Beiträge von Mr.Undercover

    format(string,sizeof(string),"%s\nLeben: %f\nArmour: %f\nGeld: %d",SpielerName(pID),GetPlayerHealth(pID),GetPlayerArmour(pID),GetPlayerMoney(pID));


    stock SpielerName(playerid)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    return name;
    }

    if(dialogid == DIALOG_Werbung)
    {
    if(response)
    {
    if(strlen (inputtext) >= 75)
    {
    SendClientMessage(playerid,WEISS,"Du hast zuviele Zeichen Benutzt");
    }
    else
    {
    new string[124];
    new payout = strlen(inputtext) * SBizzInfo[7][sbEntranceCost];
    if(GetPlayerMoney(playerid) < payout)
    {
    format(string, sizeof(string), "* Du hast %d Zeichen benutzt, das kostet $%d, du hast nicht genug dabei.", inputtext, payout);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    return 1;
    }
    GivePlayerMoney(playerid, - payout);
    SBizzInfo[7][sbTill] += payout/2;
    ExtortionSBiz(5, payout);
    format(string, sizeof(string), "[Werbung]: %s, Kontakt: %s, Handynr.: %d",inputtext , SpielerName(playerid),PlayerInfo[playerid][pPnumber]);
    SendClientMessageToAll(GRÜN,string);
    format(string, sizeof(string), "~r~Rechnung: $%d~n~~w~Nachricht hatte: %d Zeichen.", payout, inputtext);
    GameTextForPlayer(playerid, string, 5000, 5);
    }
    }
    }


    Ich gebe nur Hey ein und es kommt das ich 72 Zeichen gemacht habe
    Und die werbung ist umsonst

    if(dialogid == DIALOG_Werbung)
    {
    if(response)
    {
    if(strlen (inputtext) >= 75)
    {
    SendClientMessage(playerid,WEISS,"Du hast zuviele Zeichen Benutzt");
    }
    else
    {
    new string[124];
    new payout = strlen (inputtext) * SBizzInfo[7][sbEntranceCost];
    if(GetPlayerMoney(playerid) < payout)
    {
    format(string, sizeof(string), "* Du hast %d Zeichen benutzt, das kostet $%d, du hast nicht genug dabei.", strlen (inputtext), payout);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    return 1;
    }
    GivePlayerMoney(playerid, - payout);
    SBizzInfo[7][sbTill] += payout/2;
    ExtortionSBiz(5, payout);
    format(string, sizeof(string), "[Werbung]: %s, Kontakt: %s, Handynr.: %d",strlen (inputtext) , SpielerName(playerid),PlayerInfo[playerid][pPnumber]);
    SendClientMessageToAll(GRÜN,string);
    format(string, sizeof(string), "~r~Rechnung: $%d~n~~w~Nachricht hatte: %d Zeichen.", payout, strval(inputtext));
    GameTextForPlayer(playerid, string, 5000, 5);
    }
    }
    }


    Geht immer noch ned

    Hey,
    Ich möchte das man seine Werbung in einem Dialog eingibt
    Und es damm im Text erscheint nur bei mir kommt einfach kein Text
    Woran kann das Liegen??
    if(dialogid == DIALOG_Werbung)
    {
    if(response)
    {
    if(strval(inputtext) >= 75)
    {
    SendClientMessage(playerid,WEISS,"Du hast zuviele Zeichen Benutzt");
    }
    else
    {
    new string[124];
    new payout = strval(inputtext) * SBizzInfo[7][sbEntranceCost];
    if(GetPlayerMoney(playerid) < payout)
    {
    format(string, sizeof(string), "* Du hast %d Zeichen benutzt, das kostet $%d, du hast nicht genug dabei.", strval(inputtext), payout);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    return 1;
    }
    GivePlayerMoney(playerid, - payout);
    SBizzInfo[7][sbTill] += payout/2;
    ExtortionSBiz(5, payout);
    format(string, sizeof(string), "[Werbung]: %s, Kontakt: %s, Handynr.: %d",strval(inputtext) , SpielerName(playerid),PlayerInfo[playerid][pPnumber]);
    SendClientMessageToAll(GRÜN,string);
    format(string, sizeof(string), "~r~Rechnung: $%d~n~~w~Nachricht hatte: %d Zeichen.", payout, strval(inputtext));
    GameTextForPlayer(playerid, string, 5000, 5);
    }
    }
    }

    Mein Problem ist das nur LEADER
    Sehen in welcher Fraktion sie sind
    Member sehen immer Zivilist
    Ist nicht nur bei SWAT


    stock IsPlayerInFrac(playerid,fracid)
    {
    if (PlayerInfo[playerid][pMember] == fracid || PlayerInfo[playerid][pLeader] == fracid)
    {
    return 1;
    }
    return 0;
    }

    Hey,
    Wenn man in der Fraktions ID 22 ist wird einem bei den /stats Zivilist gezeigt
    Nur ich finde den Fehler einfach nicht
    Vielleicht findet ihr ihn ja wäre aufjeden fall echt geil
    Function Stats(playerid,targetid)
    {
    if(IsPlayerConnected(targetid))
    {
    new cash = GetPlayerMoney(targetid);
    new atext[20];
    if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
    else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
    new otext[20];
    if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
    else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
    else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
    else if(PlayerInfo[targetid][pOrigin] == 4) { otext = "Türkei"; }
    new ttext[20];
    new dtext[20];
    if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
    else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
    else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
    else { dtext = "Keine"; }


    if(IsPlayerInFrac(targetid,0))//Zivilist
    {
    ttext = "Zivilist";
    }
    else if(IsPlayerInFrac(targetid,1))//PD Ranks
    {
    ttext = "SFPD";
    }
    else if(IsPlayerInFrac(targetid,2))//FBI Ranks
    {
    ttext = "FBI";
    }
    else if(IsPlayerInFrac(targetid,3))//ARMY
    {
    ttext = "ARMY";
    }
    else if(IsPlayerInFrac(targetid,4))//Medic
    {
    ttext = "Medic";
    }
    else if(IsPlayerInFrac(targetid,5))//LCN
    {
    ttext = "La Cosa Nostra";
    }
    else if(IsPlayerInFrac(targetid,6))//Yakuza
    {
    ttext = "Yakuza";
    }
    else if(IsPlayerInFrac(targetid,7))//Regierung
    {
    ttext = "Regierung";
    }
    else if(IsPlayerInFrac(targetid,8))//Hitman
    {
    ttext = "Hitman";
    }
    else if(IsPlayerInFrac(targetid,9))//SN
    {
    ttext = "San News";
    }
    else if(IsPlayerInFrac(targetid,10))//Taxi
    {
    ttext = "Taxi";
    }
    else if(IsPlayerInFrac(targetid,11))//Fahrschule
    {
    ttext = "Fahrschule";
    }
    else if(IsPlayerInFrac(targetid,13))//Grove Street
    {
    ttext = "Grove Street";
    }
    else if(IsPlayerInFrac(targetid,14))//Ballas
    {
    ttext = "Ballas";
    }
    else if(IsPlayerInFrac(targetid,15))//Hells Angel
    {
    ttext = "Hells Angel";
    }
    else if(IsPlayerInFrac(targetid,17))//La Aztecas
    {
    ttext = "La Aztecas";
    }
    else if(IsPlayerInFrac(targetid,20))//Terror
    {
    ttext = "Terror";
    }
    else if(IsPlayerInFrac(targetid,21))//Wheelman
    {
    ttext = "Wheelman";
    }
    else if(IsPlayerInFrac(targetid,22))//SWAT
    {
    ttext = "SWAT";
    }
    else if(IsPlayerInFrac(targetid,23))//ADAC
    {
    ttext = "ADAC";
    }
    new rtext[64];
    if(IsPlayerInFrac(targetid,0))//Zivilist
    {
    if(PlayerInfo[targetid][pRank] == 0) { rtext = "Zivilist"; }
    }
    else if(IsPlayerInFrac(targetid,1))//PD Ranks
    {
    if(PlayerInfo[targetid][pRank] == 13) { rtext = "Leitender Polizeidirektor"; }
    else if(PlayerInfo[targetid][pRank] == 12) { rtext = "Polizeidirektor"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Polizeioberrat"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Polizeirat"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Erster Polizeihauptkommissar"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Polizeihauptkommissar"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Polizeioberkommissar"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Polizeikommissar"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Polizeihauptmeister"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeiobermeister"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Polizeimeister"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Polizeikommissaranwärter"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Polizeimeisteranwärter"; }
    }
    else if(IsPlayerInFrac(targetid,2))//FBI Ranks
    {
    if(PlayerInfo[targetid][pRank] == 10) { rtext = "Director"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Deputy Director"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Assistent Director"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Special Agent in Charge"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Assistent Special Agent in Charge"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Supervisory Special Agent"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Special Agent"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "New Agent"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
    }
    else if(IsPlayerInFrac(targetid,3))//ARMY
    {
    if(PlayerInfo[targetid][pRank] == 13) { rtext = "General"; }
    else if(PlayerInfo[targetid][pRank] == 12) { rtext = "General Major"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Oberst"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Major"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Oberleutnant"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Leutnant"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Oberstabsfeldwebel"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Feldwebel"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Oberoffizier"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Stabsunteroffizier"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Unteroffizier"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Obergefreiter"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Gefreiter"; }
    }
    else if(IsPlayerInFrac(targetid,7))
    {
    if(PlayerInfo[targetid][pRank] == 12) { rtext = "Bundespräsident"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Bundeskanzler"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Staatsminister"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Finanz-Minister"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Steuer-Minister"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Minister"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Geheimdienst-Leiter "; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Geheimdienst"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Geheimdienst-Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Personenschutz-Leiter"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Personenschutz"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Personenschutz-Azubi"; }
    }
    else if(IsPlayerInFrac(targetid,8))//Hitman Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Neuling"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Killer"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Profi Killer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Schütze"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vice Director"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Director"; }
    }
    else if(IsPlayerInFrac(targetid,9))//SN Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Lokaler Reporter"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Lokaler Bearbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Netzwerk Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Netzwerk Bearbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Netzwerk Hersteller"; }
    else { rtext = "Intern"; }
    }
    else if(IsPlayerInFrac(targetid,10))//Taxi Company Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Taxi Fahrer Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Neuling"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Taxi Fahrer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Zuteiler"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Schichtzuteiler"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Firmen Besitzer"; }
    else { rtext = "Trainee"; }
    }
    else if(IsPlayerInFrac(targetid,11))//Driving/Flying School Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Fahrlehrer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co Boss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    }
    else if(IsPlayerInFrac(targetid,13))//GS
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Boss"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Gangster"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Homie"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Bro"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Sidekick"; }
    }
    else if(IsPlayerInFrac(targetid,14))//ballas
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Boss"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Gangster"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Homie"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Bro"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Sidekick"; }
    }
    else if(IsPlayerInFrac(targetid,15))//hells
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Anführer"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Stell. Anführer"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Gruftie"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Rüpel"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Rowdy"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Grossfahrer"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Rollerfahrer"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Fahrradfahrer"; }
    }
    else if(IsPlayerInFrac(targetid,17))//LA
    {
    if(PlayerInfo[playerid][pRank] == 6) { rtext = "President"; }
    else if(PlayerInfo[playerid][pRank] == 5) { rtext = "Co-President"; }
    else if(PlayerInfo[playerid][pRank] == 4) { rtext = "Bandito"; }
    else if(PlayerInfo[playerid][pRank] == 3) { rtext = "Cazador"; }
    else if(PlayerInfo[playerid][pRank] == 2) { rtext = "Compadre"; }
    else if(PlayerInfo[playerid][pRank] == 1) { rtext = "Amigo"; }
    }
    else if(IsPlayerInFrac(targetid,20))//Terror
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Boss"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Terrorist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Auszubildender Attentäter"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Terrorzwerg"; }
    }
    else if(IsPlayerInFrac(targetid,21))//wheelman
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Special Söldner"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Ausbilder"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co Direktor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
    }
    else if(IsPlayerInFrac(targetid,22))//SWAT
    {
    if(PlayerInfo[targetid][pRank] == 12) { rtext = "SWAT-General"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "SWAT-Major-General"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "SWAT-Major"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "SWAT-Lieutenant"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "SWAT-Sergeant"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "SWAT-Investigator"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "SWAT-Inspector"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "SWAT-Detective"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "SWAT-Corporal"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "SWAT-Officer"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "SWAT-Trooper"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "SWAT-Greenhorn"; }
    }
    else if(IsPlayerInFrac(targetid,24))
    {
    if(PlayerInfo[targetid][pRank] == 9) { rtext = "Filialleiter"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Vorarbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Ausbilder"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Abschlepper 3"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Abschlepper 2"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Abschlepper 1"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Service Fahrer"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
    }


    new jtext[20];
    if(PlayerInfo[targetid][pJob] == 0) { jtext = "Keinen"; }
    else if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
    else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Anwalt"; }
    else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
    else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
    else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
    else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Farmer"; }
    else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
    else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
    else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
    else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
    else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
    else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
    else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
    else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Pilot"; }
    else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
    else if(PlayerInfo[targetid][pJob] == 20) { jtext = "Hartz IV"; }
    else if(PlayerInfo[targetid][pJob] == 21) { jtext = "Taschendieb"; }
    else { jtext = "Keinen Job"; }
    new drank[20];
    if(PlayerInfo[targetid][pDonateRank] == 0) { drank = "Keinen"; }
    else if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "EhrenMember"; }
    else { drank = "Keinen"; }
    new married[20];
    strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
    new age = PlayerInfo[targetid][pAge];
    // new ptime = PlayerInfo[targetid][pConnectTime];
    // new lotto = PlayerInfo[targetid][pLottoNr];
    new deaths = PlayerInfo[targetid][pDeaths];
    // new fishes = PlayerInfo[targetid][pFishes];
    // new bigfish = PlayerInfo[targetid][pBiggestFish];
    // new crimes = PlayerInfo[targetid][pCrimes];
    // new arrests = PlayerInfo[targetid][pArrested];
    new drugs = PlayerInfo[targetid][pDrugs];
    new mats = PlayerInfo[targetid][pMats];
    // new boxdrugs = PlayerInfo[targetid][pBoxDrugs];
    // new boxmats = PlayerInfo[targetid][pBoxMats];
    // new wanted = WantedLevel[targetid];
    // new adminlevel = PlayerInfo[targetid][pAdmin];
    new level = PlayerInfo[targetid][pLevel];
    new exp = PlayerInfo[targetid][pExp];
    new kills = PlayerInfo[targetid][pKills];
    new pnumber = PlayerInfo[targetid][pPnumber];
    new account = PlayerInfo[targetid][pAccount];
    new nxtlevel = PlayerInfo[targetid][pLevel]+1;
    new expamount = nxtlevel*levelexp;
    new costlevel = nxtlevel*levelcost;//10k for testing purposes
    // new housekey = PlayerInfo[targetid][pPhousekey];
    // new bizkey = PlayerInfo[targetid][pPbiskey];
    // new intir = PlayerInfo[targetid][pInt];
    // new local = PlayerInfo[targetid][pLocal];
    new Float:shealth = PlayerInfo[targetid][pSHealth];
    new Float:health;
    new name[MAX_PLAYER_NAME];
    GetPlayerName(targetid, name, sizeof(name));
    GetPlayerHealth(targetid,health);
    new Float:px,Float:py,Float:pz;
    new Float:plHealth, Float:plArmour;
    GetPlayerPos(targetid, px, py, pz);
    new plIP[20];
    GetPlayerHealth(targetid,plHealth);
    GetPlayerArmour(targetid,plArmour);
    GetPlayerIp(playerid,plIP,sizeof(plIP));

    new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string15[200],string18[200],string19[200],string20[200],string21[200],string22[200],string23[200],string24[200],string25[200],string26[200],rest[1500];
    format(string1, sizeof string1, "{00E500}======[Stats von %s]======{FFFFFF}", name);
    format(string2, sizeof string2, "{FF0000}------------[Allgemeines]------------{FFFFFF}");
    format(string3, sizeof string3, " Level\t\t\t\t[%d]", level);
    format(string4, sizeof string4, " PayDay\t\t\t\t[in %d Minuten]", 45-PlayerInfo[targetid][pPlayMinutes]);
    format(string5, sizeof string5, " Telefonnummer\t\t\t\t[%d]", pnumber);
    format(string6, sizeof string6, " Verheiratet mit\t\t\t\t[%s]", married);
    format(string7, sizeof string7, " Spawnenergie\t\t\t\t[%.1f]", shealth+50.0);
    format(string8, sizeof string8, " Geschlecht\t\t\t\t[%s]", atext);
    format(string9, sizeof string9, " Herkunft\t\t\t\t[%s]", otext);
    format(string10, sizeof string10, " Alter\t\t\t\t[%d]", age);
    format(string11, sizeof string11, " Job\t\t\t\t[%s]\n", jtext);
    format(string12, sizeof string12, "{FF0000}------------[Fraktion/Gang]------------{FFFFFF}");
    format(string13, sizeof string13, " Team\t\t\t\t[%s]", ttext);
    format(string15, sizeof string15, " Rang\t\t\t\t[%s]", rtext);
    format(string18, sizeof string18, "{FF0000}------------[Besitz]------------{FFFFFF}");
    format(string19, sizeof string19, " Premium Rang\t\t\t\t[%s]", drank);
    format(string20, sizeof string20, " Morde & Tode\t\t\t\t[%d / %d]", kills,deaths);
    format(string21, sizeof string21, " Bargeld\t\t\t\t[%d]", cash);
    format(string22, sizeof string22, " Bankkonto\t\t\t\t[%d]", account);
    format(string23, sizeof string23, " Materialien/Drogen\t\t\t\t[%d / %d]", mats, drugs);
    format(string24, sizeof string24, " Verwarnungen\t\t\t\t[%d]", PlayerInfo[targetid][pWarns]);
    format(string25, sizeof string25, " Respektpunkte\t\t\t\t[%d / %d]", exp, expamount);
    format(string26, sizeof string26, " Lv. Up kosten\t\t\t\t[%d $]", costlevel);
    //format(string27, sizeof string27, " Lotto Nummer [%d]",lotto);


    format(rest, sizeof rest, "%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string15,string18,string19,string20,string21,string22,string23,string24,string25,string26);
    ShowPlayerDialog(playerid,30,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Ok","");

    }
    return 1;
    }

    Function OnPlayerDeath(playerid, killerid, reason)
    else if(IsACop(playerid))
    {
    if(IsPlayerConnected(killerid))
    {
    PlayerInfo[playerid][pKills]++;
    if(IsACop(playerid))//hier muss Killerid hin
    {
    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
    GivePlayerMoney(killerid, -suecost);
    GivePlayerMoney(playerid, suecost+100);
    }
    else if(IsANichtCop(killerid))
    {
    WantedPoints[killerid] += 7;
    if(reason != 49)
    {
    CopMord[playerid] = 1;
    SetPlayerCriminal(killerid,225,"Polizei Mord");
    }
    else if (reason == 49)
    {
    CopMord[playerid] = 1;
    SetPlayerCriminal(killerid,225,"Fahrerflucht");
    }
    }
    }
    }
    else if(IsANichtCop(killerid))
    {
    if(IsPlayerConnected(playerid))
    {
    PlayerInfo[playerid][pKills]++;
    WantedPoints[killerid] += 5;
    if(reason != 49)
    {
    CopMord[playerid] = 0;
    SetPlayerCriminal(killerid,225,"Zivilisten Mord");
    }
    else if (reason == 49)
    {
    CopMord[playerid] = 0;
    SetPlayerCriminal(killerid,225,"Fahrerflucht");
    }
    }
    }
    }

    Hey,
    Ich möchte das wenn ein Spieler einen Polizisten tötet 7WTDs und bei einem Zivilisten/Gang ler 5WTDs
    Das habe ich so



    Function OnPlayerDeath(playerid, killerid, reason)
    else if(IsACop(playerid))
    {
    if(IsPlayerConnected(killerid))
    {
    PlayerInfo[playerid][pKills]++;
    if(IsACop(playerid))//Polizist Tötet Polizist
    {
    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
    GivePlayerMoney(killerid, -suecost);
    GivePlayerMoney(playerid, suecost+100);
    }
    else if(IsANichtCop(killerid))
    {
    WantedPoints[killerid] += 7;
    if(reason != 49)
    {
    CopMord[playerid] = 1;
    SetPlayerCriminal(killerid,225,"Polizei Mord");
    }
    else if (reason == 49)
    {
    CopMord[playerid] = 1;
    SetPlayerCriminal(killerid,225,"Fahrerflucht");
    }
    }
    }
    }
    else if(IsANichtCop(killerid))
    {
    if(IsPlayerConnected(playerid))
    {
    PlayerInfo[playerid][pKills]++;
    WantedPoints[killerid] += 5;
    if(reason != 49)
    {
    CopMord[playerid] = 0;
    SetPlayerCriminal(killerid,225,"Zivilisten Mord");
    }
    else if (reason == 49)
    {
    CopMord[playerid] = 0;
    SetPlayerCriminal(killerid,225,"Fahrerflucht");
    }
    }
    }
    }


    Function SetPlayerCriminal(playerid,declare,reason[])
    {
    if(IsPlayerConnected(playerid))
    {
    PlayerInfo[playerid][pCrimes] += 1;
    new turned[MAX_PLAYER_NAME];
    new turner[MAX_PLAYER_NAME];
    new turnmes[128];
    new wantedmes[128];
    new wlevel;
    strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);
    GetPlayerName(playerid, turned, sizeof(turned));
    if (declare == 255)
    {
    format(turner, sizeof(turner), "Unbekannt");
    strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
    }
    else
    {
    if(IsPlayerConnected(declare))
    {
    GetPlayerName(declare, turner, sizeof(turner));
    strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
    strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);
    strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);
    }
    }
    if(CopMord[playerid] == 1)
    {
    CopMord[playerid] = 0;
    WantedLevel[playerid]+=7;
    }
    else
    {
    CopMord[playerid] = 0;
    WantedLevel[playerid]+=5;
    }
    wlevel = WantedLevel[playerid];
    format(turnmes, sizeof(turnmes), "Du hast ein Verbrechen begangen ( %s ). Zeuge: %s.",reason,turner);
    SendClientMessage(playerid, COLOR_LIGHTRED, turnmes);
    format(wantedmes, sizeof(wantedmes), "Momentanes Wantedlevel: %d", wlevel);
    SendClientMessage(playerid, COLOR_YELLOW, wantedmes);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsACop(i))
    {
    format(cbjstore, sizeof(turnmes), "HQ: Alle Einheiten: Zeuge: %s",turner);
    SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
    format(cbjstore, sizeof(turnmes), "HQ: Verbrechen: %s, Gesuchter: %s",reason,turned);
    SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
    }
    }
    }
    }
    }


    Danke im Vorraus

    Function Bann(string[])
    {
    new entry[256];
    format(entry, sizeof(entry), "%s\n",string);
    new File:hFile;
    hFile = fopen("/Logs/Bann.log", io_append);
    fwrite(hFile, entry);
    fclose(hFile);
    }


    in deinem Befehl einfach
    Bann(string);


    format(string,sizeof(string),"%s hat %S gebannt");

    Hallo,
    Ich bearbeite ein GF Script
    Und da ist der Befehl /FKasse drin und wenn ich mir den anschaue
    Verstehe ich nicht wie es auf die Fraktions ID kommt die der Leader hat


    new FraktionsKasse[24];
    // >>>>>>>>>>>>>>>>> Fraktionskassen-System <<<<<<<<<<<<<<<<<
    if(strcmp(cmd,"/fkasse",true) == 0)
    {
    new fraktion = 0;
    if(PlayerInfo[playerid][pMember] > 0) fraktion = PlayerInfo[playerid][pMember] - 1; //Warum hier minus 1??
    if(PlayerInfo[playerid][pLeader] > 0) fraktion = PlayerInfo[playerid][pLeader] - 1;
    if(fraktion >= 0)
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid,COLOR_GRAD5," /fkasse [einzahlen/auszahlen] [Betrag]");
    format(string,sizeof(string)," Derzeit sind $%d in der Fraktionskasse!",FraktionsKasse[fraktion]);
    SendClientMessage(playerid,COLOR_GRAD5,string);
    return 1;
    }
    if(strcmp(tmp,"einzahlen",true) == 0)
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid,COLOR_GRAD5," /fkasse einzahlen [Betrag]");
    format(string,sizeof(string)," Derzeit sind $%d in der Fraktionskasse!",FraktionsKasse[fraktion]);
    SendClientMessage(playerid,COLOR_GRAD5,string);
    return 1;
    }
    new amount = strval(tmp);
    if(amount < 0 || amount > 1000000) return SendClientMessage(playerid,COLOR_WHITE," Bitte nur Summen in Höhe von 1 bis 1 Million Dollar!");
    if(GetPlayerMoney(playerid) < amount) return SendClientMessage(playerid,COLOR_WHITE," Du hast nicht soviel Geld um es einzuzahlen!");
    FraktionsKasse[fraktion] += amount;
    GivePlayerMoney(playerid,-amount);
    format(string,sizeof(string)," Du hast $%d in die Fraktionskasse eingezahlt! Total: $%d",amount,FraktionsKasse[fraktion]);
    SendClientMessage(playerid,COLOR_WHITE,string);
    format(string,sizeof(string)," %s hat $%d in die Fraktionskasse eingezahlt! Total: $%d",sendername,amount,FraktionsKasse[fraktion]);
    SendLeaderMSG(fraktion+1,COLOR_LIGHTBLUE,string);
    SaveFraktionsKassen();
    }
    else if(strcmp(tmp,"auszahlen",true) == 0)
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid,COLOR_GRAD5," /fkasse auszahlen [Betrag]");
    format(string,sizeof(string)," Derzeit sind $%d in der Fraktionskasse!",FraktionsKasse[fraktion]);
    SendClientMessage(playerid,COLOR_GRAD5,string);
    return 1;
    }
    new amount = strval(tmp);
    if(PlayerInfo[playerid][pLeader] == 0) return SendClientMessage(playerid,COLOR_WHITE," Nur Leader dürfen Geld aus der Fraktionskasse nehmen!");
    if(amount < 0 || amount > 1000000) return SendClientMessage(playerid,COLOR_WHITE," Bitte nur Summen in Höhe von 1 bis 1 Million Dollar!");
    if((FraktionsKasse[fraktion] - amount) < 0) return SendClientMessage(playerid,COLOR_WHITE," Du kannst keine Schulden machen!");
    FraktionsKasse[fraktion] -= amount;
    GivePlayerMoney(playerid,amount);
    format(string,sizeof(string)," Du hast $%d aus der Fraktionskasse genommen! Total: $%d",amount,FraktionsKasse[fraktion]);
    SendClientMessage(playerid,COLOR_WHITE,string);
    format(string,sizeof(string)," %s hat $%d aus der Fraktionskasse genommen! Total: $%d",sendername,amount,FraktionsKasse[fraktion]);
    SendLeaderMSG(fraktion+1,COLOR_LIGHTBLUE,string);
    SaveFraktionsKassen();
    }
    else
    {
    SendClientMessage(playerid,COLOR_GRAD5," /fkasse [einzahlen/auszahlen] [Betrag]");
    format(string,sizeof(string)," Derzeit sind $%d in der Fraktionskasse!",FraktionsKasse[fraktion]);
    SendClientMessage(playerid,COLOR_GRAD5,string);
    }
    }
    else SendClientMessage(playerid,COLOR_WHITE," Du bist in gar keiner Fraktion!");
    return 1;
    }
    Danke wenn ihr mir das erklären könnt
    mfg

    Function Stats(playerid,targetid)
    {
    if(IsPlayerConnected(targetid))
    {
    new cash = GetPlayerMoney(targetid);
    new atext[20];
    if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
    else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
    new otext[20];
    if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
    else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
    else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
    else if(PlayerInfo[targetid][pOrigin] == 4) { otext = "Türkei"; }
    new ttext[20];
    new dtext[20];
    if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
    else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
    else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
    else { dtext = "Keine"; }
    new ftext[124];
    if(PlayerInfo[targetid][pMember] == 0 || PlayerInfo[targetid][pLeader] == 0)//Zivilist
    {
    ttext = "Zivilist";
    }
    else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)//PD Ranks
    {
    ttext = "SFPD";
    }
    else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
    {
    ttext = "FBI";
    }
    else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//ARMY
    {
    ttext = "ARMY";
    }
    else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7)
    {
    ttext = "Regierung";
    }
    else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
    {
    ttext = "Hitman";
    }
    else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
    {
    ttext = "San news";
    }
    else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
    {
    ttext = "Taxi";
    }
    else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
    {
    ttext = "Fahrschule";
    }
    else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13)//GS
    {
    ttext = "Grove Street";
    }
    else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14)//ballas
    {
    ttext = "Ballas";
    }
    else if(PlayerInfo[targetid][pMember] == 15 || PlayerInfo[targetid][pLeader] == 15)//hells
    {
    ttext = "Hells Angels";
    }
    else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)//LA
    {
    ttext = "la Aztecas";
    }
    else if(PlayerInfo[targetid][pMember] == 20 || PlayerInfo[targetid][pLeader] == 20)//Terror
    {
    ttext = "Terror";
    }
    else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)//wheelman
    {
    ttext = "Wheelman";
    }
    else if(PlayerInfo[targetid][pMember] == 22 || PlayerInfo[targetid][pLeader] == 22)//SWAT
    {
    ttext = "SWAT";
    }
    new f2text[20];
    new rtext[64];
    if(PlayerInfo[targetid][pMember] == 0 || PlayerInfo[targetid][pLeader] == 0)//Zivilist
    {
    if(PlayerInfo[targetid][pRank] == 0) { rtext = "Zivilist"; }
    }
    else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)//PD Ranks
    {
    if(PlayerInfo[targetid][pRank] == 12) { rtext = "Leitender Polizeidirektor"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Polizeidirektor"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Polizeioberrat"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Polizeirat"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Erster Polizeihauptkommissar"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Polizeihauptkommissar"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Polizeioberkommissar"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Polizeikommissar"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeihauptmeister"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Polizeiobermeister"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Polizeimeister"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Polizeimeisteranwärter"; }
    }
    else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
    {
    if(PlayerInfo[targetid][pRank] == 10) { rtext = "Director"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Deputy Director"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Assistent Director"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Special Agent in Charge"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Assistent Special Agent in Charge"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Supervisory Special Agent"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Special Agent"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "New Agent"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
    }
    else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//ARMY
    {
    if(PlayerInfo[targetid][pRank] == 13) { rtext = "General"; }
    else if(PlayerInfo[targetid][pRank] == 12) { rtext = "General Major"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Oberst"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Major"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Oberleutnant"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Leutnant"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Oberstabsfeldwebel"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Feldwebel"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Oberoffizier"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Stabsunteroffizier"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Unteroffizier"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Obergefreiter"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Gefreiter"; }
    }
    else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7)
    {
    if(PlayerInfo[targetid][pRank] == 12) { rtext = "Bundespräsident"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "Bundeskanzler"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "Staatsminister"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Finanz-Minister"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Steuer-Minister"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Minister"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Geheimdienst-Leiter "; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Geheimdienst"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Geheimdienst-Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Personenschutz-Leiter"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Personenschutz"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Personenschutz-Azubi"; }
    }
    else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Neuling"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Killer"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Profi Killer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Schütze"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vice Director"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Director"; }
    }
    else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Lokaler Reporter"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Lokaler Bearbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Netzwerk Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Netzwerk Bearbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Netzwerk Hersteller"; }
    else { rtext = "Intern"; }
    }
    else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Taxi Fahrer Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Neuling"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Taxi Fahrer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Zuteiler"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Schichtzuteiler"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Firmen Besitzer"; }
    else { rtext = "Trainee"; }
    }
    else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Praktikant"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Fahrlehrer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co Boss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    }
    else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13)//GS
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Boss"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Gangster"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Homie"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Bro"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Sidekick"; }
    }
    else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14)//ballas
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Boss"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Gangster"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Homie"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Bro"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Sidekick"; }
    }
    else if(PlayerInfo[targetid][pMember] == 15 || PlayerInfo[targetid][pLeader] == 15)//hells
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Anführer"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Stell. Anführer"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Gruftie"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Rüpel"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Rowdy"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Grossfahrer"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Rollerfahrer"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Fahrradfahrer"; }
    }
    else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)//LA
    {
    if(PlayerInfo[playerid][pRank] == 6) { rtext = "President"; }
    else if(PlayerInfo[playerid][pRank] == 5) { rtext = "Co-President"; }
    else if(PlayerInfo[playerid][pRank] == 4) { rtext = "Bandito"; }
    else if(PlayerInfo[playerid][pRank] == 3) { rtext = "Cazador"; }
    else if(PlayerInfo[playerid][pRank] == 2) { rtext = "Compadre"; }
    else if(PlayerInfo[playerid][pRank] == 1) { rtext = "Amigo"; }
    }
    else if(PlayerInfo[targetid][pMember] == 20 || PlayerInfo[targetid][pLeader] == 20)//Terror
    {
    if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Boss"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Terrorist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Auszubildender Attentäter"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "Terrorzwerg"; }
    }
    else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)//wheelman
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Special Söldner"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Ausbilder"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co Direktor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
    }
    else if(PlayerInfo[targetid][pMember] == 22 || PlayerInfo[targetid][pLeader] == 22)//SWAT
    {
    if(PlayerInfo[targetid][pRank] == 12) { rtext = "SWAT-General"; }
    else if(PlayerInfo[targetid][pRank] == 11) { rtext = "SWAT-Major-General"; }
    else if(PlayerInfo[targetid][pRank] == 10) { rtext = "SWAT-Major"; }
    else if(PlayerInfo[targetid][pRank] == 9) { rtext = "SWAT-Lieutenant"; }
    else if(PlayerInfo[targetid][pRank] == 8) { rtext = "SWAT-Sergeant"; }
    else if(PlayerInfo[targetid][pRank] == 7) { rtext = "SWAT-Investigator"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "SWAT-Inspector"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "SWAT-Detective"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "SWAT-Corporal"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "SWAT-Officer"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "SWAT-Trooper"; }
    else if(PlayerInfo[targetid][pRank] == 1) { rtext = "SWAT-Greenhorn"; }
    }


    new jtext[20];
    if(PlayerInfo[targetid][pJob] == 0) { jtext = "Keinen"; }
    else if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
    else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Anwalt"; }
    else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
    else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
    else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
    else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Farmer"; }
    else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
    else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
    else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
    else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
    else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
    else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
    else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
    else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Pilot"; }
    else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
    else if(PlayerInfo[targetid][pJob] == 20) { jtext = "Hartz IV"; }
    else if(PlayerInfo[targetid][pJob] == 21) { jtext = "Taschendieb"; }
    else { jtext = "Keinen Job"; }
    new drank[20];
    if(PlayerInfo[targetid][pDonateRank] == 0) { drank = "Keinen"; }
    else if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Donator"; }
    else if(PlayerInfo[targetid][pDonateRank] == 2) { drank = "Premium User"; }
    else if(PlayerInfo[targetid][pDonateRank] == 3) { drank = "EhrenMember"; }
    else if(PlayerInfo[targetid][pDonateRank] == 4) { drank = "EliteMember"; }
    else { drank = "Keinen"; }
    new married[20];
    strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
    new age = PlayerInfo[targetid][pAge];
    // new ptime = PlayerInfo[targetid][pConnectTime];
    // new lotto = PlayerInfo[targetid][pLottoNr];
    new deaths = PlayerInfo[targetid][pDeaths];
    // new fishes = PlayerInfo[targetid][pFishes];
    // new bigfish = PlayerInfo[targetid][pBiggestFish];
    // new crimes = PlayerInfo[targetid][pCrimes];
    // new arrests = PlayerInfo[targetid][pArrested];
    new drugs = PlayerInfo[targetid][pDrugs];
    new mats = PlayerInfo[targetid][pMats];
    // new boxdrugs = PlayerInfo[targetid][pBoxDrugs];
    // new boxmats = PlayerInfo[targetid][pBoxMats];
    // new wanted = WantedLevel[targetid];
    // new adminlevel = PlayerInfo[targetid][pAdmin];
    new level = PlayerInfo[targetid][pLevel];
    new exp = PlayerInfo[targetid][pExp];
    new kills = PlayerInfo[targetid][pKills];
    new pnumber = PlayerInfo[targetid][pPnumber];
    new account = PlayerInfo[targetid][pAccount];
    new nxtlevel = PlayerInfo[targetid][pLevel]+1;
    new expamount = nxtlevel*levelexp;
    new costlevel = nxtlevel*levelcost;//10k for testing purposes
    new Float:shealth = PlayerInfo[targetid][pSHealth];
    new Float:health;
    new name[MAX_PLAYER_NAME];
    GetPlayerName(targetid, name, sizeof(name));
    GetPlayerHealth(targetid,health);
    new Float:px,Float:py,Float:pz;
    new Float:plHealth, Float:plArmour;
    GetPlayerPos(targetid, px, py, pz);
    new plIP[20];
    GetPlayerHealth(targetid,plHealth);
    GetPlayerArmour(targetid,plArmour);
    GetPlayerIp(playerid,plIP,sizeof(plIP));

    new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200],string16[200],string17[200],string18[200],string19[200],string20[200],string21[200],string22[200],string23[200],string24[200],string25[200],string26[200],rest[1500];
    format(string1, sizeof string1, "{00E500}======[Stats von %s]======{FFFFFF}", name);
    format(string2, sizeof string2, "{FF0000}------------[Allgemeines]------------{FFFFFF}");
    format(string3, sizeof string3, " Level\t\t\t\t[%d]", level);
    format(string4, sizeof string4, " PayDay\t\t\t\t[in %d Minuten]", 45-PlayerInfo[targetid][pPlayMinutes]);
    format(string5, sizeof string5, " Telefonnummer\t\t\t[%d]", pnumber);
    format(string6, sizeof string6, " Verheiratet mit\t\t\t[%s]", married);
    format(string7, sizeof string7, " Spawnenergie\t\t\t[%.1f]", shealth+50.0);
    format(string8, sizeof string8, " Geschlecht\t\t\t[%s]", atext);
    format(string9, sizeof string9, " Herkunft\t\t\t[%s]", otext);
    format(string10, sizeof string10, " Alter\t\t\t\t[%d]", age);
    format(string11, sizeof string11, " Job\t\t\t\t[%s]\n", jtext);
    format(string12, sizeof string12, "{FF0000}------------[Fraktion/Gang]------------{FFFFFF}");
    format(string13, sizeof string13, " Team\t\t\t\t[%s]", ttext);
    format(string14, sizeof string14, " Organisation\t\t\t[%s]", ftext);
    format(string15, sizeof string15, " Rang\t\t\t\t[%s]", rtext);
    format(string16, sizeof string16, " Familie\t\t\t\t[%s]", f2text);
    format(string17, sizeof string17, " Zuschuss\t\t\t[%d$]",PlayerInfo[targetid][pGehalt]);
    format(string18, sizeof string18, "{FF0000}------------[Besitz]------------{FFFFFF}");
    format(string19, sizeof string19, " Premium Rang\t\t\t[%s]", drank);
    format(string20, sizeof string20, " Morde & Tode\t\t\t[%d / %d]", kills,deaths);
    format(string21, sizeof string21, " Bargeld\t\t\t[%d]", cash);
    format(string22, sizeof string22, " Bankkonto\t\t\t[%d]", account);
    format(string23, sizeof string23, " Materialien/Drogen\t\t[%d / %d]", mats, drugs);
    format(string24, sizeof string24, " Verwarnungen\t\t\t[%d]", PlayerInfo[targetid][pWarns]);
    format(string25, sizeof string25, " Respektpunkte\t\t\t[%d / %d]", exp, expamount);
    format(string26, sizeof string26, " Lv. Up kosten\t\t\t[%d $]", costlevel);
    format(rest, sizeof rest, "%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25,string26);
    ShowPlayerDialog(playerid,30,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Ok","");

    }
    return 1;
    }


    Nur wenn man es ganz füllt

    Hey,
    Wenn ich /check mache kommt immer Unknown Command
    Wie kann ich das beheben


    if (strcmp(cmd, "/check", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Benutzung: /check [Spieler ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    Stats(playerid,giveplayerid);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Der Spieler wurde nicht gefunden!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht befugt!");
    }
    }
    return 1;
    }
    Danke im Vorraus

    Hey,
    ich versuche grade den TodesPunk zu speichern
    Nun ist bei OnPlayerLogin
    Ein Problem und zwar bekomme ich
    3Warnings
    C:\Users\Nils\Desktop\lalalalal\gamemodes\DRP.pwn(21543) : warning 213: tag mismatch
    C:\Users\Nils\Desktop\lalalalal\gamemodes\DRP.pwn(21544) : warning 213: tag mismatch
    C:\Users\Nils\Desktop\lalalalal\gamemodes\DRP.pwn(21545) : warning 213: tag mismatch


    Und das sind diese Zeilen
    if( strcmp( key , "Tot_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTot_x] = floatstr( val ); }
    if( strcmp( key , "Tot_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTot_y] = floatstr( val ); }
    if( strcmp( key , "Tot_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTot_z] = floatstr( val ); }


    Wäre nett wenn ihr mir helfen könntet