if(IsPlayerInRangeOfPoint(playerid,1,171.4970,-92.5838,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=192;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,167.4589,-88.9090,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=233;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,169.1560,-89.9723,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=211;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,170.1058,-90.9667,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=195;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,169.1470,-93.0657,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=193;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,168.1463,-94.1117,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=93;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,165.7205,-89.9721,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=56;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,166.7224,-90.9645,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=40;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,165.8329,-91.9039,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=13;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,164.7629,-91.0612,1001.8047))
{
if(sInfo[playerid][ges]==2)
{
skinab[playerid]=12;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
//skins männ
if(IsPlayerInRangeOfPoint(playerid,1,154.8502,-93.9445,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=2;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,153.7937,-94.9958,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=4;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,152.8889,-94.0622,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=7;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,153.7742,-93.0661,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=22;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,152.8889,-90.7983,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=23;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,154.8476,-90.9173,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=46;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,155.4304,-88.9111,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=98;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,149.3011,-92.3911,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=101;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,147.1926,-88.2649,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=170;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,1,147.1938,-86.2823,1001.8047))//skin weisse mütze
{
if(sInfo[playerid][ges]==1)
{
skinab[playerid]=188;
SendClientMessage(playerid,gruen,"Probiere die Kleidung nun in der Umkleide kapine an");
SetPlayerAttachedObject( playerid, 0, 2386, 1, 0.056894, 0.373103, -0.028752, 352.622650, 95.254531, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
}
else
{
SendClientMessage(playerid,rot,"So ne Sachen trägst du nicht");
}
return 1;
}
Ich würde das ganze in ein Array packen und per schleife abfragen.
So sparst man einiges an Zeilen