Beiträge von drugstar

    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(459) : warning 211: possibly unintended assignment
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(459) : error 022: must be lvalue (non-constant)
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(459) : error 029: invalid expression, assumed zero
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(459) : warning 215: expression has no effect
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(459) : error 001: expected token: ";", but found ")"
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(459) : fatal error 107: too many error messages on one line

    hier: if (strcmp("/buyshotgun", cmdtext, true, 10) == 0)
    {
    if(PlayerTeam[playerid] == 0)
    {
    GivePlayerWeapon(playerid,25,500);//500 ist munition
    GivePlayerMoney(playerid, -550);//100$ werden abgezogen
    }
    return 1;
    }
    if(GetPlayerMoney(playerid) <550)
    {
    SendClientMessage(playerid,0x00FF00FF,"Du hast keine 550$.");
    return 1;
    }

    if (strcmp("/buyshotgun", cmdtext, true, 10) == 0)
    {
    if(PlayerTeam[playerid] == 0)
    {
    GivePlayerWeapon(playerid,25,500);//500 ist munition
    GivePlayerMoney(playerid, -550);//100$ werden abgezogen
    }
    return 1;
    }


    wenn ich nun den code bei onplayercommand hab wird ja 550 $ abgezogen wenn ich /buyshotgun eingebe aber was wenn ich nur 500 $ hab
    wie mach ich das das dann eine warnung gegeben wird das man nicht genügend Geld hat?
    und man die waffe nicht bekommt?
    ?( ?( ?(
    MFG Dennis

    ich hatte mal ne stunt map und da war das auch nicht


    //Edit ich nur das die in der normalen welt sind ebend hab ich bemerkt das wenn man in einem bussnis rein geht und dann wioeder raus die objecte von gta da sind auch meine?? wie kommt das ??? ich will wenn man auf den server joined das man dann auch richtig alles sieht und achja man fällt auch bei den objecten nicht durch!

    Hab ich die objecte in einer anderen welt erstellt oder warum wird auf der karte keine karte und die normalen straßen ect nicht angezeigt?
    hier die objecte CreateObject(8147, -2528.7458496094, 891.89373779297, 63.530712127686, 0.000000, 0.000000, 92.25); //object (vgsselecfence01) (1)
    CreateObject(8147, -2538.8688964844, 821.46856689453, 47.180637359619, 14.25, 0.000000, 359.74670410156); //object (vgsselecfence01) (2)
    CreateObject(8147, -2538.4919433594, 867.06665039063, 50.255668640137, 0.749267578125, 0.000000, 359.74182128906); //object (vgsselecfence01) (3)
    CreateObject(8147, -2539.9157714844, 727.64154052734, 24.155647277832, 20.2470703125, 356.25, 358.986328125); //object (vgsselecfence01) (4)
    CreateObject(8147, -2539.8149414063, 731.60559082031, 29.789720535278, 0.000000, 0.000000, 0.000000); //object (vgsselecfence01) (5)
    CreateObject(8147, -2467.7399902344, 654.57965087891, 32.264743804932, 357.75, 0.000000, 87.25); //object (vgsselecfence01) (6)
    CreateObject(8147, -2329.7416992188, 648.05377197266, 36.014781951904, 359.24780273438, 0.000000, 87.247924804688); //object (vgsselecfence01) (7)
    CreateObject(8147, -2278.6865234375, 623.19342041016, 46.587158203125, 0.000000, 0.000000, 89); //object (vgsselecfence01) (8)
    CreateObject(8147, -2278.6865234375, 623.193359375, 54.08723449707, 0.000000, 0.000000, 88.994750976563); //object (vgsselecfence01) (9)
    CreateObject(8147, -2223.9565429688, 774.52984619141, 50.341125488281, 0.000000, 0.000000, 0.000000); //object (vgsselecfence01) (10)
    CreateObject(8147, -2222.0822753906, 933.77551269531, 68.674468994141, 0.000000, 0.000000, 0.000000); //object (vgsselecfence01) (11)
    CreateObject(8147, -2388.4289550781, 888.99114990234, 47.397903442383, 0.000000, 0.000000, 264.25); //object (vgsselecfence01) (12)
    CreateObject(8147, -2260.2568359375, 946.708984375, 68.376037597656, 0.000000, 0.000000, 270.5); //object (vgsselecfence01) (13)
    CreateObject(3594, -2259.4187011719, 878.57305908203, 66.13117980957, 0.000000, 0.000000, 313); //object (la_fuckcar1) (1)
    CreateObject(3594, -2448.3896484375, 678.59204101563, 34.617565155029, 359.25, 38.25, 266.49499511719); //object (la_fuckcar1) (2)
    CreateObject(1297, -2261.7001953125, 831.90313720703, 56.997589111328, 0.000000, 0.000000, 0.000000); //object (lamppost1) (1)
    CreateObject(1297, -2260.0512695313, 831.90234375, 56.997589111328, 0.000000, 0.000000, 174.25); //object (lamppost1) (2)
    CreateObject(1297, -2261.7001953125, 799.12725830078, 51.672534942627, 0.000000, 0.000000, 0.000000); //object (lamppost1) (3)
    CreateObject(1297, -2260.05078125, 799.05139160156, 51.672534942627, 0.000000, 0.000000, 174.24865722656); //object (lamppost1) (4)
    CreateObject(2953, -2271.6928710938, 814.591796875, 48.434902191162, 0.000000, 0.000000, 0.000000); //object (kmb_paper_code) (1)
    CreateObject(2900, -2271.5400390625, 809.64196777344, 48.320854187012, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (7)
    CreateObject(2900, -2272.7392578125, 809.6416015625, 48.320854187012, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (8)
    CreateObject(2900, -2273.939453125, 812.94354248047, 48.320854187012, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (12)
    CreateObject(2900, -2273.939453125, 811.81817626953, 48.320854187012, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (13)
    CreateObject(2900, -2273.939453125, 810.69219970703, 48.320854187012, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (14)
    CreateObject(2900, -2273.939453125, 810.69140625, 49.595867156982, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (15)
    CreateObject(2900, -2272.7399902344, 809.71545410156, 49.595867156982, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (17)
    CreateObject(2900, -2271.4650878906, 809.71527099609, 49.595867156982, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (18)
    CreateObject(2900, -2273.9382324219, 811.890625, 49.520866394043, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (19)
    CreateObject(2900, -2273.9375, 813.01580810547, 49.520866394043, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (20)
    CreateObject(2900, -2272.73828125, 810.76525878906, 48.245853424072, 0.000000, 0.000000, 0.000000); //object (temp_cardbox) (21)
    CreateObject(2900, -2533.9987792969, 883.88671875, 60.884563446045, 13.496704101563, 0.000000, 0.000000); //object (temp_cardbox) (23)
    CreateObject(2900, -2532.0493164063, 883.88671875, 60.884563446045, 13.496704101563, 0.000000, 0.000000); //object (temp_cardbox) (24)
    CreateObject(2900, -2528.3757324219, 883.88671875, 60.884563446045, 13.496704101563, 0.000000, 0.000000); //object (temp_cardbox) (26)
    CreateObject(2900, -2532.9484863281, 883.5859375, 62.084575653076, 13.496704101563, 0.000000, 0.000000); //object (temp_cardbox) (42)
    CreateObject(3594, -2258.5185546875, 825.5478515625, 51.356231689453, 359.24743652344, 27.745971679688, 266.48986816406); //object (la_fuckcar1) (3)
    CreateObject(3594, -2448.3896484375, 680.01702880859, 34.617565155029, 359.24743652344, 0.7489013671875, 266.48986816406); //object (la_fuckcar1) (4)
    CreateObject(3594, -2469.0153808594, 675.21734619141, 33.867557525635, 359.24743652344, 22.498901367188, 185.48986816406); //object (la_fuckcar1) (5)
    CreateObject(2905, -2506.5698242188, 747.08813476563, 38.792266845703, 0.000000, 0.000000, 0.000000); //object (kmb_deadleg) (1)
    CreateObject(2905, -2520.6684570313, 747.087890625, 31.367191314697, 23.25, 3, 0.000000); //object (kmb_deadleg) (2)
    CreateObject(3092, -2516.9658203125, 746.59027099609, 33.027515411377, 0.000000, 0.000000, 75); //object (dead_tied_cop) (1)
    CreateObject(3035, -2518.2160644531, 749.26513671875, 32.879943847656, 0.000000, 0.000000, 0.000000); //object (tmp_bin) (1)
    CreateObject(3006, -2477.6750488281, 682.35473632813, 32.988048553467, 0.000000, 0.000000, 0.000000); //object (smash_box_brk) (1)
    CreateObject(2890, -2483.7268066406, 704.34216308594, 34.015625, 0.000000, 0.000000, 0.000000); //object (kmb_skip) (1)
    CreateObject(1438, -2483.7729492188, 713.79162597656, 34.171875, 0.000000, 0.000000, 0.000000); //object (dyn_box_pile_2) (1)
    CreateObject(1369, -2418.7985839844, 716.60162353516, 34.793746948242, 0.000000, 0.000000, 31.5); //object (cj_wheelchair1) (1)
    CreateObject(1369, -2416.9240722656, 716.52655029297, 34.793746948242, 0.000000, 0.000000, 31.497802734375); //object (cj_wheelchair1) (2)
    CreateObject(1369, -2414.7502441406, 716.45135498047, 34.793746948242, 0.000000, 0.000000, 31.497802734375); //object (cj_wheelchair1) (3)
    CreateObject(1365, -2411.3515625, 715.51715087891, 35.314788818359, 0.000000, 0.000000, 272); //object (cj_big_skip1) (1)
    CreateObject(7586, -2446.9597167969, 709.97100830078, 34.304584503174, 0.000000, 0.000000, 0.000000); //object (miragebuild07) (1)
    CreateObject(16613, -2566.7839355469, 735.20379638672, 44.0234375, 0.000000, 0.000000, 264.5); //object (des_bigtelescope) (1)
    CreateObject(3866, -2503.4396972656, 737.04809570313, 35.029117584229, 0.000000, 0.000000, 0.000000); //object (demolish1_sfxrf) (1)
    CreateObject(3866, -2503.439453125, 737.0478515625, 37.954147338867, 0.000000, 0.000000, 0.000000); //object (demolish1_sfxrf) (2)
    CreateObject(3866, -2503.439453125, 737.0478515625, 41.6291847229, 0.000000, 0.000000, 0.000000); //object (demolish1_sfxrf) (3)
    CreateObject(3866, -2503.439453125, 737.0478515625, 45.079219818115, 0.000000, 0.000000, 0.000000); //object (demolish1_sfxrf) (4)
    CreateObject(5837, -2535.46484375, 889.6171875, 61.068294525146, 0.000000, 0.75, 180.5); //object (ci_guardhouse1) (1)
    CreateObject(5837, -2528.5693359375, 889.6171875, 61.143295288086, 0.000000, 0.7470703125, 180.49987792969); //object (ci_guardhouse1) (2)
    CreateObject(5837, -2522.873046875, 889.76721191406, 61.218296051025, 0.000000, 2.2470703125, 180.49987792969); //object (ci_guardhouse1) (3)
    CreateObject(5837, -2516.27734375, 890.21667480469, 61.368297576904, 0.000000, 2.2467041015625, 180.49987792969); //object (ci_guardhouse1) (4)
    CreateObject(5837, -2535.9895019531, 886.61669921875, 61.068294525146, 0.000000, 0.7470703125, 180.49987792969); //object (ci_guardhouse1) (5)
    CreateObject(5837, -2529.2436523438, 886.6162109375, 61.068294525146, 0.000000, 0.7470703125, 180.49987792969); //object (ci_guardhouse1) (6)
    CreateObject(5837, -2524.5212402344, 886.6162109375, 61.068294525146, 0.000000, 0.7470703125, 180.49987792969); //object (ci_guardhouse1) (7)
    CreateObject(5837, -2518.3745117188, 886.6162109375, 61.068294525146, 0.000000, 0.7470703125, 180.49987792969); //object (ci_guardhouse1) (8)
    CreateObject(5837, -2515.1511230469, 886.6162109375, 61.068294525146, 0.000000, 0.7470703125, 180.49987792969); //object (ci_guardhouse1) (9)
    CreateObject(8131, -2261.5319824219, 729.96563720703, 58.990272521973, 0.000000, 0.000000, 0.000000); //object (vgschurch02_lvs) (1)
    CreateObject(8131, -2261.53125, 724.26391601563, 58.990272521973, 0.000000, 0.000000, 0.000000); //object (vgschurch02_lvs) (2)
    CreateObject(8131, -2267.1525878906, 724.41369628906, 58.990272521973, 0.000000, 0.000000, 0.000000); //object (vgschurch02_lvs) (3)
    CreateObject(8131, -2267.15234375, 729.96276855469, 58.990272521973, 0.000000, 0.000000, 0.000000); //object (vgschurch02_lvs) (4)
    CreateObject(8397, -2264.5834960938, 713.92053222656, 58.17301940918, 0.000000, 0.000000, 0.000000); //object (luxorpillar01_lvs) (1)

    public OnPlayerCommandText(playerid,cmdtext[])


    if (strcmp("/buygun", cmdtext, true, 10) == 0)
    {
    if(PlayerTeam[playerid] == 0)
    {
    GivePlayerWeapon(playerid,23,500);//500 ist munition
    GivePlayerMoney(playerid, -100);//100$ werden abgezogen
    }
    return 1;
    }
    und die errors
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(355) : warning 209: function "OnPlayerCommandText" should return a value
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.

    {
    if(PlayerTeam[playerid] == 0)
    {
    HumanTeam(playerid);
    SetPlayerTeam(playerid,0);
    }
    else if(PlayerTeam[playerid] == 1)
    {
    ZombieTeam(playerid);
    SetPlayerTeam(playerid,1);
    }
    switch(Arena[ID])
    {
    case 0:
    {
    if(PlayerTeam[playerid] == 0)
    {
    SetPlayerPos(playerid,1300.0236,-790.1140,1084.0078);
    SetPlayerFacingAngle(playerid,0.3154);
    SetPlayerInterior(playerid,5);
    }
    if(PlayerTeam[playerid] == 1)
    {
    SetPlayerPos(playerid,1266.4395,-780.0988,1091.9063);
    SetPlayerFacingAngle(playerid,269.7846);
    SetPlayerInterior(playerid,5);
    }
    }


    }
    return 1;
    }



    sie können sich einen skin aussuchen dieser skin ist
    dann einem team zugeordnet



    //edit: vlt hilft ja das:


    SendClientMessage(playerid,COLOR_HUMAN,"Sichere Dich und deine Mitpämpfer!!!!");
    GivePlayerWeapon(playerid,WEAPON1_HUMAN,9999);
    GivePlayerWeapon(playerid,WEAPON2_HUMAN,9999);
    GivePlayerWeapon(playerid,WEAPON3_HUMAN,9999);
    SetPlayerColor(playerid,COLOR_HUMAN);
    SetPlayerTeam(playerid,0);
    SetPlayerArmour(playerid,100);
    SetPlayerSkin(playerid,285);

    Das raff ich jetzt nicht
    was sollte ich denn sonst benutzten ich weiß nicht hab das script mit nem kumpel gecodet das meiste hat er mit gemacht



    der define #define TEAM_HUMAN 0

    pawno spuckt ein paar erros aus :


    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(352) : error 017: undefined symbol "gTeam"
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(352) : warning 215: expression has no effect
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(352) : error 001: expected token: ";", but found "]"
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(352) : error 029: invalid expression, assumed zero
    C:\Users\Dennis\Desktop\gtasa\gamemodes\zm.pwn(352) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.


    zeile 352 ist: if(gTeam[playerid] == TEAM_HUMAN)



    MFG Dennis

    aber wenn ich das richtig raffe dann ist bei 1. nicht der der stirbt gemeint das der geld kriegt sondern der der in umbringt ? oder raff ich das falsch wenn nicht schonmal danke hab noch ne frage wie mach ich das das nur die Normalen menschen in meinem script den /buy befehl ausführen kann warte ich schick dir mal die define
    #define TEAM_HUMAN 0