Beiträge von Noneatme

    hab jetzt 2 cmds drinne, nur beim 3 und 4ten sagt er "SERVER: Unknow command" obwohl alles gelich ist!
    if (strcmp("/Flamforall", cmdtext, true, 10) == 0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 5)
    GameTextForPlayer(playerid,"~r~Flammenwerfer ~w~Ansteck Zeit!",5000,5);
    GivePlayerWeaponToAll(37,50);{
    for(new i = 0;i<MAX_PLAYERS;i++){
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))GivePlayerWeapon(i,37,50);
    }
    }
    return 1;
    }
    if (strcmp("/rocketforall", cmdtext, true, 10) == 0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 5)
    GameTextForPlayer(playerid,"~r~Rocket Launcher ~w~Fuer Jeden!",5000,5);
    GivePlayerWeaponToAll(35,999);{
    for(new i = 0;i<MAX_PLAYERS;i++){
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))GivePlayerWeapon(i,3,999);
    }
    }
    return 1;
    }
    }
    if (strcmp("/camforall", cmdtext, true, 10) == 0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 5)
    GameTextForPlayer(playerid,"~r~Kamera ~w~Schuss Zeit!",5000,5);
    GivePlayerWeaponToAll(43,999);{
    for(new i = 0;i<MAX_PLAYERS;i++){
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))GivePlayerWeapon(i,43,999);
    }
    }
    return 1;
    }
    if (strcmp("/minigunforall", cmdtext, true, 10) == 0)
    {
    if(PlayerInfo[playerid][pAdmin] >= 5)
    GameTextForPlayer(playerid,"~r~Minigun ~w~Party Time!",5000,5);
    GivePlayerWeaponToAll(38,999);{
    for(new i = 0;i<MAX_PLAYERS;i++){
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))GivePlayerWeapon(i,38,999);
    }
    }
    return 1;
    }

    ja, also oben erstmal new Deinpickupblabalbal;



    dannn unter ongamemodeint:

    Deinpickupblablaba = Createpickup(modellid, spawntype, X, Y, Z, virtualworld) ;


    und dann unter
    onplayerpickupickup (oder so)


    if(pickupid == Deinpickupblabalbla)
    {
    GameTextForPlayer(playerid,"/duty um in Dienst zu gehen!",5000,3);
    return 1;
    }

    titel sagt alles,
    ich hab nen gamemode gemacht, mit neuem team etc chat tor, hat 2 stunden gebraucht, und jetzt sagt mein pawno: "Pawnocc hat ein problemfestgestellt und muss beendet werden." blabalaba egal, nur ich finde kein fehler! alles normal
    was nun?


    mfg multivan

    if(currentpickup == BallasEnters)
    {
    GameTextForPlayer(playerid, "~y~Text Ballas HQ", 5000, 3);
    SetPlayerPos(playerid, 302.180999,300.722991,999.148437); // position wo der innraum ist
    SetPlayerInterior(playerid,4); // hier wird das Interiror Gesetzt
    }
    if(currentpickup == BallasExits)
    {
    GameTextForPlayer(playerid, "~w~Ballas Basis", 5000, 3);
    SetPlayerPos(playerid, 2483.2163,-1996.6643,13.8343); //hier die position wo er wieder raus kommt
    SetPlayerInterior(playerid,0);// Hier wird das Interior wieder auf 0 gesetzt
    }


    heißt das nicht
    if(currentpickup == BallasEnters)
    {
    GameTextForPlayer(playerid, "~y~Text Ballas HQ", 5000, 3);
    SetPlayerPos(playerid, 302.180999,300.722991,999.148437); // position wo der innraum ist
    SetPlayerInterior(playerid,4); // hier wird das Interiror Gesetzt
    }
    else if(currentpickup == BallasExits)
    {
    GameTextForPlayer(playerid, "~w~Ballas Basis", 5000, 3);
    SetPlayerPos(playerid, 2483.2163,-1996.6643,13.8343); //hier die position wo er wieder raus kommt
    SetPlayerInterior(playerid,0);// Hier wird das Interior wieder auf 0 gesetzt
    }

    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn 1
    {
    if(PlayerInfo[playerid][pRank] == 1)
    {
    SetPlayerPos(playerid, -1405.4899,496.2032,18.2294); // level 1 Spawn
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    GivePlayerWeapon(playerid, 17,15);
    GivePlayerWeapon(playerid,3, 15);
    GivePlayerWeapon(playerid,24,150);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid, 31,350);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100);
    SetPlayerPos(playerid, 213.7499,1894.8181,16.2334); // hauptspawn
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1173.8313,-1322.7588,15.1953);
    PlayerInfo[playerid][pInt] = 0;
    }
    return 1;
    }


    so ?