Ich habe mal paar Spalten gerade umbenannt, sonst verwecksle ich was
Screenshot:
Screenshot (185).png
Ladefunktion:
Code
Function OnPlayerCarLogin(playerid)
{
new num_fields,num_rows;
cache_get_data(num_rows,num_fields,dbhandle);
for(new x = 0; x < num_rows; x++)
{
if(!Dtc_PlayerHaveCar[playerid][x])
{
Dtc_PlayerHaveCar[playerid][x] = 1;
//Dtc_PlayerKey[playerid];
PlayerCar[playerid][x][CarId] = cache_get_field_content_int(x,"CarId",dbhandle);
PlayerCar[playerid][x][CarModel] = cache_get_field_content_int(x,"CarModel",dbhandle);
PlayerCar[playerid][x][CarPos_x] = cache_get_field_content_float(x,"CarPos_x",dbhandle);
PlayerCar[playerid][x][CarPos_y] = cache_get_field_content_float(x,"CarPos_y",dbhandle);
PlayerCar[playerid][x][CarPos_z] = cache_get_field_content_float(x,"CarPos_z",dbhandle);
PlayerCar[playerid][x][CarRotate] = cache_get_field_content_float(x,"CarRotate",dbhandle);
PlayerCar[playerid][x][CarNitro] = cache_get_field_content_int(x,"CarNitro",dbhandle);
PlayerCar[playerid][x][CarHyd] = cache_get_field_content_int(x,"CarHyd",dbhandle);
PlayerCar[playerid][x][CarAusp] = cache_get_field_content_int(x,"CarAusp",dbhandle);
PlayerCar[playerid][x][CarSideL] = cache_get_field_content_int(x,"CarSideL",dbhandle);
PlayerCar[playerid][x][CarSideR] = cache_get_field_content_int(x,"CarSideR",dbhandle);
PlayerCar[playerid][x][CarFB] = cache_get_field_content_int(x,"CarFB",dbhandle);
PlayerCar[playerid][x][CarRB] = cache_get_field_content_int(x,"CarRB",dbhandle);
PlayerCar[playerid][x][CarSpoiler] = cache_get_field_content_int(x,"CarSpoiler",dbhandle);
PlayerCar[playerid][x][CarRoof] = cache_get_field_content_int(x,"CarRoof",dbhandle);
PlayerCar[playerid][x][CarHood] = cache_get_field_content_int(x,"CarHood",dbhandle);
PlayerCar[playerid][x][CarVents] = cache_get_field_content_int(x,"CarVents",dbhandle);
PlayerCar[playerid][x][CarLamps] = cache_get_field_content_int(x,"CarLamps",dbhandle);
PlayerCar[playerid][x][CarPJ] = cache_get_field_content_int(x,"CarPJ",dbhandle);
PlayerCar[playerid][x][CarC1] = cache_get_field_content_int(x,"CarC1",dbhandle);
PlayerCar[playerid][x][CarC2] = cache_get_field_content_int(x,"CarC2",dbhandle);
PlayerCar[playerid][x][CarArrest] = cache_get_field_content_int(x,"CarArrest",dbhandle);
PlayerCar[playerid][x][CarPreis] = cache_get_field_content_int(x,"CarPreis",dbhandle);
PlayerCar[playerid][x][CarDiesel] = cache_get_field_content_int(x,"CarDiesel",dbhandle);
PlayerCar[playerid][x][CarBenzin] = cache_get_field_content_int(x,"CarBenzin",dbhandle);
PlayerCar[playerid][x][CarSuperDiesel] = cache_get_field_content_int(x,"CarSuperDiesel",dbhandle);
cache_get_field_content(x, "Plate", PlayerCar[playerid][x][Plate], dbhandle, 25);
PlayerCarSpawn(playerid,x);
}
}
return 1;
}
Alles anzeigen