Beiträge von Kasakow

    else if(strcmp(Option, "off", true) == 0)
    {
    if(Neonlichter[vehicleid] < 1)return SendClientMessage(playerid, Rot, "Fehler: Du hast keine Neonröhren abgebracht.");
    DestroyObject(rot1[vehicleid]);
    DestroyObject(rot2[vehicleid]);
    DestroyObject(blau1[vehicleid]);
    DestroyObject(blau2[vehicleid]);
    DestroyObject(gelb1[vehicleid]);
    DestroyObject(gelb2[vehicleid]);
    DestroyObject(weis1[vehicleid]);
    DestroyObject(weis2[vehicleid]);
    DestroyObject(pinke1[vehicleid]);
    DestroyObject(pinke2[vehicleid]);
    DestroyObject(grun1[vehicleid]);
    DestroyObject(grun2[vehicleid]);
    }


    So hab ichs versucht.
    aber das objekt setzt sich nach dem fahren wd dran


    if(Neonlichter[vehicleid] == 1)
    {
    rot1[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
    rot2[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
    AttachObjectToVehicle(rot1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(rot2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 1;
    }


    So lasse ich sie anbringen, wie wieder abbauen?

    Hier zu dem sieht man das der stock register ausgeführt wird.


    if(dialogid == DIALOG_REGISTER)
    {
    if(response == 0)return Kick(playerid);
    if(response == 1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid, Rot, "Fehler: Du hast nichts eingegben.");
    new string[600];
    format(string, 600, "{FFFFFF}Willkommen auf GermanTrucking\n\nDu hast hier noch keinen Account.\n\nRegestriere dich bitte mit einem biligen Passwort ein.\n\n{00FF1E}Benutzername{FFFFFF}: {CDFF00}%s\n\n{FFFFFF}Deine IP:{1400FF}%s",GetName(playerid),GetIp(playerid));
    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "GermanTrucking - Register",string,"reg","abbrechen");
    return 1;
    }
    if(strlen(inputtext) < 6)
    {
    SendClientMessage(playerid, Rot, "Fehler: Du musst mindesten 6 zeichen verwenden.");
    new string[600];
    format(string, 600, "{FFFFFF}Willkommen auf GermanTrucking\n\nDu hast hier noch keinen Account.\n\nRegestriere dich bitte mit einem biligen Passwort ein.\n\n{00FF1E}Benutzername{FFFFFF}: {CDFF00}%s\n\n{FFFFFF}Deine IP:{1400FF}%s",GetName(playerid),GetIp(playerid));
    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "GermanTrucking - Register",string,"reg","abbrechen");
    return 1;
    }
    Register(playerid, MD5_Hash(inputtext));
    }
    }



    //REgister stock
    stock Register(playerid, key[])
    {
    format(spielerdatei, sizeof(spielerdatei), "/DB/SpielerAccounts/%s.ini",GetName(playerid));
    dini_Create(spielerdatei);
    dini_Set(spielerdatei,"Key",key);
    SpawnPlayer(playerid);
    SetPlayerPos(playerid, -78.3933, -1169.8947, 2.1360);
    SetPlayerCameraPos(playerid, -81.3954,-1168.3391,2.2187);
    SetPlayerCameraLookAt(playerid,-78.3933,-1169.8947,2.1360);
    TogglePlayerControllable(playerid,0);
    SkinAuswahl[playerid] = 1;
    SendClientMessage(playerid, Weis, "Gebe nun [{00EBFF}Weiter] {FFFFFF} zum switchen und [{00EBFF}Fertig]{FFFFFF} ein um auszuwählen!");
    return 1;
    }


    Hier sieht man das eine Pos gesetzt wird und das SkinAuswahl[playerid] = 1; ist


    public OnPlayerText(playerid, text[])
    {
    if(strcmp(text, "weiter", true) == 0 && SkinAuswahl[playerid] == 1)return switchSkin(playerid);
    new string[128],name[24];
    GetPlayerName(playerid, name, 24);
    format(string, sizeof(name), "%s sagt: %s",name,text);
    Say(playerid, 10.0, 0xFFFFFFFF, string);
    return SetPVarInt(playerid, "Test", 1);
    }


    So , hier sieht man, if(strcmp(text, "weiter", true) == 0 && SkinAuswahl[playerid] == 1)return switchSkin(playerid); // das soll wenn man weiter eingibt und SkinAuswahl[playerid] == 1; ist dann soll der stock swtchskin ausgeführt werden und kein anderer
    So, nur das sollte dann passieren
    Dann hab ich noch
    return SetPVarInt(playerid, "Test", 1);
    Das soll verhindern das der öff chat verwendet wird.
    So nun wird der local chat und der öff chat verwendet.


    stock switchSkin(playerid)
    {
    switch(Skin[playerid])
    {
    case 0:
    {
    SetPlayerSkin(playerid, 1);
    Skin[playerid] = 1;
    }
    case 1:
    {
    SetPlayerSkin(playerid, 2);
    Skin[playerid] = 2;
    }
    case 2:
    {
    SetPlayerSkin(playerid, 3);
    Skin[playerid] = 3;
    }
    case 3:
    {
    SetPlayerSkin(playerid, 4);
    Skin[playerid] = 4;
    }
    case 4:
    {
    SetPlayerSkin(playerid, 5);
    Skin[playerid] = 5;
    }
    case 5:
    {
    SetPlayerSkin(playerid, 6);
    Skin[playerid] = 6;
    }
    case 6:
    {
    SetPlayerSkin(playerid, 7);
    Skin[playerid] = 7;
    }
    case 7:
    {
    SetPlayerSkin(playerid, 8);
    Skin[playerid] = 8;
    }
    }
    return 1;
    }


    Hier ist der stock switchskin


    zudem kann er nicht gescheit ausgeführt werden da, öhm


    Der local+ öff chat da stören, und zudem wird ja nicht mal der spieler auf die stelle gesetzt,


    Also die 2 fehler sind,
    1. Das der spieler nicht auf die pos gesetzt wird.
    2. das wenn man weiter und in der sauswahl ist das er dann local#öff chat verwendet.


    Kann mir jemand helfen?

    dcmd_neon(playerid, params[])
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    new Option[30];
    if(sscanf(params,"s",Option))return SendClientMessage(playerid,Rot,"Befehl: /neon [neonfarbe]") && SendClientMessage(playerid, Weis, "Optionen: Rot,Blau,Gelb,Weis,Pink,Gruen");
    if(strcmp(Option, "Rot", true) == 0){ Neonlichter[vehicleid] = 1 && DestroyObject(rot1[vehicleid]) && DestroyObject(rot2[vehicleid]); }
    if(strcmp(Option, "Blau", true) == 0){ Neonlichter[vehicleid] = 2 && DestroyObject(blau1[vehicleid]) && DestroyObject(blau2[vehicleid]); }
    if(strcmp(Option, "Gelb", true) == 0){ Neonlichter[vehicleid] = 3 && DestroyObject(gelb1[vehicleid]) && DestroyObject(gelb2[vehicleid]); }
    if(strcmp(Option, "Weis", true) == 0){ Neonlichter[vehicleid] = 4 && DestroyObject(weis1[vehicleid]) && DestroyObject(weis2[vehicleid]); }
    if(strcmp(Option, "Pink", true) == 0){ Neonlichter[vehicleid] = 5 && DestroyObject(pinke1[vehicleid]) && DestroyObject(pinke2[vehicleid]); }
    if(strcmp(Option, "Gruen", true) == 0){ Neonlichter[vehicleid] = 6 && DestroyObject(grun1[vehicleid]) && DestroyObject(grun2[vehicleid]); }
    if(Neonlichter[vehicleid] > 0)
    {
    if(Neonlichter[vehicleid] == 1)
    {
    rot1[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
    rot2[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
    AttachObjectToVehicle(rot1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(rot2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 1;
    }
    if(Neonlichter[vehicleid] == 2)
    {
    blau1[vehicleid] = CreateObject(18648,0,0,0,0,0,0);
    blau2[vehicleid] = CreateObject(18648,0,0,0,0,0,0);
    AttachObjectToVehicle(blau1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(blau2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 2;
    }
    if(Neonlichter[vehicleid] == 3)
    {
    gelb1[vehicleid] = CreateObject(18650,0,0,0,0,0,0);
    gelb2[vehicleid] = CreateObject(18650,0,0,0,0,0,0);
    AttachObjectToVehicle(gelb1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(gelb2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 3;
    }
    if(Neonlichter[vehicleid] == 4)
    {
    weis1[vehicleid] = CreateObject(18652,0,0,0,0,0,0);
    weis2[vehicleid] = CreateObject(18652,0,0,0,0,0,0);
    AttachObjectToVehicle(weis1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(weis2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 4;
    }
    if(Neonlichter[vehicleid] == 5)
    {
    pinke1[vehicleid] = CreateObject(18651,0,0,0,0,0,0);
    pinke2[vehicleid] = CreateObject(18651,0,0,0,0,0,0);
    AttachObjectToVehicle(pinke1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(pinke2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 5;
    }
    if(Neonlichter[vehicleid] == 6)
    {
    grun1[vehicleid] = CreateObject(18649,0,0,0,0,0,0);
    grun2[vehicleid] = CreateObject(18649,0,0,0,0,0,0);
    AttachObjectToVehicle(grun1[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(grun2[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    Neonlichter[vehicleid] = 6;
    }
    }
    return 1;
    }


    Das ist mein1. NeonSystem
    Seit dem ich es oben versucht habe zu verhindern das mehrene röhren auf 1x erstellt werden , wird überhaupt keine mehr erstellt.

    if(strcmp(Option, "Rot", true) == 0){ Neonlicher[vehicleid] = 1; }



    Wo liegt der Fehler


    edit neonlichter falsch geschribenen

    Moin.


    //Uhrzeit
    PTD[1] = TextDrawCreate(566.000000, 8.296318, "uhrzeit");
    TextDrawLetterSize(PTD[1], 0.449999, 1.600000);
    TextDrawAlignment(PTD[1], 1);
    TextDrawColor(PTD[1], 41215);
    TextDrawSetShadow(PTD[1], -1);
    TextDrawSetOutline(PTD[1], 0);
    TextDrawBackgroundColor(PTD[1], 51);
    TextDrawFont(PTD[1], 3);
    TextDrawSetProportional(PTD[1], 1);
    SetTimer("UpdateClock",1000,true);



    public UpdateClock()
    {
    for(new i = 0;i<MAX_PLAYERS;i++)
    {
    new playerid = i;
    new Hour,Minute,Second,Year,Month,Day,string[130];
    gettime(Hour,Minute,Second);
    getdate(Year,Month,Day);
    format(string, 130, "%02d:%02d:%02d~n~~g~%d.%d.%d",Hour,Minute,Second,Day,Month,Year);
    TextDrawSetString(PTD[1],string);
    TextDrawShowForPlayer(playerid,PTD[1]);
    }
    return 1;
    }


    Sehe keinen Fehler



    geht trotzdem nicxht hast du vll tv?


    was genau geht denn nicht?

    Moin leute, iwi geht mein tacho nicht.


    Tacho:


    new Text:Tacho1[MAX_PLAYERS];
    new Text:Tacho2[MAX_PLAYERS];
    new Text:Tacho3[MAX_PLAYERS];
    new Text:Tacho4[MAX_PLAYERS];
    new Text:Tacho5[MAX_PLAYERS];


    //UpdateTacho
    new SpielerTacho[MAX_PLAYERS];
    forward UpdateTacho(playerid);
    #define UPDATE_T_TIME 1000


    //Fahrzeugnamen
    new VehicleNames[212][] =
    {
    "400 - Landstalker", "401 - Bravura", "402 - Buffalo", "403 - Linerunner", "404 - Pereniel", "405 - Sentinel", "406 - Dumper", "407 - Firetruck", "408 - Trashmaster", "409 - Limosine",
    "410 - Manana", "411 - Infernus", "412 - Voodoo", "413 - Pony", "414 - Mule", "415 - Cheetah", "416 - Ambulance", "417 - Leviathan", "418 - Moonbeam", "419 - Esperanto", "420 - Taxi",
    "421 - Washington", "422 - Bobcat", "423 - Mr Whoopee", "424 - BF Injection", "425 - Hunter", "426 - Premier", "427 - Enforcer", "428 - Securicar", "429 - Banshee", "430 - Predator",
    "431 - Bus", "432 - Rhino", "433 - Barracks", "434 - Hotknife", "435 - Trailer", "436 - Previon", "437 - Coach", "438 - Cabbie", "439 - Stallion", "440 - Rumpo", "441 - RC Bandit", "442 - Romero",
    "443 - Packer", "444 - Monster", "445- Admiral", "446 - Squalo", "447 - Seasparrow", "448 - Pizzaboy", "449 - Tram", "450 - Trailer", "451 - Turismo", "452 - Speeder", "453 - Reefer", "454 - Tropic", "455 - Flatbed",
    "456 - Yankee", "457 - Caddy", "458 - Solair", "459 - Berkley's RC Van", "460 - Skimmer", "461 - PCJ-600", "462 - Faggio", "463 - Freeway", "464 - RC Baron", "465 - RC Raider",
    "466 - Glendale", "467 - Oceanic", "468 - Sanchez", "469 - Sparrow", "470 - Patriot", "471 - Quad", "472 - Coastguard", "473 - Dinghy", "474 - Hermes", "475 - Sabre", "476 - Rustler",
    "477 - ZR350", "478 - Walton", "479 - Regina", "480 - Comet", "481 - BMX", "482 - Burrito", "483 - Camper", "484 - Marquis", "485 - Baggage", "486 - Dozer", "487 - Maverick", "488 - News Chopper",
    "489 - Rancher", "490 - FBI Rancher", "491 - Virgo", "492 - Greenwood", "493 - Jetmax", "494 - Hotring", "495 - Sandking", "496 - Blista Compact", "497 - Police Maverick",
    "498 - Boxville", "499 - Benson", "500 - Mesa", "501 - RC Goblin", "502 - Hotring Racer", "503 - Hotring Racer", "504 - Bloodring Banger", "505 - Rancher", "506 - Super GT",
    "507 - Elegant", "508 - Journey", "509 - Bike", "510 - Mountain Bike", "511 - Beagle", "512 - Cropdust", "513 - Stunt", "514 - Tanker", "515 - RoadTrain", "516 - Nebula", "517 - Majestic",
    "518 - Buccaneer", "519 - Shamal", "520 - Hydra", "521 - FCR-900", "522 - NRG-500", "523 - HPV1000", "524 - Cement Truck", "525 - Tow Truck", "526 - Fortune", "527 - Cadrona", "528 - FBI Truck",
    "529 - Willard", "530 - Forklift", "531 - Tractor", "532 - Combine", "533 - Feltzer", "534 - Remington", "535 - Slamvan", "536 - Blade", "537 - Freight", "538 - Streak", "539 - Vortex", "540 - Vincent",
    "541 - Bullet", "542 - Clover", "543 - Sadler", "544 - Firetruck", "545 - Hustler", "546 - Intruder", "547 - Primo", "548 - Cargobob", "549 - Tampa", "550 - Sunrise", "551 - Merit", "552 - Utility",
    "553 - Nevada", "554 - Yosemite", "555 - Windsor", "556 - Monster", "557 - Monster", "558 - Uranus", "559 - Jester", "560 - Sultan", "561 - Stratum", "562 - Elegy", "563 - Raindance", "564 - RC Tiger",
    "565 - Flash", "566 - Tahoma", "567 - Savanna", "568 - Bandito", "569 - Freight", "570 - Trailer", "571 - Kart", "572 - Mower", "573 - Duneride", "574 - Sweeper", "575 - Broadway",
    "576 - Tornado", "577 - AT-400", "578 - DFT-30", "579 - Huntley", "580 - Stafford", "581 - BF-400", "582 - Newsvan", "583 - Tug", "584 - Trailer", "585 - Emperor", "586 - Wayfarer",
    "587 - Euros", "588 - Hotdog", "589 - Club", "590 - Trailer", "591 - Trailer", "592 - Andromada", "593 - Dodo", "594 - RC Cam", "595 - Launch", "596 - Police Car (LSPD)", "597 - Police Car (SFPD)",
    "598 - Police Car (LVPD)", "599 - Police Ranger", "600 - Picador", "601 - S.W.A.T. Van", "602 - Alpha", "603 - Phoenix", "604 - Glendale", "605 - Sadler", "606 - Luggage Trailer A",
    "607 - Luggage Trailer B", "608 - Stair Trailer", "609 - Boxville", "610 - Farm Plow", "611 - Utility Trailer"
    };


    //Textdraws(MAX_PLAYERS)
    for(new i = 0;i<MAX_PLAYERS; i++)
    {
    new playerid = i;
    Tacho1[playerid] = TextDrawCreate(622.666687, 347.040740, "usebox");
    TextDrawLetterSize(Tacho1[playerid], 0.000000, 8.100207);
    TextDrawTextSize(Tacho1[playerid], 463.333312, 0.000000);
    TextDrawAlignment(Tacho1[playerid], 1);
    TextDrawColor(Tacho1[playerid], 0);
    TextDrawUseBox(Tacho1[playerid], true);
    TextDrawBoxColor(Tacho1[playerid], 102);
    TextDrawSetShadow(Tacho1[playerid], 0);
    TextDrawSetOutline(Tacho1[playerid], 0);
    TextDrawFont(Tacho1[playerid], 0);


    Tacho2[playerid] = TextDrawCreate(473.000000, 354.251831, "LD_SPAC:white");
    TextDrawLetterSize(Tacho2[playerid], 0.000000, 0.000000);
    TextDrawTextSize(Tacho2[playerid], 142.666625, 57.244476);
    TextDrawAlignment(Tacho2[playerid], 1);
    TextDrawColor(Tacho2[playerid], 65535);
    TextDrawSetShadow(Tacho2[playerid], 0);
    TextDrawSetOutline(Tacho2[playerid], 0);
    TextDrawFont(Tacho2[playerid], 4);


    Tacho3[playerid] = TextDrawCreate(475.666534, 352.177795, "Typ:");
    TextDrawLetterSize(Tacho3[playerid], 0.449999, 1.600000);
    TextDrawAlignment(Tacho3[playerid], 1);
    TextDrawColor(Tacho3[playerid], -1);
    TextDrawSetShadow(Tacho3[playerid], 0);
    TextDrawSetOutline(Tacho3[playerid], 1);
    TextDrawBackgroundColor(Tacho3[playerid], 51);
    TextDrawFont(Tacho3[playerid], 1);
    TextDrawSetProportional(Tacho3[playerid], 1);


    Tacho4[playerid] = TextDrawCreate(475.333160, 365.866699, "KM/H:");
    TextDrawLetterSize(Tacho4[playerid], 0.324999, 1.517037);
    TextDrawAlignment(Tacho4[playerid], 1);
    TextDrawColor(Tacho4[playerid], -1);
    TextDrawSetShadow(Tacho4[playerid], 0);
    TextDrawSetOutline(Tacho4[playerid], 1);
    TextDrawBackgroundColor(Tacho4[playerid], 51);
    TextDrawFont(Tacho4[playerid], 1);
    TextDrawSetProportional(Tacho4[playerid], 1);


    Tacho5[playerid] = TextDrawCreate(474.333282, 375.407409, "Zustand:");
    TextDrawLetterSize(Tacho5[playerid], 0.449999, 1.600000);
    TextDrawAlignment(Tacho5[playerid], 1);
    TextDrawColor(Tacho5[playerid], -1);
    TextDrawSetShadow(Tacho5[playerid], 0);
    TextDrawSetOutline(Tacho5[playerid], 1);
    TextDrawBackgroundColor(Tacho5[playerid], 51);
    TextDrawFont(Tacho5[playerid], 1);
    TextDrawSetProportional(Tacho5[playerid], 1);


    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
    {
    TextDrawHideForPlayer(playerid,Tacho1[playerid]);
    TextDrawHideForPlayer(playerid,Tacho2[playerid]);
    TextDrawHideForPlayer(playerid,Tacho3[playerid]);
    TextDrawHideForPlayer(playerid,Tacho4[playerid]);
    TextDrawHideForPlayer(playerid,Tacho5[playerid]);
    KillTimer(SpielerTacho[playerid]);
    return 1;
    }
    if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
    {
    TextDrawShowForPlayer(playerid,Tacho1[playerid]);
    TextDrawShowForPlayer(playerid,Tacho2[playerid]);
    TextDrawShowForPlayer(playerid,Tacho3[playerid]);
    TextDrawShowForPlayer(playerid,Tacho4[playerid]);
    TextDrawShowForPlayer(playerid,Tacho5[playerid]);
    SpielerTacho[playerid] = SetTimerEx("UpdateTacho",UPDATE_T_TIME,true,"i",playerid);
    return 1;
    }
    return 1;
    }


    //GetVehcicleSpeed
    stock Float:GetVehicleSpeed(vehicleid,UseMPH = 0)
    {
    new Float:speed_x,Float:speed_y,Float:speed_z,Float:temp_speed;
    GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
    if(UseMPH == 0)
    {
    temp_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*136.666667;
    } else {
    temp_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*85.4166672;
    }
    floatround(temp_speed,floatround_round);return temp_speed;
    }


    public UpdateTacho(playerid)
    {
    for(new i = 0;i<MAX_PLAYERS;i++)
    {
    if(GetPlayerState(i) == PLAYER_STATE_DRIVER && !IsPlayerNPC(i))
    {
    new speed = floatround(GetVehicleSpeed(GetPlayerVehicleID(playerid),0));
    new string[128];
    format(string, 128, "KM/H: %0.f",speed);
    TextDrawSetString(Tacho4[playerid],string);
    format(string, 128, "%s",VehicleNames[GetPlayerVehicleID(i)-400]);
    TextDrawSetString(Tacho3[playerid],string);
    new Float:VHealth = GetVehicleHealth(GetPlayerVehicleID(i),VHealth);
    format(string, 128,"Zustand: %0.f",VHealth);
    TextDrawSetString(Tacho5[playerid],string);
    }
    }
    return 1;
    }


    Kann mir einer helfen?

    Du könntest auch ein Automatisches Ban System machen.
    Wenn "FacingAngle" genau die gleiche wie die Pos vom Anvisiert ist = Kick.


    Zeig mal deinen Public mit dem Timer bitte


    Es klappt ja alles ,nur ich möchte die pos wissen, also das die player id die /at [id] eingegeben hat hinter den rücken geportet wird, SetPlayerPos(playerid,X,Y,Z); //das muss man aber noch ergänzen


    public:


    public attimer(playerid)
    {
    SetPlayerPos(playerid, Atx[playerid], Aty[playerid], Atz[playerid]);
    return 1;
    }

    Hallo ,


    Habe einen aimbottest gescriptet...


    Und öhm leider wird der spieler nicht direkt hinter den rücken des anderesn spieler geportet.


    //at
    dcmd_at(playerid, params[])
    {
    new id,string[128],playername[24],idname[24];
    GetPlayerName(playerid, playername, 24);
    if(sscanf(params,"u",id))return SendClientMessage(playerid, 0xFFFFFFFF, "Befehl: /at [Spielername/Spielerid]");
    if(!IsPlayerConnected(id))return SendClientMessage(playerid, 0xFFFFFFFFF, "Dieser Spieler ist nicht online!");
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(id, X, Y, Z);
    if(!IsPlayerInRangeOfPoint(playerid,10.0,X,Y,Z))return SendClientMessage(playerid, 0xFFFFFFFF, "Dieser Spieler ist nicht in deiner nähe!");
    SetPlayerPos(playerid,X,Y-1.0,Z);
    GetPlayerName(id, idname, 24);
    format(string, 128, "Du testes %s auf AIMBOT!",idname);
    SendClientMessage(playerid, 0xFFFFFFFF, string);
    format(string, 128, "%s testet dich auf aimbot!",playername);
    SendClientMessage(id, 0xFFFFFFFF, string);
    GetPlayerPos(playerid, X, Y, Z);
    Atx[playerid] = X;
    Aty[playerid] = Y;
    Atz[playerid] = Z;
    SetTimerEx("attimer",1500,false,"i",playerid);
    return 1;
    }


    Er wird zwar daneben geportet aber nicht hinter den rücken.
    wie mach ich das?

    ...
    Wieso so Kompliziert?!


    dini_IntSet(SD(playerid),"Money",dini_Int(SD(playerid),"Money")+150);//Gibt 150 dazu
    dini_IntSet(SD(playerid),"Money",dini_Int(SD(playerid),"Money")-150);//Zieht 150 ab


    Genau, da muss man ihm recht geben


    wennschon so:
    dini_IntSet(SD(playerid),"Money",dini_Int(SD(playerid),"Money"));
    Aber damit kann ich ihm ja kein Geld geben/abziehen..


    Was du da schreibst stimmt nicht, du hast 2 fehler drinne erstens das du m hinten hast und nen klammer fehler .....

    naja 2. fehler du machst


    dini_IntSet(SD(playerid),"Money",dini_Int(SD(playerid),"Money") m);//Error


    zu:


    dini_Int(SD(playerid),"Money",dini_Int(SD(playerid),"Money"));

    ja aber wenn schon dann mach das m hintendran weg und mache..


    new Spielerdatei[64];
    format(Spielerdatei, sizeof(Spielerdatei), "/Accounts/%s.ini",SpielerName(playerid));
    dini_IntSet(Spielerdatei,"Money",wert);