public OnPlayerDeath(playerid, killerid, reason)
{
new string[128], name[24];
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 150);
GivePlayerMoney(playerd,100);
GetPlayerName(killerid, name, sizeof(name));
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Du hast %s getötet und bekommst 150$.", name);
SendClientMessage(killerid, orange, string);
return 1;
}
Dann gib der Playerid doch einfach die 100$.