Beiträge von apoolecu

    case DIALOG_REG:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_PASSWORD,"...:::GTA-Stories RealLife - Registrieren:::...","Willkommen auf **GTA-Stories RealLife**\n \nUm auf dem Server Spielen zukönnen, musst du dich zuerst\nRegistrieren!\nDazu gib bitte unten dein Passwort ein!","Ok","Abbruch");
    return SendClientMessage(playerid,COLOR_WARNING,"Dein Angegebenes Passwort ist leider zu Kurz!");
    }
    GetPlayerName(playerid, pName, sizeof(pName));
    format(tmppass, sizeof(tmppass),"%s",inputtext);
    printf("PW Ist %s",tmppass);
    if(WBB_IsValidUser(pName,0))
    {
    printf("er ist nicht aktiv");
    ShowPlayerDialog(playerid,DIALOG_REG2,DIALOG_STYLE_INPUT,"E-Mail adresse","Das wird dich einfach mit dem Forum verbinden können,\ngebe nun deine E-Mail ein","OK","");
    }
    if(WBB_IsValidUser(pName,1))
    {
    printf("er ist aktiv");
    if(WBB_CheckUserPassword (pName,tmppass, 1))
    {
    printf("pw richtig");
    ShowPlayerDialog(playerid,DIALOG_REG2,DIALOG_STYLE_INPUT,"E-Mail adresse","Das wird dich einfach mit dem Forum verbinden können,\ngebe nun deine E-Mail ein","OK","");
    }
    else if(WBB_CheckUserPassword (pName ,tmppass, 0))
    {
    printf("pw falsch");
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_PASSWORD,"...:::GTA-Stories RealLife - Registrieren:::...","Willkommen auf **GTA-Stories RealLife**\n \nUm auf dem Server Spielen zukönnen, musst du dich zuerst\nRegistrieren!\nDazu gib bitte unten dein Passwort ein!","Ok","Abbruch");
    return SendClientMessage(playerid,COLOR_WARNING,"Dein Angegebenes Passwort muss mit dem Forum passwort übereinstimmen!");
    }
    }
    }


    es wird aber nur ausgespuckt wie das passwort ist aber nich überprüft ob der User existiert :O kann mir mal jemand sagen warum?

    James kannst du mal genauer erklären was du möchtest?
    Tim


    z.B. so


    public OnPlayerSpawn(playerid)
    {
    if(GetPVarInt(playerid,"Haus_Besitzer") == 1)
    {
    for(new i = 0; i<MAX_HAUS; i++)
    {
    SetPlayerPos(playerid, HausInnenraum[i][innen_x], HausInnenraum[i][innen_y], HausInnenraum[i][innen_z]);
    SetPlayerInterior(playerid, HausInnenraum[i][innen_interior]);
    inHaus[playerid] = 0;
    printf("Haus ID: %d",i); //So :)
    return 1;
    }
    }
    return 1;
    }

    Tim lass dir mal im Quellcode die haus id via Prinf in der console ausspucken typischer bug das man nicht die richtig haus id erwischt hast
    @X*core so funktioniert das nicht :) du willst eine nachricht an die admins schicken oder?
    for(new i; i < GetMaxPlayers(); i++)
    {
    if(Spieler[i][admin] ==1
    {


    so z.B.


    Cooper nope ist glaub nicht mal erlaubt danach zufragen guck einfach ins .com wiki von SAMP


    @Delko google doch mal ;) (EDIT: lad dir mal den Server ordner neu runter denke mal das es einen fehler bei deinen includes gibt ;o)

    Moin,


    ich habs mich gerade an ein haus system dran gehockt weis jemand warum ich solche errors bekomme


    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hFunktion' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hBesitzer' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hName' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hX' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hY' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hZ' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hX2' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hY2' in 'field list'.
    [14:22:36] [MySQL] Error (0): Failed to exeute query. Unknown column 'hZ2' in 'field list'.


    ein Eintrag erfolgt aber trotzdem

    edit: jetzt bekomme ich es ohne fehler raus ig bekomme ich beim car erstellen aber dies raus


    [Mon Jul 23 19:38:34 2012] Function: mysql_query executed: "INSERT INTO cardata (aBesitzer,aHealth,aX,aY,aZ,aAngle,aZAngle,aColor1,aColor2,aModel,aBenzin,aMBenzin,aKM,aZustand,aKennzeichen,aVerschlossen,aLicht,aTueren,aEngine,aKofferraum,aMotorraum,aAlarm,aEvent,Kredit,aGrund,aSpoiler,aPaintJob,aHood,aRoof,aSideskirt,aLamps,aNitro,aExhaust,aWheels,aStereo,aHydraulics,aFrontBumper,aVentRight,aVentLeft)" with result: "1".
    [Mon Jul 23 19:38:34 2012] Error (0): Failed to exeute query. You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1.

    new query[500];
    format(query,500,"INSERT INTO cardata (aBesitzer,aHealth,aX,aY,aZ,aAngle,aZAngle,aColor1,aColor2,aModel,aBenzin,aMBenzin,aKM,aZustand,aKennzeichen,aVerschlossen,aLicht,aTueren,aEngine,aKofferraum,aMotorraum,aAlarm,aEvent,Kredit,aGrund,aSpoiler,aPaintJob,aHood,aRoof,aSideskirt,aLamps,aNitro,aExhaust,aWheels,aStereo,aHydraulics,aFrontBumper,aVentRight,aVentLeft) VALUES ('%s','%f','%f','%f','%f','%f','%f','%d','%d','%d','%f','%f','%f','%f','%s','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
    pName,
    CarInfo[carid][aHealth] = 1000.0,
    CarInfo[carid][aX] = x1,
    CarInfo[carid][aY] = y1,
    CarInfo[carid][aZ] = z1,
    CarInfo[carid][aColor1] = 1,
    CarInfo[carid][aColor2] = 1,
    CarInfo[carid][aModel] = vehicleid,
    CarInfo[carid][aBenzin] = 50.0,
    CarInfo[carid][aMBenzin] = 50.0,
    CarInfo[carid][aKM] = 0.0,
    CarInfo[carid][aZustand] = 1000.0,
    carplate,
    CarInfo[carid][aVerschlossen] = 0,
    CarInfo[carid][aLicht] = 0,
    CarInfo[carid][aTueren] = 0,
    CarInfo[carid][aEngine] = 0,
    CarInfo[carid][aKofferraum] = 0,
    CarInfo[carid][aMotorraum] = 0,
    CarInfo[carid][aAlarm] = 0,
    CarInfo[carid][aEvent] = 0,
    CarInfo[carid][aGrund] = 0,
    CarInfo[carid][aSpoiler] = 0,
    CarInfo[carid][aPaintJob] = 0,
    CarInfo[carid][aHood] = 0,
    CarInfo[carid][aRoof] = 0,
    CarInfo[carid][aSideskirt] = 0,
    CarInfo[carid][aLamps] = 0,
    CarInfo[carid][aNitro] = 0,
    CarInfo[carid][aExhaust] = 0,
    CarInfo[carid][aWheels] = 0,
    CarInfo[carid][aStereo] = 0,
    CarInfo[carid][aHydraulics] = 0,
    CarInfo[carid][aFrontBumper] = 0,
    CarInfo[carid][aRearBumper] = 0,
    CarInfo[carid][aVentRight] = 0,
    CarInfo[carid][aVentLeft] = 0);
    mysql_query(query);



    bekomme da immer die Fehlermeldungen :


    C:\Users\Christian\Desktop\SAMP v.0.3.dR2\SAMP 0.3e Full\gamemodes\SAP2.pwn(3437) : error 075: input line too long (after substitutions)
    C:\Users\Christian\Desktop\SAMP v.0.3.dR2\SAMP 0.3e Full\gamemodes\SAP2.pwn(3438) : error 037: invalid string (possibly non-terminated string)
    C:\Users\Christian\Desktop\SAMP v.0.3.dR2\SAMP 0.3e Full\gamemodes\SAP2.pwn(3438) : error 017: undefined symbol "INSERT"
    C:\Users\Christian\Desktop\SAMP v.0.3.dR2\SAMP 0.3e Full\gamemodes\SAP2.pwn(3438) : error 017: undefined symbol "INTO"
    C:\Users\Christian\Desktop\SAMP v.0.3.dR2\SAMP 0.3e Full\gamemodes\SAP2.pwn(3438) : fatal error 107: too many error messages on one line


    hat jemand ne lösung für mich?

    Hey


    for(new i=0,sendstr[128], sendstr1[128],pName2[30],sendstr3[128];i<GetMaxPlayers();i++)
    {
    if(CALL[playerid] == CALL[i])
    {
    GetPlayerName(playerid,pName,sizeof pName);
    GetPlayerName(i,pName2,sizeof pName2);
    JC[playerid] = 0;
    UC[playerid] = 0;
    OC[playerid] = 0;
    AC[playerid] = 0;
    GC[playerid] = 0;
    format(sendstr,sizeof sendstr,"Du sagst:{FFFFFF} %s",text);
    SendClientMessage(playerid,COLOR_YELLOW,sendstr);
    if(strcmp(pName,pName2,false))
    {
    format(sendstr1,sizeof sendstr1,"Eine Stimme sagt:{FFFFFF} %s",text);
    SendClientMessage(i,COLOR_YELLOW,sendstr1);
    if(GetDistanceBetweenPlayers(playerid,i) < 10)
    {
    format(sendstr3,sizeof sendstr3,"{FFFFFF}%s {FFDE00FF}sagt ins Handy:{FFFFFF} %s",pName,text);
    SendClientMessage(i,COLOR_YELLOW,sendstr3);
    }
    }
    }
    break;
    }


    wenn jetzt der angerufe spricht sieht er nur Du sagst: Bla bla & Eine Stimme sagt balblabla aber der andere bekommt nichts anderst rum ist es so das da nur steht Du sagst blabla und der andere bekommt auch nichts...

    Hallo,


    habe mir gestern ein Textdraw login erstellt, das Problem ist aber das die nicht richtig angezeigt werden und die wo angezeigt werden nicht anklickbar sind :(


    fehler finde ich keine


    code:


    a = CreatePlayerTextDraw(playerid,20.000000, 340.000000, "a");
    PlayerTextDrawBackgroundColor(playerid,a, 255);
    PlayerTextDrawFont(playerid,a, 3);
    PlayerTextDrawLetterSize(playerid,a, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,a, -1);
    PlayerTextDrawSetOutline(playerid,a, 0);
    PlayerTextDrawSetProportional(playerid,a, 1);
    PlayerTextDrawSetShadow(playerid,a, 1);
    PlayerTextDrawUseBox(playerid,a, 1);
    PlayerTextDrawBoxColor(playerid,a, 255);
    PlayerTextDrawTextSize(playerid,a, 30.000000, 0.000000);

    b = CreatePlayerTextDraw(playerid,34.000000, 340.000000, "b");
    PlayerTextDrawBackgroundColor(playerid,b, 255);
    PlayerTextDrawFont(playerid,b, 3);
    PlayerTextDrawLetterSize(playerid,b, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,b, -1);
    PlayerTextDrawSetOutline(playerid,b, 0);
    PlayerTextDrawSetProportional(playerid,b, 0);
    PlayerTextDrawSetShadow(playerid,b, 1);
    PlayerTextDrawUseBox(playerid,b, 1);
    PlayerTextDrawBoxColor(playerid,b, 255);
    PlayerTextDrawTextSize(playerid,b, 46.000000, 0.000000);


    c = CreatePlayerTextDraw(playerid,50.000000, 340.000000, "c");
    PlayerTextDrawBackgroundColor(playerid,c, 255);
    PlayerTextDrawFont(playerid,c, 3);
    PlayerTextDrawLetterSize(playerid,c, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,c, -1);
    PlayerTextDrawSetOutline(playerid,c, 0);
    PlayerTextDrawSetProportional(playerid,c, 1);
    PlayerTextDrawSetShadow(playerid,c, 1);
    PlayerTextDrawUseBox(playerid,c, 1);
    PlayerTextDrawBoxColor(playerid,c, 255);
    PlayerTextDrawTextSize(playerid,c, 62.000000, 3.000000);


    d = CreatePlayerTextDraw(playerid,66.000000, 340.000000, "d");
    PlayerTextDrawBackgroundColor(playerid,d, 255);
    PlayerTextDrawFont(playerid,d, 3);
    PlayerTextDrawLetterSize(playerid,d, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,d, -1);
    PlayerTextDrawSetOutline(playerid,d, 0);
    PlayerTextDrawSetProportional(playerid,d, 1);
    PlayerTextDrawSetShadow(playerid,d, 1);
    PlayerTextDrawUseBox(playerid,d, 1);
    PlayerTextDrawBoxColor(playerid,d, 255);
    PlayerTextDrawTextSize(playerid,d, 80.000000, 0.000000);


    e = CreatePlayerTextDraw(playerid,80.000000, 340.000000, "e");
    PlayerTextDrawBackgroundColor(playerid,e, 255);
    PlayerTextDrawFont(playerid,e, 3);
    PlayerTextDrawLetterSize(playerid,e, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,e, -1);
    PlayerTextDrawSetOutline(playerid,e, 0);
    PlayerTextDrawSetProportional(playerid,e, 1);
    PlayerTextDrawSetShadow(playerid,e, 1);
    PlayerTextDrawUseBox(playerid,e, 1);
    PlayerTextDrawBoxColor(playerid,e, 255);
    PlayerTextDrawTextSize(playerid,e, 90.000000, 0.000000);


    f = CreatePlayerTextDraw(playerid,93.000000, 340.000000, "f");
    PlayerTextDrawBackgroundColor(playerid,f, 255);
    PlayerTextDrawFont(playerid,f, 3);
    PlayerTextDrawLetterSize(playerid,f, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,f, -1);
    PlayerTextDrawSetOutline(playerid,f, 0);
    PlayerTextDrawSetProportional(playerid,f, 1);
    PlayerTextDrawSetShadow(playerid,f, 1);
    PlayerTextDrawUseBox(playerid,f, 1);
    PlayerTextDrawBoxColor(playerid,f, 255);
    PlayerTextDrawTextSize(playerid,f, 100.000000, 0.000000);


    g = CreatePlayerTextDraw(playerid,104.000000, 340.000000, "g");
    PlayerTextDrawBackgroundColor(playerid,g, 255);
    PlayerTextDrawFont(playerid,g, 3);
    PlayerTextDrawLetterSize(playerid,g, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,g, -1);
    PlayerTextDrawSetOutline(playerid,g, 0);
    PlayerTextDrawSetProportional(playerid,g, 1);
    PlayerTextDrawSetShadow(playerid,g, 1);
    PlayerTextDrawUseBox(playerid,g, 1);
    PlayerTextDrawBoxColor(playerid,g, 255);
    PlayerTextDrawTextSize(playerid,g, 114.000000, 0.000000);


    h = CreatePlayerTextDraw(playerid,118.000000, 340.000000, "h");
    PlayerTextDrawBackgroundColor(playerid,h, 255);
    PlayerTextDrawFont(playerid,h, 3);
    PlayerTextDrawLetterSize(playerid,h, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,h, -1);
    PlayerTextDrawSetOutline(playerid,h, 0);
    PlayerTextDrawSetProportional(playerid,h, 1);
    PlayerTextDrawSetShadow(playerid,h, 1);
    PlayerTextDrawUseBox(playerid,h, 1);
    PlayerTextDrawBoxColor(playerid,h, 255);
    PlayerTextDrawTextSize(playerid,h, 130.000000, 0.000000);


    bi = CreatePlayerTextDraw(playerid,133.000000, 340.000000, "i");
    PlayerTextDrawBackgroundColor(playerid,bi, 255);
    PlayerTextDrawFont(playerid,bi, 3);
    PlayerTextDrawLetterSize(playerid,bi, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,bi, -1);
    PlayerTextDrawSetOutline(playerid,bi, 0);
    PlayerTextDrawSetProportional(playerid,bi, 1);
    PlayerTextDrawSetShadow(playerid,bi, 1);
    PlayerTextDrawUseBox(playerid,bi, 1);
    PlayerTextDrawBoxColor(playerid,bi, 255);
    PlayerTextDrawTextSize(playerid,bi, 140.000000, 0.000000);


    j = CreatePlayerTextDraw(playerid,143.000000, 340.000000, "j");
    PlayerTextDrawBackgroundColor(playerid,j, 255);
    PlayerTextDrawFont(playerid,j, 3);
    PlayerTextDrawLetterSize(playerid,j, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,j, -1);
    PlayerTextDrawSetOutline(playerid,j, 0);
    PlayerTextDrawSetProportional(playerid,j, 1);
    PlayerTextDrawSetShadow(playerid,j, 1);
    PlayerTextDrawUseBox(playerid,j, 1);
    PlayerTextDrawBoxColor(playerid,j, 255);
    PlayerTextDrawTextSize(playerid,j, 155.000000, 0.000000);


    k = CreatePlayerTextDraw(playerid,157.000000, 340.000000, "k");
    PlayerTextDrawBackgroundColor(playerid,k, 255);
    PlayerTextDrawFont(playerid,k, 3);
    PlayerTextDrawLetterSize(playerid,k, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,k, -1);
    PlayerTextDrawSetOutline(playerid,k, 0);
    PlayerTextDrawSetProportional(playerid,k, 1);
    PlayerTextDrawSetShadow(playerid,k, 1);
    PlayerTextDrawUseBox(playerid,k, 1);
    PlayerTextDrawBoxColor(playerid,k, 255);
    PlayerTextDrawTextSize(playerid,k, 168.000000, 0.000000);


    l = CreatePlayerTextDraw(playerid,171.000000, 340.000000, "l");
    PlayerTextDrawBackgroundColor(playerid,l, 255);
    PlayerTextDrawFont(playerid,l, 3);
    PlayerTextDrawLetterSize(playerid,l, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,l, -1);
    PlayerTextDrawSetOutline(playerid,l, 0);
    PlayerTextDrawSetProportional(playerid,l, 1);
    PlayerTextDrawSetShadow(playerid,l, 1);
    PlayerTextDrawUseBox(playerid,l, 1);
    PlayerTextDrawBoxColor(playerid,l, 255);
    PlayerTextDrawTextSize(playerid,l, 179.000000, 0.000000);


    m = CreatePlayerTextDraw(playerid,181.000000, 340.000000, "m");
    PlayerTextDrawBackgroundColor(playerid,m, 255);
    PlayerTextDrawFont(playerid,m, 3);
    PlayerTextDrawLetterSize(playerid,m, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,m, -1);
    PlayerTextDrawSetOutline(playerid,m, 0);
    PlayerTextDrawSetProportional(playerid,m, 1);
    PlayerTextDrawSetShadow(playerid,m, 1);
    PlayerTextDrawUseBox(playerid,m, 1);
    PlayerTextDrawBoxColor(playerid,m, 255);
    PlayerTextDrawTextSize(playerid,m, 197.000000, 0.000000);


    n = CreatePlayerTextDraw(playerid,20.000000, 362.000000, "n");
    PlayerTextDrawBackgroundColor(playerid,n, 255);
    PlayerTextDrawFont(playerid,n, 3);
    PlayerTextDrawLetterSize(playerid,n, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,n, -1);
    PlayerTextDrawSetOutline(playerid,n, 0);
    PlayerTextDrawSetProportional(playerid,n, 1);
    PlayerTextDrawSetShadow(playerid,n, 1);
    PlayerTextDrawUseBox(playerid,n, 1);
    PlayerTextDrawBoxColor(playerid,n, 255);
    PlayerTextDrawTextSize(playerid,n, 30.000000, 0.000000);


    o = CreatePlayerTextDraw(playerid,34.000000, 362.000000, "o");
    PlayerTextDrawBackgroundColor(playerid,o, 255);
    PlayerTextDrawFont(playerid,o, 3);
    PlayerTextDrawLetterSize(playerid,o, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,o, -1);
    PlayerTextDrawSetOutline(playerid,o, 0);
    PlayerTextDrawSetProportional(playerid,o, 1);
    PlayerTextDrawSetShadow(playerid,o, 1);
    PlayerTextDrawUseBox(playerid,o, 1);
    PlayerTextDrawBoxColor(playerid,o, 255);
    PlayerTextDrawTextSize(playerid,o, 45.000000, 0.000000);


    p = CreatePlayerTextDraw(playerid,49.000000, 362.000000, "p");
    PlayerTextDrawBackgroundColor(playerid,p, 255);
    PlayerTextDrawFont(playerid,p, 3);
    PlayerTextDrawLetterSize(playerid,p, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,p, -1);
    PlayerTextDrawSetOutline(playerid,p, 0);
    PlayerTextDrawSetProportional(playerid,p, 1);
    PlayerTextDrawSetShadow(playerid,p, 1);
    PlayerTextDrawUseBox(playerid,p, 1);
    PlayerTextDrawBoxColor(playerid,p, 255);
    PlayerTextDrawTextSize(playerid,p, 60.000000, 0.000000);


    q = CreatePlayerTextDraw(playerid,64.000000, 362.000000, "q");
    PlayerTextDrawBackgroundColor(playerid,q, 255);
    PlayerTextDrawFont(playerid,q, 3);
    PlayerTextDrawLetterSize(playerid,q, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,q, -1);
    PlayerTextDrawSetOutline(playerid,q, 0);
    PlayerTextDrawSetProportional(playerid,q, 1);
    PlayerTextDrawSetShadow(playerid,q, 1);
    PlayerTextDrawUseBox(playerid,q, 1);
    PlayerTextDrawBoxColor(playerid,q, 255);
    PlayerTextDrawTextSize(playerid,q, 77.000000, 0.000000);


    r = CreatePlayerTextDraw(playerid,80.000000, 362.000000, "r");
    PlayerTextDrawBackgroundColor(playerid,r, 255);
    PlayerTextDrawFont(playerid,r, 3);
    PlayerTextDrawLetterSize(playerid,r, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,r, -1);
    PlayerTextDrawSetOutline(playerid,r, 0);
    PlayerTextDrawSetProportional(playerid,r, 1);
    PlayerTextDrawSetShadow(playerid,r, 1);
    PlayerTextDrawUseBox(playerid,r, 1);
    PlayerTextDrawBoxColor(playerid,r, 255);
    PlayerTextDrawTextSize(playerid,r, 90.000000, 0.000000);


    s = CreatePlayerTextDraw(playerid,93.000000, 362.000000, "s");
    PlayerTextDrawBackgroundColor(playerid,s, 255);
    PlayerTextDrawFont(playerid,s, 3);
    PlayerTextDrawLetterSize(playerid,s, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,s, -1);
    PlayerTextDrawSetOutline(playerid,s, 0);
    PlayerTextDrawSetProportional(playerid,s, 1);
    PlayerTextDrawSetShadow(playerid,s, 1);
    PlayerTextDrawUseBox(playerid,s, 1);
    PlayerTextDrawBoxColor(playerid,s, 255);
    PlayerTextDrawTextSize(playerid,s, 103.000000, 0.000000);


    bt = CreatePlayerTextDraw(playerid,105.000000, 362.000000, "t");
    PlayerTextDrawBackgroundColor(playerid,bt, 255);
    PlayerTextDrawFont(playerid,bt, 3);
    PlayerTextDrawLetterSize(playerid,bt, 0.500000, 2.000000);
    PlayerTextDrawColor(playerid,bt, -1);
    PlayerTextDrawSetOutline(playerid,bt, 0);
    PlayerTextDrawSetProportional(playerid,bt, 1);
    PlayerTextDrawSetShadow(playerid,bt, 1);
    PlayerTextDrawUseBox(playerid,bt, 1);
    PlayerTextDrawBoxColor(playerid,bt, 255);
    PlayerTextDrawTextSize(playerid,bt, 117.000000, 0.000000);


    u = CreatePlayerTextDraw(playerid,118.000000, 361.000000, "u");
    PlayerTextDrawBackgroundColor(playerid,u, 255);
    PlayerTextDrawFont(playerid,u, 3);
    PlayerTextDrawLetterSize(playerid,u, 0.500000, 2.099999);
    PlayerTextDrawColor(playerid,u, -1);
    PlayerTextDrawSetOutline(playerid,u, 0);
    PlayerTextDrawSetProportional(playerid,u, 1);
    PlayerTextDrawSetShadow(playerid,u, 1);
    PlayerTextDrawUseBox(playerid,u, 1);
    PlayerTextDrawBoxColor(playerid,u, 255);
    PlayerTextDrawTextSize(playerid,u, 130.000000, 0.000000);


    v = CreatePlayerTextDraw(playerid,132.000000, 361.000000, "v");
    PlayerTextDrawBackgroundColor(playerid,v, 255);
    PlayerTextDrawFont(playerid,v, 3);
    PlayerTextDrawLetterSize(playerid,v, 0.500000, 2.099999);
    PlayerTextDrawColor(playerid,v, -1);
    PlayerTextDrawSetOutline(playerid,v, 0);
    PlayerTextDrawSetProportional(playerid,v, 1);
    PlayerTextDrawSetShadow(playerid,v, 1);
    PlayerTextDrawUseBox(playerid,v, 1);
    PlayerTextDrawBoxColor(playerid,v, 255);
    PlayerTextDrawTextSize(playerid,v, 143.000000, 0.000000);



    screen0 = CreatePlayerTextDraw(playerid,-400.000, -231.000, "LOADSUK:loadsc1");
    PlayerTextDrawBackgroundColor(playerid,screen0, 255);
    PlayerTextDrawFont(playerid,screen0, 4);
    PlayerTextDrawLetterSize(playerid,screen0, 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,screen0, -1);
    PlayerTextDrawSetOutline(playerid,screen0, 0);
    PlayerTextDrawSetProportional(playerid,screen0, 1);
    PlayerTextDrawSetShadow(playerid,screen0, 1);


    login1 = CreatePlayerTextDraw(playerid,10.000000, 150.000000, "Login");
    PlayerTextDrawBackgroundColor(playerid,login1, 255);
    PlayerTextDrawFont(playerid,login1, 3);
    PlayerTextDrawLetterSize(playerid,login1, 0.929998, 1.000000);
    PlayerTextDrawColor(playerid,login1, 255);
    PlayerTextDrawSetOutline(playerid,login1, 0);
    PlayerTextDrawSetProportional(playerid,login1, 1);
    PlayerTextDrawSetShadow(playerid,login1, 1);
    PlayerTextDrawUseBox(playerid,login1, 1);
    PlayerTextDrawBoxColor(playerid,login1, -1);
    PlayerTextDrawTextSize(playerid,login1, 90.000000, 14.000000);


    box2 = CreatePlayerTextDraw(playerid,10.000000, 170.000000, " ");
    PlayerTextDrawBackgroundColor(playerid,box2, 255);
    PlayerTextDrawFont(playerid,box2, 1);
    PlayerTextDrawLetterSize(playerid,box2, 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,box2, -1);
    PlayerTextDrawSetOutline(playerid,box2, 0);
    PlayerTextDrawSetProportional(playerid,box2, 1);
    PlayerTextDrawSetShadow(playerid,box2, 1);
    PlayerTextDrawUseBox(playerid,box2, 1);
    PlayerTextDrawBoxColor(playerid,box2, 255);
    PlayerTextDrawTextSize(playerid,box2, 90.000000, 0.000000);


    exit3 = CreatePlayerTextDraw(playerid,60.000000, 190.000000, "ld_grav:exity");
    PlayerTextDrawBackgroundColor(playerid,exit3, 255);
    PlayerTextDrawFont(playerid,exit3, 4);
    PlayerTextDrawLetterSize(playerid,exit3, 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,exit3, -1);
    PlayerTextDrawSetOutline(playerid,exit3, 0);
    PlayerTextDrawSetProportional(playerid,exit3, 1);
    PlayerTextDrawSetShadow(playerid,exit3, 1);
    PlayerTextDrawUseBox(playerid,exit3, 1);
    PlayerTextDrawBoxColor(playerid,exit3, 255);
    PlayerTextDrawTextSize(playerid,exit3, 70.000000, 30.000000);


    play4 = CreatePlayerTextDraw(playerid,9.000000, 194.000000, "ld_grav:playy");
    PlayerTextDrawBackgroundColor(playerid,play4, 255);
    PlayerTextDrawFont(playerid,play4, 4);
    PlayerTextDrawLetterSize(playerid,play4, 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,play4, -1);
    PlayerTextDrawSetOutline(playerid,play4, 0);
    PlayerTextDrawSetProportional(playerid,play4, 1);
    PlayerTextDrawSetShadow(playerid,play4, 1);
    PlayerTextDrawUseBox(playerid,play4, 1);
    PlayerTextDrawBoxColor(playerid,play4, 16711935);
    PlayerTextDrawTextSize(playerid,play4, 50.000000, 25.000000);



    n5 = CreatePlayerTextDraw(playerid,170.000000, 100.000000, "Willkommen zurueck auf:");
    PlayerTextDrawBackgroundColor(playerid,n5, 255);
    PlayerTextDrawFont(playerid,n5, 3);
    PlayerTextDrawLetterSize(playerid,n5, 0.500000, 3.000000);
    PlayerTextDrawColor(playerid,n5, -1);
    PlayerTextDrawSetOutline(playerid,n5, 0);
    PlayerTextDrawSetProportional(playerid,n5, 1);
    PlayerTextDrawSetShadow(playerid,n5, 1);


    n6 = CreatePlayerTextDraw(playerid,170.000000, 130.000000, "San");
    PlayerTextDrawBackgroundColor(playerid,n6, 255);
    PlayerTextDrawFont(playerid,n6, 1);
    PlayerTextDrawLetterSize(playerid,n6, 0.500000, 3.000000);
    PlayerTextDrawColor(playerid,n6, -16776961);
    PlayerTextDrawSetOutline(playerid,n6, 0);
    PlayerTextDrawSetProportional(playerid,n6, 1);
    PlayerTextDrawSetShadow(playerid,n6, 1);


    n7 = CreatePlayerTextDraw(playerid,200.000000, 153.000000, "Andreas");
    PlayerTextDrawBackgroundColor(playerid,n7, 255);
    PlayerTextDrawFont(playerid,n7, 1);
    PlayerTextDrawLetterSize(playerid,n7, 0.500000, 3.000000);
    PlayerTextDrawColor(playerid,n7, -1);
    PlayerTextDrawSetOutline(playerid,n7, 0);
    PlayerTextDrawSetProportional(playerid,n7, 1);
    PlayerTextDrawSetShadow(playerid,n7, 1);


    n8 = CreatePlayerTextDraw(playerid,262.000000, 181.000000, "Paradise");
    PlayerTextDrawBackgroundColor(playerid,n8, 255);
    PlayerTextDrawFont(playerid,n8, 1);
    PlayerTextDrawLetterSize(playerid,n8, 0.500000, 3.000000);
    PlayerTextDrawColor(playerid,n8, 65535);
    PlayerTextDrawSetOutline(playerid,n8, 0);
    PlayerTextDrawSetProportional(playerid,n8, 1);
    PlayerTextDrawSetShadow(playerid,n8, 1);

    PlayerTextDrawShow(playerid,screen0);
    PlayerTextDrawShow(playerid,login1);
    PlayerTextDrawShow(playerid,box2);
    PlayerTextDrawShow(playerid,exit3);
    PlayerTextDrawShow(playerid,play4);
    PlayerTextDrawShow(playerid,n5);
    PlayerTextDrawShow(playerid,n6);
    PlayerTextDrawShow(playerid,n7);
    PlayerTextDrawShow(playerid,n8);
    PlayerTextDrawShow(playerid,a);
    PlayerTextDrawShow(playerid,b);
    PlayerTextDrawShow(playerid,c);


    findet jemand etwas?


    MfG: Apoolecu