wieso 7 ................... ......................
danke dir schonmal
wieso 7 ................... ......................
danke dir schonmal
dcmd_beladen(playerid,params[])
{
#pragma unused params
new carid = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
if(GetPlayerState(playerid) == 2)
{
if(GetVehicleModel(carid) == 455)
{
if(PlayerInfo[playerid][Nebenjob] == 1)
{
if(Ndienst[playerid] == 1)
{
if(IsPlayerInRangeOfPoint(playerid,15,1315.8711,332.8351,19.5547)) //BB[2]
{
if(WarenInfo[PDMBack] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+100$)");
PlayerInfo[playerid][Geld] += 100;
GivePlayerMoney(playerid,100);
WarenInfo[PDMBack] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast nicht mehr genug Produkte!");
}
return 1;
}
if(PlayerToPoint(6.0,playerid,292.3138,-199.7277,1.5781)) //MG[2]
{
if(WarenInfo[PBBBack] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+75$)");
PlayerInfo[playerid][Geld] += 75;
GivePlayerMoney(playerid,75);
WarenInfo[PBBBack] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
if(PlayerToPoint(6.0,playerid,691.1627,-509.1924,16.3359)) //DM[2]
{
if(WarenInfo[PDMGhop] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+50$)");
PlayerInfo[playerid][Geld] += 50;
GivePlayerMoney(playerid,50);
WarenInfo[PDMGhop] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
if(PlayerToPoint(13.0,playerid,1315.8981,332.8953,19.5547)) //LV[2]
{
if(WarenInfo[PDMGhop] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+25$)");
PlayerInfo[playerid][Geld] += 25;
GivePlayerMoney(playerid,25);
WarenInfo[PDMGhop] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
if(PlayerToPoint(13.0,playerid,2239.7947,51.3329,26.4844)) //SA[2]
{
if(WarenInfo[PPCShop] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+25$)");
PlayerInfo[playerid][Geld] += 25;
GivePlayerMoney(playerid,25);
WarenInfo[PPCShop] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
if(PlayerToPoint(13.0,playerid,1260.2286,207.6113,19.5547)) //FC[2]
{
if(WarenInfo[PMGShop] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+25$)");
PlayerInfo[playerid][Geld] += 25;
GivePlayerMoney(playerid,25);
WarenInfo[PMGShop] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
if(PlayerToPoint(13.0,playerid,712.0725,-503.4769,16.3359)) //LSF[4]
{
if(WarenInfo[PDMElek] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+25$)");
PlayerInfo[playerid][Geld] += 25;
GivePlayerMoney(playerid,25);
WarenInfo[Benzlsf] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
if(PlayerToPoint(13.0,playerid,2333.1514,-62.3893,26.4844)) //Erz[2]
{
if(WarenInfo[PPCElek] >= 10000)
{
SendClientMessage(playerid,Rot,"Dieses Geschäft hat noch genug Produkte!");
return 1;
}
if(Beladen[playerid] >= 100)
{
SendClientMessage(playerid,Grün,"Du hast das Geschäft erfolgreich mit Produkten aufgefüllt. (+25$)");
PlayerInfo[playerid][Geld] += 25;
GivePlayerMoney(playerid,25);
WarenInfo[PPCElek] += 100;
Beladen[playerid] -= 100;
UpdaWaren();
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du hast keine Produkte dabei!");
}
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist an keiner Tankstelle!");
}
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht im Dienst!");
}
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du bist kein Tankfahrer!");
}
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du kannst nur mit einem Lkw das Benzin aufladen!");
}
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du kannst nur als Fahrer das Benzin auftanken!");
}
return 1;
}
else
{
SendClientMessage(playerid,Rot,"Du musst in einem Fahrzeug sitzen!");
}
return 1;
}
Hallo wenn ich /beladen eingebe kommt immer ,,Server: Unknown Command".
Findet jemand den fehler wieso ?
Hallo.
Wenn ich ingame /job eingebe funktioniert dies nicht
dcmd_job(playerid,params[])
{
#pragma unused params
if(PlayerToPoint(1.5, playerid,1351.4164,346.9079,20.5005))//Trucker Menu
{
if(PlayerInfo[playerid][Nebenjob] == 1)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,161.8728,-10.3473,1.5781))//Lieferant Menu
{
if(PlayerInfo[playerid][Nebenjob] == 2)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,-23.0037,75.6979,3.1096))//Landwirt Menu
{
if(PlayerInfo[playerid][Nebenjob] == 3)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(5.0, playerid,287.9252,1392.1503,10.5859))//Tankfahrer Menu
{
if(PlayerInfo[playerid][Nebenjob] == 4)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,602.1788,867.7868,-42.9609))//Erzarbeiter Menu
{
if(PlayerInfo[playerid][Nebenjob] == 5)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,757.6892,373.9059,23.2031))//Fischer Menu
{
if(PlayerInfo[playerid][Nebenjob] == 6)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,376.8722,-75.0238,1.4068))//Müllmann Menu
{
if(PlayerInfo[playerid][Nebenjob] == 7)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,1225.1147,182.7358,20.4159))//Mechaniker Menu
{
if(PlayerInfo[playerid][Nebenjob] == 9)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,-2409.7849,-2185.9783,33.2891))//Forscher Menu
{
if(PlayerInfo[playerid][Nebenjob] == 11)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,-538.5905,-78.1442,62.8672))//Holzfäller Menu
{
if(PlayerInfo[playerid][Nebenjob] == 12)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
}
return 1;
}
Die positionen sind richtig
Alles anzeigenHey Leute,
Ich habe ein kleines Problem was ich nicht gelöst bekomme unzwar habe ich den Job Taschendieb und er soll hat Leute berauben können dazu habe
ich diesen Befehl erstellt.
Doch wenn ich den befehl vor jemanden eingebe passiert garnix stehe ich weiter entfernt so das der Radius vorbei ist, sagt er mit er ist kein Level 3.
Also irgentwas stimmt da nicht mit den ganzen else
Wiegesagt ich hoffe ihr könnt mir helfen
if(strcmp(cmd, "/berauben", true) == 0)
{
if(PlayerInfo[playerid][pJob] ==19)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /berauben [SpielerID/TeildesNamens]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(GetDistanceBetweenPlayers(playerid,giveplayerid) < 5)
{
if(PlayerInfo[giveplayerid][pLevel] >= 3)
{
if(PlayerInfo[giveplayerid][pCash] > 500)
{
if(!IsPlayerInAnyVehicle(giveplayerid))
{
if(PlayerInfo[playerid][pJob] == 19)
{
if(CanRob[playerid] == 1)
{
new Zufall, stringg[100];
Zufall = random(6);
switch(Zufall)
{
case 0,1,2,3,5:
{
SendClientMessage(giveplayerid,COLOR_GRAD1,"Du hast bemerkt das du beklaut wirst und kannst den Spieler noch erwischen!");
SendClientMessage(playerid,COLOR_GRAD1,"Du hast es nicht geschaft den Spieler zu beklauen, er hat es bemerkt! Verschwinde!");
}
case 4,6:
{
CanRob[playerid] = 0;
new testrob = PlayerInfo[giveplayerid][pCash] /12;
GivePlayerMoney(giveplayerid,-testrob);
GivePlayerMoney(playerid, testrob);
SetTimerEx("CheckRob", 300000, 0, "d", playerid);
SetTimerEx("SendRob", 30000, 0, "dd", giveplayerid, testrob);
format(stringg, 100, "Du hast %s %d $ geklaut. Verschwinde schnell!");
SendClientMessage(playerid, COLOR_GREY, stringg);
SendClientMessage(playerid, COLOR_GREY, "Du musst 5 Minuten warten, bis du den nächsten Taschendiebstahl begehen kannst!");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du kannst noch keinen weiteren Taschendiebstahl begehen!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du bist kein Taschendieb!");
}
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,"Der Spieler befindet sich in einem Auto, du kannst ihn nicht beklauen!");
}
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,"Der Spieler hat kein Geld!!");
}
}
else
{
SendClientMessage(playerid,COLOR_GRAD1,"Der Spieler ist unter dem Level 3 er steht unter `Noobschutz´!");
}
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,"Es ist kein Spieler in der nähe!");
}
}
}
return 1;
}
//edit kann mir keiner helfen ?
//edit 21:48
Immer noch nicht geschafft bitte um Hilfe
editiere mal welche errors welche zeile ist
Alles anzeigenHallo, ich habe ein Problem unzwar, habe ich ein AdminBase mit Tore erstellt. Aber ich weiss nicht wie ich einstellen kann, im SCRIPT das nur Admins
die Befehle benutzen können.
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/aopen1", cmdtext, true, 10) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
MoveObject(admina, 1242.091,-2573.087,-5.25, 3.45);
SendClientMessage(playerid,yellow, "Du hast AdminTor(1) geöffnet.");
return 1;
}
}
if (strcmp("/aopen2", cmdtext, true, 10) == 0)
{
MoveObject(adminb, 889.423,-2573.138,-5.25, 3.45);
SendClientMessage(playerid,yellow, "Du hast AdminTor(2) geöffnet.");
return 1;
}
if (strcmp("/aclose1", cmdtext, true, 10) == 0)
{
MoveObject(admina, 1242.091,-2573.087,5.638, 3.45);
SendClientMessage(playerid,yellow, "Du hast AdminTor(1) geschlossen.");
return 1;
}
if(strcmp(cmdtext, "/gotoa", true) == 0)
{
SetPlayerPos(playerid, 1250.114,-2572.827,3.428);
SendClientMessage(playerid,red, "Willkommen im AdminBase.");
return 1;
}
if (strcmp("/aclose2", cmdtext, true, 10) == 0)
{
MoveObject(adminb, 889.423,-2573.138,5.688, 3.45);
SendClientMessage(playerid,yellow, "Du hast AdminTor(2) geschlossen..");
return 1;
}
return 0;
}
Ich würde mich freuen, wenn jemand mir das bearbeiten könnte, das nur Admins die Befehle benutzen können.
MfG: Jamal
Wie ich bei /aopen ganz oben gemacht habe.
Du musst überall setzen, ob er ein Admin ist, also das es nur er kann.
und nicht die klammer vergessen;).
new FactionBuylist[][fBuylist] = {
{402,-1946.5570,273.7756,35.3055,106.3287,106.3287,6500}, // Buffalo
{405,-1945.3928,269.8301,35.3489,105.6244,7500}, // Sentinel
{410,-1944.6705,265.9464,35.1304,107.3273,5000}, // Manana
{418,-1947.7180,255.9196,35.5616,51.0342,6000}, // Moonbeam
{426,-1953.3811,256.1029,35.2145,41.4767,10000}, // Premier
{429,-1958.4412,256.2679,35.1497,36.4409,17500}, // Banshee
{445,-1961.5267,262.2760,35.3476,309.9886,35000}, // Admiral
{458,-1962.1815,268.8345,35.3499,311.2491,13000}, // Solair
{461,-1952.1906,279.2848,35.0534,118.7214,25000}, // PCJ
{471,-1952.4702,281.5153,34.9510,117.2371,30000}, // Quad
{477,-1962.8519,273.5370,35.2264,313.8926,40000}, // ZR
{505,-1962.3901,283.4383,35.6149,302.6467,28900}, // Rancher
{506,-1962.7391,288.6955,35.1765,308.9701,39000}, // Super GT
{560,-1962.6368,300.7048,35.1787,304.2450,50000}, // Sultan
{535,-1963.0221,305.8110,35.2371,303.1331,43999}, // Slamvan
{541,-1951.9795,297.5931,35.0937,1.5376,55000} // Bullet
};
versuchs mal so;)
if(strcmp(cmd, "/ticket", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /ticket [playerid/PartOfName] [price] [Grund]");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /ticket [playerid/PartOfName] [price] [Grund]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Ticket Money can't be below 1 or higher then 99999 !"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /ticket [playerid/PartOfName] [price] [Grund]");
return 1;
}
format(string, sizeof(string), "* You gave %s a Ticket costing $%d, reason: %s", giveplayer, moneys, (result));
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Officer %s has given you a Ticket costing $%d, reason: %s", sendername, moneys, (result));
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Type /accept ticket, to accept it.");
TicketOffer[giveplayerid] = playerid;
TicketMoney[giveplayerid] = moneys;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist nicht in deiner Nähe !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist Offline !");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/government", true) == 0 || strcmp(cmd, "/gov", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Behördler !");
return 1;
}
if(PlayerInfo[playerid][pRank] < 5)
{
SendClientMessage(playerid, COLOR_GREY, " You need to be Rank 5 to be able to use this !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/gov)ernment [text]");
return 1;
}
SendClientMessageToAll(COLOR_WHITE, "|___________ Staatliche Durchsage ___________|");
format(string, sizeof(string), "Officer %s: %s", sendername, result);
SendClientMessageToAll(COLOR_DBLUE, string);
}
return 1;
}
so sollte es gehen
Godfather hier bitte:
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Cops only !");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~ausverkauft", 5000, 1);
return 1;
}
GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~ausverkauft", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
}
else
{
return 1;
}
GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
if (PlayerToPoint(3.0, playerid,1483.830322, -1768.207153, 18.456133))
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Willkommen im Regierungshaus", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
}
else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
GameTextForPlayer(playerid, "~w~Willkommen zum 8ball Rennen", 5000, 1);
SetPlayerInterior(playerid,7);
PlayerInfo[playerid][pInt] = 7;
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(3.0, playerid,2703.5103,-1699.6544,11.8438))
{
GameTextForPlayer(playerid, "~w~Willkommen zum Death Race", 5000, 1);
SetPlayerInterior(playerid,15);
PlayerInfo[playerid][pInt] = 15;
SetPlayerPos(playerid,-1398.103515,937.631164,1036.479125);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
GameTextForPlayer(playerid, "~w~Willkommen zum Dirt Rennen", 5000, 1);
SetPlayerInterior(playerid,4);
PlayerInfo[playerid][pInt] = 4;
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
GameTextForPlayer(playerid, "~w~Willkommen in der Standarena", 5000, 1);
SetPlayerInterior(playerid,14);
PlayerInfo[playerid][pInt] = 14;
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(8.0, playerid,-2764.8911,375.6259,6.3426))
{
GameTextForPlayer(playerid, "~w~Willkommen in der Bank", 5000, 1);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 1);
Free[playerid] = 1;
PlayerInfo[playerid][pLocal] = 103;
SetPlayerPos(playerid,2305.6890,-16.0881,26.7496);
}
else if (PlayerToPoint(8.0, playerid,-1112.3635,-1674.0742,76.4185))
{
GameTextForPlayer(playerid, "~w~Willkommen im Hitman-Versteck", 5000, 1);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
PlayerInfo[playerid][pLocal] = 200;
SetPlayerPos(playerid,296.3997,-107.0163,1001.5156);
}
else if (PlayerToPoint(8.0, playerid,718.3216,-1477.2084,5.4688))
{
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || IsACSI(playerid))
{
GameTextForPlayer(playerid, "~w~LCN Versteck", 5000, 1);
SetPlayerInterior(playerid,9);
PlayerInfo[playerid][pInt] = 9;
SetPlayerPos(playerid,2320.3208,-1024.9601,1050.2109);
}
}
else if (PlayerToPoint(8.0, playerid,1517.6851,-1505.2056,13.5547))
{
if (PlayerInfo[playerid][pMember] == 16|| PlayerInfo[playerid][pLeader] == 16 || IsACSI(playerid))
{
GameTextForPlayer(playerid, "~w~Red Soldiers base", 5000, 1);
SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pInt] = 1;
SetPlayerPos(playerid,-778.4498,495.8393,1368.5304);
}
}
else if (PlayerToPoint(8.0, playerid,1568.6952,-1690.4670,5.8906))
{
if(IsACop(playerid))
{
GameTextForPlayer(playerid, "~w~PD", 5000, 1);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerPos(playerid,238.6003,141.2120,1003.0234);
}
}
else if (PlayerToPoint(8.0, playerid,1654.0626,-1656.7372,22.5156))
{
if(IsPlayerConnected(playerid))
{
GameTextForPlayer(playerid, "~w~CSI base", 5000, 1);
SetPlayerInterior(playerid,10);
PlayerInfo[playerid][pInt] = 10;
SetPlayerPos(playerid,246.3760,109.2460,1003.2188);
}
}
else if (PlayerToPoint(8.0, playerid,1123.7449,-2037.3063,69.8860))
{
if (PlayerInfo[playerid][pMember] == 7||13|| PlayerInfo[playerid][pLeader] == 7||13)
{
GameTextForPlayer(playerid, "~w~Pentagon", 5000, 1);
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
SetPlayerPos(playerid,1266.5160,-782.4367,1091.9063);
}
}
else if (PlayerToPoint(8.0, playerid,300.4126,-1154.6367,81.3859))
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
GameTextForPlayer(playerid, "~w~Admin-Haus", 5000, 1);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2257.454102, -1740.186646, -79.167427);
}
}
else if (PlayerToPoint(8.0, playerid,233.3118,1841.9834,17.6406))
{
if (PlayerInfo[playerid][pMember] == 3|| PlayerInfo[playerid][pLeader] == 3)
{
GameTextForPlayer(playerid, "~w~Army Haus", 5000, 1);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-92.836731, 6273.952637, 9.286758);
}
}
else if (PlayerToPoint(8.0, playerid,1455.5206,750.7079,11.0234))
{
if (PlayerInfo[playerid][pMember] == 20|| PlayerInfo[playerid][pLeader] == 20 || IsACSI(playerid))
{
GameTextForPlayer(playerid, "~w~BOD Versteck", 5000, 1);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2365.1897,-1132.2941,1050.8750);
}
}
}
return 1;
}
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77 || GetPlayerVehicleID(playerid) >= 179 && GetPlayerVehicleID(playerid) <= 190)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1483.830322, -1768.207153, 18.456133);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (Free[playerid] == 1) //bank
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2764.8911,375.6259,6.3426);
PlayerInfo[playerid][pInt] = 0;
Free[playerid] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(3.0, playerid,296.3997,-107.0163,1001.5156))//hitman
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1112.3635,-1674.0742,76.4185);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1398.103515,937.631164,1036.479125))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2703.5103,-1699.6544,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if (PlayerToPoint(8.0, playerid,1176.9448, -1316.6666, -6.9708))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1173.0244,-1326.1515,15.3974);
}
else if (PlayerToPoint(8.0, playerid,2320.3208,-1024.9601,1050.2109))
{
if (PlayerInfo[playerid][pMember] == 5|| PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,718.3216,-1477.2084,5.4688);
}
}
else if (PlayerToPoint(8.0, playerid,-778.4498,495.8393,1368.5304))
{
if (PlayerInfo[playerid][pMember] == 16|| PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1517.6851,-1505.2056,13.5547);
}
}
else if (PlayerToPoint(8.0, playerid,238.6003,141.2120,1003.0234))
{
if(IsACop(playerid))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1568.6952,-1690.4670,5.8906);
}
}
else if (PlayerToPoint(8.0, playerid,246.3760,109.2460,1003.2188))
{
if (PlayerInfo[playerid][pMember] == 14|| PlayerInfo[playerid][pLeader] == 14)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1654.0626,-1656.7372,22.5156);
}
}
else if (PlayerToPoint(8.0, playerid,1263.8958,-784.6381,1091.9063))
{
if (PlayerInfo[playerid][pMember] == 7||13|| PlayerInfo[playerid][pLeader] == 7||13)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1123.7449,-2037.3063,69.8860);
}
}
else if (PlayerToPoint(8.0, playerid,2257.454102, -1740.186646, -79.167427))
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,300.4126,-1154.6367,81.3859);
}
}
else if (PlayerToPoint(8.0, playerid,-92.836731, 6273.952637, 9.286758))
{
if (PlayerInfo[playerid][pMember] == 3|| PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,233.3118,1841.9834,17.6406);
}
}
else if (PlayerToPoint(8.0, playerid,2389.0903,2678.9663,-2.2134))
{
if (PlayerInfo[playerid][pJailed] == 0)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1583.5963,-1678.2257,5.8967);
}
}
else if (PlayerToPoint(8.0, playerid,2365.1897,-1132.2941,1050.8750))
{
if (PlayerInfo[playerid][pMember] == 20|| PlayerInfo[playerid][pLeader] == 20 || IsACSI(playerid))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,1455.5206,750.7079,11.0234);
}
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
NoFuel[playerid] = 0;
}
}
return 1;
}
Unter OnplayerConnect, sowie Disconnect vorhanden?
Hi Leute heute zeige ich euch wie die Sirene+Blaulicht an ein Sultan oder anderen cars macht.
als Erstes machen wir ganz oben im Script
new sirene[MAX_VEHICLES];
new sirene1[MAX_VEHICLES];
new sirene2[MAX_VEHICLES];
new sirene3[MAX_VEHICLES];
new UCL[MAX_VEHICLES];// das ist nur wegen der "if" anfrage
Dann gehen wir unter "OnVehicleSpawn" und schreiben dort das rein.
DestroyObject(sirene[vehicleid]);
DestroyObject(sirene1[vehicleid]);
DestroyObject(sirene2[vehicleid]);
DestroyObject(sirene3[vehicleid]);
UCL[vehicleid] = 0;//ist wegen der "if" Anfrage beim /command
Danach erstellen wir uns das Command unter "OnPlayerCommandText" das so ausschaut.
if(strcmp(cmdtext, "/uclight",true) == 0)
{
if(UCL[GetPlayerVehicleID(playerid)] == 0)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(UCL[GetPlayerVehicleID(playerid)] == 1)
{
DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
UCL[GetPlayerVehicleID(playerid)] = 0;
return 1;
}
}
und schon sind wir fertig
wie es ausschaut könnt ihr hier sehen
Nein.
Such mal in deinem Script nach einnahme, da müsste dann irgendwas geldmäßig stehen
Doch hat es. Du kannst Vorschläge annehmen und umsetzen oder es lassen.
Danke dir :).
Melde dich mal morgen bei mir in icq
Kannst ja mir gerne deine Teamviewerdaten schicken ich schau es mir mal an
gib mal teamviewer daten
Public SetPlayerWeapons()
Dann hast du da jeweils deine Fraktion und die Waffenid sowie die muntion die du der Fraktion geben willst mit
GivePlayerWeapon(playerid,Waffenid,Munition);
Waffenids kannst du hier nachschauen
if(GetPVarInt(playerid,"Fraktion")==7) //hier der erste
{
SetPlayerSkin(playerid,275);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,0xFF000FFF);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,1176.9983,-1323.9191,14.0490);
SetPlayerFacingAngle(playerid,270.7373);
SetCameraBehindPlayer(playerid);
return 1; //hier der zweite
}
und so
Brauchen den Public Einnahme codeschnipsel
Unter OnGameModeExit speichern lassen
Achso es soll dich jemand wieder beleben xD
Ja welche Fraktion musst du auch Angeben