Habe das Problem mit Clothes und zwar wenn ich in Kleidungsgeschäft bin kommt nichts vom Befehl an aber wenn ich aus dem Geschäft draußen bin 
kommt das ich in keinem Kleidungsgeschäft bin
	if(strcmp(cmd, "/clothes", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerInfo[playerid][pMember] >= 1 || PlayerInfo[playerid][pLeader] >= 1)
	        {
	            if(IsAtClothShop(playerid))
				{
				    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
					else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
				    else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
				    else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
				    else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
				    else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 294; SetPlayerSkin(playerid, 294); }
				    else if(PlayerInfo[playerid][pMember] == 7) { ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
				    else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
				    else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
				    else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
				    else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
				    else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 118; SetPlayerSkin(playerid, 118); }//Triaden
				    else if(PlayerInfo[playerid][pMember] == 13) { ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove
				    else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 29; SetPlayerSkin(playerid, 29); }//Bloods
				    else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//Strange Devils
				    else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos MaraSalvatrucha
				    else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//Varios Los Crips
				    else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 173; SetPlayerSkin(playerid, 173); }//San Fiero Rifa
				    else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
				    else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
				    else if(PlayerInfo[playerid][pMember] == 21) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
				    else if(PlayerInfo[playerid][pMember] == 22) { ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
				    else if(PlayerInfo[playerid][pMember] == 23) { ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
					else if(PlayerInfo[playerid][pMember] == 24) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
					else { return 1; }
					GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
					ChangePos2[playerid][0] = GetPlayerInterior(playerid);
					ChangePos2[playerid][1] = 1;
				    SetPlayerInterior(playerid,0);
					new rand = random(sizeof(gInviteSpawns));
					SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
					SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
					SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
					SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
					FreezePlayer(playerid);
					SelectChar[playerid] = 255;
					SelectCharID[playerid] = PlayerInfo[playerid][pMember];
					SelectCharPlace[playerid] = 1;
					PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
			    	PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
					SendClientMessage(playerid, COLOR_LIGHTRED, "* Gib 'weiter' ein um den Charakter auszusuchen den du gerne nutzen möchtest.");
				    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast gib 'fertig' ein.");
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Bekleidungsgeschäft !");
					return 1;
				}
	        }
	        else
         	{
 				if(IsPlayerInRangeOfPoint(playerid, 10.0, -100.3271,1005.2578,1.6463))
	            {
					AtClothes[playerid] = 1;
    				ForceClassSelection(playerid);
					TogglePlayerSpectating(playerid, 0);
			    	return 1;
	        	}
			}
	    }
	    return 1;
	}
Dann wollte ich das noch ändern und zwar das man nicht weiter und fertig eingeben muss sondern das das Spawn menü kommt mit den dort vor eingestellten Skins und das man dann einfach auf Spawn drücken muss.
//Edit 
Wie ich das jetzt hinbekommen könnte / in etwa umschreiben müsste 
MFG XDFanta
 
		 
		
		
	 
			
									
		







