immernochnicht
Beiträge von DJ Deagle
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Nein isset nit
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Wo is hier der Klammerfehler? :o
MUss in diesem Abschnitt liegen..
Spoiler anzeigen else if(newkeys == KEY_SECONDARY_ATTACK)
{
if(!IsPlayerInAnyVehicle(playerid))
{
for(new i;i<MAX_BIZ;i++)
{
if(IsPlayerInRangeOfPoint(playerid,2,BizInfo[i][bPosX],BizInfo[i][bPosY],BizInfo[i][bPosZ]))
{
if(!strcmp(BizInfo[i][bTyp],"Werbung",true))
{
SCM(playerid,COLOR_LIGHTRED,"Du kannst das Werbungsunternehmen nicht betreten, um eine Werbung zu schreiben nutze: /ad [Text]");
}
else
{
if(BizInfo[i][bLocked] == 0)
{
SetPlayerInterior(playerid, BizInfo[i][bInterior]);
SetPlayerPos(playerid, BizInfo[i][bIntX], BizInfo[i][bIntY], BizInfo[i][bIntZ]);
SCM(playerid,COLOR_WHITE,"Um das Business zu verlassen, begib dich zum Ausgang und drücke Enter!");
}
else
{
GameTextForPlayer(playerid,"~r~Abgeschlossen!",2000,1);
}
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,BizInfo[i][bIntX],BizInfo[i][bIntY],BizInfo[i][bIntZ]))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, BizInfo[i][bPosX],BizInfo[i][bPosY],BizInfo[i][bPosZ]);
}
}
for(new i;i<MAX_HAEUSER;i++)
{
if(IsPlayerInRangeOfPoint(playerid,2,HausInfo[i][hPosX],HausInfo[i][hPosY],HausInfo[i][hPosZ]))
{
if(HausInfo[i][hLocked] == 0)
{
SetPlayerInterior(playerid, HausInfo[i][hInterior]);
SetPlayerPos(playerid, HausInfo[i][hIntX], HausInfo[i][hIntY], HausInfo[i][hIntZ]);
SCM(playerid,COLOR_WHITE,"Um das Haus zu verlassen, begib dich zum Ausgang und drücke Enter!");
}
else
{
GameTextForPlayer(playerid,"~r~Abgeschlossen!",2000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,HausInfo[i][hIntX],HausInfo[i][hIntY],HausInfo[i][hIntZ]))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, HausInfo[i][hPosX],HausInfo[i][hPosY],HausInfo[i][hPosZ]);
}
}
if(IsPlayerInRangeOfPoint(playerid,2,1555.2087,-1675.6969,16.1953))
{
SetPlayerPos(playerid,238.5645,139.1883,1003.0234);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,7);
}
else if(IsPlayerInRangeOfPoint(playerid,2,238.5645,139.1883,1003.0234))
{
SetPlayerPos(playerid,1555.2087,-1675.6969,16.1953);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1467.2745,-1009.9218,26.8438))
{
SetPlayerPos(playerid,1415.951171,-988.971191,1639.980224);
SetPlayerVirtualWorld(playerid,1);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1415.951171,-988.971191,1639.980224))
{
SetPlayerPos(playerid,1467.2745,-1009.9218,26.8438);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1482.8876,-1807.3569,15.4766))
{
SetPlayerPos(playerid,390.7678,173.7899,1008.3828);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,2);Spoiler anzeigen else if(IsPlayerInRangeOfPoint(playerid,2,390.7678,173.7899,1008.3828))
{
SetPlayerPos(playerid,1482.8876,-1807.3569,16.4766);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1752.6875,-1930.0626,13.5763))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,3);
SetPVarInt(playerid,"Helpcenter",1);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1772.5376,-1653.6753,14.4229))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,4);
SetPVarInt(playerid,"Helpcenter",2);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1031.8666,-1435.2271,13.5546))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,5);
SetPVarInt(playerid,"Helpcenter",3);
}
else if(IsPlayerInRangeOfPoint(playerid,2,2731.1636,-2486.7097,313.6659))
{
if(GetPVarInt(playerid,"Helpcenter") == 1)
{
SetPlayerPos(playerid,1752.6875,-1930.0626,13.5763);
SetPlayerVirtualWorld(playerid,0);
}
else if(GetPVarInt(playerid,"Helpcenter") == 2)
{
SetPlayerPos(playerid,1772.5376,-1653.6753,14.4229);
SetPlayerVirtualWorld(playerid,0);
}
else if(GetPVarInt(playerid,"Helpcenter") == 3)
{
SetPlayerPos(playerid,1031.8666,-1435.2271,13.5546);
SetPlayerVirtualWorld(playerid,0);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,1731.61, -1130.11, 23.04))
{
if(isPlayerInFrakt(playerid,4) && isPlayerFeuerwehr(playerid))
{
MoveDynamicObject(lsfdtuer1, 1731.61, -1130.11, 23.04,2,0.00, 0.00, 90.00);
SetTimer("lsfdtuer1zu",2000,0);
SCM(playerid,COLOR_PURPLE,"Die Tür schliesst in 2 Sekunden automatisch!");
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,1735.13, -1101.33, 23.04))
{
if(isPlayerInFrakt(playerid,4) && isPlayerFeuerwehr(playerid))
{
MoveDynamicObject(lsfdtuer2, 1735.13, -1101.33, 23.04,2, 0.00, 0.00, 280.00);
SetTimer("lsfdtuer2zu",2000,0);
SCM(playerid,COLOR_PURPLE,"Die Tür schliesst in 2 Sekunden automatisch!");
}
}
else if(IsPlayerInRangeOfPoint(playerid,2,1324.0826,-1841.6254,13.5469))
{
SetPlayerPos(playerid,-2029.5314,-117.9387,1035.1719);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,8);
}
else if(IsPlayerInRangeOfPoint(playerid,2,-2029.6566,-119.6220,1035.1719))
{
SetPlayerPos(playerid,1324.0826,-1841.6254,13.5469);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1094.3629,-1323.5400,15.1867))
{
if(isPlayerInFrakt(playerid,4) && !isPlayerFeuerwehr(playerid))
{
SetPlayerPos(playerid,340.3668,169.3899,1019.9912);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,9);
}
}
else if(IsPlayerInRangeOfPoint(playerid,2,340.3668,169.3899,1019.9912))
{
if(isPlayerInFrakt(playerid,4) && !isPlayerFeuerwehr(playerid))
{
SetPlayerPos(playerid,1094.3629,-1323.5400,15.1867);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
}
else if(IsPlayerInRangeOfPoint(playerid,1,-688.0869,942.6823,13.6328) && isPlayerInFrakt(playerid,7))
{
SetPlayerPos(playerid,-688.0062,944.4323,13.6328);
}
else if(IsPlayerInRangeOfPoint(playerid,1,-688.0062,944.4323,13.6328) && isPlayerInFrakt(playerid,7))
{
SetPlayerPos(playerid,-688.0869,942.6823,13.6328);
}
}
} -
Spieler nimmt Pickup auf, machst du DestrocPickup(rplspd);
Setzt nen Timer af 10000 Milisekunden (SetTimer("NAME",10000,0);)
Im public auf den der Timer zugreift wird dann das ausgeführt: rplspd=CreatePickup(1239,1,1595.4926,-1690.9707,5.8906,-1);Easy há?
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Du kannst entweder dort eine 2 eintragen, oder das Pickup beim aufnehmen verschwinden lassen und nach deiner Lieblingszeit neu spawnen
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und wo wird etwas in die bestatterinfo geschrieben
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BestatterInfo[i][Todx]
wo definiert?
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Kennt jemand ein SAMP Objekt was wie ein "Funkgerät" aussieht oder eins ist?
Ich würde nämlich so ein Funkgerät an einem Polizisten ran machen.
http://www.k-dst.de/kategorien.php?kat=Holding%20Objects
http://www.k-dst.de/kategorien.php?kat=MobilePhonevon der Seite:
http://www.k-dst.de/index.php -
vllt meinste dini?
dini_Create -
bei OnPlayerSpawn einfügen:
if(SpielerInfo[playerid][Paintball] == 1)
{
new rand = random(sizeof(pbSpawns));
SetPlayerPos(playerid, pbSpawns[rand][0], pbSpawns[rand][1], pbSpawns[rand][2]);
} -
new Float:pbSpawns[ANZAHL][3] = {
{-997.4324,1085.4733,1342.0649},
{-1026.5931,1044.7457,1342.0952},
{-1079.7046,1040.9398,1344.1752},
{-1115.0260,1072.4110,1342.6558},
{-1132.4392,1034.3738,1345.7334}
};So ist drinne, muss ich das in ocmd:pbenter(playerid, params[])
rein amchen oder ganz oben bei den new's da?!
new Float:pbSpawns[5][3] = {
{-997.4324,1085.4733,1342.0649},
{-1026.5931,1044.7457,1342.0952},
{-1079.7046,1040.9398,1344.1752},
{-1115.0260,1072.4110,1342.6558},
{-1132.4392,1034.3738,1345.7334}
};beim pbenter:
new rand = random(sizeof(pbSpawns));
SetPlayerPos(playerid, random[rand][0], random[rand][1], random[rand][2]);Wenns nicht klappt weiss ikke auch ned weiter.
lg
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Als erstes machst du:
new Float:pbSpawns[ANZAHL][3] = {
{},
{},
{},
{},
{}//an der letzten kein Komma!
};Das füllst du, und wenn du das hast sagste bescheid, in die {} gehören deine Koords
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Dont answered my Question
Die Map soll auf meinem Server als Medicbase dienen, von dher denke Ich wird das nix.. -
Ist es möglich die Map iweie zu erhalten oder ich Scriote was für dich und du fertigst mir mal was an?
Das Video wird in den nächsten Minuten allerdings ohne mein dazugeschnittenes Lied verfügbar sein.
proxtube regelt7/10 sieht nett aus aber ich weiss nich :o
danke, wie gesagt ist in der Alpha^^
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Hast du da Msik drinne gehabt
Men at Work - Down Under -
Leider ist dieses VIdeo wegn der Gema gesperrt
Youtube sagt: Inhalt von Drittanbietern bestätigtdann müssn wir wohl kurz warten..
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Hallo Breadfishers,
Ich habe gestern eine etwas neuartige Medicbase gemappt, welche erstmal in der Alpha-Phase ist, bedeutet, dass diese noch lange nicht fertiggestellt ist.
Weil Ich einfach zu faul dafür bin irgendwelche Screens zu machen gibts hier ein Video:Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Das Video laggt bisschen, sorry hatte bei der Aufnahme tausend Sachen auf...
Da ich die Map selber nicht mehr benötige, habe ich mich dazu entschieden, diese Map zu veröffentlichen. Jegliche Credits für diese Map gehen an mich.
Spoiler anzeigen /*
SA-MP All Saints General Hostital
by DJ Deagle aka. Zinne (2013 - 2014)
*/Spoiler anzeigen RemoveBuildingForPlayer(playerid, 1529, 1098.8125, -1292.5469, 17.1406, 0.25);
RemoveBuildingForPlayer(playerid, 5930, 1134.2500, -1338.0781, 23.1563, 0.25);
RemoveBuildingForPlayer(playerid, 5931, 1114.3125, -1348.1016, 17.9844, 0.25);
RemoveBuildingForPlayer(playerid, 5934, 1076.7109, -1358.0938, 15.4453, 0.25);
RemoveBuildingForPlayer(playerid, 5935, 1120.1563, -1303.4531, 18.5703, 0.25);
RemoveBuildingForPlayer(playerid, 5936, 1090.0547, -1310.5313, 17.5469, 0.25);
RemoveBuildingForPlayer(playerid, 716, 1068.6406, -1365.7734, 12.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 1085.7031, -1361.0234, 13.2656, 0.25);
RemoveBuildingForPlayer(playerid, 5731, 1076.7109, -1358.0938, 15.4453, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1063.0703, -1336.6875, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 716, 1068.8125, -1308.4844, 12.7500, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 1072.1406, -1303.6797, 12.2656, 0.25);
RemoveBuildingForPlayer(playerid, 5788, 1080.9844, -1305.5234, 16.3594, 0.25);
RemoveBuildingForPlayer(playerid, 5787, 1090.0547, -1310.5313, 17.5469, 0.25);
RemoveBuildingForPlayer(playerid, 5764, 1065.1406, -1270.5781, 25.7109, 0.25);
RemoveBuildingForPlayer(playerid, 5810, 1114.3125, -1348.1016, 17.9844, 0.25);
RemoveBuildingForPlayer(playerid, 5993, 1110.8984, -1328.8125, 13.8516, 0.25);
RemoveBuildingForPlayer(playerid, 5811, 1131.1953, -1380.4219, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 5708, 1134.2500, -1338.0781, 23.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 1141.9844, -1346.1094, 13.2656, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 1148.6797, -1385.1875, 13.2656, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1353.5000, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.0078, -1343.2656, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 5737, 1120.1563, -1303.4531, 18.5703, 0.25);
RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1292.9141, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1184.8125, -1303.1484, 12.5781, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25);
CreateDynamicObject(5708, 1056.64001, -1338.58997, 22.94000, 0.00000, 0.00000, 0.42000);
CreateDynamicObject(8646, 1123.38000, -1385.04004, 13.42000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8646, 1153.06995, -1385.06995, 13.40000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8646, 1171.12000, -1385.03003, 13.42000, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(8645, 1185.80005, -1369.88000, 13.42000, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(8648, 1185.80005, -1345.35999, 13.42000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(8661, 1175.88000, -1364.84998, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1175.85999, -1324.87000, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1165.68994, -1300.64001, 12.58000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(8661, 1125.69995, -1300.64001, 12.58000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(8661, 1155.88000, -1324.87000, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1155.90002, -1364.84998, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1135.90002, -1324.87000, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1135.92004, -1364.84998, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1115.92004, -1324.87000, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1115.93994, -1364.84998, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8661, 1095.93005, -1322.29004, 12.57000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8646, 1171.12000, -1290.79004, 13.42000, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(8646, 1153.03003, -1290.76001, 13.40000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8646, 1123.38000, -1290.76001, 13.40000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8646, 1093.68994, -1290.76001, 13.40000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(8646, 1086.87000, -1291.00000, 13.36000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(10183, 1112.09998, -1363.05005, 12.60000, 0.00000, 0.00000, 135.88000);
CreateDynamicObject(10183, 1144.31006, -1363.05005, 12.58000, 0.00000, 0.00000, 135.67999);
CreateDynamicObject(10183, 1134.79004, -1363.05005, 12.58000, 0.00000, 0.00000, 315.67999);
CreateDynamicObject(11247, 1139.58997, -1353.28003, 13.16000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(11246, 1139.58997, -1353.28003, 13.16000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1139.53003, -1346.96997, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1139.53003, -1379.81006, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(715, 1140.43994, -1375.90002, 20.67000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(715, 1140.26001, -1363.91003, 20.67000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(715, 1140.46997, -1351.64001, 20.67000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(11247, 1168.43005, -1353.28003, 13.16000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(11246, 1168.43005, -1353.28003, 13.16000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1168.31995, -1346.96997, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1168.31995, -1379.81006, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(738, 1168.41003, -1349.87000, 12.65000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(738, 1168.31006, -1364.18994, 12.75000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(738, 1168.38000, -1375.68994, 12.76000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(10183, 1163.55005, -1363.05005, 12.58000, 0.00000, 0.00000, 315.67999);
CreateDynamicObject(966, 1185.83997, -1328.93994, 12.55000, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(968, 1185.84998, -1329.03003, 13.33000, 0.00000, 90.00000, 90.00000);
CreateDynamicObject(968, 1185.84998, -1328.95996, 13.20000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(19124, 1185.83997, -1329.77002, 13.06000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1185.80005, -1320.94995, 13.06000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(8649, 1185.70996, -1305.33997, 13.42000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(11247, 1117.48999, -1292.04004, 13.16000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(11247, 1155.39001, -1292.04004, 13.16000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(11246, 1117.48999, -1292.04004, 13.16000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(11246, 1155.39001, -1292.04004, 13.16000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(9833, 1103.14001, -1361.56995, 16.04000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1110.68994, -1292.10999, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1144.02002, -1292.10999, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1149.09998, -1292.10999, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1181.85999, -1292.10999, 13.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(776, 1179.08997, -1291.96997, 12.35000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(776, 1166.08997, -1291.96997, 12.35000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(776, 1152.25000, -1291.96997, 12.35000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(736, 1142.75000, -1292.31995, 23.43000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(736, 1129.22998, -1292.31995, 23.43000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(736, 1115.35999, -1292.31995, 23.43000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(10183, 1128.31006, -1296.89001, 12.59000, 0.00000, 0.00000, 45.68000);
CreateDynamicObject(10183, 1163.52002, -1296.93994, 12.59000, 0.00000, 0.00000, 45.68000);
CreateDynamicObject(3928, 1084.14001, -1318.56006, 30.28000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3928, 1084.14001, -1300.20996, 30.28000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1498, 1083.23999, -1330.83997, 30.27000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(18647, 1098.14001, -1330.18005, 18.24000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(18647, 1098.14001, -1327.05005, 18.24000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(18647, 1098.14001, -1323.06006, 18.24000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(18647, 1098.14001, -1318.84998, 18.24000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(5130, 1083.55005, -1348.64001, 27.29000, 0.00000, 0.00000, 225.86000);
CreateDynamicObject(19125, 1095.02002, -1342.48999, 30.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19125, 1094.65002, -1291.22998, 30.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19125, 1072.20996, -1291.40002, 30.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19125, 1072.64001, -1342.53003, 30.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1080.21997, -1315.22998, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1080.16003, -1322.10999, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1087.93005, -1322.12000, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1087.90002, -1315.19995, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1087.92004, -1303.77002, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1080.17004, -1303.77002, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1080.16003, -1296.84998, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19123, 1087.92004, -1296.82996, 30.23000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3763, 1103.10999, -1376.13000, 55.98000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(803, 1099.55286, -1332.04846, 12.79000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(801, 1101.57996, -1334.75000, 12.92000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(801, 1100.08997, -1334.41003, 12.92000, 0.00000, 0.00000, 45.00000);
CreateDynamicObject(14402, 1097.56006, -1332.90002, 12.83000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1099.18005, -1317.01001, 12.85000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1101.12000, -1316.93005, 12.88000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(14402, 1097.05005, -1315.51001, 12.76000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(803, 1099.30115, -1314.93677, 12.89000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(736, 1104.57996, -1303.82996, 24.09000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(738, 1105.67004, -1292.76001, 12.58000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(9345, 1182.52002, -1377.93005, 12.54000, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(620, 1182.35999, -1383.43994, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1183.82996, -1382.82996, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1183.70996, -1379.75000, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1181.94995, -1381.50000, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1180.13000, -1383.04004, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1180.09998, -1380.04004, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1178.63000, -1382.96997, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(870, 1181.69995, -1378.43994, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(803, 1183.65002, -1370.94995, 12.60000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(801, 1184.14001, -1377.08997, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(801, 1184.23999, -1375.04004, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(801, 1182.15002, -1375.75000, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(801, 1180.58997, -1377.04004, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(736, 1180.59998, -1373.06006, 23.78000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.40625, 32.71868, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.59338, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.72241, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.49731, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.08643, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87476, -1333.17957, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.88989, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.66431, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.80872, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.97168, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.02405, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.12305, 32.71870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.10889, 32.52780, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.99377, 32.39920, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.86145, 32.26040, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.71582, 32.14710, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.54675, 32.04690, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.41992, 31.95610, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.40759, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.45337, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.50623, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.55908, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.60205, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.65161, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.74792, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.82776, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.88159, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.91492, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.96191, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.02271, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.08350, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.16748, 31.83850, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1333.05383, 32.45070, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.91589, 32.32180, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.78027, 32.20870, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.62451, 32.10520, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.48816, 32.01780, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1546, 1079.87866, -1332.69226, 31.83850, 0.00000, 0.00000, 0.00000);
Pastebin: http://pastebin.com/xpCmqnMSlg
DeagleEdits e1: Text
e2: Video
e3: Release -
Dann kannst du objekt doch anklicken wenn die iwo siehst und die id herausfinden oder bei obj. adden ein wenig die Objects durchforsten
wow, kann ich auch mit map constr.
-.- ein scheiss objekt..... -
schau mal, geh mal ins engl. Forum und Download dir mal SA:MP Editor
damit kannst du gut Sachen finden
is doch das gleich wie samp map construc.das heb ik
-
640
zu klein siehe: