stock WaffenlagerVerstecken(playerid)
{
PlayerTextDrawHide(playerid, HintereBox[playerid]);
PlayerTextDrawHide(playerid, Waffenlager[playerid]);
PlayerTextDrawHide(playerid, Beenden[playerid]);
PlayerTextDrawHide(playerid, Bestand[playerid]);
PlayerTextDrawHide(playerid, Waffe1[playerid]);
PlayerTextDrawHide(playerid, Waffe2[playerid]);
PlayerTextDrawHide(playerid, Waffe3[playerid]);
PlayerTextDrawHide(playerid, Waffe4[playerid]);
PlayerTextDrawHide(playerid, Waffe5[playerid]);
PlayerTextDrawHide(playerid, Waffe6[playerid]);
PlayerTextDrawHide(playerid, Waffe7[playerid]);
PlayerTextDrawHide(playerid, Waffe8[playerid]);
PlayerTextDrawHide(playerid, Waffe9[playerid]);
PlayerTextDrawHide(playerid, Waffe10[playerid]);
PlayerTextDrawHide(playerid, Waffe11[playerid]);
PlayerTextDrawHide(playerid, Waffe12[playerid]);
CancelSelectTextDraw(playerid);
return 1;
}
stock WaffenlagerZeigen(playerid)
{
PlayerTextDrawShow(playerid, HintereBox[playerid]);
PlayerTextDrawShow(playerid, Waffenlager[playerid]);
PlayerTextDrawShow(playerid, Bestand[playerid]);
PlayerTextDrawShow(playerid, Beenden[playerid]);
SelectTextDraw(playerid, 0x00FF00FF);
return 1;
}