Hey Community, ich habe mein PayDay System geändert und diesmal passiert garnichts mehr. Jeder volle stunde sollte ich Payday bekommen aber jetz nichts mehr
Könnt ihr mir helfen? Wegen dort sind keine Errors oder Warnings
public PayDay()
{
SyncTime();
DollahScoreUpdate();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && gPlayerLogged[i])
{
OnPlayerUpdate(i);
}
if(IsPlayerConnected(i))
{
PlayerInfo[i][pGesamtMinutes]++;
PlayerInfo[i][pMinutesSinceLogin]++;
PlayerInfo[i][pMinutesSinceAn]++;
if(PlayerInfo[i][pPlayMinutes] <= 60)
{
PlayerInfo[i][pPlayMinutes]++;
}
if(PlayerInfo[i][pPlayMinutes] >= 60)
{
PlayerInfo[i][pPlayMinutes] = 0;
new string[128];
new account,interest;
new rent = 0;
if(IsPlayerConnected(i))
{
if(M_Bot[i][PAFK] == 0)
{
if(MoneyMessage[i]==1)
{
if(PlayerInfo[i][pJailed] == 0 && WantedLevel[i] >= 0)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen und hast ein Wanted bekommen!");
GivePlayerMoney(i, 1000);
WantedLevel[i]++;
}
else if(PlayerInfo[i][pJailed] == 1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du bist in den Schulden und musst 3 Minuten länger sitzen!");
PlayerInfo[i][pJailTime] += 180;
GivePlayerMoney(i, 1000);
}
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Du wurdest aus der Wohnung geschmissen!");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0)
{
tmpintrate = intrate+4;
}
else
{
tmpintrate = intrate+2;
}//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0)
{
tmpintrate = 3;
}
else
{
tmpintrate = 1;
}
}
if(PlayerInfo[i][pPbiskey] > 0)
{
tmpintrate++;
}
new fraktion = 0;
new checks;
if(PlayerInfo[i][pMember] > 0)
if(PlayerInfo[i][pLeader] > 0)
if(fraktion >= 0)
{
if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt] < 0)
{
checks = 0;
GivePlayerMoney(i, checks);
}
else if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt] >= 0)
{
checks = PlayerInfo[i][pGehalt];
GivePlayerMoney(i, checks);
FraktionsKasse[fraktion] -= checks;
}
}
else if(PlayerInfo[i][pJob] != 0 || PlayerInfo[i][pMember] == 0 || PlayerInfo[i][pLeader] == 0)
{
checks = 500;
GivePlayerMoney(i, checks);
}//Should work for every player online
PlayerInfo[i][pAccount] -= Tax;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
//new oil = (PlayerInfo[i][pPhousekey]*100);
ConsumingMoney[i] = 1;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[3][sbTill] += ebill/5;
}
else
{
ebill = 0;
}
if(PlayerInfo[i][pMember] == 0 && PlayerInfo[i][pLeader] == 0)
{
checks += 500;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GOLD, "|================| KONTOAUSZUG |================|");
format(string, sizeof(string), " Gehalt: $%d Miete: -$%d Steuern: -$%d", checks, rent, Tax);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Strom Kosten: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
if(PlayerInfo[i][pHandyVer] == 1)
{
SendClientMessage(i,COLOR_GRAD2," Handyvertragskosten: -$100");
GivePlayerMoney(i, -100);
}
format(string, sizeof(string), " Zinsen: $%d [0.%d Prozent]", interest,tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
SendClientMessage(i, COLOR_GOLD, "|=================||============||==============|");
format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~g~PayDay~y~!!!");
GameTextForPlayer(i, string, 5000, 1);
if(checks == 0 && FrakMember(i) && PlayerInfo[i][pJob] == 0)
{
SendClientMessage(i,COLOR_LIGHTRED, "Da die Fraktionskasse leer ist bekommst du kein Gehalt!");
}
rent = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(WantedLevel[i] >= 1)
{
WantedLevel[i] --;
new wlevel;
wlevel = GetPlayerWantedLevel(i);
new tmp[64];
format(tmp,sizeof(tmp), "Aktuelles Wantedlevel: %i", wlevel-1);
SendClientMessage(i, COLOR_GREEN,tmp);
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen, solange du AFK bist!");
}
}
}
if(KnastTime[i] > 0)
{
KnastTime[i]--;
}
if(KnastTime[i] == 0 && Knast[i] > 0)
{
Knast[i] = 0;
KnastTime[i] = 0;
SpawnPlayer(i);
SendClientMessage(i,COLOR_YELLOW," Benimm dich ab jetzt, oder ein Admin wird dich wieder einsperren!");
}
}
}
return 1;
}