Reihenfolge:
RemoveBuildings dazu:
1.
PAWN Quelltext
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2
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RemoveBuildingForPlayer(playerid,2887,263.5376,1807.3190,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,263.5376,1807.3190,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,263.5376,1807.3190,33.8984,10);
2.
PAWN Quelltext
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2
3
RemoveBuildingForPlayer(playerid,2887,268.4958,1894.7808,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,268.4958,1894.7808,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,268.4958,1894.7808,33.8984,10);
3.
PAWN Quelltext
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2
3
RemoveBuildingForPlayer(playerid,2887,234.8610,1934.6929,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,234.8610,1934.6929,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,234.8610,1934.6929,33.8984,10);
4.
PAWN Quelltext
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2
3
RemoveBuildingForPlayer(playerid,2887,163.3370,1932.8984,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,163.3370,1932.8984,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,163.3370,1932.8984,33.8984,10);
5.
PAWN Quelltext
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2
3
RemoveBuildingForPlayer(playerid,2887,103.6508,1902.3335,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,103.6508,1902.3335,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,103.6508,1902.3335,33.8984,10);
6.
PAWN Quelltext
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RemoveBuildingForPlayer(playerid,2887,112.7760,1812.7150,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,112.7760,1812.7150,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,112.7760,1812.7150,33.8984,10);
7.
PAWN Quelltext
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RemoveBuildingForPlayer(playerid,2887,167.3777,1850.3060,33.8984,10);
RemoveBuildingForPlayer(playerid,2888,167.3777,1850.3060,33.8984,10);
RemoveBuildingForPlayer(playerid,2889,167.3777,1850.3060,33.8984,10);
Objekt Ids dazu:
2887:
2888:
2889:
Diese 3 Objekt IDS brauchst du dann um sie neu zusetzen.