Beiträge von LoRiX

    Ich meine das bissel anderster falls du German Roleplay oder RGN kennst die haben so ein System drinnen das man um Geld dicet von 1$-50.000.000$ sollte das gehen und nur die hälfte vom Gesamtvermögen. Man sollte aber das Geld um was man dicet auf der Hand haben.


    Function Timer2()
    {
    DollahScoreUpdate();
    new string[255];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    new Float:maxspeed = 250.0;
    new plname[MAX_PLAYER_NAME];
    if(GetPlayerState(i) == 2)
    {
    GetPlayerPos(i, TelePos[i][3], TelePos[i][4], TelePos[i][5]);
    if(TelePos[i][5] > 550.0)
    {
    TelePos[i][0] = 0.0;
    TelePos[i][1] = 0.0;
    }
    if(TelePos[i][0] != 0.0)
    {
    new Float:xdist = TelePos[i][3]-TelePos[i][0];
    new Float:ydist = TelePos[i][4]-TelePos[i][1];
    new Float:sqxdist = xdist*xdist;
    new Float:sqydist = ydist*ydist;
    new Float:distance = (sqxdist+sqydist)/31;
    if(gSpeedo[i] == 2)
    {
    if(distance <10)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~g~mph : ~w~%.0f",distance);
    }
    if(distance > 10 && distance < 100)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~g~mph : ~w~%.0f",distance);
    }
    if(distance > 100)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~g~mph : ~w~%.0f",distance);
    }
    GameTextForPlayer(i, string, 2000, 5);
    }
    if(distance > maxspeed && PlayerInfo[i][pAdmin] < 1)
    {
    new tmpcar = GetPlayerVehicleID(i);
    if(!IsAPlane(tmpcar))
    {
    GetPlayerName(i, plname, sizeof(plname));
    format(string, 256, "Warnung: [%d]%s %.0f km/h",i,plname,distance);
    ABroadCast(COLOR_YELLOW,string,1);
    }
    }



    }
    if(TelePos[i][5] < 550.0 && TelePos[i][3] != 0.0)
    {
    TelePos[i][0] = TelePos[i][3];
    TelePos[i][1] = TelePos[i][4];
    }
    }




    if(IsPlayerConnected(i))
    {
    new DasGeld = GetPlayerMoney(i);
    ResetPlayerMoney(i);
    GivePlayerMoney(i, DasGeld);
    if(KickPlayer[i]==1) { Kick(i); }
    else if(KickPlayer[i]==2) { Ban(i); }
    //if(GetPlayerPing(i) >= 500 && PlayerInfo[i][pAdmin] < 1) { Kick(i); }
    if(Spectate[i] < 253 && Spectate[i] != 255)
    {
    FreezePlayer(i);
    new targetid = Spectate[i];
    if(IsPlayerConnected(targetid))
    {
    TogglePlayerSpectating(i, 1);
    if(PlayerInfo[i][pAdmin] >= 1)
    {
    new Float:health;
    new name[MAX_PLAYER_NAME];
    GetPlayerName(targetid, name, sizeof(name));
    GetPlayerHealth(targetid, health);
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~y~%s(ID:%d)~n~~y~Leben:%.1f",name,targetid,health);
    GameTextForPlayer(i, string, 2500, 3);
    }
    if(IsPlayerInAnyVehicle(targetid))
    {
    new carid = GetPlayerVehicleID(targetid);
    PlayerSpectateVehicle(i, carid);
    }
    else
    {
    PlayerSpectatePlayer(i, targetid);
    }
    if(GetPlayerInterior(targetid) == 0)
    {
    SetPlayerInterior(i,0);
    }
    else if(GetPlayerInterior(targetid) > 0)
    {
    SetPlayerInterior(i,GetPlayerInterior(targetid));
    }
    }//Targetid connected
    }
    if(Spectate[i] == 253)
    {
    UnFreezePlayer(i);
    TogglePlayerSpectating(i, 0);
    SetPlayerInterior(i,Unspec[i][sPint]);
    PlayerInfo[i][pInt] = Unspec[i][sPint];
    PlayerInfo[i][pLocal] = Unspec[i][sLocal];
    Unspec[i][sLocal] = 255;
    SetSpawnInfo(i, PlayerInfo[i][pTeam], PlayerInfo[i][pModel], Unspec[i][sPx], Unspec[i][sPy], Unspec[i][sPz]-1.0, 1.0, -1, -1, -1, -1, -1, -1);
    gTeam[i] = PlayerInfo[i][pTeam];
    MedicBill[i] = 0;
    SpawnPlayer(i);
    Spectate[i] = 255;
    }
    if(Spectate[i] == 254)
    {
    UnFreezePlayer(i);
    SetPlayerInterior(i,Unspec[i][sPint]);
    PlayerInfo[i][pInt] = Unspec[i][sPint];
    PlayerInfo[i][pLocal] = Unspec[i][sLocal];
    SetPlayerPos(i, Unspec[i][sPx], Unspec[i][sPy], Unspec[i][sPz]);
    Spectate[i] = 255;
    }
    if(Spectate[i] == 256)
    {
    Spectate[i] = 255;
    }
    if(Spectate[i] == 257)
    {
    Spectate[i] = 254;
    }
    }



    }
    SetPlayerUnjail();
    {
    new Hour,Minute,Sec,String[12];
    gettime(Hour,Minute,Sec);
    format(String,sizeof(String),"%02d:%02d",Hour,Minute);
    //TextDrawSetString(Uhrzeit,String);
    if(Hour == 0 && Minute == 0)
    {
    new year,month,day,DString[100],mtext[20], dtext[20];
    getdate(year, month, day);
    if(month == 1) { mtext = "01"; }
    else if(month == 2) { mtext = "02"; }
    else if(month == 3) { mtext = "03"; }
    else if(month == 4) { mtext = "04"; }
    else if(month == 5) { mtext = "05"; }
    else if(month == 6) { mtext = "06"; }
    else if(month == 7) { mtext = "07"; }
    else if(month == 8) { mtext = "08"; }
    else if(month == 9) { mtext = "09"; }
    else if(month == 10) { mtext = "10"; }
    else if(month == 11) { mtext = "11"; }
    else if(month == 12) { mtext = "12"; }
    if(day == 1) { dtext = "01"; }
    else if(day == 2) { dtext = "02"; }
    else if(day == 3) { dtext = "03"; }
    else if(day == 4) { dtext = "04"; }
    else if(day == 5) { dtext = "05"; }
    else if(day == 6) { dtext = "06"; }
    else if(day == 7) { dtext = "07"; }
    else if(day == 8) { dtext = "08"; }
    else if(day == 9) { dtext = "09"; }
    else if(day == 10) { dtext = "10"; }
    else if(day == 11) { dtext = "11"; }
    else if(day == 12) { dtext = "12"; }
    else if(day == 13) { dtext = "13"; }
    else if(day == 14) { dtext = "14"; }
    else if(day == 15) { dtext = "15"; }
    else if(day == 16) { dtext = "16"; }
    else if(day == 17) { dtext = "17"; }
    else if(day == 18) { dtext = "18"; }
    else if(day == 19) { dtext = "19"; }
    else if(day == 20) { dtext = "20"; }
    else if(day == 21) { dtext = "21"; }
    else if(day == 22) { dtext = "22"; }
    else if(day == 23) { dtext = "23"; }
    else if(day == 24) { dtext = "24"; }
    else if(day == 25) { dtext = "25"; }
    else if(day == 26) { dtext = "26"; }
    else if(day == 27) { dtext = "27"; }
    else if(day == 28) { dtext = "28"; }
    else if(day == 29) { dtext = "29"; }
    else if(day == 30) { dtext = "30"; }
    else if(day == 31) { dtext = "31"; }
    format(DString, sizeof(DString), "%s.%s.%d", dtext, mtext, year);
    //TextDrawSetString(Datum,DString);
    }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(TextSpams[i] > 0)
    {
    TextSpams[i]--;
    }
    if(CMDSpams[i] > 0)
    {
    CMDSpams[i]--;
    }
    if(IsPlayerConnected(i))
    {
    if(PlayerStoned[i] >= 2)
    {
    return 1;
    }
    new stern = WantedLevel[i];
    SetPlayerWantedLevel(i,stern);
    WantedPoints[i] = stern * 2;
    WantedPoints[i] = stern * 2;
    }
    }
    SetWorldTime(Hour);//ZEITOMG
    new Float:maxspeed = 250.0;
    new plname[MAX_PLAYER_NAME];
    new Float:oldposx, Float:oldposy, Float:oldposz;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(SafeTime[i] > 0)
    {
    SafeTime[i]--;
    }
    if(SafeTime[i] == 1)
    {
    if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0)
    {
    SendClientMessage(i, COLOR_WHITE, "Bitte log dich ein.");
    }
    }
    if(GetPlayerState(i) == 2)
    {
    GetPlayerPos(i, TelePos[i][3], TelePos[i][4], TelePos[i][5]);
    if(TelePos[i][5] > 550.0)
    {
    TelePos[i][0] = 0.0;
    TelePos[i][1] = 0.0;
    }
    if(TelePos[i][0] != 0.0)
    {
    new Float:xdist = TelePos[i][3]-TelePos[i][0];
    new Float:ydist = TelePos[i][4]-TelePos[i][1];
    new Float:sqxdist = xdist*xdist;
    new Float:sqydist = ydist*ydist;
    new Float:distance = (sqxdist+sqydist)/31;
    if(gSpeedo[i] == 2)
    {
    if(distance <10)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~g~mph : ~w~%.0f",distance);
    }
    if(distance > 10 && distance < 100)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~g~mph : ~w~%.0f",distance);
    }
    if(distance > 100)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~n~~n~~g~mph : ~w~%.0f",distance);
    }
    GameTextForPlayer(i, string, 2000, 5);
    }
    if(distance > maxspeed && PlayerInfo[i][pAdmin] < 1)
    {
    new tmpcar = GetPlayerVehicleID(i);
    if(!IsAPlane(tmpcar))
    {
    GetPlayerName(i, plname, sizeof(plname));
    //format(string, 256, "Warnung: [%d]%s %.0f km/h",i,plname,distance);
    //ABroadCast(COLOR_YELLOW,string,1);
    }
    }



    }
    if(TelePos[i][5] < 550.0 && TelePos[i][3] != 0.0)
    {
    TelePos[i][0] = TelePos[i][3];
    TelePos[i][1] = TelePos[i][4];
    }
    }
    if(PlayerInfo[i][pLocal] != 255 && PlayerInfo[i][pInt] != 0)
    {
    new house = PlayerInfo[i][pLocal];
    GetPlayerPos(i, oldposx, oldposy, oldposz);
    if(oldposz != 0.0)
    {
    if(oldposz < 600.0)
    {
    if(house > 10000)
    {
    if (!IsPlayerInRangeOfPoint(i,6.0,1040.6,-1021.0,31.7) && house == 10001 ||!IsPlayerInRangeOfPoint(i,6.0,-2720.5,217.5,4.1) && house == 10002 ||!IsPlayerInRangeOfPoint(i,6.0,2644.6,-2044.9,13.3) && house == 10003)
    {
    new oldcash = gSpentCash[i];
    new Total = GetPlayerMoney(i) - oldcash;
    printf("Total %d = GetPlayerMoney(playerid) %d - oldcash %d",Total,GetPlayerMoney(i),oldcash);
    new name[MAX_PLAYER_NAME];
    GetPlayerName(i, name, sizeof(name));
    format(string,128,"<< %s hat den HausUpgradeladen mit $%d verlassen >>",name,Total);
    PayLog(string);
    gSpentCash[i] = 0;
    TelePos[i][0] = 0.0;
    TelePos[i][1] = 0.0;
    PlayerInfo[i][pLocal] = 255;
    SetPlayerInterior(i,0);
    PlayerInfo[i][pInt] = 0;
    Spectate[i] = 255;
    }
    }//SOLO
    }
    }
    }
    if(CellTime[i] > 0)
    {
    if (CellTime[i] == cchargetime)
    {
    CellTime[i] = 1;
    if(Mobile[Mobile[i]] == i)
    {
    CallCost[i] = CallCost[i]+callcost;
    }
    }
    CellTime[i] = CellTime[i] +1;
    if (Mobile[Mobile[i]] == 255 && CellTime[i] == 5)
    {
    if(IsPlayerConnected(Mobile[i]))
    {
    new called[MAX_PLAYER_NAME];
    GetPlayerName(Mobile[i], called, sizeof(called));
    //format(string, sizeof(string), "* %s's Handy klingelt.", called);
    //new handyname[20];
    if(PlayerInfo[i][pHandyID] == 7) { format(handyname, sizeof(handyname), "Google HTC Magic"); }
    else if(PlayerInfo[i][pHandyID] == 6) { format(handyname, sizeof(handyname), "iPhone"); }
    else if(PlayerInfo[i][pHandyID] == 5) { format(handyname, sizeof(handyname), "BlackBerry BOLD"); }
    else if(PlayerInfo[i][pHandyID] == 4) { format(handyname, sizeof(handyname), "Motorola Q9h"); }
    else if(PlayerInfo[i][pHandyID] == 3) { format(handyname, sizeof(handyname), "Sony Ericsson C905"); }
    else if(PlayerInfo[i][pHandyID] == 2) { format(handyname, sizeof(handyname), "Nokia N95"); }
    else if(PlayerInfo[i][pHandyID] == 1) { format(handyname, sizeof(handyname), "Nokia 6500"); }
    else { format(handyname, sizeof(handyname), "Nokia 3300"); }
    format(string, sizeof(string), "* %s's Handy klingelt.", called, handyname);
    RingTone[Mobile[i]] = 10;
    ProxDetector(30.0, Mobile[i], string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    }
    if(CellTime[i] == 0 && CallCost[i] > 0)
    {
    format(string, sizeof(string), "~w~Der Anruf kostet dich~n~ $5 Handyguthaben");
    //GivePlayerMoney(i, -CallCost[i]);
    if(PlayerInfo[i][pHandyVer] == 0) PlayerInfo[i][pHandyGeld] -= 5;
    SBizzInfo[1][sbTill] += CallCost[i];
    ExtortionSBiz(1, CallCost[i]);
    GameTextForPlayer(i, string, 5000, 1);
    CallCost[i] = 0;
    }
    if(TransportTime[i] > 0)
    {//Taxi driver and passenger only
    if(TransportTime[i] >= 16)
    {
    TransportTime[i] = 1;
    if(TransportDriver[i] < 999)
    {
    if(IsPlayerConnected(TransportDriver[i]))
    {
    TransportCost[i] += TransportValue[TransportDriver[i]];
    TransportCost[TransportDriver[i]] = TransportCost[i];
    }
    }
    }
    TransportTime[i] += 1;
    format(string, sizeof(string), "~r~%d ~w~: ~g~$%d",TransportTime[i],TransportCost[i]);
    GameTextForPlayer(i, string, 15000, 6);
    }
    }
    }
    }
    return 1;
    }


    Kann mir jemand helfen ? :)

    Das kam jetzt noch dazu.
    Und was meintest du mit meinen Objekten ?

    Guten Tag liebe Breadfish Community,


    Ich hab ein vorkurzem ein Script gefunden,(Name unbekannt) das gefällt mir sehr.
    Nur hab ich ein Problem wenn ich mehrer Bots aktiviere stürtzt der Server ab und es steht einfach nichts in den Logs.
    Hier die Logs!