Beiträge von TommyAkaServus

    Hey Jungs,
    eine einfache Abfrage macht ärger -.-Function lights()
    {



    new panels, dooors, lightss, tires,enginee,alarms,boonnet,booot,objectives;
    if(lst == 1)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(enginee == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,4,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,4,tires);}}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,4,tires);}}
    lst ++;
    }


    if(lst == 2)
    {
    if(Car3An == 1){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,5,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,5,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,5,tires);}}
    lst ++;
    }
    if(lst == 3)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,5,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,5,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,5,tires);}}
    lst ++;
    }
    if(lst == 4)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,4,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,4,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,4,tires);}}
    lst ++;
    }
    if(lst == 5)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,3,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,3,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,3,tires);}}
    lst ++;
    }
    if(lst == 6)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,5,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,5,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,5,tires);}}
    lst ++;
    }
    if(lst == 7)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,3,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,3,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,3,tires);}}
    lst ++;
    }
    if(lst == 8)
    {
    if(Car3An){GetVehicleParamsEx(PolizeiVehs[3],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[3],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[3],panels,dooors,5,tires);}}
    if(Car21An){GetVehicleParamsEx(PolizeiVehs[21],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[21],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[21],panels,dooors,5,tires);}}
    if(Car22An){GetVehicleParamsEx(PolizeiVehs[22],enginee,lightss,alarms,dooors,boonnet,booot,objectives);if(lightss == VEHICLE_PARAMS_ON){
    GetVehicleDamageStatus(PolizeiVehs[22],panels,dooors,lightss,tires);
    UpdateVehicleDamageStatus(PolizeiVehs[22],panels,dooors,5,tires);}}
    lst = 3;
    }
    return 1;
    }


    Errors:
    Die Errors liegen in jeder if-Abfrage

    Das einfachste wäre es das Icon warningS.png was sich normalerweiße unter wcf/icon/warningS.png befindet in den Ordner Icon im Icon verzeichniss zu kopieren. Den Ordner Icon muss man dort anlegen: wcf/icon/
    anstatt irgendwelche Deklarationen zu ändern :)

    /*RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25);
    RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 1308, 1233.0000, -921.0625, 42.0156, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25);
    RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25);*/


    Auskommentieren und kompilen

    Denk das wird ne 2,5" sein, naja entweder aufbrechen und einbauen oder als externe benutzen(insofern dein PC das Booten von USB Geräten unterstützt)

    Geht Theorteischa uch auf ner Externen...


    Ich würde sie einbauen, je nachdem ob es eine 2,5" oder 3,5" ist.
    Wenns ne große(3,5") ist einfach aufschrauben und rein damit, wenn sie keine schrauben hat, einfach mit sanfter gewalt aufhebel :)
    da drinnen ist ja nicht mehr wie eine Platine(vereinfacht gesagt ein USB/Firewire/eSata to IDE/SATA adapter und ne stink normale interne platte..


    welches modell von welchem hersteller?

    Gute Frage, die bar ist eigentlich schon recht voll.
    Vielleicht per Hyperlink neben die IP Adresse? (Zu Sehen als Infobox auf der Startseite)