if(PlayerTazeTime[i] >= 1)
{
PlayerTazeTime[i] += 1;
if(PlayerTazeTime[i] == 15)
{
PlayerTazeTime[i] = 1;
}
else
{
new Float:angle;
GetPlayerFacingAngle(i, angle);
SetPlayerFacingAngle(i, angle + 90);
}
}
Lösche das ![]()
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