Stadthallen Map Los Santos

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Guten Tag liebe Interessenten,


    Die Map
    hier biete Ich euch meine selbstgemachte Map an.
    Die Location ist in Los Santos, in der Umgebung der Stadthalle.
    Ich weiß, dass es LSPD Maps gibt, oder Rathaus Maps, aber das ist etwas ganz anderes.
    Es verleiht Los Santos neue frische und sondert sich von den anderen Server ab.
    Jedes Object wurde mit vollster Sorgfalt bearbeitet. Auf jedes noch so kleine Detail wurde geachtet.
    Außerdem dienen die Gebäude suuuper gut als Interiors wie z.B AD Punkt (Werbung Punkt) 24/7, Waffen
    verkauf und so weiter.


    Sonstige Informationen
    Ich hafte nicht für Fehler auf Servern aufgrund der Map.



    Screens der Map (optional)
    Klick mich.
    [Bei den Screens solltet ihr euch nicht wundern, dass dort Bäume hinter den Gebäuden sind, diese habe Ich per Sa Mp Editor weggemappt.]


    Es sind 137 Objekte.


    Unter
    OnGameModeInit
    Das
    CreateObject(982,1534.59997559,-1703.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
    CreateObject(982,1534.59997559,-1694.19995117,13.19989967,0.00000000,0.00000000,0.00000000); //object(fenceshit) (2)
    CreateObject(982,1537.50000000,-1672.89941406,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
    CreateObject(982,1534.59997559,-1651.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
    CreateObject(982,1524.69921875,-1651.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (5)
    CreateObject(982,1524.69921875,-1676.59960938,13.19989967,0.00000000,0.00000000,0.00000000); //object(fenceshit) (6)
    CreateObject(982,1524.69921875,-1702.09960938,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (7)
    CreateObject(982,1524.69921875,-1703.79980469,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (8)
    CreateObject(982,1500.19995117,-1737.50000000,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (9)
    CreateObject(982,1460.50000000,-1737.19921875,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (10)
    CreateObject(982,1436.50000000,-1737.19921875,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (12)
    CreateObject(982,1411.00000000,-1737.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (11)
    CreateObject(982,1407.00000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (13)
    CreateObject(982,1381.50000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (14)
    CreateObject(982,1355.90002441,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (15)
    CreateObject(982,1333.50000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (16)
    CreateObject(982,1368.30004883,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (18)
    CreateObject(983,1333.50000000,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
    CreateObject(983,1327.09997559,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (2)
    CreateObject(983,1323.90002441,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (3)
    CreateObject(982,1500.00000000,-1727.59960938,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (17)
    CreateObject(982,1460.00000000,-1727.40002441,13.10000038,0.00000000,0.00000000,90.00000000); //object(fenceshit) (19)
    CreateObject(982,1434.50000000,-1709.59997559,13.19989967,0.00000000,0.00000000,0.00000000); //object(fenceshit) (20)
    CreateObject(982,1450.29980469,-1727.39941406,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (21)
    CreateObject(982,1434.50000000,-1684.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (22)
    CreateObject(982,1434.50000000,-1658.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (23)
    CreateObject(982,1434.50000000,-1633.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (24)
    CreateObject(982,1434.50000000,-1615.29980469,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (25)
    CreateObject(982,1424.39941406,-1614.69921875,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (26)
    CreateObject(982,1424.50000000,-1627.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (27)
    CreateObject(982,1424.50000000,-1668.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (28)
    CreateObject(982,1424.50000000,-1694.19921875,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (29)
    CreateObject(982,1424.50000000,-1710.09960938,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (31)
    CreateObject(982,1434.50000000,-1709.59960938,13.19999027,0.00000000,0.00000000,0.00000000); //object(fenceshit) (32)
    CreateObject(982,1525.69921875,-1737.50000000,13.10000038,0.00000000,0.00000000,90.00000000); //object(fenceshit) (33)
    CreateObject(982,1546.59960938,-1737.39941406,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (34)
    CreateObject(983,1516.00000000,-1727.59997559,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (10)
    CreateObject(982,1524.59960938,-1625.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit) (35)
    CreateObject(982,1524.59960938,-1614.29980469,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit) (36)
    CreateObject(983,1534.69995117,-1615.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (11)
    CreateObject(983,1534.69995117,-1608.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (12)
    CreateObject(983,1534.69995117,-1605.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
    CreateObject(983,1524.69995117,-1719.80004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (14)
    CreateObject(983,1542.19995117,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (15)
    CreateObject(983,1548.50000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (16)
    CreateObject(983,1554.80004883,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (17)
    CreateObject(983,1557.90002441,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (18)
    CreateObject(1251,1512.59997559,-1733.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
    CreateObject(1251,1512.59997559,-1731.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
    CreateObject(1251,1506.50000000,-1731.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
    CreateObject(1251,1506.50000000,-1733.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (5)
    CreateObject(1251,1500.40002441,-1731.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (6)
    CreateObject(1251,1500.40002441,-1734.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (7)
    CreateObject(1251,1462.09997559,-1733.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (8)
    CreateObject(1251,1462.09997559,-1731.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (9)
    CreateObject(1251,1457.80004883,-1731.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (10)
    CreateObject(1251,1457.80004883,-1733.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (11)
    CreateObject(1251,1454.59997559,-1731.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (12)
    CreateObject(1251,1454.59997559,-1733.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (13)
    CreateObject(640,1496.09997559,-1732.19995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (1)
    CreateObject(640,1486.59997559,-1732.30004883,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (2)
    CreateObject(640,1476.89941406,-1732.19921875,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (3)
    CreateObject(640,1466.09997559,-1732.19995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (4)
    CreateObject(887,1496.40002441,-1732.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_po) (1)
    CreateObject(887,1486.40002441,-1732.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_po) (2)
    CreateObject(780,1476.89941406,-1732.00000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmsparse_hism) (1)
    CreateObject(780,1465.79980469,-1732.29980469,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmsparse_hism) (2)
    CreateObject(640,1529.59997559,-1702.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (5)
    CreateObject(640,1529.69995117,-1693.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (6)
    CreateObject(640,1529.80004883,-1684.09997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (7)
    CreateObject(640,1529.59997559,-1661.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (8)
    CreateObject(640,1529.59997559,-1652.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (9)
    CreateObject(640,1529.69995117,-1644.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (10)
    CreateObject(778,1529.59997559,-1661.09997559,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmred_hism) (1)
    CreateObject(778,1529.59997559,-1652.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmred_hism) (2)
    CreateObject(778,1529.69995117,-1644.80004883,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmred_hism) (3)
    CreateObject(775,1529.59997559,-1702.69995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmwee_hi) (1)
    CreateObject(775,1529.80004883,-1692.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmwee_hi) (2)
    CreateObject(775,1529.69921875,-1684.29980469,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmwee_hi) (3)
    CreateObject(10992,1439.29980469,-1629.19921875,18.00000000,0.00000000,0.00000000,270.00000000); //object(mission_03_sfs) (3)
    CreateObject(10992,1461.59960938,-1601.89941406,18.00000000,0.00000000,0.00000000,179.24743652); //object(mission_03_sfs) (4)
    CreateObject(10992,1495.59960938,-1602.29980469,18.00000000,0.00000000,0.00000000,179.24743652); //object(mission_03_sfs) (5)
    CreateObject(10992,1517.69921875,-1625.39941406,18.00000000,0.00000000,0.00000000,91.24694824); //object(mission_03_sfs) (6)
    CreateObject(10992,1518.00000000,-1659.30004883,18.00000000,0.00000000,0.00000000,91.24694824); //object(mission_03_sfs) (7)
    CreateObject(10369,1511.09997559,-1682.59997559,18.00000000,0.00000000,0.00000000,0.00000000); //object(smallshop_10_sfs08) (1)
    CreateObject(10392,1446.19921875,-1672.50000000,18.00000000,0.00000000,0.00000000,270.00000000); //object(smallshop_10_sfs07) (1)
    CreateObject(10992,1516.50000000,-1707.89941406,18.00000000,0.00000000,0.00000000,89.24194336); //object(mission_03_sfs) (4)
    CreateObject(10392,1446.00000000,-1698.39941406,18.00000000,0.00000000,0.00000000,269.98901367); //object(smallshop_10_sfs07) (1)
    CreateObject(10992,1493.59960938,-1720.89941406,18.00000000,0.00000000,0.00000000,0.00000000); //object(mission_03_sfs) (4)
    CreateObject(10992,1439.00000000,-1614.29980469,18.00000000,0.00000000,0.00000000,270.00000000); //object(mission_03_sfs) (3)
    CreateObject(10992,1504.89941406,-1602.89941406,18.00000000,0.00000000,0.00000000,179.24743652); //object(mission_03_sfs) (5)
    CreateObject(10992,1463.69921875,-1720.79980469,18.00000000,0.00000000,0.00000000,0.00000000); //object(mission_03_sfs) (4)
    CreateObject(10992,1451.39941406,-1720.69921875,18.00000000,0.00000000,0.00000000,0.00000000); //object(mission_03_sfs) (4)
    CreateObject(994,1561.90002441,-1617.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6)
    CreateObject(994,1553.59997559,-1617.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7)
    CreateObject(1231,1473.30004883,-1745.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
    CreateObject(1231,1473.69995117,-1739.90002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
    CreateObject(1231,1487.00000000,-1740.40002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (3)
    CreateObject(1231,1486.69995117,-1745.50000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (4)
    CreateObject(1231,1492.30004883,-1745.50000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (5)
    CreateObject(1231,1497.30004883,-1745.40002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (6)
    CreateObject(1231,1468.80004883,-1745.30004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (7)
    CreateObject(1231,1464.69995117,-1745.30004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (8)
    CreateObject(1231,1486.90002441,-1749.50000000,17.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (9)
    CreateObject(1231,1473.40002441,-1749.00000000,17.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (10)
    CreateObject(640,1474.19995117,-1742.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (14)
    CreateObject(640,1486.09997559,-1742.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (15)
    CreateObject(640,1486.00000000,-1750.69995117,15.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (16)
    CreateObject(640,1486.00000000,-1759.09997559,17.20000076,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (17)
    CreateObject(640,1486.00000000,-1765.50000000,18.50000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (18)
    CreateObject(640,1474.30004883,-1751.00000000,15.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (19)
    CreateObject(640,1474.50000000,-1758.90002441,17.20000076,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (20)
    CreateObject(640,1474.59997559,-1764.90002441,18.50000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (21)
    CreateObject(1231,1546.00000000,-1682.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (11)
    CreateObject(1231,1543.40002441,-1679.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (12)
    CreateObject(1231,1543.50000000,-1685.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (13)
    CreateObject(1231,1540.59997559,-1681.90002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (14)
    CreateObject(1231,1543.30004883,-1672.19995117,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (15)
    CreateObject(1231,1546.59997559,-1669.80004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (16)
    CreateObject(1231,1543.59997559,-1666.69995117,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (17)
    CreateObject(1231,1540.59997559,-1669.59997559,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (18)
    CreateObject(1360,1536.40002441,-1684.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (1)
    CreateObject(1360,1535.40002441,-1682.80004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (2)
    CreateObject(1360,1535.30004883,-1662.59997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (3)
    CreateObject(1360,1536.50000000,-1660.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (4)
    CreateObject(1215,1535.69995117,-1685.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
    CreateObject(1215,1536.90002441,-1682.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
    CreateObject(1215,1537.19995117,-1661.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
    CreateObject(1215,1535.69995117,-1659.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
    CreateObject(1215,1471.30004883,-1732.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
    CreateObject(1215,1481.80004883,-1732.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
    CreateObject(1215,1491.59997559,-1732.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
    CreateObject(1215,1529.59997559,-1698.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
    CreateObject(1215,1529.50000000,-1688.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
    CreateObject(1215,1529.59997559,-1657.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
    CreateObject(1215,1529.59997559,-1647.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
    CreateObject(983,1489.90002441,-1725.80004883,13.19999981,0.00000000,0.00000000,301.49996948); //object(fenceshit3) (4)
    CreateObject(983,1470.59997559,-1725.59997559,13.19999981,0.00000000,0.00000000,56.00000000); //object(fenceshit3) (5)


    Leider kein Platz für die Remove's.
    Kommt gleich im nächsten Post.


    Mit freundlichen Grüßen.


    /e Pastebin Link http://pastebin.com/dyDBXFnK
    /e² Teil 2 [ MAP ] Stadthallen Map Los Santos

    Einmal editiert, zuletzt von 21Code21 ()

  • Unter
    public OnPlayerConnect(playerid)


    Das
    {
    RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1419.3281, -1710.2344, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.6484, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1465.8359, -1608.3750, 15.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1494.3594, -1608.3750, 15.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1498.3594, -1616.9688, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);

    return 1;
    }

  • Für den freien Download finde ich die Map angemessen.Aber zum Verkauf finde ich nicht so .. z.B:Die Laternen bei der LSPD da stehen so 8 Laternen sehr komisch nebeneinander für einen Reallife Server ist das nicht so geeignet..
    6/10 - Die Gebäude bieten aufjedenfall was neues!

  • Danke :)


    Nunjq ich finde die Map jetzt auch nicht mehr so besonders... Habe jetzt viel mehr Kenntnisse in Sachen Mappen ;)

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Zuerst dachte ich, wie kann man dafür auch noch Geld verlangen? :D


    Aber okay, 1. Du verkaufst Sie nicht mehr 2. find ich das Gebäude
    vor dem LSPD ist wirklich mal was neues !


    Trotzdem nzr 6/10 ..


    .. zB. die ganze Laternen, Zäune etc. sind einfach überflüssig.


    MfG WiZ.

  • Danke :P Ich bin jetzt aber selbst auch unzufrieden damit :P

  • Nicht schlecht.
    Nur das mit den Zäunen -.- die nerven mich immer.
    Sonst sieht es ganz gut aus.


    9/10 Punkte