SetPlayerMapIcon(playerid, 42, 1944.0486,-1775.4786,13.3906, 42, COLOR_YELLOW); //Tanke Icon
    SetPlayerMapIcon(playerid, 22, 1169.5400,-1320.0100,24.2600, 22, COLOR_YELLOW); //Krankenhaus Icon
    SetPlayerMapIcon(playerid, 52, 1166.1927,-1641.5510,14.0000, 52, COLOR_YELLOW); // /Bank LS Icon
    SetPlayerMapIcon(playerid, 27, -1935.9150,237.0524,34.3125, 27, COLOR_YELLOW); //Tuning Garage Icon
    SetPlayerMapIcon(playerid, 27, -2714.2554,217.5764,4.2854, 27, COLOR_YELLOW); //Tuning Garage Icon 2 für S E T
    SetPlayerMapIcon(playerid, 61, 2769.3811,-1943.4061,13.3762, 61, COLOR_YELLOW); //Varrios Los Aztecas Icon
    SetPlayerMapIcon(playerid, 6, 1368.4399,-1279.7990,13.5469, 6, COLOR_YELLOW); //Ammunation
    SetPlayerMapIcon(playerid, 45, 1457.4734,-1137.6210,23.9780, 45, COLOR_YELLOW); //Skin Shop
    SetPlayerMapIcon(playerid, 25, 1396.9078,-1569.9150,14.3077, 25, COLOR_YELLOW); // /Stadthalle LS Icon


    }
    if(PlayerInfo[playerid][pGangJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, -86.5283,-103.4094,3.1181);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
    return 1;
    }
    if(PlayerInfo[playerid][pwJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 769.7139,-1446.7474,13.7101);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im wJail!");
    return 1;
    }
    return 1;
    }


    GW_OnPlayerSpawn



    forward GW_OnPlayerSpawn(playerid);
    public GW_OnPlayerSpawn(playerid){
    if(!GetPVarInt(playerid,"Spawned")){
    SetPVarInt(playerid,"Spawned",1);
    for(new fs;fs<sizeof(FightSystem);fs++){
    if(FightSystem[fs][fsAttackFaction] != -255 && FightSystem[fs][fsFightTime]){
    GangZoneFlashForPlayer(playerid,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsAttackFaction]));
    if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction] || GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]){
    TextDrawShowForPlayer(playerid,GANGFIGHT);
    TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinFaction]);
    TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseFaction]);
    TextDrawShowForPlayer(playerid,FightSystem[fs][fsWinKills]);
    TextDrawShowForPlayer(playerid,FightSystem[fs][fsLoseKills]);
    TextDrawShowForPlayer(playerid,FightSystem[fs][fsTime]);
    }
    }
    }
    }return 1;
    }


    MFG

  • ich glaub ermeinte OnPlayerDeaht und GW_OnPlayerDeaht

    Mit freundlichen Grüßen,


    Fabi.StaR :love::saint:


  • Guten Abend Leute


    Ich habe versucht ein Fahrzeug Hupe Tor System zu erstellen aber es klappt irgendwie nicht :/
    Ich möchte dass das Tor geöffnet wird indem man hupt.


    Was mache ich falsch???



    if(newkeys == KEY_CTRL_BACK)
    {
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Tote können keine Befehle nutzen!");
    return 1;
    }
    if(IsPlayerConnected(playerid))
    {
    OnPlayerCommandText(playerid, "/enter");
    }
    else if(IsPlayerInRangeOfPoint(playerid,10.0, X, Y, Z))
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    OnPlayerCommandText(playerid,"/gate");
    }
    else if(IsPlayerInRangeOfPoint(playerid,10.0, X, Y, Z))
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    OnPlayerCommandText(playerid,"/gate2");
    }
    }
    }
    }



    Mit freundlichen Grüßen

  • So macht dein Code mehr Sinn:



    IsPlayerConnected ist da komplett überflüssig, da der Spieler ja online sein muss..um zu hupen...wird für offline Spieler eher schwierig haha xD
    Und dann ein else if darauf anzuwenden..macht auch keinen Sinn...


    Achte mehr auf Code-Logik :)

    ast2ufdyxkb1.png


    Leute, lernt scripten und versucht mal lieber etwas selber zu schreiben, als es aus einem GF zu kopieren. :S