Also eigentlich will ich Feuerfesser auf das Hochhaus machen, aber es geht nicht:
new objektid[100];
new Float:objekt[10][3] =
{
{1432.8116,-1048.6987,213},
{1432.8313,-1058.6755,213},
{1432.8340,-1061.6969,213},
{1432.8367,-1064.7186,213},
{1432.8392,-1067.4678,213},
{1432.8417,-1070.2987,213},
{1432.8445,-1073.5338,213},
{1432.8468,-1076.0911,213},
{1432.8492,-1078.5922,213},
{1432.8516,-1081.1494,213}
};
public OnGameModeInit()
{
SetGameModeText("Blank Script");
AddPlayerClass(0,1436.5620,-1081.2717,213.3759,327.1482,0,0,0,0,0,0); // p1
AddPlayerClass(0,1464.4674,-1082.5178,213.3828,19.2389,0,0,0,0,0,0); // p2
AddPlayerClass(0,1466.1055,-1051.9030,213.3828,143.4196,0,0,0,0,0,0); // p3
AddPlayerClass(0,1439.5454,-1048.8586,213.3828,231.0045,0,0,0,0,0,0); // p4
AddStaticVehicle(596,1438.1923,-1081.8224,213.1022,327.0142,0,1); // car1
AddStaticVehicle(596,1465.9034,-1081.5687,213.1040,19.1430,0,1); // car2
AddStaticVehicle(596,1464.5151,-1051.2479,213.1057,143.2846,0,1); // car3
AddStaticVehicle(596,1438.8240,-1050.4199,213.1040,230.8699,0,1); // car4
new a=0;
if (a < 10)
{
objektid[a] = CreateObject(1225,objekt[a][0],objekt[a][1],objekt[a][2],0,0,0);
a++;
}
SetTimer("OneSecTime", 1000, 1);
return 1;
}
Alles anzeigen