[MAP] BurgerShotNorth
|- Inhalt -|
1. Informationen
2. Vorwort
3. Bilder
4. Download
5. Pawn Code
5.1 Extra Interior
5.2 Kaufdialog( 0% )
6. Schluss
|- Informationen -|
Mapdauer: ca. 30 Minuten
Mapper: Bullet
Objekte: 64
|- Vorwort -|
Ich wollte mal ein wenig Mappen und ich kam auf diese Idee.
Es ist eine modifizierte Version des berühmten BurgerShot North.
Es ist eine Art Treffpunkt im ganzen Spiel für alle Spieler.
Es liegt an der Hauptstraße und in einer Wohngegend.
Ich hoffe es gefällt euch und ihr hinterlässt eine Kritik bzw. ein Feedback.
|- Bilder -|
|- Download -|
|- Pawn Code -|
CreateObject(970, 1219.125488, -923.744690, 42.456161, 0.0000, 0.0000, 10.3906);
CreateObject(970, 1216.667969, -922.086243, 42.473213, 0.0000, 0.0000, 281.2500);
CreateObject(970, 1216.676880, -918.037048, 42.474800, 0.0000, 0.0000, 258.7500);
CreateObject(970, 1220.773682, -921.315613, 42.465961, 0.0000, 0.0000, 281.2500);
CreateObject(970, 1219.215698, -917.547546, 42.467491, 0.0000, 0.0000, 123.7499);
CreateObject(1237, 1217.594849, -915.934204, 41.921318, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1221.067627, -923.667725, 42.465416, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1217.253052, -924.380920, 42.472694, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1225.656006, -922.819336, 42.456657, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1210.917725, -925.706848, 42.484745, 0.0000, 0.0000, 0.0000);
CreateObject(1223, 1218.182129, -918.453186, 41.905945, 0.0000, 0.0000, 101.2500);
CreateObject(1223, 1225.668823, -921.045227, 42.081535, 0.0000, 0.0000, 180.0000);
CreateObject(1223, 1210.518677, -924.018066, 42.076946, 0.0000, 0.0000, 0.0000);
CreateObject(1231, 1227.074951, -895.029846, 44.824142, 0.0000, 0.0000, 0.0000);
CreateObject(1231, 1196.004150, -874.601990, 45.009708, 0.0000, 0.0000, 270.0000);
CreateObject(1231, 1197.811523, -889.528198, 44.877617, 0.0000, 0.0000, 272.5783);
CreateObject(1231, 1168.682007, -879.802612, 45.175705, 0.0000, 0.0000, 67.5000);
CreateObject(1231, 1171.417480, -918.373901, 45.175705, 0.0000, 0.0000, 0.0000);
CreateObject(1257, 1203.067627, -930.091125, 43.213207, 0.0000, 0.0000, 101.2500);
CreateObject(1258, 1206.627808, -930.176880, 42.590496, 0.0000, 0.0000, 11.2500);
CreateObject(1363, 1192.325562, -918.126648, 43.029591, 0.0000, 0.0000, 6.0933);
CreateObject(1237, 1225.677612, -921.018616, 42.088848, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1210.460693, -924.059875, 42.093102, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1171.401978, -918.338867, 42.448193, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1168.662598, -879.785461, 42.448193, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1196.044800, -874.640198, 42.287529, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1197.845825, -889.501709, 42.121731, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1227.094360, -895.046082, 42.096630, 0.0000, 0.0000, 0.0000);
CreateObject(673, 1166.096558, -877.657471, 42.495949, 0.0000, 0.0000, 0.0000);
CreateObject(673, 1170.343628, -930.618164, 42.495949, 0.0000, 0.0000, 0.0000);
CreateObject(673, 1233.002319, -919.954041, 42.136604, 0.0000, 0.0000, 0.0000);
CreateObject(673, 1220.665405, -868.206787, 42.176090, 0.0000, 0.0000, 0.0000);
CreateObject(18284, 1188.869507, -881.184143, 44.917183, 0.0000, 0.0000, 8.6717);
CreateObject(1676, 1188.627197, -878.609619, 43.755863, 0.0000, 0.0000, 6.9528);
CreateObject(5130, 1179.565063, -900.840454, 44.056610, 0.0000, 0.0000, 141.9528);
CreateObject(1215, 1192.460938, -883.483643, 42.739319, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1191.644287, -878.027222, 42.739319, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1193.337036, -888.887146, 42.739319, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1186.560059, -884.334167, 42.739319, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1187.406372, -889.730957, 42.739319, 0.0000, 0.0000, 0.0000);
CreateObject(1215, 1185.783813, -878.916443, 42.739319, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1190.963135, -876.586121, 42.071659, 0.0000, 0.0000, 0.0000);
CreateObject(1237, 1185.872070, -877.460938, 42.129833, 0.0000, 0.0000, 0.0000);
CreateObject(966, 1193.458374, -883.218750, 42.057713, 0.0000, 359.1406, 276.9529);
CreateObject(968, 1193.458130, -883.169617, 42.690361, 0.0000, 0.0000, 275.1566);
CreateObject(2794, 1191.303101, -879.389038, 46.108974, 0.0000, 0.0000, 99.5311);
CreateObject(2792, 1192.496460, -887.509521, 46.087517, 0.0000, 0.0000, 277.8123);
CreateObject(3666, 1191.050171, -878.079468, 43.686028, 0.0000, 0.0000, 0.0000);
CreateObject(8550, 1195.625977, -902.344360, 51.310585, 0.0000, 0.0000, 3.4377);
CreateObject(970, 1185.148682, -896.297058, 47.613979, 0.0000, 0.0000, 96.9528);
CreateObject(970, 1186.036499, -903.839539, 47.613979, 0.0000, 0.0000, 96.9528);
CreateObject(970, 1186.533081, -907.939392, 47.613979, 0.0000, 0.0000, 96.9528);
CreateObject(970, 1187.035400, -912.034790, 47.613979, 0.0000, 0.0000, 96.9528);
CreateObject(970, 1186.945068, -893.947693, 47.613979, 0.0000, 0.0000, 7.8123);
CreateObject(970, 1191.029175, -893.383789, 47.613979, 0.0000, 0.0000, 7.8123);
CreateObject(970, 1195.154053, -892.835266, 47.613979, 0.0000, 0.0000, 6.9528);
CreateObject(970, 1199.240601, -892.308350, 47.613979, 0.0000, 0.0000, 7.8123);
CreateObject(970, 1203.354614, -891.766113, 47.613979, 0.0000, 0.0000, 6.9528);
CreateObject(970, 1206.203247, -893.425537, 47.613979, 0.0000, 0.0000, 293.4368);
CreateObject(970, 1207.312012, -897.377686, 47.613979, 0.0000, 0.0000, 277.8896);
CreateObject(970, 1207.853516, -901.454773, 47.613979, 0.0000, 0.0000, 277.0302);
CreateObject(970, 1208.377441, -905.547241, 47.613979, 0.0000, 0.0000, 277.0302);
CreateObject(970, 1208.878906, -909.620300, 47.613979, 0.0000, 0.0000, 277.0302);
CreateObject(970, 1207.411133, -912.801636, 47.588978, 0.0000, 0.8594, 212.9679);
|- Extra Interior -|
Lass dich überraschen und hier ist die Map
CreateObject(14777, 1145.400391, -288.386688, 36.583542, 0.0000, 0.0000, 0.0000);
Hier sind die Koordinaten, um reinzukommen.
SetPlayerPos(playeird, 1145.398560, -276.088928, 36.594234);
|- Extra Shop -|
Noch nicht fertig.
Status: 0 %
|- Schluss -|
Danke, dass du möglicherweise die Map runtergeladen hast oder deine Kritik hier verewigt hast.
MfG Bullet