glaub du musst im enum das so angeben
enum ActorInfoLabel
{
Actor_Name[128],
Actor_Skin,
Float:a_x,
Flote:a_y,
Flote:a_z,
Flote:a_r,
Actor_VW,
Actor_Best,
Actor_Besttype,
Actor_ID,
Actor_Animlib[128],
Actor_AnimName[128],
Actor_FFelta,
Actor_Loop,
Actor_Lockx,
Actor_Locky,
Actor_Freeze,
Actor_Time
}
//Actor_Name[128],Actor_Skin,Float:a_x,Flote:a_y,Flote:a_Z,Flote:a_r,Actor_VW,Actor_Best,Actor_Besttype,Actor_ID,Actor_Animlib,Actor_AnimName,Actor_FFelta,Actor_Loop,Actor_Lockx,Actor_Locky,Actor_Freeze,Actor_Time
new ActorInfo[][ActorInfoLabel] =
{
{"GutenTag",256,185.9129,-1826.3772,6.9154,90.0,0,0,0,0,"DANCING",bd_clap,4.0,1,0,0,1,0}
};
animlib und animname müssen glaube so gesetzt werden.
oder nur
animlib
enum ActorInfoLabel
{
Actor_Name[128],
Actor_Skin,
Float:a_x,
Flote:a_y,
Flote:a_z,
Flote:a_r,
Actor_VW,
Actor_Best,
Actor_Besttype,
Actor_ID,
Actor_Animlib[128],
Actor_AnimName[,
Actor_FFelta,
Actor_Loop,
Actor_Lockx,
Actor_Locky,
Actor_Freeze,
Actor_Time
}
//Actor_Name[128],Actor_Skin,Float:a_x,Flote:a_y,Flote:a_Z,Flote:a_r,Actor_VW,Actor_Best,Actor_Besttype,Actor_ID,Actor_Animlib,Actor_AnimName,Actor_FFelta,Actor_Loop,Actor_Lockx,Actor_Locky,Actor_Freeze,Actor_Time
new ActorInfo[][ActorInfoLabel] =
{
{"GutenTag",256,185.9129,-1826.3772,6.9154,90.0,0,0,0,0,"DANCING",bd_clap,4.0,1,0,0,1,0}
};