Function OnPlayerDeath(playerid, killerid, reason)
{
GW_OnPlayerDeath(playerid, killerid, reason);
M_OnPlayerDeath(playerid,killerid,reason);
new name[MAX_PLAYER_NAME];
new string[256];
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
PlayerInfo[playerid][pInvWeapon2] = 0;
PlayerInfo[playerid][pInvAmmo2] = 0;
if(OnDuty[playerid] == 1){ OnDuty[playerid] = 0; }
PlayerInfo[playerid][pHarndrang] = 0;
PlayerInfo[playerid][pHunger] = 0;
new playercash;
new victimteam;
new killerteam;
//AntiFakekill
AntiFakekill[playerid]++;
SetTimerEx("AntiFakekillTimer", 1000,false,"i",playerid);
Hay,
Ich möchte den Spieler spawnen lassen wen er beim Gangfight gestorben ist.
Eventuell im Code so einfügen?
new para1;
SetPlayerSpawn(para1);