Guten Tag liebe Interessenten,
Die Map
hier biete Ich euch meine selbstgemachte Map an.
Die Location ist in Los Santos, in der Umgebung der Stadthalle.
Ich weiß, dass es LSPD Maps gibt, oder Rathaus Maps, aber das ist etwas ganz anderes.
Es verleiht Los Santos neue frische und sondert sich von den anderen Server ab.
Jedes Object wurde mit vollster Sorgfalt bearbeitet. Auf jedes noch so kleine Detail wurde geachtet.
Außerdem dienen die Gebäude suuuper gut als Interiors wie z.B AD Punkt (Werbung Punkt) 24/7, Waffen
verkauf und so weiter.
Sonstige Informationen
Ich hafte nicht für Fehler auf Servern aufgrund der Map.
Screens der Map (optional)
Klick mich.
[Bei den Screens solltet ihr euch nicht wundern, dass dort Bäume hinter den Gebäuden sind, diese habe Ich per Sa Mp Editor weggemappt.]
Es sind 137 Objekte.
Unter
OnGameModeInit
Das
CreateObject(982,1534.59997559,-1703.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
CreateObject(982,1534.59997559,-1694.19995117,13.19989967,0.00000000,0.00000000,0.00000000); //object(fenceshit) (2)
CreateObject(982,1537.50000000,-1672.89941406,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
CreateObject(982,1534.59997559,-1651.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
CreateObject(982,1524.69921875,-1651.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (5)
CreateObject(982,1524.69921875,-1676.59960938,13.19989967,0.00000000,0.00000000,0.00000000); //object(fenceshit) (6)
CreateObject(982,1524.69921875,-1702.09960938,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (7)
CreateObject(982,1524.69921875,-1703.79980469,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (8)
CreateObject(982,1500.19995117,-1737.50000000,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (9)
CreateObject(982,1460.50000000,-1737.19921875,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (10)
CreateObject(982,1436.50000000,-1737.19921875,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (12)
CreateObject(982,1411.00000000,-1737.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (11)
CreateObject(982,1407.00000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (13)
CreateObject(982,1381.50000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (14)
CreateObject(982,1355.90002441,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (15)
CreateObject(982,1333.50000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (16)
CreateObject(982,1368.30004883,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (18)
CreateObject(983,1333.50000000,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
CreateObject(983,1327.09997559,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (2)
CreateObject(983,1323.90002441,-1737.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (3)
CreateObject(982,1500.00000000,-1727.59960938,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (17)
CreateObject(982,1460.00000000,-1727.40002441,13.10000038,0.00000000,0.00000000,90.00000000); //object(fenceshit) (19)
CreateObject(982,1434.50000000,-1709.59997559,13.19989967,0.00000000,0.00000000,0.00000000); //object(fenceshit) (20)
CreateObject(982,1450.29980469,-1727.39941406,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (21)
CreateObject(982,1434.50000000,-1684.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (22)
CreateObject(982,1434.50000000,-1658.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (23)
CreateObject(982,1434.50000000,-1633.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (24)
CreateObject(982,1434.50000000,-1615.29980469,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (25)
CreateObject(982,1424.39941406,-1614.69921875,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (26)
CreateObject(982,1424.50000000,-1627.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (27)
CreateObject(982,1424.50000000,-1668.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (28)
CreateObject(982,1424.50000000,-1694.19921875,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (29)
CreateObject(982,1424.50000000,-1710.09960938,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit) (31)
CreateObject(982,1434.50000000,-1709.59960938,13.19999027,0.00000000,0.00000000,0.00000000); //object(fenceshit) (32)
CreateObject(982,1525.69921875,-1737.50000000,13.10000038,0.00000000,0.00000000,90.00000000); //object(fenceshit) (33)
CreateObject(982,1546.59960938,-1737.39941406,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit) (34)
CreateObject(983,1516.00000000,-1727.59997559,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (10)
CreateObject(982,1524.59960938,-1625.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit) (35)
CreateObject(982,1524.59960938,-1614.29980469,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit) (36)
CreateObject(983,1534.69995117,-1615.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (11)
CreateObject(983,1534.69995117,-1608.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (12)
CreateObject(983,1534.69995117,-1605.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
CreateObject(983,1524.69995117,-1719.80004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (14)
CreateObject(983,1542.19995117,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (15)
CreateObject(983,1548.50000000,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (16)
CreateObject(983,1554.80004883,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (17)
CreateObject(983,1557.90002441,-1727.19995117,13.19999981,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (18)
CreateObject(1251,1512.59997559,-1733.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
CreateObject(1251,1512.59997559,-1731.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
CreateObject(1251,1506.50000000,-1731.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
CreateObject(1251,1506.50000000,-1733.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (5)
CreateObject(1251,1500.40002441,-1731.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (6)
CreateObject(1251,1500.40002441,-1734.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (7)
CreateObject(1251,1462.09997559,-1733.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (8)
CreateObject(1251,1462.09997559,-1731.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (9)
CreateObject(1251,1457.80004883,-1731.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (10)
CreateObject(1251,1457.80004883,-1733.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (11)
CreateObject(1251,1454.59997559,-1731.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (12)
CreateObject(1251,1454.59997559,-1733.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(smashbar) (13)
CreateObject(640,1496.09997559,-1732.19995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (1)
CreateObject(640,1486.59997559,-1732.30004883,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (2)
CreateObject(640,1476.89941406,-1732.19921875,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (3)
CreateObject(640,1466.09997559,-1732.19995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (4)
CreateObject(887,1496.40002441,-1732.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_po) (1)
CreateObject(887,1486.40002441,-1732.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmtreegrn2_po) (2)
CreateObject(780,1476.89941406,-1732.00000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmsparse_hism) (1)
CreateObject(780,1465.79980469,-1732.29980469,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmsparse_hism) (2)
CreateObject(640,1529.59997559,-1702.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (5)
CreateObject(640,1529.69995117,-1693.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (6)
CreateObject(640,1529.80004883,-1684.09997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (7)
CreateObject(640,1529.59997559,-1661.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (8)
CreateObject(640,1529.59997559,-1652.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (9)
CreateObject(640,1529.69995117,-1644.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (10)
CreateObject(778,1529.59997559,-1661.09997559,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmred_hism) (1)
CreateObject(778,1529.59997559,-1652.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmred_hism) (2)
CreateObject(778,1529.69995117,-1644.80004883,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmred_hism) (3)
CreateObject(775,1529.59997559,-1702.69995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmwee_hi) (1)
CreateObject(775,1529.80004883,-1692.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmwee_hi) (2)
CreateObject(775,1529.69921875,-1684.29980469,12.80000019,0.00000000,0.00000000,0.00000000); //object(elmwee_hi) (3)
CreateObject(10992,1439.29980469,-1629.19921875,18.00000000,0.00000000,0.00000000,270.00000000); //object(mission_03_sfs) (3)
CreateObject(10992,1461.59960938,-1601.89941406,18.00000000,0.00000000,0.00000000,179.24743652); //object(mission_03_sfs) (4)
CreateObject(10992,1495.59960938,-1602.29980469,18.00000000,0.00000000,0.00000000,179.24743652); //object(mission_03_sfs) (5)
CreateObject(10992,1517.69921875,-1625.39941406,18.00000000,0.00000000,0.00000000,91.24694824); //object(mission_03_sfs) (6)
CreateObject(10992,1518.00000000,-1659.30004883,18.00000000,0.00000000,0.00000000,91.24694824); //object(mission_03_sfs) (7)
CreateObject(10369,1511.09997559,-1682.59997559,18.00000000,0.00000000,0.00000000,0.00000000); //object(smallshop_10_sfs08) (1)
CreateObject(10392,1446.19921875,-1672.50000000,18.00000000,0.00000000,0.00000000,270.00000000); //object(smallshop_10_sfs07) (1)
CreateObject(10992,1516.50000000,-1707.89941406,18.00000000,0.00000000,0.00000000,89.24194336); //object(mission_03_sfs) (4)
CreateObject(10392,1446.00000000,-1698.39941406,18.00000000,0.00000000,0.00000000,269.98901367); //object(smallshop_10_sfs07) (1)
CreateObject(10992,1493.59960938,-1720.89941406,18.00000000,0.00000000,0.00000000,0.00000000); //object(mission_03_sfs) (4)
CreateObject(10992,1439.00000000,-1614.29980469,18.00000000,0.00000000,0.00000000,270.00000000); //object(mission_03_sfs) (3)
CreateObject(10992,1504.89941406,-1602.89941406,18.00000000,0.00000000,0.00000000,179.24743652); //object(mission_03_sfs) (5)
CreateObject(10992,1463.69921875,-1720.79980469,18.00000000,0.00000000,0.00000000,0.00000000); //object(mission_03_sfs) (4)
CreateObject(10992,1451.39941406,-1720.69921875,18.00000000,0.00000000,0.00000000,0.00000000); //object(mission_03_sfs) (4)
CreateObject(994,1561.90002441,-1617.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6)
CreateObject(994,1553.59997559,-1617.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7)
CreateObject(1231,1473.30004883,-1745.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
CreateObject(1231,1473.69995117,-1739.90002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
CreateObject(1231,1487.00000000,-1740.40002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (3)
CreateObject(1231,1486.69995117,-1745.50000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (4)
CreateObject(1231,1492.30004883,-1745.50000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (5)
CreateObject(1231,1497.30004883,-1745.40002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (6)
CreateObject(1231,1468.80004883,-1745.30004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (7)
CreateObject(1231,1464.69995117,-1745.30004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (8)
CreateObject(1231,1486.90002441,-1749.50000000,17.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (9)
CreateObject(1231,1473.40002441,-1749.00000000,17.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (10)
CreateObject(640,1474.19995117,-1742.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (14)
CreateObject(640,1486.09997559,-1742.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (15)
CreateObject(640,1486.00000000,-1750.69995117,15.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (16)
CreateObject(640,1486.00000000,-1759.09997559,17.20000076,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (17)
CreateObject(640,1486.00000000,-1765.50000000,18.50000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (18)
CreateObject(640,1474.30004883,-1751.00000000,15.10000038,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (19)
CreateObject(640,1474.50000000,-1758.90002441,17.20000076,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (20)
CreateObject(640,1474.59997559,-1764.90002441,18.50000000,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (21)
CreateObject(1231,1546.00000000,-1682.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (11)
CreateObject(1231,1543.40002441,-1679.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (12)
CreateObject(1231,1543.50000000,-1685.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (13)
CreateObject(1231,1540.59997559,-1681.90002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (14)
CreateObject(1231,1543.30004883,-1672.19995117,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (15)
CreateObject(1231,1546.59997559,-1669.80004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (16)
CreateObject(1231,1543.59997559,-1666.69995117,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (17)
CreateObject(1231,1540.59997559,-1669.59997559,15.30000019,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (18)
CreateObject(1360,1536.40002441,-1684.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1535.40002441,-1682.80004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (2)
CreateObject(1360,1535.30004883,-1662.59997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (3)
CreateObject(1360,1536.50000000,-1660.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop3) (4)
CreateObject(1215,1535.69995117,-1685.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1536.90002441,-1682.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1537.19995117,-1661.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,1535.69995117,-1659.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1471.30004883,-1732.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1481.80004883,-1732.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1491.59997559,-1732.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1529.59997559,-1698.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1529.50000000,-1688.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,1529.59997559,-1657.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1529.59997559,-1647.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(983,1489.90002441,-1725.80004883,13.19999981,0.00000000,0.00000000,301.49996948); //object(fenceshit3) (4)
CreateObject(983,1470.59997559,-1725.59997559,13.19999981,0.00000000,0.00000000,56.00000000); //object(fenceshit3) (5)
Leider kein Platz für die Remove's.
Kommt gleich im nächsten Post.
Mit freundlichen Grüßen.
/e Pastebin Link http://pastebin.com/dyDBXFnK
/e² Teil 2 [ MAP ] Stadthallen Map Los Santos